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Metroid II: Return of Samus

 
Metroid II: Return of Samus

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Metroid II: Return of Samus



 
 
Metroid II: Return of Samus is an action-adventure
Action-adventure

Action-adventure may refer to:*A genre that can include:** action-adventure game** action game** adventure game** action *** action movie...
 video game, the second game in the Metroid series, and the only one on the Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 Game Boy
Game Boy

The is an 8-bit handheld game console developed and manufactured by Nintendo. It was released in Japan on , in North America in August , and in Europe in ....
. The sixth installment in the series' overall story, the game was designed by Nintendo Research & Development 1
Nintendo Research & Development 1

Nintendo Research and Development 1 was Nintendo's oldest development team. Its creation coincided with Nintendo's entry into the video games industry, and the original R&D1 was headed by Gunpei Yokoi....
 (Nintendo R&D1), developed by Intelligent Systems
Intelligent Systems

is a Japan First-Party video game developer and internal team of Nintendo.Intelligent Systems came into being when members of Nintendo's Nintendo Research & Development 1 division headed by Gunpei Yokoi splintered off into its own development team....
, and published by Nintendo in North America and Japan in January 1992, and in Europe in May 1992. To accommodate for the limited black and white color palette of the Game Boy, the developers added round metal shoulders on Samus's Varia Suit to differentiate it from her Power Suit, since both looked similar without color.






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Metroid II: Return of Samus is an action-adventure
Action-adventure

Action-adventure may refer to:*A genre that can include:** action-adventure game** action game** adventure game** action *** action movie...
 video game, the second game in the Metroid series, and the only one on the Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 Game Boy
Game Boy

The is an 8-bit handheld game console developed and manufactured by Nintendo. It was released in Japan on , in North America in August , and in Europe in ....
. The sixth installment in the series' overall story, the game was designed by Nintendo Research & Development 1
Nintendo Research & Development 1

Nintendo Research and Development 1 was Nintendo's oldest development team. Its creation coincided with Nintendo's entry into the video games industry, and the original R&D1 was headed by Gunpei Yokoi....
 (Nintendo R&D1), developed by Intelligent Systems
Intelligent Systems

is a Japan First-Party video game developer and internal team of Nintendo.Intelligent Systems came into being when members of Nintendo's Nintendo Research & Development 1 division headed by Gunpei Yokoi splintered off into its own development team....
, and published by Nintendo in North America and Japan in January 1992, and in Europe in May 1992. To accommodate for the limited black and white color palette of the Game Boy, the developers added round metal shoulders on Samus's Varia Suit to differentiate it from her Power Suit, since both looked similar without color. The updated suit has since appeared in all subsequent games in the series.

The story of Metroid II follows Samus Aran
Samus Aran

is a fictional character and the protagonist of the Metroid . Introduced in the 1986 video game Metroid, Samus is a bounty hunter armed with a cybernetic power suit with a number of advanced technologies built into it....
, who is sent on a mission to exterminate the Metroid creatures from their home planet SR388 before the Space Pirates are able to obtain and use them. On the planet, Samus encounters Metroids in different stages of their evolution cycle, ranging in forms from small jellyfish-like creatures to large, hovering, lizard-like beasts. She eventually reaches the Mother Queen and kills it. Continuing through the planet's caverns, Samus comes across a Metroid egg, which hatches in front of her. The creature follows Samus to her gunship, setting the plot for Super Metroid
Super Metroid

Super Metroid, also known as Metroid 3, is an Action game-Platform game video game and the third game in the Metroid . It was developed by Nintendo Research & Development 1 and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System video game console....
 (1994).

The game was not as well received as the original Metroid on the Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
, but it was still given generally favorable reviews, receiving an aggregated score of 80% from Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
. Metroid II is often considered the weakest game in the franchise. Praise focused on the game's story and settings, while criticism targeted its graphics and audio. Video game magazine Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
 ranked the game as the 102nd best game on a Nintendo console in their Top 200 Games list. Tim Jones of IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
 found Metroid II a refreshing departure from the norm, and praised its replay value
Replay value

Replay value or replayability is a term usually found in combination with video games, but it may be also used to describe other kinds of games, film, music, or theater plays....
, while 1UP.com
1UP.com

1UP.com is a video game website owned by UGO Networks, a division of Hearst Corporation, following the acquisition of the 1UP Network from Ziff Davis Media....
's Jeremy Parish felt that the game's visuals were bland and monotonous, also noting that the music was not up to par with what the series is known for.

Gameplay


Metroid II is an action-adventure
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
 video game in which the player controls the protagonist Samus Aran
Samus Aran

is a fictional character and the protagonist of the Metroid . Introduced in the 1986 video game Metroid, Samus is a bounty hunter armed with a cybernetic power suit with a number of advanced technologies built into it....
 on the planet SR388. In this side-scroller, players advance through the game by using Samus's weapons to kill a fixed number of Metroid creatures. The player is given a detector that displays the number of Metroids remaining in the area. Once all the creatures are eliminated, an earthquake occurs and the planet's lava levels decrease, allowing Samus to travel deeper through its tunnels. Metroid II features save modules
Saved game

A saved game is a piece of computer file management information about the progress of a player character in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped....
 located around the planet, which allow players to save their progress and continue in another session. After the game's end credits are displayed, the total time the player took to complete the game is shown, which determines whether Samus poses with or without her suit.

