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Super Metroid



 
 
Super Metroid, also known as Metroid 3, is an action
Action game

An action game is a video game genre that emphasizes physical challenges, including hand-eye coordination and reaction-time. Action games are a vast genre that includes diverse subgenres such as fighting games, first-person shooters, and platform games....
-platform
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 video game and the third game in the Metroid series. It was developed by Nintendo Research & Development 1
Nintendo Research & Development 1

Nintendo Research and Development 1 was Nintendo's oldest development team. Its creation coincided with Nintendo's entry into the video games industry, and the original R&D1 was headed by Gunpei Yokoi....
 and Intelligent Systems
Intelligent Systems

is a Japan First-Party video game developer and internal team of Nintendo.Intelligent Systems came into being when members of Nintendo's Nintendo Research & Development 1 division headed by Gunpei Yokoi splintered off into its own development team....
 and published by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 for the Super Nintendo Entertainment System
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
 video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
. The game was released in Japan in March 1994, in North America in April 1994, and in Europe in July 1994. It was released for the Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 in 2007. Under development for 18 months, Super Metroid was directed by Yoshio Sakamoto
Yoshio Sakamoto

Yoshio Sakamoto - is a Japanese game designer working for Nintendo. He is the co-creator of Metroid series having worked as director, scenario designer, or script writer for many of the titles....
 and designed by Sakamoto, Gunpei Yokoi
Gunpei Yokoi

Gunpei Yokoi, also spelled , was a long-time Nintendo employee, creator of the Game Boy, and producer of the long-running Metroid ....
, and Makoto Kanoh
Makoto Kanoh

Makoto Kanoh is a Japanese video game designer who has worked on dozens of games, all for Nintendo....
.






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The last metroid is in captivity. The galaxy is at peace… Category:Electronic games






Encyclopedia


Super Metroid, also known as Metroid 3, is an action
Action game

An action game is a video game genre that emphasizes physical challenges, including hand-eye coordination and reaction-time. Action games are a vast genre that includes diverse subgenres such as fighting games, first-person shooters, and platform games....
-platform
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 video game and the third game in the Metroid series. It was developed by Nintendo Research & Development 1
Nintendo Research & Development 1

Nintendo Research and Development 1 was Nintendo's oldest development team. Its creation coincided with Nintendo's entry into the video games industry, and the original R&D1 was headed by Gunpei Yokoi....
 and Intelligent Systems
Intelligent Systems

is a Japan First-Party video game developer and internal team of Nintendo.Intelligent Systems came into being when members of Nintendo's Nintendo Research & Development 1 division headed by Gunpei Yokoi splintered off into its own development team....
 and published by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 for the Super Nintendo Entertainment System
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
 video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
. The game was released in Japan in March 1994, in North America in April 1994, and in Europe in July 1994. It was released for the Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 in 2007. Under development for 18 months, Super Metroid was directed by Yoshio Sakamoto
Yoshio Sakamoto

Yoshio Sakamoto - is a Japanese game designer working for Nintendo. He is the co-creator of Metroid series having worked as director, scenario designer, or script writer for many of the titles....
 and designed by Sakamoto, Gunpei Yokoi
Gunpei Yokoi

Gunpei Yokoi, also spelled , was a long-time Nintendo employee, creator of the Game Boy, and producer of the long-running Metroid ....
, and Makoto Kanoh
Makoto Kanoh

Makoto Kanoh is a Japanese video game designer who has worked on dozens of games, all for Nintendo....
. The game's story follows Samus Aran
Samus Aran

is a fictional character and the protagonist of the Metroid . Introduced in the 1986 video game Metroid, Samus is a bounty hunter armed with a cybernetic power suit with a number of advanced technologies built into it....
 as she attempts to retrieve a stolen Metroid from the Space Pirates.

The game was given near-universal acclaim, receiving an aggregated score of 96% from Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
, making it the website's 19th highest-rated game. Electronic Gaming Monthly
Electronic Gaming Monthly

Electronic Gaming Monthly was an United States video game magazine. It was published by Ziff Davis as part of the 1UP.com Network and released 12 issues a year ....
 named it the Game of the Month for May 1994, gave it an Editor's Choice Award, awarded it as the Best Action Game of 1994, and named it the Best Game of All Time in 2003. In 2007, IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
 ranked Super Metroid 7th in its list of Top 100 Games of All Time. Despite a positive critical reaction, the game sold poorly in Japan, but fared better in North America and Europe. Nevertheless, due to the game's critical success, Nintendo placed it on their Player's Choice
Player's Choice

Player's Choice is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Player's Choice titles are sold at a lower price point than other games....
 marketing label.

