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Cheating in online games

 
Cheating in Online Games

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Cheating in online games



 
 
Cheating
Cheating

'Cheating' is an act of lying, deception, fraud, trickery, imposture, or imposition. Cheating characteristically is employed to create an unfair advantage, usually in one's own interest, and often at the expense of others....
 in online game
Online game

An online game is a game played over some forms of Computer networking. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired Computer terminal before modems....
s
are activities that modify the game experience to give one player an advantage over another player(s); depending on the game, different activities constitute cheating and it is often a matter of consensus
Consensus

Consensus has two common meanings. One is a general Wiktionary:agreement among the members of a given group or community, each of which exercises some discretion in decision making and follow-up action....
 opinion as to which particular activity or activities actually constitute cheating. Clive Thompson
Clive Thompson

Sir Clive Thompson , aka Mr 20% or That Unreconstructed Thatcherite, was Chairman of European Home Retail , a company which went into administration order in October 2006, owing money to thousands of members of its Christmas savings club....
 writes that "Johann Huizinga, one of the first big philosophers of ludology -- the study of play
Game studies

Game studies is the still-young field of analyzing games from a multi- and inter-disciplinary perspective....
 -- defined cheating as when you pretend to obey the rules of the game but secretly subvert them to gain advantage over another player."

Cheating reportedly exists in all multiplayer online games but is difficult to prove.






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Cheating
Cheating

'Cheating' is an act of lying, deception, fraud, trickery, imposture, or imposition. Cheating characteristically is employed to create an unfair advantage, usually in one's own interest, and often at the expense of others....
 in online game
Online game

An online game is a game played over some forms of Computer networking. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired Computer terminal before modems....
s
are activities that modify the game experience to give one player an advantage over another player(s); depending on the game, different activities constitute cheating and it is often a matter of consensus
Consensus

Consensus has two common meanings. One is a general Wiktionary:agreement among the members of a given group or community, each of which exercises some discretion in decision making and follow-up action....
 opinion as to which particular activity or activities actually constitute cheating. Clive Thompson
Clive Thompson

Sir Clive Thompson , aka Mr 20% or That Unreconstructed Thatcherite, was Chairman of European Home Retail , a company which went into administration order in October 2006, owing money to thousands of members of its Christmas savings club....
 writes that "Johann Huizinga, one of the first big philosophers of ludology -- the study of play
Game studies

Game studies is the still-young field of analyzing games from a multi- and inter-disciplinary perspective....
 -- defined cheating as when you pretend to obey the rules of the game but secretly subvert them to gain advantage over another player."

Cheating reportedly exists in all multiplayer online games but is difficult to prove. The Internet provides players opportunity, means and methodology -- through anonymity and resources -- necessary to cheat in online games; however, darknet
Darknet

A darknet is a virtual private network where users connect only to people they trust. In its most general meaning, a darknet can be any type of closed, private group of people communicating, but the name is most often used specifically for file sharing networks....
s also provide access to cheat tools and methods.

Types of cheats


Lagging

By attaching a physical device (called a lag switch) to a standard Ethernet cable, a player is able to disrupt updates/communication from the server with the intent of tricking the game server into continuing to accept client-side updates (which remain unimpeded). The goal is to gain advantage over another player without reciprocation; opponents slow down or stop moving, allowing the lag switch user to easily out-maneuver them. From the opponent-perspective, the player using the device may appear to be teleporting, invincible, have delayed animations or fast-forwarded game play (delivered in bursts), or simply find themselves losing to an invisible opponent. Some gaming communities refer to this method as tapping.

In the peer-to-peer gaming model, lagging refers to a player with a faster connection flooding an opponent(s) using a basic denial-of-service attack outside the game structure.

