Metagaming
Encyclopedia
Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.

In simple terms, it is the use of out-of-game information or resources to affect one's in-game decisions.

Origins

The term metagame arose in mathematics as a descriptor for set interaction that governs subset interaction in certain cases. The term passed to military use and then to politics to describe actions or events that may have been originally thought of as outside the bounds of the situation in question, but that in fact play an important role in its outcome. For example, a specific military operation could be thought of as a game, with the political ramifications of that operation on the war in general as the metagame. Similarly, a specific political situation such as the passage of a law might be thought of as a game, with the metagame being the larger picture into which that law fits.

In this second example, a "game" might consist of the debate over passage of a law that does not have majority support. In the context of the game, the group supporting the law is going to lose. However, they may gain political capital simply from supporting the effort and forcing other individuals to oppose it, thus winning in the metagame of overall political conflict. Within the game context, it is unclear why effort would be expended on a losing struggle, but within the metagame context, the return on that effort becomes clear.

The term is also used to refer to a game with moves that consist of creating or modifying the rules of another game, the target or subject game, to maximize the utility of the resulting rule set. Thus, we could play a metagame of optimizing the rules of "chess-like" games to maximize the satisfaction of play, and perhaps arrive at the rules of standard chess
Chess
Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...

 as an optimum. This is related to mechanism design
Mechanism design
Mechanism design is a field in game theory studying solution concepts for a class of private information games...

 theory in which the metagame would be to create or make changes in the management rules or policy of an organization to maximize its effectiveness or profitability. Constitution
Constitution
A constitution is a set of fundamental principles or established precedents according to which a state or other organization is governed. These rules together make up, i.e. constitute, what the entity is...

al design can be seen as a metagame of assembling the provisions of a written constitution to optimize a balance of values such as justice, liberty, and security, with the constitution being the rules of the game of government that would result.

Examples of metagaming

  • There is a special set of moves in chess
    Chess
    Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...

     which allows a player to win in four moves
    Scholar's mate
    In chess, Scholar's Mate is the checkmate achieved by the moves 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6? 4. Qxf7#. The moves might be played in a different order or in slight variation, but the basic idea is the same—the queen and bishop combine in a simple mating attack on f7 .Sometimes Scholar's Mate is...

    . Competitor A has been watching Competitor B play chess, and the past five games in a row Competitor B has attempted to use this four-move win. When Competitor A sits down to play against Competitor B, Competitor A will be metagaming if he/she plays in a way that will easily thwart the four-move checkmate before Competitor B makes it obvious that this is what he/she is doing.

  • In role-playing game
    Role-playing game
    A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

    s, a player is metagaming when they use knowledge that is not available to their character
    Player character
    A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

     in order to change the way they play their character (usually to give them an advantage within the game), such as knowledge of the mathematical nature of character statistics, or the statistics of a creature that the player is familiar with but the character has never encountered. In general, it refers to any gaps between player knowledge and character knowledge which the player acts upon.

  • Computer game development projects, in which the game company seeking to develop new and better games will set its developers to propose and test alternative designs and rules among themselves, until they arrive at a new design that they can expect will be popular. This development process is itself a kind of metagame.

  • In the popular trading card game Magic: The Gathering
    Magic: The Gathering
    Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...

     players compete with decks they have created in advance and the "metagame" consists of the deck types that are currently popular and expected to show up in large numbers in a tournament. The knowledge of metagame trends can give the players an edge against other participants, while playing (quickly recognizing what kind of deck opponents have to guess their likely cards and moves) and more importantly in the deck building process, by selecting and adapting designs to do well against the popular deck types at the expense of performance against rarer ones. It's also possible to bluff opponents into expecting cards that aren't there, or to surprise the competition with novel decks that nobody is prepared for. The secondary market of cards is heavily influenced by metagame trends: cards become more valuable when they are popular, often to the point of scarcity.

  • In fighting game
    Fighting game
    Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as...

    s such as Super Smash Bros. Brawl
    Super Smash Bros. Brawl
    Super Smash Bros. Brawl, known in Japan as , often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by...

    , metagaming may occur at the character select screen. The opposing character has various strengths that can be avoided and weaknesses that can be exploited more easily depending on the character you choose provided you are aware of those strengths and weaknesses (called a "match up"). For a basic example, a character with a projectile attack has the advantage over a grappler who must be close to the opponent to be effective. Match up metagaming is very important in tournament settings. In recent fighting games, blind select has been implemented for online modes. This makes it so that neither player can see what character the other player chose. In tournaments, players have the option to opt for a blind select where they tell a judge in confidence the character they intend to select in the match, making their character choice mandatory.