Gameplay


Super Metroid is an action
Action game

An action game is a video game genre that emphasizes physical challenges, including hand-eye coordination and reaction-time. Action games are a vast genre that includes diverse subgenres such as fighting games, first-person shooters, and platform games....
-platform
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 game that primarily takes place on the fictional planet Zebes, which is a large, open-ended
Linearity (computer and video games)

A game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Whereas a more linear game will confront a player with a fixed sequence of challenges, a less linear game will allow greater player freedom....
 world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid that was stolen by Ridley, the leader of the Space Pirates. Along the way, the player collects power-up
Power-up

In Video game, power-ups are objects that instantly benefit or add extra abilities to the game character. This is contrast to an Item , which may or may not have a benefit and can be used at a time chosen by the player....
s that enhance Samus's armor and weaponry, as well as grant her special abilities such as the Space Jump, which allows her to travel far distances. These abilities allow Samus to access areas that were previously inaccessible.

The game introduces several new concepts to the series. Among them are the ability to enable and disable weapons and abilities in an inventory screen, and a Moon Walk ability, named after Michael Jackson
Michael Jackson

Michael Joseph Jackson is an American recording artist, entertainer, and businessman. The seventh child of the Jackson family, he debuted on the professional music scene at the age of 11 as a member of The Jackson 5 and began a solo career in 1971 while still a member of the group....
's dance move of the same name
Moonwalk (dance)

The moonwalk or backslide is a dance technique that presents the illusion that the dancer is stepping forward whilst actually moving backward....
, which allows Samus to walk backwards while firing. The game also features the ability to combine Samus's weapon beams. In addition, the save system
Saved game

A saved game is a piece of computer file management information about the progress of a player character in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped....
 from Metroid II: Return of Samus
Metroid II: Return of Samus

Metroid II: Return of Samus is an action-adventure video game, the second game in the Metroid , and the only one on the Nintendo Game Boy. The sixth installment in the series' overall story, the game was designed by Nintendo Research & Development 1 , developed by Intelligent Systems, and published by Nintendo in North America and Japan i...
 returns in Super Metroid, which allows the player to save and restart their game at any of the save points scattered around the planet. The player can also save the game at Samus's gunship
Gunship

The term "gunship" is used in several contexts, all sharing the general idea of a light craft armed with heavy guns....
, which fully recharges her health and ammunition as well.

Plot

Super Metroid takes place immediately after the events of Metroid II: Return of Samus
Metroid II: Return of Samus

Metroid II: Return of Samus is an action-adventure video game, the second game in the Metroid , and the only one on the Nintendo Game Boy. The sixth installment in the series' overall story, the game was designed by Nintendo Research & Development 1 , developed by Intelligent Systems, and published by Nintendo in North America and Japan i...
, and begins with a narrative by bounty hunter Samus Aran
Samus Aran

is a fictional character and the protagonist of the Metroid . Introduced in the 1986 video game Metroid, Samus is a bounty hunter armed with a cybernetic power suit with a number of advanced technologies built into it....
. Samus describes how a Metroid larva hatched from an egg and immediately imprinted
Imprinting (psychology)

Imprinting is the term used in psychology and ethology to describe any kind of phase-sensitive learning that is rapid and apparently independent of the consequences of behavior....
 upon her, believing her to be its mother. She brought the larva to Ceres Space Colony, where scientists learned that they could harness its power. Just after she left the colony, she received a distress call and returned to find the scientists dead and the larva stolen. The game begins as she follows the leader of the Space Pirates, Ridley, to the planet Zebes, where she searches for the stolen larva in a network of caves.