User settings

Typically, a player can change settings within a game to suit their preference, play-style and/or system; these alterations are considered cheating in certain circumstances. For example, changing the keyboard layout to make it easier to use is an accepted practice and not considered cheating; however, changing player models and/or textures, increasing the field-of-view
Field of view

The field of view is the angle extent of the observable world that is visual perception at any given moment.The range of visual abilities is not uniform across a field of view, and varies from animal to animal....
, turning off or limiting particle effects, modifying the brightness
Brightness

Brightness is an attribute of visual perception in which a source appears to be radiating or reflecting light. In other words, brightness is the perception elicited by the luminance of a visual target....
 and/or gamma
Gamma correction

Gamma correction, gamma nonlinearity, gamma encoding, or often simply gamma, is the name of a nonlinear operation used to code and decode luminance or tristimulus values in video or still image systems....
 are considered cheating when set to extremes.

Exploits

Exploiting is the application of an unintended use or bug that gives the player an advantage. Not all gamers view exploits as cheating, some view it as another skill because certain exploits take a significant amount of time to find and/or dexterity/timing to use. Example dexterity/timing exploits include bunny hopping
Bunny hopping

Bunny hopping, or bunny jumping, is a term used in computer and video games to describe the basic movement technique in which a player jumps repeatedly instead of running in order to move faster or/and to avoid enemy fire....
 and texture-climbing in Quake
Quake

Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake of computer and video games....
. Even an official part of the series such as "skiing" in Tribes is considered an exploit by some. However, exploits are considered cheating when they have an unbalancing effect, are used in an unintended manner or not intended to be feature.

Ghosting

Most games allow other participants to observe the game as it is played from a variety of perspectives; depending on the game, perspectives allow an observer a map overview or attach a "camera" to the movement of a specific player. In doing so, the observer can communicate with an accomplice using a secondary communication methodology (in-game private message, 3rd-party or even off-line) to inform friendly players of traps or the position of opponents; an observer can be an active player, using a separate computer, connection and account.

Some systems prevent inactive players from observing the game if they are on the same IP address
IP address

An Internet Protocol address is a numerical identification that is assigned to devices participating in a computer network utilizing the Internet Protocol for communication between its nodes....
 as an active player on the grounds that they are probably in close physical proximity; when all players from a single IP address are no longer active participants, they are all allowed to observe.

Binding

Binding involves reassigning a key to the mouse wheel or any other key (CAPS-LOCK) or combination of keys that allows a player to issue commands at a faster rate than the expected physical limitation of the player pressing the default key configuration sequentially. For example, assigning the "fire" command to the mouse wheel allows a player to shoot faster (generally with weapons that fire at the same rate at which the user clicks) when compared to the default "fire" key configuration. This is a subset of the user setting
Cheating in online games

Cheating in online games are activities that modify the game experience to give one player an advantage over another player; depending on the game, different activities constitute cheating and it is often a matter of consensus opinion as to which particular activity or activities actually constitute cheating....
 cheat.

Aimbotting and Triggerbot

An aimbot (sometimes called "auto-aim") is a type of computer game bot
Computer game bot

A bot, most prominently in the first-person shooter types , is a type of weak AI expert system software which for each instance of the program controls a player in deathmatch , team deathmatch and/or cooperative human player....
 used in multiplayer first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 games to provide varying levels of target acquisition
Target Acquisition

In the military, target acquisition denotes any process that provides detailed information about enemy forces and locates them with sufficient accuracy to permit continued monitoring or target designation and engagement....
 assistance to the player. While most common in first person shooter games, they exist in other game types and are often used in combination with a TriggerBot, which shoots automatically when an opponent appears within the field-of-view of the player. Some TriggerBots are blatant while others attempt to hide the fact they are being used through a number of methods.

Wallhacking


Wallhacking allows a player to see through solid or opaque objects and/or manipulate or remove textures; when used in conjunction with an aimbot certain wallhacks allow the player to shoot through solid objects. A subset known as WhiteWalls removes the color/texture from objects in the surrounding environment, providing distinct contrast to opposition character models, which remain colored/textured. (See ESP
Cheating in online games

Cheating in online games are activities that modify the game experience to give one player an advantage over another player; depending on the game, different activities constitute cheating and it is often a matter of consensus opinion as to which particular activity or activities actually constitute cheating....
 for an evolution of the WallHack.)