  • Many logic puzzles allow an analogue of metagaming. By convention, logic puzzles are only considered well-constructed if they have a unique solution. When solving a puzzle, one might notice that if a certain candidate symbol were placed in one square, there would be multiple ways to complete another part of the puzzle, and no extra information could possibly decide between them. Ruling out that candidate on these grounds would be metagaming.

Games

Within actual entertainment games, the term metagame is used to describe either a game system layered over the game system, to increase enjoyable complexity, or a game system by which game rules are created, such as Nomic
Nomic
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting...

. Nomic is a sophisticated and simple example of a metagame popular as a pastime among philosophers and mathematicians, but has also spread widely among other people as a recreational option. Some card games and board games allow dynamic rule changes depending on extraneous events, such as distinct states of weather or commercials on the television.

Adaptation to a specific gaming environment

Another game-related use of Metagaming refers to operating on knowledge of the current strategic trends within a game. This usage is common in games that have large, organized play systems or tournament circuits and which feature customized decks of cards, sets of miniatures or other playing pieces for each player. Some examples of this kind of environment are tournament scenes for card games like Magic: The Gathering
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...

, or tabletop war-gaming such as Warhammer 40,000
Warhammer 40,000
Warhammer 40,000 is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science fantasy universe. Warhammer 40,000 was created by Rick Priestley in 1987 as the futuristic companion to Warhammer Fantasy Battle, sharing many game mechanics...

 or Flames of War
Flames of War
Flames of War is a World War II tabletop miniatures wargame produced by the New Zealand company Battlefront Miniatures Ltd...

.

Such metagaming could include compiling lists of what race or army choices are being used in a specific region or tournament scene, and tailoring your own army to fight the majority units, for example, knowing that Space Marine variant armies are the largest group of potential opponents, and modifying your own army with equipment which counters the strength of that majority force, or preys upon that majority group's weakness. By doing so, the player is metagaming, as they are attempting to improve their chances for victory by using information outside what will actually take place in a match.

Computer games

Recently the term Metagame has come to be included in PC Gaming as an emergent strategy that is subset of the basic strategy necessary to play the game. The definition of this term is varied but can include "pre-game" theory, behavior prediction, or "ad hoc strategy" depending on the game being played. Some examples of this would be in StarCraft
StarCraft
StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling...

 where a player's previous matches with the same opponent have given them insight into that player's strategy style and thus give them an edge. Another such example would be in League of Legends
League of Legends
The BetFred League of Legends was a darts tournament featuring some of the legends of the game of darts which commenced in May 2008. The tournament is broadcast on Setanta Sports in the United Kingdom....

 or World of Warcraft
World of Warcraft
World of Warcraft is a massively multiplayer online role-playing game by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994...

; where metagaming can refer to the current style or composition of teams in competitive play.

Role-playing games

In role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

s, metagaming is a term often used to describe players' use of assumed characteristics of the game. In particular, metagaming often refers to having a character act on knowledge that only the player has access to (such as tricking a Medusa
Medusa
In Greek mythology Medusa , " guardian, protectress") was a Gorgon, a chthonic monster, and a daughter of Phorcys and Ceto. The author Hyginus, interposes a generation and gives Medusa another chthonic pair as parents. Gazing directly upon her would turn onlookers to stone...

 to stare at a mirror when the character has never even heard of Medusa and should not be aware of her petrifying stare). For instance, a player might adjust his character's actions if the player has some foreknowledge of the long-term intentions of the gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

, or, more commonly, the GM's tendency to have (or not to have) mercy on players whose characters do things that would cause them to fail at their objectives.

See also

  • Calvinball
  • Emergent gameplay
    Emergent gameplay
    Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics....

  • Metagame analysis
    Metagame analysis
    Metagame analysis involves framing a problem situation as a strategic game in which participants try to realise their objectives by means of the options available to them...

  • Pervasive game
  • Mornington Crescent
    Mornington Crescent (game)
    Mornington Crescent is a spoof game, featured in the BBC Radio 4 comedy panel show I'm Sorry I Haven't a Clue, which satirises complicated strategy games....

  • Nomic
    Nomic
    Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting...

  • Mechanism design
    Mechanism design
    Mechanism design is a field in game theory studying solution concepts for a class of private information games...

  • Melvin Dresher
    Melvin Dresher
    Melvin Dresher was a Polish-born American mathematician, notable for developing, with Merrill Flood, the game theoretical model of cooperation and conflict known as the Prisoner's Dilemma while at RAND in 1950 .Dresher came to the United States in 1923...

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