Sharn (Forgotten Realms)
Encyclopedia
The sharn are fictitious creatures in the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 of Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

. They are central to the plot of the fantasy novel Blackstaff by Steven E. Schend and are best known as those responsible for imprisoning the malevolent phaerimm
Phaerimm
The phaerimm are a fictional species of creatures in the Forgotten Realms setting, in the Dungeons & Dragons fantasy role-playing game...

. Within the context of the game setting, the sharn are also called by the lesser known names shiftshades, blackclaws, simmershadows, skulkingdeaths, and fhaorn’quessir, which is Elvish for “changed/altered/transformed people.”

Publication history

The sharn have appeared in various Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 supplements since first appearing in AD&D's second edition, and were central to the plot of the fantasy novel Blackstaff by Steven E. Schend.

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The sharn were introduced to the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 in the Ruins of Undermountain
Ruins of Undermountain
Ruins of Undermountain is boxed set for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game...

boxed set (1991), and were revealed to have played an important part in the history of the Anauroch desert in the accessory, Anauroch
Anauroch (accessory)
Anauroch is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 9320, was published in 1991, and was written by Ed Greenwood, with cover art by Brom and interior art by...

(1991). The sharn also appear in the Netheril: Empire of Magic boxed set (1996), detailing their role in the ancient history of the world. The sharn are reprinted in Monstrous Compendium Annual Volume Three (1996).

The sharn's role in the Underdark
Underdark
The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...

 is further detailed in Drizzt Do’Urden’s Guide to the Underdark (1999).

Dungeons & Dragons 3.0 edition (2000-2002)

The sharn appear in Monsters of Faerûn
Monsters of Faerûn
Monstrous Compendium: Monsters of Faerûn is a supplement for the 3rd edition of Dungeons & Dragons.-Contents:It features about 150 pages of monsters unique to the Forgotten Realms campaign setting...

(2001).

Dungeons & Dragons 3.5 edition (2003-2007)

The sharn appear in Anauroch: The Empire of the Shade (2007).

Dungeons & Dragons 4th edition (2008-)

The sharn appear in the Forgotten Realms Campaign Guide (2008).

Description

The sharn are adept and monstrous sorcerers
Sorcerer (Dungeons & Dragons)
The sorcerer is a playable character class in the Dungeons & Dragons fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, the most generally powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied...

 who worship the alliance of deities known as the Pentad—the elven
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

 deities Corellon Larethian
Corellon Larethian
In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. He is the creator and preserver of the elven race, and governs those...

 and Sehanine Moonbow
Sehanine Moonbow
In many Dungeons and Dragons campaign settings, Sehanine Moonbow is the elven goddess of the moons. She is one of the more powerful members of the Seldarine. The Lady of Dreams actively opposes the nefarious schemes of the Spider Queen and the other drow powers. She is said to be the wife of...

, the dwarven
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

 god Dumathoin
Dumathoin
In many campaign settings for the Dungeons & Dragons role-playing game, Dumathoin is the patron of mountain dwarves, and the dwarf deity of mining and underground exploration. He is also the protector of the dwarven dead. His holy symbol is a cut, faceted gem inside of a mountain.-Publication...

, and the human deities Mystra
Mystra (goddess)
Mystra is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. She tends to the weave constantly, making possible all the...

 and Oghma. The sharn are composed of a variety of different races, including elves, dwarves, humans, and centaurs
Centaur (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the Centaurs of Greek myth, they resemble humans with the lower body of a horse.-Publication history:...

, of fallen civilizations that willingly underwent magical transformations to turn themselves into sharn that they may better preserve their civilizations’ lore. The sharn also prevent abuses of magic and fight against corruptions of the Weave
Weave (Forgotten Realms)
In the Dungeons & Dragons campaign setting Forgotten Realms, the Weave is the fundamental force of both arcane magic and divine magic, from which spellcasters draw their strength. It permeates the world, comparable to aether, the mystical substance....

.