Skin Cheats


Chameleon skins, cham-hacks or chams, replace player model textures with brightly colored skins, often neon red/yellow or blue/green, that change color depending on whether the model is visible. For instance, an exposed part of an opponent would be shown in a different color, giving a cham-hack user an advantage over non-hack users, especially in games in which camouflage
Camouflage

Camouflage is a method of cryptic or concealing coloration that allows an otherwise visible organism or object to remain invisibility through deception....
 techniques (provided by in-game mechanics, objects or player models) are negated. While cham-hacks are accomplished using a wallhack subset, historically, user settings (in Quakeworld, for example) or exploits in many older games allowed replacing skins arbitrarily with varying degrees of success--from pseudo-camouflage in dark areas of a map (prior to specular and other advanced lighting techniques) when using a "shadow skin"; to completely disappearing while the skin change propagated to other players; to forcing a plain-white skin on all opponents.

ESP

Extrasensory perception (ESP) in video games displays contextual information such as the health, name, equipment, position and/or orientation of other participants as navigation/directional markers. In military parlance, this is known as Battlefield Visualization and part of a larger trend toward Information Dominance.

Sharing

Sharing is when multiple people play using a singular character -- mainly in MMORPG
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
s -- to gain an advantage by having higher online times and/or being able to apply more manpower toward game activities such as leveling or gaining experience. In some MMOs this is not seen as cheating although others such as Maplestory
MapleStory

MapleStory is a List of freeware games, 2D computer graphics, side-scrolling massively multiplayer online role-playing game developed by the South Korean company Wizet....
, Blizzard Entertainment
Blizzard Entertainment

Blizzard Entertainment is an American video game developer and video game publisher headquartered in Irvine, California. It is a division of Activision Blizzard....
's World of Warcraft
World of Warcraft

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game . It is Blizzard Entertainment's fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994 in video gaming....
 or Jagex
Jagex

Jagex Ltd. is a United Kingdom producer of Java -based online computer games. The name "Jagex" stands for Java Gaming Experts. The company is best-known for its browser-based MMORPG, RuneScape, and also operates FunOrb, a mini-games website....
's Runescape
RuneScape

RuneScape is a Java -based MMORPG operated by Jagex Recognised by Guiness World Records as the world's most popular free MMORPG, RuneScape has approximately fifteen million active Free-to-play and is a graphical game browser-based game with a large degree of 3d rendering....
 specifically forbid it.

Spinbots

Spinbots alter the game so that play occurs on a rotated screen -- upside down, sideways, diagonal, etc. Spinbots that cause the player to have more difficulty playing are rare; spinbots that present the user a normal view are more common but may still cause the player in-game model to spin extremely fast, disrupting the character model's hitbox and distracting other players.

Disconnecting

In games where wins and losses are recorded on a player's account, a player may disconnect when they have lost in order to prevent the loss from being recorded. A similar phenomenon is when a server operator boots an opponent or players who they do not support. Disconnecting is considered immoral, as the opponent may not have their "win" recorded. Some games implement a disconnection penalty, usually by recording the disconnect as a loss, or a loss of experience points as in Halo 3
Halo 3

Halo 3 is a first-person shooter video game developed by Bungie exclusively for the Xbox 360. The game is the third title in the Halo and concludes the story arc that began in Halo: Combat Evolved and continued in Halo 2....
.

Stacking

Stacking involves altering game settings or team lineups to give one or more teams an unfair advantage over the other(s). One example includes pitting a team composed of skilled or known players against a team with members of lesser skill. Although a valid and accepted tactic and practice—especially in real-life sports—stacking upsets less-skilled players who feel that they aren't being given a fair chance. Less ethical rigging involves weighting the game by providing a player or team an advantage by outfitting them with better (or more familiar) weapons or equipment or creating a play field that caters to a certain player, team and/or playing style.

