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MMORPG



 
 
A massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
s (CRPGs) in which a large number of players
Player (game)

A player of a game is a participant therein. The term 'player' is used with this same meaning both in game theory and in ordinary recreational games....
 interact with one another in a virtual world
Virtual world

A virtual world is a computer simulation intended for its user to inhabit and interact via Avatar s. These avatars are usually depicted as textual, two-dimensional, or 3D computer graphics representations, although other forms are possible ....
. The term MMORPG was coined by Richard Garriott
Richard Garriott

Richard Allen Garriott , also known as Lord British in Ultima and General British in Tabula Rasa , is a significant figure in the video game industry....
, the creator of Ultima Online
Ultima Online

Ultima Online is a graphical massively multiplayer online role-playing game , released on September 25, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today....
, the game credited with popularizing the genre in 1997.

As in all RPGs
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
, players assume the role of a fictional character
Fictional character

A character is any person, persona, identity, or entity that exists in a The arts. The process of conveying information about characters in fiction is called characterisation....
 (often in a fantasy world
Fantasy world

A fantasy world is a type of imaginary world, part of a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme....
), and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player CRPGs by the number of players, and by the game's persistent world
Persistent world

A persistent world is a virtual world that continues to exist even after a user exits the world and that user-made changes to its state are, to some extent, permanent....
, usually hosted by the game's publisher
Video game publisher

A video game publisher is a company that Publishing video games that they have either developed internally or have had developed by a video game developer....
, which continues to exist and evolve while the player is away from the game.

MMORPGs are very popular throughout the world.






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A massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
s (CRPGs) in which a large number of players
Player (game)

A player of a game is a participant therein. The term 'player' is used with this same meaning both in game theory and in ordinary recreational games....
 interact with one another in a virtual world
Virtual world

A virtual world is a computer simulation intended for its user to inhabit and interact via Avatar s. These avatars are usually depicted as textual, two-dimensional, or 3D computer graphics representations, although other forms are possible ....
. The term MMORPG was coined by Richard Garriott
Richard Garriott

Richard Allen Garriott , also known as Lord British in Ultima and General British in Tabula Rasa , is a significant figure in the video game industry....
, the creator of Ultima Online
Ultima Online

Ultima Online is a graphical massively multiplayer online role-playing game , released on September 25, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today....
, the game credited with popularizing the genre in 1997.

As in all RPGs
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
, players assume the role of a fictional character
Fictional character

A character is any person, persona, identity, or entity that exists in a The arts. The process of conveying information about characters in fiction is called characterisation....
 (often in a fantasy world
Fantasy world

A fantasy world is a type of imaginary world, part of a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme....
), and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player CRPGs by the number of players, and by the game's persistent world
Persistent world

A persistent world is a virtual world that continues to exist even after a user exits the world and that user-made changes to its state are, to some extent, permanent....
, usually hosted by the game's publisher
Video game publisher

A video game publisher is a company that Publishing video games that they have either developed internally or have had developed by a video game developer....
, which continues to exist and evolve while the player is away from the game.

MMORPGs are very popular throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded US$1 billion in 2006. In 2007 and 2008 the virtual goods buying and trading has taken an amazing increase. Next to the more traditional subscription model, virtual goods are a second source of revenues for publishers.

Common features

Although modern MMORPGs sometimes differ dramatically from their antecedents, many of them share some basic characteristics. These include several common themes: some form of progression, social interaction within the game, in-game culture, system architecture, and character customization. Characters can often be customized quite extensively, both in the technical and visual aspects, with new choices often added over time by the developers. Many games also offer some form of modding
Mod (computer gaming)

Mod or modification is a term generally applied to Personal computer game, especially first-person shooters, Role-playing games and real-time strategy games....
 in order to allow for even greater flexibility of choice.

Character abilities are often very specific due to this. Depending on the particular game, the specialties might be as basic as simply having a greater affinity in one statistic, gaining certain bonuses of in-game resources related in-game race, job, etc.

