Gnome (Dungeons & Dragons)
Encyclopedia
In the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, gnomes are one of the core races available for play as player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s. Some speculate that they are closely related to dwarves
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions. Gnomes are Small sized humanoids
Humanoid (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, humanoid is a type of creature, or "creature type". Humanoids are any creature shaped generally like a human , of Small or Medium size, with few or no supernatural or extraordinary abilities...

, standing 3-3½ feet (90-105 centimeters) tall.

Dungeons & Dragons (1974-1976)

The gnome first appeared in the original 1974 edition
Dungeons & Dragons (1974)
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It initially included the original edition of the Dungeons & Dragons fantasy role-playing game...

 of Dungeons & Dragons, and in its second supplement, Blackmoor
Blackmoor (supplement)
Blackmoor is a supplementary rulebook for the original edition of the Dungeons & Dragons fantasy role-playing game written by Dave Arneson...

(1975).

Advanced Dungeons & Dragons 1st edition (1977-1988)

The gnome appeared as a player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

 race in the original Player's Handbook
Player's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...

(1978). The gnome also appeared in the original Monster Manual
Monster Manual
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically...

(1977). A number of gnomish subraces were presented as character races in the original Unearthed Arcana
Unearthed Arcana
Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game...

(1985).

Gnomes were originally introduced to Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

as a new alternative to dwarves
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

, elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

, and halflings. They were developed from mythology from a number of different sources, originally being a bearded, short race similar to halflings and dwarves. The gnome's niche in play was made magical, to separate it from the more warrior-like dwarf and the more rogue-like halfling

Dungeons & Dragons (1977-1999)

The gnome appeared in the Dungeons & Dragons Basic Set
Dungeons & Dragons Basic Set
The original Dungeons & Dragons Basic Set boxed set was first published by TSR, Inc. in 1977, and comprised a separate edition of the Dungeons & Dragons fantasy role-playing game, distinct from the first edition of the Advanced Dungeons & Dragons game, which was initially published in the same...

(1977, 1981, 1983) as a "monster". The gnome appeared as a player character class in Top Ballista
Top Ballista
Top Ballista is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:Top Ballista is a "Creature Crucible" supplement and campaign setting that describes Serraine, the city of the skygnomes - which fly magical biplanes...

(1989).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The gnome appeared as a character race in the second edition Player's Handbook (1989). The gnome also appeared in the Monstrous Compendium Volume One (1989). Several gnomish races were detailed as player character races in The Complete Book of Gnomes and Halflings (1993).

Dungeons & Dragons 3rd edition (2000-2007)

The gnome appeared as a character race in the third edition Player's Handbook (2000), and in the 3.5 revised Player's Handbook
Player's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...

. Gnomes were detailed for the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 setting in Races of Faerûn
Races of Faerûn
Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign setting for the 3rd edition of Dungeons & Dragons.-Contents:...

(2003). Gnomes were one of the races detailed in Races of Stone
Races of Stone
Races of Stone is an optional sourcebook for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.-Contents:...

(2004).

Throughout D&D history, up to and including the third edition Player's Handbook, spellcaster gnomes were either illusionists or had illusionist as their favored class. However, in Dungeons & Dragons v.3.5, gnomes' favored class has been changed to bard
Bard (Dungeons & Dragons)
The bard is a standard playable character class in many editions of the Dungeons & Dragons fantasy role-playing game. The bard class is versatile, capable of combat and of magic . Bards use their artistic talents to induce magical effects...

, as the favored class of "illusionist" was a subset of the wizard class. The wizard favored class was also already used by elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

. In D&D v.3.5, gnomes are inventors and alchemists who love pranks and excel at engineering. The tinker gnomes of Dragonlance
Dragonlance
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of popular fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job application...

are mechanically skilled, though their devices are quite prone to backfiring. It has been suggested that gnomes be given the Eberron class artificer
Artificer (Dungeons & Dragons)
An artificer is a skilled mechanic in the armed forces, chiefly British. It may also refer to:* A person who makes artifacts* Artificer Sergeant Major, an appointment held by a Warrant Officer Class 1 in the Corps of Royal Electrical and Mechanical Engineers...

 as a favored class, due to their technical aptitude.