Farming

In games where achievements are available via defeating a number of a particular class, players may arrange to win/lose against one another in order to obtain the achievements without having to play the game linearly. This is also known as stat-padding or swapping, but is not considered cheating by most. The term farming also refers to the practice of garnering achievements and/or virtual property for the purpose of real-money-trading
Virtual economy

A virtual economy is an emergence economics existing in a virtual world, usually exchanging virtual goods in the context of an Internet game. People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" ....
, with rare exception this has no direct effect on the gaming experience of other players; instead, it is a violation of most EULAs and could devalue the virtual property being farmed.

Implementation of cheats

In the client-server
Client-server

The client-server software architecture model distinguishes client systems from server systems, which communicate over a computer network. A client-server application is a distributed system comprising both client and server software....
 model, the server is responsible for sending a client only necessary information and maintaining game continuity. (See "Efficiency versus security
Cheating in online games

Cheating in online games are activities that modify the game experience to give one player an advantage over another player; depending on the game, different activities constitute cheating and it is often a matter of consensus opinion as to which particular activity or activities actually constitute cheating....
" below for drawbacks.) In the peer-to-peer
Peer-to-peer

A peer-to-peer computer network uses diverse connectivity between participants in a network and the cumulative bandwidth of network participants rather than conventional centralized resources where a relatively low number of Server s provide the core value to a service or application....
 gaming model, clients run equal code but are still subject to most of the same type of cheats found in the client-server multiplayer model; however, the peer-to-peer multiplayer model has depreciated in favor of the client-server model with the wider adoption of high-speed networks.

"Never trust the client" is a maxim among game developer
Video game developer

A video game developer is a Computer software Software developer that creates video games. A developer may specialize in a certain video game console, such as Sony's PlayStation 3, Microsoft's Xbox 360, Nintendo's Wii, or may develop for a variety of systems, including personal computers....
s that summarizes opinion regarding the client-server
Client-server

The client-server software architecture model distinguishes client systems from server systems, which communicate over a computer network. A client-server application is a distributed system comprising both client and server software....
 gaming model; it argues that information sent to the client will be known regardless of whether or not the player should know that information. For example, a server might notify a client that another player is behind an object and cannot be seen; however, a wallhack would reveal the other player. Conversely, data from the client might indicate that a player has instantaneously moved from one position to another without playing linearly through required intermediary parts, indicating manipulation of game or positional data.

Game Code Modification

Many cheats are implemented by modifying game software, despite EULAs which forbid modification. While game software distributed in binary-only versions makes it harder to modify code, reverse engineering
Reverse engineering

Reverse engineering is the process of discovering the technological principles of a device, object or system through analysis of its structure, function and operation....
 is possible. Also game data files can be edited separately from the main program and thereby circumvent protections implemented in software.

Wallhacks and maphack
Maphack

A maphack is a method that enables a player to see more of the level than intended by the game developer. A common aspect of multiplayer real-time strategy games is the inability for the player to see outside the visibility range of individual units and buildings that the player controls; this concept is called the fog of war....
s often function by modifying the software. Other cheats analyze or change the game state in memory, such as some aimbot
Aimbot

An aimbot is a type of computer game bot used in multiplayer first-person shooter games to provide varying levels of target acquisition assistance to the player....
s and programs that give infinite ammo or health (often called trainers). Additionally, software with legitimate use during non-gaming computer operation can fulfil the role of a cheat when used inside a game, examples include program accelerators and an auto clicker
Auto clicker

Auto clickers are a type of software or Macro that can be used to automate clicking. They can be triggered to generate input that was recorded earlier or generated from various current settings....
.