All sharn share a single group mind; they are one being with many souls and sense what other sharn sense and think what other sharn think. It is rare when the sharn mind fragments into the individual minds of its composite beings. Sharn can meld and flow together, forming black pools of liquid. There are black pools of sharnstuff in caverns in the upper reaches of the Underdark
Underdark
The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...

, particularly the Northdark, where the sharn make their homes. The sharn split off from these pools of themselves, and when they complete their missions, they meld back into them.

The sharn can create small portals through the ethereal and broach nearly any protections or barriers. Each portal is a small translucent hexagonal window of purple light three feet in diameter that coalesces out of a swirl of purple motes, and the sharn can maintain up to three of them at once within about twenty feet of their bodies. Although the sharn cannot move completely through these portals, they can use them to see through, cast spells through, and extend limbs through to claw or bite at their opponents. Sharns also frequently cast spells upon themselves which greatly increase their speed and agility. They do not need material components or focuses for their spells, whether arcane or divine.

The sharn are not very numerous. According to Monster Compendium: Monsters of Faerûn, their society houses much political argument and social intrigue, and they constantly have power struggles which are typically based on ideological conflicts. It also states that most of the elder sharn have phased out of existence, but this does not seem to be the case in Steven Schend’s Blackstaff. Furthermore, it mentions that the sharn spend the majority of their time engaged in internal debates and experiments.

Physical description

Sharn have large bodies shaped like teardrops with amorphous, hairless, and oily black flesh surrounded by a nimbus of purple light. Their massive three thousand-pound (1,360-kilogram) black and silver bodies are lit by continual magical flares, and they are between twelve and fifteen feet (366 and 457 centimeters) tall. They each have three huge, eyeless heads which each only consist of two nostrils and a large mouth with sharp fangs dripping saliva. All three heads are connected to a single trunk.

Sharn have three large arm-trunks that each end in three hands. Two arm-trunks are located at the sides of their bodies, and another is attached to their backs, although they only have two arm-trunks in the novel Blackstaff. Each hand has three clawed digits, whereas in Blackstaff, each has four.

Sharn do not have legs or feet, just a thick tail, and they prefer to float or fly in the air rather than slither on the ground. Each of their nine hands has multiple eyes that each see normally and with darkvision. In the novel The Sorcerer, each hand has a single eye in the center of its palm. In Blackstaff, their skin can move and shift, with small eyes, fingers, and mouths forming and disappearing at will anywhere on their bodies. They also seem to be able to regenerate lost limbs within seconds. The sharn track by scent and by magic.

History

The first sharn were the surviving citizens of the ancient dark and wood elf realm known as Miyeritar. Aryvandaaran historians discovered a familial link between the family of their ruler, Coronal Ivósaar Vyshaan, and the Olrythii, the ruling house of Miyeritar. Circa −14,700 DR
Calendars in the Forgotten Realms
In the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game, years are referred to by names, each name is not consistent across the Realms. This helps alleviate any confusion from multiple writers using different names for the same year...

, the Vyshaanti began negotiating to annex Miyeritar peacefully, but the Miyeritaari resisted. Around −13,200 DR, the powerful sun elf realm Aryvandaar began raiding along Miyeritar’s borders and interfering with its trade routes, and around −12,000 DR Aryvandaar mounted an all-out invasion of Miyeritar, thus beginning the First Crown War
Crown Wars
The Crown Wars were a series of elven wars in the Forgotten Realms game setting of Dungeons & Dragons. Over a period of three thousand years, the great elven kingdoms participated in five primary conflicts, leading to the decline of elven power in Faerûn.-First Crown War:When, in approximately...

. Circa −11,800 DR Aryvandaaran forces had occupied Miyeritar, and by −11,300 DR, while the Second Crown War was raging between Ilythiir and Thearnytaar, Eiellûr, Syòrpiir, and Orishaar, Aryvandaar conquered Miyeritar, ending the First Crown War.