Dungeons & Dragons 4th edition (2008-)

Gnomes appeared in 4th edition as a player character race in Player's Handbook 2 (2009). The gnome appeared in the Monster Manual 2 (2009).

Subraces

Gnomes in Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

 have been further divided into various subraces:
  • Rock gnomes are the standard gnome subrace of Third Edition. They live in burrows beneath rolling, wooded hills. Friends to animals, rock gnomes have a racial ability that allows them to speak with burrowing animals.

  • Tinker gnomes are the common gnomes of the Dragonlance
    Dragonlance
    Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of popular fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job application...

     campaign setting
    Campaign setting
    A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

    . In that fictional universe, they dwell in the Mount Nevermind in the world of Krynn
    Krynn
    Krynn is the fictional world of the Dragonlance novels, co-written by Tracy Hickman and Margaret Weis. It has also been used in many other books, set in the Dragonlance universe. It is also used as the main setting in the Dragonlance campaign setting for the Dungeons & Dragons fantasy role-playing...

    .
  • Svirfneblin
    Svirfneblin
    In the Dungeons & Dragons fantasy role-playing game, svirfneblin , or deep gnomes, are a sub-race of gnome.-Publication history:The svirfneblin first appears in first edition in the adventure modules D2 Shrine of the Kuo-Toa , and D3 Vault of the Drow , and then in the original Fiend Folio...

    , or deep gnomes, dwell in cities deep underground. They are more dangerous than the common rock gnome.

  • Forest gnomes are smaller than rock gnomes. They are a shy, secretive folk, living deep in wooded areas.

  • River Gnomes are graceful and quick. They live in homes dug into the side of riverbanks and speak with river dwelling animals in place of burrowing mammals. They are non-magical but gain +1 to initiative and are proficient swimmers.

  • Arcane Gnomes are city dwellers. They generally keep to a small community within a larger city. Arcane gnomes are focused on the pursuit of knowledge making their populace, in large part, over-eager inventors or wizards.

  • Chaos gnomes are the most flamboyant gnomes. Brightly colored and rare, they are strongly inclined towards chaos, as their name suggests.

  • Whisper gnomes lack the jovial outlook of other gnome races. Sly and suspicious, they are creatures of stealth.

  • Ice gnomes dwell in the region of Frostfell
    Frostfell
    In the Dungeons & Dragons fantasy role-playing game, the Frostfell is a polar area that almost always experiences extremely cold temperatures and frozen precipitation, as described in the supplement Frostburn. In the Eberron campaign setting, Frostfell is a specific region that lies at the northern...

     in the Eberron
    Eberron
    Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire...

    campaign setting
    Campaign setting
    A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...


  • Fire gnomes live on Bytopia, on the Outer Planes, where they help Flandal Steelskin, the Gnomish god of metal and crafting, in his work.

  • Sky gnomes appear in the Creature Crucible Top Ballista PC2 published in 1989. They are cunning engineers living in the flying city Serraine above the World of Mystara
    Mystara
    Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.-Development:It...

    .


In the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

, gnomes are also known as the "Forgotten Folk".

Note: Gnomes are a highly adaptable people. A gnome relocated to new environs may take on many of the characteristic features of another subrace. A relocated population of gnomes may adapt in as short a time as a generation.

Society

Gnome society had changed greatly over the different editions of Dungeons & Dragons. In the first edition, they were portrayed as intensely curious and intellectual, keeping in theme with their spell-casting niche, with an interest in gemstones. They typically lived in hills, and acted as intermediaries between dwarves, elves, and halflings.