The game features two weapons new to the Metroid series: the tri-splitting Spazer Laser Beam, and the Plasma Beam, which passes through enemies when shot. Samus can only equip one beam at a time; however, she can switch between them by returning to where they are first found. Metroid II features the Space Jump, a new suit enhancement that allows Samus to access otherwise unreachable areas. Metroid II sees the return of Samus's Morph Ball, a mode in which she curls up into a ball to travel through small tunnels. In addition, the game is the first in the series to feature the Spider Ball and Spring Ball. The Spider Ball allows Samus to climb most walls or ceilings, giving her freedom to explore both the surfaces and ceilings of caverns, and the Spring Ball gives Samus the ability to jump while curled up into a ball in the Morph Ball form.

Plot

In the previous Metroid
Metroid

Metroid is an action-adventure game video game and the first entry in the Metroid . Developed by Nintendo Research & Development 1 and published by Nintendo, the game was released in Japan in August 1986, in North America in August 1987, and in Europe in January 1988....
, bounty hunter Samus Aran
Samus Aran

is a fictional character and the protagonist of the Metroid . Introduced in the 1986 video game Metroid, Samus is a bounty hunter armed with a cybernetic power suit with a number of advanced technologies built into it....
 ruined the Space Pirates' plans to use the newly-discovered lifeform known as Metroid. To ensure that the Space Pirates can never obtain any more Metroids, the Galactic Federation sends several teams to the Metroids' home planet, SR388, to destroy them once and for all. However, when none of the teams survive, the Galactic Federation contracts Samus to finish the mission. While exploring the planet, Samus encounters Metroids and destroys them, slowly decreasing the planet's Metroid population. During her mission, she notices the mutations that each creature exhibits; they grow from small jellyfish-like creatures into large, hovering, lizard-like beasts. After destroying most of the planet's Metroids, Samus encounters and battles the Metroid Queen. Killing it, Samus then proceeds to return to her gunship through the planet's tunnels. Along the way, she finds a Metroid egg that hatches in front of her. A Metroid hatchling floats out of the broken shell and imprints
Imprinting (psychology)

Imprinting is the term used in psychology and ethology to describe any kind of phase-sensitive learning that is rapid and apparently independent of the consequences of behavior....
 onto Samus, thinking that she is its mother. Unable to commit to her genocidal mission, Samus spares its life. She exits the tunnels while the Metroid helps clear the way. Reaching the planet's surface, the Metroid and Samus board the gunship together.

Development

Metroid II marked a "new high point" for handheld game console
Handheld game console

A handheld game console is a lightweight, portable device with a built-in screen, games controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place....
s, with graphics that were almost as good as the 8-bit graphics in games for the Nintendo Entertainment System. The game featured a battery backup to allow players to continue their games from a previously saved point. Metroid II was designed by Nintendo R&D1 and produced by Gunpei Yokoi
Gunpei Yokoi

Gunpei Yokoi, also spelled , was a long-time Nintendo employee, creator of the Game Boy, and producer of the long-running Metroid ....
, both which also worked on the previous Metroid. The 8-bit Game Boy
Game Boy

The is an 8-bit handheld game console developed and manufactured by Nintendo. It was released in Japan on , in North America in August , and in Europe in ....
 game was the only one in the Metroid series to be developed by Intelligent Systems
Intelligent Systems

is a Japan First-Party video game developer and internal team of Nintendo.Intelligent Systems came into being when members of Nintendo's Nintendo Research & Development 1 division headed by Gunpei Yokoi splintered off into its own development team....
. Metroid II is chronologically the second game in the series, but it is the sixth installment in the overall story. The game features enhancements from its predecessor that include easier controls which allow Samus to crouch while firing at the same time, and jump while shooting straight down to attack anything below her.

The Game Boy's black and white graphics limited the detail in each area of the game, which led to changes to Samus's gear that eventually became permanent. In the original Metroid on the Nintendo Entertainment System, color was used to differentiate between Samus's Power Suit and her Varia Suit, an upgraded version. However, without color on the Game Boy, the two suits appeared similar, forcing the developers to develop a visual indicator for players to determine which suit Samus is wearing. They updated her Varia Suit, adding round metal shoulders that have been a part of the suit in every game in the series since then. Even though the game cartridge for Metroid II has six times less memory than its predecessor on the Nintendo Entertainment System, the game allowed players to save their progress for the first time in the series. To save the game, players entered special portals, which appear in every Metroid game since. Metroid II is the only game in the series to show every stage of the Metroid creature's development cycle; the evolution stages that they go through are: Original, Alpha, Gamma, Zeta, Omega, and Queen. The more developed the organism is, the stronger its attack. Because of the Game Boy's small screen, the developers made Samus's model bigger compared to her surroundings, to give more detail in her appearance using limited graphics capabilities. While improving Samus's design, the change also made the environments feel cramped.