System Software Modification

Rather than modifying the game code (which the game itself or a 3rd-party protection system may detect), cheats choose to modify underlying system components. An example of this is graphics driver modifications that ignore depth checking and draw all objects on the screen -- a primitive wallhack; the advantage of system or driver modification is that it is harder to detect, as there are a large number of system drivers.

Packet Interception, Tampering & Manipulation

The security of game software can be circumvented by intercepting and/or manipulating data in real-time while in transit from the client to the server or vice versa. Interception can be passive (see Ghosting and ESP) or result in active manipulation (see wallhacks); either methodology can be performed on the client machine itself or via an external communication proxy -- some aimbot
Aimbot

An aimbot is a type of computer game bot used in multiplayer first-person shooter games to provide varying levels of target acquisition assistance to the player....
s incorporate this methodology. Newer games encrypt network data at the expense of client computing resources that could be directed to make a faster, more immersive gaming experience.

Comparison


There are many facets of cheating in online games which make the creation of a system to stop cheating very difficult; however, game developers and third party software developers have created or are developing technologies that attempt to prevent cheating. Anti-cheat software is commonly used in popular games such as Half-Life, Quake
Quake

Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake of computer and video games....
, or World of Warcraft
World of Warcraft

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game . It is Blizzard Entertainment's fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994 in video gaming....
. A few examples of anti-cheat software are DMW Anticheat
DMW Anticheat

Developing Multiplayer Worlds is a 3rd party anti-cheat application first released in January 2002 for Medal of Honor: Allied Assault which was released without an anti-cheat application....
, GameGuard
GameGuard

nProtect GameGuard is an anti-cheating application developed by INCA Internet. It is bundled with many Asian multiplayer online personal computer games such as Phantasy Star Universe, GunZ: The Duel and Ragnarok Online to block malicious applications and common methods of cheating....
, PunkBuster
PunkBuster

'PunkBuster' is a computer program published by Even Balance, Inc. Its purpose is to anti-cheat in online games by banning players.It has been deployed in several popular multiplayer online games, including the Battlefield , America's Army, Crysis, F.E.A.R., Call of Duty , Quake III Arena, Joint Operations, W...
, VAC
Valve Anti-Cheat

Valve Anti-Cheat, abbreviated to VAC, is a proprietary anti-cheat solution developed and maintained by Valve Corporation as a component of the Steam platform....
, or Warden.

Exploits of bugs are usually resolved/removed via a patch to the game; however, not all companies force the patches/updates on users, leaving the actual resolution to individual users.

Availability versus usability


Generally, the more game code run on the server, the fewer cheats possible in the game, since the server operator maintains control over what is allowed. However, a game server
Game server

A game server is a remotely or locally run Server used by game clients to play multiplayer video game. Most video games played over the internet operate via a connection to a game server....
 has limited resources (storage, bandwidth and computational capacity), which makes it necessary to distribute code to clients causing a trade-off between availability of cheats versus usability.

Efficiency versus security


Server-side game code makes a trade-off between calculating and sending results for display on a just-in-time basis or trusting the client to calculate and display the results in appropriate sequence as a player progresses. It can do this by sending the parts of the world state needed for immediate display, which can result in client lag under bandwidth constraints, or sending the player the entire world state, which results in faster display for the player under the same bandwidth constraints, but exposes that data to interception or manipulation -- a trade-off between security and efficiency.

Ramifications


Some companies and leagues ban suspected cheaters by blacklisting specific installation/serial keys or user registrations; the player is effectively prevented from playing the game online. While game publishers are known to ban players employing cheats, the actual number of players banned is usually not revealed.

External links

  • by J.Smed et al., The Electronic Library, volume 20, number 2, pages 87-97, 2002.
  • Provides information on many aspects of cheating and anti-cheating in many online games. Counter-Hack.net, 1999.
  • Provides "anti-cheat" software for various online game manufacturers.
  • Information on Intel's anti-cheat research initiative and technology.