Themes

The majority of popular MMORPGs are based on traditional fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
 themes, often occurring in an in-game universe comparable to that of Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
. Some employ hybrid themes that either merge or substitute fantasy elements with those of science fiction
Science fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theatre, and other media....
, sword and sorcery
Sword and sorcery

Sword and sorcery is a Fantasy subgenres generally characterized by swashbuckling heroes engaged in exciting and violent conflicts. An element of Romance is often present, as is an element of Magic and the supernatural....
, or crime fiction
Crime fiction

Crime fiction is the genre of fiction that deals with crimes, their detection, criminals and their Motive s. It is usually distinguished from mainstream fiction and other genres such as science fiction or historical fiction, but boundaries can be, and indeed are, blurred....
. Still others use more obscure themes, including American comic books, the occult
Occult

The word occult comes from the Latin word occultus , referring to "knowledge of the hidden". In the medical sense it is used to refer to a structure or process that is hidden, e.g....
, and other recognizable literary genres. Often these elements are developed using similar tasks and scenarios involving quests
Quest (gaming)

A quest in role playing games?including massively multiplayer online role-playing games and their text based predecessors MUD?is a task that a player-controlled player character or group of characters may complete in order to gain a reward....
, monsters
Mob (computer gaming)

A mob or MOB is a non-player character or monster in a computer game, for example a role-playing video game or MMORPG or Multi-User Dungeon....
, and loot
Looting (gaming)

Looting in a Video game context, specifically in massively multiplayer online games , is the process by which a player character obtains items such as in-game currency, magic , equipment, or weapons, often from the corpse of a creature or possibly the corpse of another player in a player versus player situation ....
.

Progression

In nearly all MMORPGs, the development of the player's character is a primary goal. Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. Traditionally, combat with monsters
Mob (computer gaming)

A mob or MOB is a non-player character or monster in a computer game, for example a role-playing video game or MMORPG or Multi-User Dungeon....
 and completing quests for NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s, either alone or in groups, are the primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many titles, and again, this is traditionally best accomplished via combat. The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill, or 'grinding'. The role-playing game Progress Quest
Progress Quest

Progress Quest is a computer game created as a parody of EverQuest and other massively multiplayer online role-playing game. It is loosely considered a zero-player game, in the sense that once the player has set up his artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectato...
 was created as a parody of this trend.

Also, traditional in the genre is the eventual demand on players to team up with others in order to progress at the optimal rate. This sometimes forces players to change their real-world schedules in order to "keep up" within the game-world.

Social Interaction

MMORPGs almost always allow players to communicate with one another. Depending on the other interactions allowed by the game, other social expectations will be present.

Teamwork
Many MMORPGs exploit their players' social skills and offer support for in-game guilds or clans
Clan (computer gaming)

In video game, a clan or guild is a group of players who regularly play together in a particular multiplayer games. These games range from groups of a few friends to 1000-person organizations, with a broad range of structures, goals and members....
 (though these will usually form whether the game supports them or not). As a result, many players will find themselves as either a member or a leader of such a group after playing an MMORPG for some time. These organizations will likely have further expectations for their members (such as intra-guild assistance).

Even if players never join a formal group, they are still usually expected to be a part of a small team
Team

A team comprises a groups of people or animals linked in a common purpose. Teams are especially appropriate for conducting tasks that are high in complexity and have many interdependent subtasks....
 during game play, and will probably be expected to carry out a specialized role (such as healing). In combat-based MMORPGs, usual roles include the "tank
Tank (computer gaming)

In gaming jargon, a tank is a player or unit designated to protect weaker players or units in combat by drawing enemy attacks and absorbing damage....
", a character who absorbs enemy blows and protects other members of the team, the "healer", a character responsible for keeping up the health of the party, the "DPS (Damage Per Second)," a character specializing in inflicting damage, and sometimes the "CC (Crowd Control)," a character who temporarily controls the opponent, such as the "NPC
NPC

NPC can stand for:*Nasopharyngeal carcinoma, a common tumour of the nasopharynx, especially common in parts of Africa and Southern China*National Parents Council: The representative organisation for parents in Ireland, with statutory recognition through the Education Act...
" (Non-Player Character), and making the opponent lose its control of actions and abilities. Other common roles include being a dedicated "buffer
Buff (MMORPG terminology)

Buff is a term used in many MMORPGs to describe an effect that temporarily enhances a player . Buffs may last for a predetermined amount of time, or until the player actively cancels them....
" or "debuffer", using abilities that affect the team or the opponents in other ways. Any given MMORPG might allow players to take on all of these roles, additional hybrid roles, or none of them. Despite the variability, some players might enjoy one role over others and continue to play it through many different MMORPG titles.

Roleplaying
Some MMORPGs also may expect players to roleplay their characters – that is, to speak and act in the way their character would act, even if it means shying away from other goals such as wealth or experience. However, as this behavior is far from being the norm, most MMORPG players never actually play the roles of their characters. Still, MMORPGs may offer "RP-only" servers for those who wish to immerse themselves in the game in this way.