Metroid IIs designer, Nintendo R&D1, was also involved in developing the Game Boy Color
Game Boy Color

The is Nintendo's successor to the Game Boy and was released on October 21, 1998 in Japan and in November 19, 1998 in North America and November 23, 1998 in Europe....
, a device similar to the Game Boy but with a color screen. Nintendo's Dan Owsen acknowledged in an interview that the company planned to release a color version of Metroid II. He believed that Nintendo R&D1 included a special "Metroid palette" in the Game Boy Color's hardware, which "makes Metroid II look really, really nice on Game Boy Color", and remarked that the release should have graphics comparable to the original Metroid on the Nintendo Entertainment System. However, the project was eventually canceled. Due to the black and white color palette used in Metroid II, and because of the canceled Game Boy Color version, there have been attempts to create colored versions of Metroid II. A programmer using the pseudonym DoctorM64 created Project AM2R, also known as Another Metroid 2 Remake. The project aims to update the game's appearance by emulating, and in some cases, trumping the visual design of Super Metroid
Super Metroid

Super Metroid, also known as Metroid 3, is an Action game-Platform game video game and the third game in the Metroid . It was developed by Nintendo Research & Development 1 and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System video game console....
 (1994). The game is in working beta as of March 2008. Ars Technica claims that it features "incredible graphics" and they consider it a "painstaking recreation of the original level design". They observed, "The animations are incredibly smooth, colors vibrant, and backgrounds well-detailed."

Reception


Metroid II was released by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 in North America on January 20, 1992, in Japan on January 21, 1992, and in Europe on May 21, 1992. The game was not as well received as its Nintendo Entertainment System counterpart, but it was still given generally favorable reviews, receiving an aggregated score of 80% from Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
. Nintendo included the game in its Player's Choice
Player's Choice

Player's Choice is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Player's Choice titles are sold at a lower price point than other games....
 marketing label. Metroid II is often considered the weakest game in the franchise. Praise focused on the game's story and settings, while criticism targeted its graphics and audio. In their Top 200 Games list, Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
 ranked the game as the 102nd best game on a Nintendo console. Metroid II was also included in Videogames.com
GameSpot

GameSpot is a video game website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1996 by Pete Deemer and Vince Broady....
's list of the best Game Boy games.

Because of Metroid IIs single large level instead of multiple small ones, IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
's Tim Jones found the game a "refreshing departure from the norm", which made him feel claustrophobic the further into the game he ventured. However, he considered the graphics average, noting that the walls appeared mostly the same, resulting in confusion when wandering through identical tunnels. Jones was also dismayed by the game's audio, commenting "A lot of the time there is no music, just a steady beat, but when you get into certain areas a slow, moody tune begins to play in the background." He praised Metroid IIs replay value
Replay value

Replay value or replayability is a term usually found in combination with video games, but it may be also used to describe other kinds of games, film, music, or theater plays....
, considering its non-linearity as the primary reason for this. Summarizing his review, Jones stated, "This is a very good game, full of the renowned Nintendo magic: a classic in many ways. It is also very cheap, so if you manage to find a copy then there is no excuse not to buy it. It has great gameplay, heightened by the superb suspense and tension, and a lot of replay value. Go get it!"

Jeremy Parish of 1UP.com
1UP.com

1UP.com is a video game website owned by UGO Networks, a division of Hearst Corporation, following the acquisition of the 1UP Network from Ziff Davis Media....
 was particularly critical of the game. Disappointed by its graphics, he complained that aside from Samus, the visuals for the environment are "bland and repetitive, full of monotonous rocks and sand with few details to differentiate the various areas, and the enemies are mostly simple and boxy". He also criticized the "downright painful" music, which he compared with the "moody, atmospheric compositions" the series was known for. Parish found the game's premise a saving grace, though; considering it "ambitious", he added that it also provided the series a vital crux: "Samus' actions in Metroid II fuel the plots of both its sequels: Super Metroid [and] Metroid Fusion." Reminding that the game was not without its charms, Parish still found the game painful to play, and described it as "something of a dark spot on a brilliant series' reputation".

GameTrailers
GameTrailers

GameTrailers is a media website that specializes in video game related content. It provides free access to original programming , game trailers and recorded game play....
 noted that Metroid II is too linear, and felt that its audio and video did not give good impressions. However, they believed that the game still maintained the high standards set by its predecessor, and noted that it also introduced new methods of exploration to the series that have become staples. They also commented that it told one of the most pivotal chapters in the series' overall plot. Ars Technica called Metroid II a "rather bland and ugly game, even for its time". Believing that Metroid II would please fans of the original Metroid, Allgame
Allgame

Allgame is a commercial database of information about arcade games, video games and console manufacturers.Allgame is owned by All Media Guide, along with Allmusic and Allmovie....
 also noticed that the backgrounds were more detailed in this Game Boy iteration.

External links

  • at the Metroid Database
  • at IGN
    IGN

    IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....