Along the way, Samus defeats four of the Space Pirate bosses, including Ridley, and arrives in Tourian, the heart of the Space Pirate base. There, she encounters the Metroid larva, which has now grown to an enormous size. It attacks Samus and nearly drains all of her energy before it realizes who she is, and then departs. Samus recharges her energy and confronts Mother Brain, the biomechanical creature that controls the base's systems. Mother Brain nearly kills Samus, but is then attacked by the Metroid larva, which drains it of its energy and transfers it back to Samus. Mother Brain recovers and destroys the Metroid in retaliation, but is in turn destroyed by Samus with an extremely powerful weapon created from the energy given to her by the Metroid. Afterward, a planetwide self-destruct sequence begins, which Samus narrowly escapes.

Development

Super Metroid was developed by Nintendo R&D1 with a staff of 15 people. The game was directed by Yoshio Sakamoto
Yoshio Sakamoto

Yoshio Sakamoto - is a Japanese game designer working for Nintendo. He is the co-creator of Metroid series having worked as director, scenario designer, or script writer for many of the titles....
, designed by Gunpei Yokoi
Gunpei Yokoi

Gunpei Yokoi, also spelled , was a long-time Nintendo employee, creator of the Game Boy, and producer of the long-running Metroid ....
, Sakamoto, and Makoto Kanoh, and composed by Kenji Yamamoto
Kenji Yamamoto

Kenji Yamamoto may refer to:* Japanese composers:** Kenji Yamamoto ** Kenji Yamamoto ...
. The game, which was released almost a decade after the original Metroid
Metroid

Metroid is an action-adventure game video game and the first entry in the Metroid . Developed by Nintendo Research & Development 1 and published by Nintendo, the game was released in Japan in August 1986, in North America in August 1987, and in Europe in January 1988....
 game, took half a year to gain approval for the initial idea, and actual development of the game took two more years to complete. When asked why the game took so long to make, Sakamoto responded, "We wanted to wait until a true action game was needed. [...] And also to set the stage for the reappearance of Samus Aran
Samus Aran

is a fictional character and the protagonist of the Metroid . Introduced in the 1986 video game Metroid, Samus is a bounty hunter armed with a cybernetic power suit with a number of advanced technologies built into it....
." Super Metroid attempts to stay true to its predecessors. Its music uses 16-bit versions of music from previous games, and previously visited areas reappear. Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
 complimented, "This is great for fans who get an almost seamless transition from the previous games," noting that it also made it easier for the developers of Super Metroid to build the game because they could reuse existing material. Reused areas were modified "to correct parts we were unhappy about in the original game". Previously seen areas were added to Super Metroid to add a sense of familiarity that would satisfy players of previous Metroid games, and "the new sections also give a much greater sense of drama to the game." Sakamoto noted that Super Metroid was deeper and more involved than previous Metroid games, and considered it to have a more dramatic overtone.

The developers' primary goal was to make the game a "good action game". They wanted the game to have a large map, but found it difficult to organize the amount of graphic data involved. Coming up with several ideas, the developers decided to break the game up into many mini-adventures. Sakamoto observes, "Thus, the major goal was how to create an effective mix of all the separate elements. We believe that we have almost completely succeeded in our objective." New weapons are introduced to the Metroid series in Super Metroid, including the Grapple Beam, used to latch a laser beam onto the ceiling. The game is the first in the series to let Samus fire in all directions while moving, and it is among the first open world games to offer the player a mapping facility. The feature shows the outlines of rooms, locations of important rooms, and dots for special items. Shortly before the game's release, the Entertainment Software Rating Board
Entertainment Software Rating Board

The Entertainment Software Rating Board is a self-regulatory organization organization that puts ratings into force, advertising guidelines, and online privacy principles for Video game and other entertainment software in North America....
, a self-regulating organization, was formed in response to the increasing violence found in games such as 1992's Mortal Kombat
Mortal Kombat (video game)

Mortal Kombat was the first entry in the famous and highly controversial Mortal Kombat fighting game series by Midway Games, released in Video arcade in 1992....
. When asked whether he thought that recent game violence controversy would cause any negative backlash for Super Metroid, Sakamoto stated, "We don't think there's too much violence in the game." Using Samus as an example, he explained that her purpose is to maintain peace in the galaxy, claiming, "It's not violence for the sake of violence." Sakamoto mentioned that there was a possibility for a Metroid game for Nintendo's upcoming video game console, the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
, then referred to as "Project Reality", but reminded that it was not guaranteed.

