Prince of Persia (2008)
Encyclopedia
Prince of Persia is an action-adventure
Action-adventure game
An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...

 and platforming
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 video game developed by Ubisoft Montreal
Ubisoft Montreal
Ubisoft Montreal is a Canadian video game developer owned by French publisher Ubisoft.Ubisoft's North American studio is located in Montreal, Quebec...

 and published by Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

. It was released in December 2008 across different platforms, then later ported in March 2009 to Mac OS X
Mac OS X
Mac OS X is a series of Unix-based operating systems and graphical user interfaces developed, marketed, and sold by Apple Inc. Since 2002, has been included with all new Macintosh computer systems...

 via the Cider engine.

The game is set in ancient Persia, with a person whose name is not revealed in the game. He is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption. The game's storyline and setting borrowed some aspects from Zoroastrianism
Zoroastrianism
Zoroastrianism is a religion and philosophy based on the teachings of prophet Zoroaster and was formerly among the world's largest religions. It was probably founded some time before the 6th century BCE in Greater Iran.In Zoroastrianism, the Creator Ahura Mazda is all good, and no evil...

.

Gameplay

Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series
Prince of Persia
Prince of Persia is a platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games....

; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character, and is accompanied by the AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game.

Prince of Persia features open world
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

 exploration that allows the player to travel to any spot in the game world at any given point, and allows the player to witness the plot in any way they want. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the player re-visits them. However, when the player heals a spot of land, it becomes devoid of traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption; black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps.

The player has many acrobatic maneuvers at their disposal. Acrobatics are also used in combat to vault over enemies, or hit them into the air. Sometimes when performing these acrobatics, the player is aided by Elika. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika. If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death.

The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about the strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. There is not a limit on the number of times Elika can save a player. Along with saving the player, Elika can perform many acrobatic feats or combat feats in tandem with the player. The downloadable content Epilogue added a new magic plate that allows Elika to recreate destroyed objects. A new combat maneuver for the player was also added.

Setting

Prince of Persia takes place in an undefined ancient Persian city-state based heavily around the religion of Zoroastrianism
Zoroastrianism
Zoroastrianism is a religion and philosophy based on the teachings of prophet Zoroaster and was formerly among the world's largest religions. It was probably founded some time before the 6th century BCE in Greater Iran.In Zoroastrianism, the Creator Ahura Mazda is all good, and no evil...

. A thousand years before the events of the game take place, there was a struggle for power between the gods Ahriman
Angra Mainyu
Angra Mainyu is the Avestan-language name of Zoroastrianism's hypostasis of the "destructive spirit". The Middle Persian equivalent is Ahriman.-In Zoroaster's revelation:...

 and Ormazd
Ahura Mazda
Ahura Mazdā is the Avestan name for a divinity of the Old Iranian religion who was proclaimed the uncreated God by Zoroaster, the founder of Zoroastrianism...

. The outcome of the struggle was that Ormazd and his people, the Ahura, managed to imprison Ahriman and his minions, the Corrupted, in a tree. Ormazd then left the world, leaving the Ahura to make sure Ahriman remains secure. They are successful for a thousand years, at which point the Ahura started to believe that Ahriman and Ormazd were myths due to their inactivity, and most departed. Shortly before the events of the game, Ahriman is about to be freed again.

Characters

Prince of Persia's protagonist is a nameless adventurer in search of fortune. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman. Ahriman is the god of darkness who was imprisoned by Ormazd. He is intent on conquering the entire universe upon his liberation. The Mourning King appears as an antagonist, intent on fulfilling his deal with Ahriman in return for the resurrection of his daughter, Elika. The Corrupted, four rulers Ahriman chose to aid him in conquering Ormazd, also appear as antagonists. They were imprisoned with him for a thousand years.

The Hunter is one of the Corrupted. He was a prince who enjoyed hunting, but soon became too good at hunting. Ahriman successfully made a deal with the Hunter that, in exchange for his soul, Ahriman would allow him to hunt a creature more satisfying than any he has hunted before. Another of the Corrupted is the Alchemist. He was an Ahura scientist who felt he was close to achieving immortality when his health started to fail. The Alchemist asked Ormazd for a longer lifespan to complete his research, but when he was refused, Ahriman offered him immortality in exchange for his soul. The third Corrupted is called the Concubine. She was a woman skilled in politics who revered men of power. She was involved with a man, but was ultimately beaten by another woman, scarred and stripped of her beauty and influence. The Concubine then exchanged her soul for the power of illusion with Ahriman. The fourth and strongest of the Corrupted is the Warrior. He was a king whose country was under siege. Struggling for peace, the king accepted power from Ahriman that allowed him to vanquish his enemies and secure peace for his people. When the war was over, however, the peace-loving citizens rejected the Warrior, who had turned into a tool of war.