Dark and wood elf clans in Miyeritar continued to resist Aryvandaar, now called the Vyshaantar Empire, and around −10,500 DR, during the Third Crown War, Vyshaan high mages produced a horrid magical storm called the Dark Disaster, or the Killing Storms, that hung over Miyeritar for months and laid waste to it, turning it into an infertile wasteland that became known as the High Moor. The fell magic proceeded unopposed because of a Vyshaantar assassination campaign that had killed many Miyeritaari high mages in the months before.

Three grand mages of Miyeritar—T’karon, Hamra, and Alunor—who would become known as the Three Watchers devised the means to become sharn and transformed themselves and some willing citizens of Miyeritar into sharn in order to preserve their civilization in the hopes that it would one day rise again. The sharn from Miyeritar were the three grand mages and about eighty citizens, which included elves, dwarves, humans, and the guards and scouts of Miyeritar, the centaurs. The elves of Uvaeren also later became sharn. In Mirtul 611 DR, the Year of the Normiir, the members of the Pentad Retreat also became sharn after the traitorous precept, the vampire wizard Palron Kaeth, used the orcs
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...

 of the Everhorde to attack the hidden enclave. Survivors of other fallen civilizations have also become sharn, probably from such places as Ammarindar, Ascalhorn, Eaerlann, and Netheril.

In −354 DR, the Year of Many Maws, the first recorded clash between the phaerimm and sharn occurred. In 329 DR, the Year of the Closed Scroll, the sharn finally defeated the phaerimm and imprisoned them in their realm beneath Anauroch, the Buried Realms, which the phaerimm call the Phaerlin, by constructing a magical barrier that anyone except phaerimm can pass through.

In the events taking place in the novel Blackstaff, the sharn are collecting items of Miyeritar scattered all across Faerûn
Faerûn
Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described at a relatively high level in the Forgotten Realms Campaign Setting from Wizards of the Coast, and various locales and aspects are described in more detail by separate...

 for a high magic ritual that would restore the high magic city of Faer’tel’miir, an ancient city of Miyeritar that was located on what is now the High Moor. The last time the sharn had acted with such focus of purpose was when they constructed the Sharn Wall around the phaerimm. Usually, magical fields or internal conflicts among their collective mind make them act unpredictably or madly. On the Feast of the Moon, 1374 DR (the Year of Lightning Storms), the malignant magic of the Killing Storms is cleansed from the area (the entire High Moor is gradually being cleansed of the corruptive magic, which will take centuries to conclude), and Faer’tel’miir, the Library City of Miyeritar, is restored and renamed Rhymanthiin, the Hidden City of Hope, through a High Magic Ritual of Myriad. Among the notable participants in the ritual are the three grand mages and many other sharn; the Chosen of Mystra Khelben “Blackstaff” Arunsun, Elminster Aumar
Elminster Aumar
Elminster Aumar is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Also known as the "Sage of Shadowdale", he is a powerful wizard featured in many novels by Forgotten Realms creator Ed Greenwood...

, Laeral Silverhand, Alustriel Silverhand, and Alvaerele Tasundrym the Silent Chosen; Mentor Wintercloak, one of the Seven Wizards of Myth Drannor; Ualair the Silent, Grand Mage of Myth Drannor, keeper of Uvaeren’s Secrets, and master of the N’Vaelahr of Myth Drannor; High Mage Orjalun of Silverymoon
Silverymoon
In the fictional world of the Forgotten Realms, Silverymoon is the prime signatory state of the Confederation of the Silver Marches...

; the elf wizards Darcassan of Wingsong Tower and Shalantha Omerdawn; the human Jhesiyra Kestellharp; the gnome
Gnome (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions...

 Parthar the Valiant or Rhymallos the Hidden Eye, an unsung hero of Myth Drannor who took the form of a mezzoloth
Yugoloth
In the Dungeons & Dragons fantasy role-playing game, yugoloths are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades...

 to infiltrate the Army of Darkness; the wizard Malchor Harpell; Syndra Wands, granddaughter of Khelben; the Tethyrian wizard Lord Gamalon Idogyr, Count of Spellshire, Sage of the Royal Court of Tethyr, and great-grandson of Khelben; Lord Maskar Wands; Phaerl Hawksong; Luvon Greencloak; the bronze dragon
Dragon (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game , dragons are an iconic type of monstrous creature used as adversaries or, less commonly, allies of player characters...

