Complete Adventurer
Encyclopedia
Complete Adventurer is a supplemental hard-cover rulebook for the 3.5 edition of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

game system published by Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

.

Contents

It focuses on the skill based character classes of D&D, replacing and expanding upon an earlier soft-cover rulebook entitled Song and Silence
Song and Silence
Song and Silence: A Guidebook to Rogues and Bards is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.-Contents:...

. It also provides a catchall for anything that doesn't fit into Complete Arcane
Complete Arcane
Complete Arcane is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood.-Contents:...

, Complete Divine
Complete Divine
Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons fantasy role-playing game published by Wizards of the Coast...

, Complete Warrior
Complete Warrior
Complete Warrior is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons role-playing game, published by Wizards of the Coast. It replaces and expands upon an earlier rulebook entitled Sword and Fist.-Contents:...

, or Complete Psionic
Complete Psionic
Complete Psionic is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons role-playing game published by Wizards of the Coast released in April 2006...

. It presents additional base classes, prestige classes, and feats.

New classes

Complete Adventurer introduces three new character classes to D&D 3.5. These classes are strongly related to the rogue class, and are highly skill based. The classes added are Ninja, Scout and Spellthief.

Ninja

The ninja
Ninja (Dungeons & Dragons)
The ninja is a playable character class in the Dungeons & Dragons fantasy role-playing game.-Advanced Dungeons & Dragons 1st edition :...

 class represents the standard image of a stealthy fighter. A ninja can come unseen, attack quickly but furiously, then leave unseen. The ninja excels at quick, powerful attacks but lacks the combat stamina of other classes such as monks and fighters.

Scout

A scout is a bit like a rogue of the wilderness. The scout is an expert at tracking, scouting enemy positions, and finding their way through familiar and unfamiliar landscapes. A scout has a mix of rogue and ranger traits, as well as some unique to them.

Spellthief

The spellthief is probably the most unusual class introduced in the book. They have the ability to make a rogue's sneak attack, but instead of inflicting damage, can steal a spell from their opponent. That is, the victim can no longer cast their memorized spell for that day, while the spellthief can cast it - just as it was memorized. At higher levels the spellthief can even steal spell-like abilities from monsters.

New prestige classes

Complete Adventurer introduces a number of prestige classes which are primarily suited for rogues, bards, and the new classes introduced in the book. In addition there are a few other prestige classes which don't seem to fit the theme, but appear here because they did not fit in any of the other books in the Complete series.

The prestige classes include the Animal Lord, Beastmaster, Exemplar, Ollam, Dungeon Delver, Daggerspell Mage, Daggerspell Shaper, Nightsong Enforcer, Nightsong Infiltraitor, Fochlucan lyrist, maester (a magic item crafter), tempest, wild plains outrider, bloodhound and vigilante.

New uses for skills

The book details a number of new uses for skills, since its focus is on skill based characters. The book details new ways to use skills, as well as how to extend skills, use skills untrained that you normally couldn't, or make a skill roll harder for more reward.

Feats

Complete Adventurer also details a large number of new feats. Many of these feats are appropriate for bards and rogues. There are also a number of feats which were created to support Spellthieves, Scouts, and Ninjas. Finally, there are a few miscellaneous feats, which round out the book.

Equipment

Complete Adventurer also adds a large number tools equipment. This focuses on special types of items which would be particularly interesting to the skill based character classes such as alchemial items which focus on increasing skills for a few rounds.

Organizations

The final section of the book looks at organizations, a subject that has not appeared much in any 3rd or 3.5 book. Organizations are covered in much greater detail in Player's Handbook II.

Publication history

Complete Adventurer was written by Jesse Decker
Jesse Decker
-Biography:Decker began playing Dungeons & Dragons in 1983 during recess at his elementary school. During the summer of 1996, he began doing "temp work" for Wizards of the Coast, before returning to finish college that fall. After finishing college, he returned to Wizards of the Coast, where he...

and published in 2005.
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