Reception


Super Metroid was released by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 in Japan on March 19, 1994, in North America on April 18, 1994, and in Europe on July 28, 1994. The game was later released as a Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 for the Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 in North America on August 20, 2007, in Japan on September 20, 2007, and in Europe on October 12, 2007. It was given near-universal acclaim, receiving an aggregated score of 96% from Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
, making it the website's 19th highest-rated game. When the game launched in Japan, GamesRadar noted that it was released "at the wrong place, at the wrong time". Struggling against more commercially popular games, such as Donkey Kong Country
Donkey Kong Country

Donkey Kong Country is a video game developed by Rare , featuring the popular arcade character, Donkey Kong . It was released for the Super Nintendo Entertainment System in 1994....
 in 1994, along with the launch of the PlayStation
PlayStation

The PlayStation is a 32-bit history of video game consoles video game console released by Sony Computer Entertainment in December .The PlayStation was the first of the ubiquitous PlayStation ....
 and Sega Saturn
Sega Saturn

The is a 32-bit video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America, and July 8 1995 in Europe. The system was discontinued in 2000 in video gaming in Japan and in 1998 in video gaming in other countries....
 video game consoles, Super Metroid sold poorly in Japan. With the help of strong marketing from Nintendo, Super Metroid sold better in North America and Europe. However, all three games in the Metroid series up to that point did not reach the level of commercial success that both the Mario
Mario (series)

The Mario series is a series of highly popular and acclaimed platform games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi....
 and The Legend of Zelda
The Legend of Zelda

is a video game designed by Shigeru Miyamoto and developed and published by Nintendo. Set in the fantasy land of Universe of The Legend of Zelda#Hyrule, the plot centers on a boy named Link , the playable protagonist, who aims to rescue Princess Zelda from the primary antagonist, Ganon, by collecting eight fragments of the Universe of The Legend o...
 series reached, leading Nintendo to stop creating new games for the series, until the release of Metroid Prime
Metroid Prime

title = Metroid Prime| image = | caption = North American box art| developer = Retro Studios| publisher = Nintendo| composer = Kenji Yamamoto , Kouichi Kyuma...
 on the Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 in 2002, eight years later. A year after the game was released, Nintendo placed it on their Player's Choice
Player's Choice

Player's Choice is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Player's Choice titles are sold at a lower price point than other games....
 marketing label due to its critical success, despite its poor sales.

Super Metroid received several awards and honors. Electronic Gaming Monthly
Electronic Gaming Monthly

Electronic Gaming Monthly was an United States video game magazine. It was published by Ziff Davis as part of the 1UP.com Network and released 12 issues a year ....
 named it Game of the Month for May 1994, gave it an Editors' Choice award, awarded it as the Best Action Game of 1994, and named it the Best Game of All Time in 2003. In IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
's yearly Top 100 Games of All Time lists, Super Metroid was ranked 3rd (2003), 10th (2005), 4th (2006), and 7th (2007). GamePro
GamePro

GamePro is an United States video game magazine published monthly. The magazine was first established in Redwood City, California in 1989 by Pat Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish....
 listed Super Metroid as one of the 15 Retro Games for the Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 You Must Play. Super Metroid has had a lasting effect on the video game industry. The Castlevania
Castlevania

Castlevania is a video game video game series created and developed by Konami. The series debuted in Japan on September 26, 1986 with the release of for the Famicom Disk System , followed by an alternate version for the MSX platform on October 30....
 series of video games borrows elements from Super Metroid, leading to the term "Metroidvania". Because Super Metroid gave players awards based on how long it took them to complete the game, it has become a popular choice for speedrun
Speedrun

A speedrun is a play-through, or recording thereof, of a computer game or video game performed with the intent of completing it as quickly as possible, optionally under certain prerequisites, mainly for the purposes of entertainment and competition....
s, a style of play in which the player intends to complete the game as quickly as possible for the purpose of competition.