MMORPG's generally have Game Moderators or Game Masters (frequently abbreviated to GM), which may be paid employees or unpaid volunteers who attempt to supervise the world. Some GMs may have additional access to features and information related to the game that are not available to other players and roles.

Culture

Since MMORPGs have so many elements in common, and those elements are experienced by so many people, a common culture of MMORPGs has developed which exists in addition to the culture present within any given game. For example, since MMORPGs often feature many different character "classes", the games must be balanced in order to be fair to all players, and this has led players of many games to expect "buffing" or "nerfing", which is a term describing the strengthening or weakening of a subset of players, respectively.

As another example, in many older MMORPGs the fastest way to progress was simply by killing the same monsters over and over again, and as this is still common in the genre all MMORPG players know the process as "grinding
Grind (gaming)

Grinding is a term used in Video game to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game....
", or "camping
Camping (computer gaming)

Camping in computer game jargon describes the practice of a player staying in one area of the game world waiting for enemies or useful objects to appear or to come to the player rather than actively seeking them out....
" (sitting at a monster's spawn point
Spawn point

A Spawn point is a video game expression referring to where either items such as weapons, players or Non-player characters are to reappear a set time after they have been killed ....
 in order to attack it as soon as it respawns). The importance of grinding in MMORPGs, and how much "fun" it contributes to the experience, is constantly debated. Many MMORPGs have taken steps to eliminate or reduce grinding, but few such attempts have met with success, and it is generally accepted by players and developers alike that some amount of 'grind' is required to maintain a stable playing experience.

MMORPG addiction, which has been a source of concern for parents, also affects the culture. Some players might look down on those who invest huge amounts of time and or money into a game, while others might scorn those who can't put in the time to "play properly.". The validity of such viewpoints is heavily debated, with both sides of the issue being discussed frequently on most games' forums.

System architecture

Most MMORPGs are deployed using a client-server
Client-server

The client-server software architecture model distinguishes client systems from server systems, which communicate over a computer network. A client-server application is a distributed system comprising both client and server software....
 system architecture. The software that generates and persists the "world" runs continuously on a server, and players connect to it via client software. The client software may provide access to the entire playing world, or further 'expansions' may be required to be purchased to allow access to certain areas of the game. EverQuest
EverQuest

EverQuest, often called EQ, is a 3D fantasy fiction-themed massively multiplayer online role-playing game that was released on 16 March 1999....
 and World of Warcraft
World of Warcraft

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game . It is Blizzard Entertainment's fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994 in video gaming....
 are two examples of games that use such a format. Players generally must purchase the client software for a one-time fee, although an increasing trend is for MMORPGs to work using pre-existing "thin" clients, such as a web browser.

Some MMORPGs require payment of a monthly subscription to play. By nature, "massively multiplayer" games are always online, and most require some sort of continuous revenue (such as monthly subscriptions and advertisements) for maintenance and development. Some games, such as Guild Wars, have disposed of the 'monthly fee' model entirely, and recover costs directly through sales of the software and associated expansion packs.

Depending on the number of players and the system architecture, a MMORPG might actually be run on multiple separate servers, each representing an independent world, where players from one server cannot interact with those from another; World of Warcraft is a prominent example, with each separate server housing several thousand players. In many MMORPGs the number of players in one world is often limited to around a few thousand, but a notable example of the opposite is EVE Online
EVE Online

Eve Online is a video game by CCP Games. It is player-driven persistent-world massively multiplayer online game set in a science fiction space setting....
 which accommodated around 20,000 players in the same world as of August 2007 and 51,675 users online in February 2009. Some games allow characters to appear on any world, but not simultaneously (such as Seal Online: Evolution), others limit each character to the world in which it was created.

History

Although MMORPGs, as defined today, have only existed since the early 1990s, all MMORPGs can trace a lineage back to the earliest multi-user games which started appearing in the late 1970s. The first of these was Mazewar, though more would soon be developed for the PLATO system. 1984 saw a roguelike
Roguelike

The roguelike is a sub-genre of role-playing game video games, characterized by randomization for replayability, permanent death, and turn-based movement....
 (semi-graphical) multi-user game, called Islands of Kesmai
Islands of Kesmai

Island of Kesmai was one of the first successful MUDs in the USA....
. The first "truly" graphical multi-user RPG was Neverwinter Nights
Neverwinter Nights (AOL game)

Neverwinter Nights was the first massively multiplayer online role-playing game to display graphics, and ran from 1991 to 1997 on AOL. Neverwinter Nights was followed by a series of progressively more successful graphical MMORPGs, including Ultima Online , Everquest and World of Warcraft ....
, which was delivered through America Online in 1991 and was personally championed by AOL President Steve Case
Steve Case