In the second edition, gnomes received further background. According to The Complete Book of Gnomes and Halflings, gnomes have an intricate society based on their love of all kinds of arts, pranks, and their long lives. Their society is based on art; all gnomes must take up some form of art whether music, painting, cooking, building, or any other form that is considered creative by the time they come of age.

Gnomes are naturally friendly, highly social and fun loving people. They are respected by Elves for their communion with nature and knowledge of arcane magic, admired by Halflings for their humor, and sought out by Dwarves for their gemcutting skills.

Names

Mothers give birth at home and the birthing chamber is open only to the father and a favored professional, like an herbalist, midwife or physician. They alone will assist the mother. The first and last names are given at the time of birth by the parents. However, gnome births are cause for a family gathering.

Beyond the birthing chamber, a cleric and numerous friends and relations gather to await the newborn’s arrival. Many names will be given to the child this day. Any member of the community can offer a name.

Additional names are given throughout a gnome’s lifetime. They are usually descriptive of the person but can also be given in playful jest. Gnomes have exceptionally long names by the standards of other races. For this reason, gnomes will choose a name with which they prefer to be identified. Often this name is chosen for its ridiculousness or difficulty in pronunciation.

Birth pets

Prior to the birth of a child, gnome parents select what they believe will be an appropriate childhood pet. The pet, itself a newborn, is given to the child at birth. This bonds them for the life of the pet.

Gnome babies learn to speak the language of their birth pet in much the same way as twins are said to share a special language. However, this bond does not survive childhood. As a gnome child ages and gains mastery of the gnome language, communication on this empathetic level becomes exhausting. Adult gnomes can communicate with such an animal for only a few minutes a day.

The death of a birth pet is a rite of passage for gnome children. This is usually a gnome child's first experience with death.

Relationship with animals

In the eyes of a gnome, animals are people too. The close relationship gnomes have with nature rivals that of the elves. Gnomes befriend their animal neighbors and often invite them to live indoors in exchange for service. Cages, leashes, or restraints of any kind are barbaric and distasteful.

Magic in common

Gnomes can perform the spell-like abilities of dancing lights, ghost sound and prestidigitation. These skills are taught in early childhood and play a large role in both childhood and adult games. Gnome children are competitive in the use of these powers. Practical jokes are perceived as contests of wit and skill.

Education

Gnomes believe that pushing a child into a particular interest or vocation may be damaging to the child’s nature causing unhappy or introverted children. Gnomes are encouraged to explore all of their interests as they come. Gnomes are blessed with ever expanding imaginations. They seek to improve their world without bringing it harm through the use of mechanical inventions and alchemy. Gnome homes and villages are often littered with peculiar new creations and unfinished projects.

At the age of 30, gnome children begin school. Their studies continue for 9 years divided into three main sections. The first 3 years focus on the general studies of alchemy, history, mathematics, reading and writing. Grades 4 through 6 focus on the specialization the gnome child has chosen, and the last three years are largely independent study.

Upon completion of schooling, gnomes are required to offer a Final Showing. The project may consist of whatever the student believes best demonstrates their knowledge and skill in their chosen course of study. 9 mentors in the appropriate field will judge this Final Showing. All nine must judge the Final Showing project positively for the gnome to qualify for a Certification test.

Certification is a stressful 6-hour long process. Graduating students again face the 9 mentors from their Final Showing alone. This time, the mentors will pose numerous questions designed to test the limits of their knowledge.

Courtship, love and marriage

Gnomes begin to take interest in the desired sex during their school years. Prior to the start of school, romantic involvement is generally unheard of and strongly discouraged. Courtship comprises a series of practical jokes with the intended being the target.

Gnome weddings last for a week as gnomes love indulgence and they make all celebrations on the grandest possible scale. Gnomes take a traditional approach to love and marriage. Relationships last as long as both partners desire it so and no longer. If love begins to go wrong between a couple they may break up, believing it was a prank by Garl Glittergold. In cases where one partner has broken the bond prior to the other partner realizing it, the injured party may become hostile forcing one party to relocate to a new village. Such occurrences are rare and usually involve a mentally unhealthy partner. Gnomes are in touch with their emotions and tend to be honest with their feelings.