The former British video game publication Super Play
Super PLAY

Super PLAY is a Sweden video game magazine. Started in March 1993 with the name Super POWER, it was the first independent video game magazine in Sweden....
, which had three editors review the game, also enjoyed it. The magazine's Zy Nicholson noted that the game was better than his favorite game, Mega Man X
Mega Man X (video game)

, released in late 1993 to early 1994 by Capcom, is the first game in the Mega Man X series. The first subseries of the popular Mega Man series, it was made primarily as a stepping stone between the Nintendo Entertainment System and Super Nintendo Entertainment System incarnations of the original series, as Mega Man games were releas...
, describing Super Metroid as "more of an experience than a game". Comparing the game to the 1986 film Aliens
Aliens (film)

Aliens is a 1986 science fiction film/action film directed by James Cameron and starring Sigourney Weaver, Michael Biehn, Lance Henriksen, and Bill Paxton....
, Nicholson felt that the game was best experienced when played in the dark with the volume turned up. He found the game so compulsive that he was tempted to play "without eating or sleeping". The publication's Tony Mott named the game's atmosphere its best aspect, calling the game a mix of Turrican
Turrican

Turrican is a 1990 in video gaming video game game programming by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was porting to other systems later....
 (1990), Aliens, Exile
Exile (video game)

Games...
 (1989), and Nodes of Yesod
Nodes of Yesod

Nodes of Yesod is a video game developed and published by Odin Computer Graphics in 1985. The game is very similar to Underwurlde, which was released a year earlier....
 (1985). Appreciating the game's controls, Mott applauded Nintendo's ability to create a refined gameplay. He concluded his review by calling Super Metroid "undoubtedly the best game I've played this year so far", predicting that anyone who plays the game would be "playing a game destined for classic status". The third reviewer, James Leach, agreed with Nicholson and Mott that Super Metroid was what Mega Man X should have been. Concluding his review, Leach wrote that Super Metroid contained everything he looked for in a video game: "playability, hidden tricks, powerful weapons and steamingly evil baddies". After summarizing the reviews, the magazine's verdict was, "We all love this game. Super Metroid is absolutely marvellous and you should own it."

Chris Slate of the Game Players
Game Players

Game Players was a monthly video game magazine, originally called Game Player's, that was active from 1988 - 1998. It was published by Imagine Media, now part of Future plc....
 video game magazine thoroughly enjoyed Super Metroid, claiming that it "easily lives up to everyone's high expectations". He was satisfied with how Nintendo mixed complex gameplay with "state-of-the-art" graphics and sound. Slate found the newly added auto-mapping feature, which charts the player's progress through the game, something that players really needed, noting that it was the only feature in Super Metroid that the original Metroid should have had. Concluding his review, Slate stated, "Action fans can't afford to miss Super Metroid. [...] You'll want to play through again and again even after you've beaten it." Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
 mentioned that the game "may well be the best action adventure game ever", calling it the "wave of the future". They praised the game's graphics, sound, and controls, while their only negative comment was, "Even 100 megabits of Metroid wouldn't be enough." In Electronic Gaming Monthly
Electronic Gaming Monthly

Electronic Gaming Monthly was an United States video game magazine. It was published by Ziff Davis as part of the 1UP.com Network and released 12 issues a year ....
s review, they praised Super Metroids graphics and dramatic plot, complimenting the "crisp and clear" controls, and applauding the many weapons available. Lauding the game's length, Electronic Gaming Monthly noted that the game "certainly does [Metroid] justice". Their only criticism was that the game's size felt smaller, and the magazine concluded its review by claiming, "Overall, no one should be disappointed with this incredible game." GamesRadar
GamesRadar

GamesRadar is a multi-format video game website featuring previews, reviews, features, videos, cheats, forums and breaking news. It was also formerly known as "CheatPlanet.com"....
 was pleased with the game's "phenomenal" soundtrack, complimenting it as "one of the best videogame scores of all time".

IGN called Super Metroids Virtual Console version a "must-own", commenting that although the game was released nine months after the Wii launched, they felt that it was worth the wait. For players who have never played Super Metroid, IGN claims that they owe themselves as gamers to "finally find out about what you've been missing all these years". In his review for GameSpot, Frank Provo found it "absolutely astonishing that Nintendo let 13 years go by before making Super Metroid readily available again", but considered the most important thing was that players "can now play this masterpiece without having to track down the original Super Nintendo Entertainment System cartridge or fumble with legally questionable emulators". Despite admitting that the Virtual Console version was essentially "nothing more than a no-frills, emulated version of a 13-year-old SNES game" that was no longer cutting-edge, he was still pleased with it and reiterated his belief that Super Metroid is "one of the best 2D action adventure games ever produced".

External links

  • at Metroid Database