Plot summary

The game begins with the protagonist, the Prince (which is only a nickname, the character is not royalty) in search of his donkey Farah (named after the Prince's love interest from the Sands of Time trilogy) in the middle of a desert sandstorm. He then runs into Elika, a barefoot princess of the Ahura who is fleeing from soldiers. The two fend off the soldiers, with Elika discovering her magical powers of light. The Prince follows her into a temple which houses Ahriman, a force of evil who is trapped within a tree known as the Tree of Life. Once inside the temple, the Prince and Elika are confronted by Elika's father, the Mourning King, who faces them in battle. After the fight, he uses his sword to cut the Tree of Life, setting Ahriman free. The Prince and Elika escape the temple, only to find a corrupted world outside.

Elika tells the Prince that in order to restore the world and rid the corruption inhabiting it, they must heal all the Fertile Grounds in the kingdom. They then begin restoring the Fertile Grounds, encountering the Warrior, the Hunter, the Concubine and the Alchemist, four corrupted leaders Ahriman chose to set free.

In the journey, it is revealed that Elika had died prior to the beginning of the game. Her father took her to Ahriman and asked him to revive her with light, thus granting her powers. After gaining new powers, the two encounter Elika's father once again. It is revealed that he had sold his soul to Ahriman, thus making him one of the corrupted. After healing all the Fertile Grounds, as well as defeating all bosses, Elika and the Prince return to the temple to imprison Ahriman. Once inside, however, they are confronted by the king who is now a fully corrupted being. They defeat him, but he throws his corrupted body into Ahriman, giving him the strength required to be resurrected. They battle him, but Elika must give up her very life to finish the spell which seals Ahriman away, something she hadn't told the Prince before. She finishes the spell and dies.

The Prince then takes Elika's body outside and finds four more Trees of Life which have sealed the temple. He is given a vision by Ahriman and re-creates the deal made by Elika's father. He destroys the Trees of Life and returns to the Temple. He destroys the final Tree, freeing Ahriman, and in exchange the god of darkness allows him to take the light power used to make up the Tree. The Prince returns the Light to Elika's body, and she returns to life. The game ends with the Prince carrying Elika across the desert while Ahriman's darkness envelops the world.

DLC Epilogue Plot

In Epilogue, it is shown that the Prince and Elika survive, and retreat to an underground palace. Elika leaves the Prince, however they both end up battling Elika's father once again. They escape the first battle, reunited, and they both attempt to leave the palace alive. While on their way, Elika shows her disdain for the Prince multiple times, with the Prince insisting that by freeing her, they 'stand a chance' against Ahriman. In a final battle against Elika's father, the Prince succeeds in surviving him by impaling him on spikes. In the end, Elika leaves the Prince in search for her people, and the Prince is left alone in the dark.

Development

Proof of conception for Prince of Persia was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game, although Ubisoft didn't announce the game until May 2008. They stated that they expected to release the game towards the fourth quarter of 2008, and gave details about the plot and game play. In one such preview of the game, they revealed that the general staples of the game play remained intact, although altered drastically. These staples are platforming, combat, and puzzle-solving. It was also revealed that the game's combat would be one-on-one fights, similar to the original Prince of Persia trilogy, rather than fighting hordes of enemies at any time, as in the Sands of Time series. Producer Ben Mattes stated that the intent in changing the combat so drastically was to give players the impression that each enemy was a unique and dramatic experience in itself. Prince of Persia utilizes a heavily-modified version of the Scimitar engine, which was also used in Assassin's Creed
Assassin's Creed
Assassin's Creed is an award-winning historical third person, stealth action-adventure video game developed by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. The bulk of the game takes place during the Third Crusade, with the plot revolving around a sect known as the Secret Order of...

