720°
Encyclopedia
720 Degrees, or 720°, is a 1986 arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 by Atari Games
Atari Games
Atari Games Corporation was an American producer of arcade games, and originally part of Atari, Inc..-History:When, in 1984, Warner Communications sold the Atari Consumer division of Atari Inc...

. 720°, a skateboarding
Skateboarding
Skateboarding is an action sport which involves riding and performing tricks using a skateboard.Skateboarding can be a recreational activity, an art form, a job, or a method of transportation. Skateboarding has been shaped and influenced by many skateboarders throughout the years. A 2002 report...

 game, is notable in that along with BMX Simulator
BMX Simulator
BMX Simulator is a sports arcade video game released by Codemasters in for several home computer systems. It is notable in that it is the first extreme sports video game...

, it is one of the first extreme sport
Extreme sport
An extreme sport is a popular term for certain activities perceived as having a high level of inherent danger...

s video games, and has a unique timed structure that requires the player score points in order to keep the game going. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. 720° has the player controlling a skateboarder ripping around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park.

Story

From official materials:
"It's just you, your trusty skateboard, and a hundred bucks as you skate, jump, slide, spin and more through four levels of difficulty, picking up loose cash, earning money through events, and finally, earn a ticket to one of the big skate parks! If you're lucky, you'll get to buy some rad equipment to make you the coolest skateboarder alive."

Overview

The game begins with the player controlling a skate-rat skating around a middle-class neighborhood using common objects as ramps for jumps.

The player begins with a number of "tickets," each of which granting admission to one of four skate parks, or "events," in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets from earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of deadly, skateboarder-hungry killer bees. Once the bees arrive the player still has a small amount of time with which to get to a park, but the longer the player delays this the faster the bees become, until they are unavoidable. Getting caught by the bees ends the game, though on default settings the player may elect to continue his game by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money with which to upgrade his equipment, and resets the timer.

The player is constantly racing to perform stunts, both in the events and in the park itself, in order to earn the points needed to acquire tickets. Thus, the player’s score is directly tied to the amount of time he has to play the game. In order to win, the player must complete a total of sixteen events through four hubs, a difficult task.

Structure

The game consists of four levels each consisting of four events:
  • Ramp: the player climbs around a half-pipe structure, trying to gain more and more height and performing tricks in the air. This tends to be the highest-scoring event.
  • Downhill: a long course consisting of slopes and banks must be navigated to reach a finish line. The quicker the player reaches the finish, the more points are earned.
  • Slalom: this is an obstacle course in which the player is required to pass between pairs of blue flags scattered across the course. Each gate passed grants a little extra time, and scoring depends on time remaining at the end.
  • Jump: the player jumps from a series of ramps, attempting to hit a bull’s-eye target off the screen. There are cryptic marks on the ramp before the jump that provide clues as to the location of the target, but they are difficult to use effectively. This tends to be the most difficult event.


Scattered through the levels are several 'map' icons placed on the ground which when activated give you a map with the roads, parks and your location marked on it. Also scattered about the level are hazards and obstacles, the avoidance of which will earn points.

The player earns points and money for high scores in each event, and doing well at the events earns you the cash needed to buy equipment that at shops that improve player performance, and a chance at a bronze, silver, or gold medal. Completing all four events in all four classes completes the game.

Arcade version

The cabinet for this game is unique. The speakers for the game are mounted atop the cabinet in a structure resembling a boom box, in line with the game's skate-rat theme. The display is larger than that for a typical arcade game and very high resolution (similar to that used for Paperboy). The main control is also unique. This joystick
Joystick
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks, also known as 'control columns', are the principal control in the cockpit of many civilian and military aircraft, either as a center stick or...

 moves in a circular fashion, instead of in compass directions like standard joysticks. The game also contains two buttons, one for "kicking" (which refers not to actual "kicking", but refers to pushing the skate board with a foot for speed) and the other for jumping. The game supported up to two players, alternating play.

Legacy

The game's catchphrase inspired another popular skating video game, Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

' Skate or Die!
Skate or Die!
Not to be confused with the Law & Order episode "Skate or Die"Skate or Die! is a skateboarding game released by Electronic Arts in 1987 for the Sinclair ZX Spectrum, Commodore 64, Atari ST, Apple IIgs, Amstrad CPC, and IBM Compatibles running MS-DOS. It was ported to the Nintendo Entertainment...

, in 1987, which in turned spawned another sequel called Ski or Die
Ski or Die
Ski or Die is a 1990 winter sports game by Electronic Arts for the Amiga, NES, MS-DOS and Commodore 64. It consisted of 5 minigames which could be played individually or in a set sequentially...

.

Ports

The game was ported
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...

 to the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 (twice) in 1987, the Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...

  and ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

 in 1988, the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 (NES) in 1989, and the Game Boy Color
Game Boy Color
The is Nintendo's successor to the 8-bit Game Boy handheld game console, and was released on October 21, 1998 in Japan, November 19, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in the United Kingdom. It features a color screen and is slightly thicker and taller than...

 in 1999. There is also an unreleased port for the Atari Lynx.

An emulated version of the game is included in Midway Arcade Treasures
Midway Arcade Treasures
Midway Arcade Treasures is a collection of 24 arcade games developed by Digital Eclipse and released by Midway for the GameCube, PlayStation 2, Xbox and PC....

, released for PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

, GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

, and Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

in 2003 and 2004.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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