 Essioanawrath the Elder; the gold dragon Tlanchess; the dragon called the Argentalon; the tiefling
Tiefling
Tieflings are a fictional race in the Dungeons and Dragons fantasy tabletop role-playing game.Tieflings were originally introduced as humans with demonic ancestry. A Tiefling is a being whose lineage can be traced back to some degree or another to that of a fiend or demon within the Dungeons &...

 mage Tulrun of the Tent; the Mistmaster and his consort Azure; the wizards and former Zhentarim
Zhentarim
The Zhentarim is a fictional organization in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game. Also known as the Black Network, it is an evil organization based on the continent of Faerûn. One of its goals is to dominate the lands from the Moonsea to the...

 Sememmon and Ashemmi; Maaril, the infamous Dragonmage of Waterdeep; Nain Keenwhistler; the high-ranking clerics of Oghma Fourth Reader Shaynara Tullastar of Candlekeep, Loremaster Cadathlyn of the House of Many Tomes, and Sandrew the Wise, lorekeeper high and ranking priest of the Font of Knowledge in Waterdeep
Waterdeep (city)
Waterdeep is a fictional city-state that forms part of a popular Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. It is a port city that is located along the western coast of the Faerûn sub-continent...

; Kyriani Agrivar, half-elf mistress of Selûne
Sélune
The Sélune is a 91 km long river in the Manche department, Normandy, France, beginning near Saint-Cyr-du-Bailleul. It empties into the bay of Mont Saint-Michel near Avranches, close to the mouth of the Sée river. Other towns along the Sélune are Barenton, Saint-Hilaire-du-Harcouët and...

’s Smile; and Elsura Dauniir. Khelben and Ualair sacrifice their lives to restore Rhymanthiin, and their spirits go to Arvandor, the elven heaven. Most of the sharn shed their skins, which become a part of the walls of the city, and return to their original forms. Some sharn of Miyeritar choose to remain sharn, for they would become drow with the Corellon’s Descent (the ancient high magic spell that transformed the dark elves into drow) had they relinquished their sharn forms. They remain Rhymanthiin’s defenders and defenders against corrupt magic in the realms, and they can form from any wall or street of the city to apprehend malefactors due to the sharnstuff woven into the city. All former sharn and those who partake in the ritual are granted a home in the city. The new Rhymanthiin serves as a center for magic, knowledge, lore, and the unity of different races, and those with malice in their hearts shalt not find their way there.

External links

  • Cormanthyr: Empire of the Elves, download of an Adobe Reader document
    Portable Document Format
    Portable Document Format is an open standard for document exchange. This file format, created by Adobe Systems in 1993, is used for representing documents in a manner independent of application software, hardware, and operating systems....

     in a ZIP
    ZIP (file format)
    Zip is a file format used for data compression and archiving. A zip file contains one or more files that have been compressed, to reduce file size, or stored as is...

     folder (6.04 MB) — Written by Steven E. Schend and Kevin Melka and published in 1998 by TSR, this AD&D Second Edition source book contains information on the physiology and mindset of elves; the history of the elves; Cormanthyr, Myth Drannor, Semberholme, the Tangled Vale, the Elven Court, and Windsong Tower; elven magic, including notable elves of the Art such as the Srinshee, mythal
    Mythal
    In the Forgotten Realms setting in the continent of Faerûn, a mythal is a powerful epic level magical effect.-Description:A mythal is created by a circle of elven High Mages to protect and ward a large area with numerous powerful enchantments...

    s, and magical items; and more. It also mentions three high mages of Miyeritar and ninety dark elf wizards who disappeared into the heart of the Dark Disaster in an attempt to stop it.
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