.
Developers chose to use this engine because it would allow them to enhance the game by adding more expansive worlds, and less linearity. In May 2008, Ubisoft released two official videos of a concept artist designing the Prince character and Elika. One video shows the Prince character being drawn, while the other details Elika. Yet another fast-forward concept art emerged in July 2008, this time depicting an antagonist: the Hunter. Unlike previous Ubisoft games such as Assassin's Creed
Assassin's Creed
Assassin's Creed is an award-winning historical third person, stealth action-adventure video game developed by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. The bulk of the game takes place during the Third Crusade, with the plot revolving around a sect known as the Secret Order of...

, the PC version of Prince of Persia contains no digital rights protection
Digital rights management
Digital rights management is a class of access control technologies that are used by hardware manufacturers, publishers, copyright holders and individuals with the intent to limit the use of digital content and devices after sale. DRM is any technology that inhibits uses of digital content that...

.

Mattes said that when Ubisoft was initially developing the game, cooperative gameplay with an AI-controlled partner was the main idea they wanted to build on. Mattes explained, "We knew from day one basically cooperative gameplay
Cooperative gameplay
Cooperative gameplay is a feature in video games that allows players to work together as teammates. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player or deathmatch...

 was the hook that was going to replace Sands of Time...We didn't always know that it was going to be Elika from day one...We sort of explored the idea of maybe a child or father figure or brother, or something like that." The idea to base the game around AI-controlled functions came from Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time is a third-person action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark video game series Prince of Persia, created by Jordan Mechner in 1989.The Sands of Time, developed internally at...

. Mattes explained that the team felt the relationship between Farah and the Prince character
Prince (Prince of Persia)
The Prince is the title given to the collective group of protagonists from the Prince of Persia series of video games. There are three different Prince characters in the Prince of Persia series. Each Prince character appears in a universe almost unrelated to the other Prince characters, save for...

 worked well from a story-telling point-of-view in Prince of Persia: The Sands of Time, so they decided to expand on the concept.

Downloadable content

Downloadable content for Prince of Persia, titled Epilogue, was confirmed by Ben Mattes in an interview with IGN. Mattes said that the new content would include new areas to explore, new enemies, new combat maneuvers, and a new power for Elika to use. The content was planned for release on February 26, 2009 on the Xbox 360 and PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 consoles, but was delayed one week until March 5, 2009. Citing business reasons, Ubisoft is not releasing this Epilogue content for the game's PC version.

Reception

The game was well received by most critics, scoring an 81%, 85%, and 82% on Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

 for the Xbox 360, PlayStation 3, and PC, respectively.
IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 writer Hilary Goldstein praised the game for its simple but visually spectacular acrobatics and combat, but noted that one must "embrace the change [to the series]" in order to "fall in love [with it]". Goldstein also praised Elika, the secondary character of the game, as a useful sidekick during gameplay and also as a likeable character with a great relationship with the Prince.
The GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 reviewer shared a similar opinion and in addition praised its excellent artistic design.
However, many criticized the game for being too easy or "consumer-friendly", regarding the simple platforming and combat segments. Eurogamer described it as a "poor game" with "excessive repetition" but nonetheless with "fantastic technology and interesting mechanics". 1UP.com criticized the trial-and-error nature of the platforming gameplay.

Many comparisons have been drawn to other video games in terms of artistic design and gameplay. Examples include Mirror's Edge
Mirror's Edge
Mirror's Edge is a single-player first person action-adventure video game developed by EA Digital Illusions CE and published by Electronic Arts. The game was announced on July 10, 2007, and was released for the PlayStation 3 and Xbox 360 in November 2008. A Microsoft Windows version was released...

and Ubisoft's own Assassin's Creed
Assassin's Creed
Assassin's Creed is an award-winning historical third person, stealth action-adventure video game developed by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. The bulk of the game takes place during the Third Crusade, with the plot revolving around a sect known as the Secret Order of...

with unique platforming and timing-based combat. The vast open-world environment with intense boss fights have been compared to Ico
Ico
is an action-adventure game published by Sony Computer Entertainment and released for the PlayStation 2 video game console. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took...

and Shadow of the Colossus
Shadow of the Colossus
Shadow of the Colossus, released in Japan as , is an action-adventure game published by Sony Computer Entertainment for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006...

, and the watercolor looks to Ōkami
Okami
is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia...

.

Sales

Ubisoft has released sales figures showing that Prince of Persia has sold over 2.2 million copies worldwide as of January 2009.

Awards

On February 19, 2009 Prince of Persia was awarded the "Outstanding Achievement in Animation" at the twelfth Annual Interactive Achievement Awards.
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