Gnomes are known the world over for their superior gem-cutting skills. A rock is not a rock, nor a stone a simple stone. They are living parts of the earth with their own life essence. Gnomes get to know a gem before deciding to bring out its inner beauty. Particularly spectacular gems may go uncut for many years before a worthy cutter may be found.

Burgomaster and governance

The burgomaster is the current leader of the gnome village. The honor of burgomaster is bestowed by acquiesce on an annual basis to the wittiest amongst the villagers. Candidates campaign through competition. Each candidate seeks to prove their worthiness by improving the lives of the villagers. The competition concludes when the last competitor withdraws in favor of the new burgomaster. As gnomes are a just and learned people, the election process lasts about a week despite a lack of imposed time limit.

The burgomaster works with a council of 9 community leaders who run the village. Each council member has a specific area of responsibility and serves for 3 years.

Crime

Gnome communities are small and close knit. A sane gnome would never consider trespassing on another gnome beyond the usual practical joke. Gnome criminals are considered insane and are treated by alchemists, clerics and magicians until cured.
This said, however, most gnomes would gladly kill their hated enemy, kobolds
Kobold (Dungeons & Dragons)
Kobolds are a fictional species featured in the Dungeons & Dragons roleplaying game. Aggressive, xenophobic, yet industrious small humanoid creatures, kobolds are noted for their skill at building traps and preparing ambushes...

.

Religion

In the Greyhawk
Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game...

 cosmology, the primary gnome deity is Garl Glittergold
Garl Glittergold
Garl Glittergold is the patron deity of gnomes in the Dungeons & Dragons fantasy role-playing game, and a member of the game's default pantheon of deities. His symbol is a gold nugget.-Advanced Dungeons & Dragons 1st edition :...

. In many campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

s, the gnome pantheon also consists of Baervan Wildwanderer
Baervan Wildwanderer
In the Dungeons & Dragons roleplaying game, Baervan Wildwanderer is the gnome deity of Forests, Travel, and Nature.-Publication history:...

, Baravar Cloakshadow
Baravar Cloakshadow
In the Dungeons & Dragons roleplaying game, Baravar Cloakshadow is the gnomish deity of illusions, protection, and deception. He creates traps and illusions of stunning complexity and cunning. He is somewhat mean-spirited compared to most of the other gnomish gods, and his pranks may cause even...

, Flandal Steelskin
Flandal Steelskin
In many campaign settings for the Dungeons & Dragons role-playing game, Flandal Steelskin is the gnome deity of mining, smithing, and fitness. His symbol is a flaming hammer.-Publication history:...

, Gaerdal Ironhand
Gaerdal Ironhand
In many campaign settings for the Dungeons & Dragons role-playing game, Gaerdal Ironhand is the gnome deity of protection, vigilance, and combat.-Publication history:...

, Nebelun
Nebelun
In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Nebelun is the gnome deity of inventions and good luck.Nebelun is, in fantasy literature, a fictional Gnome deity of invention and good luck...

, Segojan Earthcaller
Segojan Earthcaller
In many campaign settings for the Dungeons & Dragons role-playing game, Segojan Earthcaller is the gnome deity of earth and nature. Unlike Baervan Wildwanderer, who is a god of the plants and forests of the surface world, Segojan's area of concern is the deep earth and the life within it...

, and Urdlen
Urdlen
In the Dungeons & Dragons role-playing game, Urdlen is the gnome deity of greed and blood.In many campaign settings, the gnome pantheon of gods consists of the leader Garl Glittergold, as well as Baervan Wildwanderer, Baravar Cloakshadow, Flandal Steelskin, Gaerdal Ironhand, Nebelun, Segojan...

.
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