Steve Case is a businessman best known as the co-founder and former chief executive officer and chairman of America Online . He reached his highest profile when he played an instrumental role in AOL's merger with Time Warner in 2000....
. Other early proprietary graphical MMORPGs include three on The Sierra Network: The Shadow of Yserbius
The Shadow of Yserbius

'The Shadow of Yserbius', originally published by Sierra On-Line, was the first of three graphical MUDs for the online community. Opening to rave reviews, The Shadow of Yserbius, according to industry critics, set the standard by which all future MUDS would be judged....
 in 1992, The Fates of Twinion in 1993, and The Ruins of Cawdor
The Ruins of Cawdor

The Ruins of Cawdor was the last of three graphical MUDs for the online community The Sierra Network, which would later become The ImagiNation Network....
 in 1995.

When NSFNET restrictions were lifted in 1995, the Internet was opened up to developers, which allowed for the first really "massive" titles. The first success after this point was Meridian 59
Meridian 59

Meridian 59 is an online computer role-playing game first published by the now defunct The 3DO Company and now run by Near Death Studios. First launched online in an early form on December 15, 1995 and released commercially in September 1996 with a flat-rate monthly subscription, Meridian 59 is often credited as the first 3D graphical "m...
, which also featured first-person 3D graphics, although The Realm Online
The Realm Online

The Realm Online, originally known simply as The Realm, was among the first MMORPGs for public release It was launched in March, 1995 for Microsoft Windows personal computers....
 appeared nearly simultaneously and may be credited with bringing the genre to a wider player-base. Ultima Online
Ultima Online

Ultima Online is a graphical massively multiplayer online role-playing game , released on September 25, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today....
, released in 1997, may be credited with first popularizing the genre, though Nexus: The Kingdom of the Winds
Nexus: The Kingdom of the Winds

NEXUS: The Kingdom of the Winds , alternately known as Nexus TK or simply Nexus, is a Pay to play#In online gaming MMORPG, currently run in the US by Kru Interactive....
 was primarily responsible for mainstream attention throughout Asia which was released in 1996, about a year earlier than Ultima Online. It was EverQuest
EverQuest

EverQuest, often called EQ, is a 3D fantasy fiction-themed massively multiplayer online role-playing game that was released on 16 March 1999....
 that brought MMORPGs to the mainstream in the West.

These early titles' financial success has ensured competition in the genre since that time. MMORPG titles now exist on consoles
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
 and in new settings, and their players enjoy higher-quality gameplay. The current market for MMORPGs has Blizzard
Blizzard

A blizzard is a severe winter storm condition characterized by low temperatures, strong winds, and heavy blowing snow. Blizzards are formed when a high pressure area, also known as a ridge, interacts with a low pressure area; this results in the advection of air from the high pressure zone into the low pressure area....
's World of Warcraft
World of Warcraft

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game . It is Blizzard Entertainment's fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994 in video gaming....
 dominating as the largest pay-to-play
Pay to Play

Pay to Play, sometimes pay for play, is a phrase which has been used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities....
 MMORPG, alongside earlier such titles like Final Fantasy XI
Final Fantasy XI

, also known as Final Fantasy XI Online, is a massively multiplayer online role-playing game developed and published by Square Co. as part of the Final Fantasy series....
 and Phantasy Star Online
Phantasy Star Online

Phantasy Star Online is an online Role-playing game title, originally released for Dreamcast in 2000. A bugfix/upgrade edition, entitled Phantasy Star Online ver.2, was released for the Dreamcast the following year....
, though an additional market exists for free-to-play
Free-to-play

Free-to-play / refers to any game that has an option of allowing its players to play without paying. Some of these games have both a free version and a Pay to Play version that offers the full version of the game and all of the updates....
 MMORPGs, which are supported by advertising and purchases of in-game items. This free-to-play model is particularly common in Korea
Korea

Korea is a geographic area composed of two sovereign countries, a civilization, and a former state situated on the Korean Peninsula in East Asia....
n MMORPGs such as MapleStory
MapleStory

MapleStory is a List of freeware games, 2D computer graphics, side-scrolling massively multiplayer online role-playing game developed by the South Korean company Wizet....
 and Rohan: Blood Feud
Rohan: Blood Feud

Rohan: Blood Feud is a free-to-play massively multiplayer online role-playing game . One week of closed Development stage#Beta in America started from March 17,2008 by publisher YNK Interactive....
. One exception, however, is Guild Wars
Guild Wars

Guild Wars is an episodic game series of multiplayer game online role-playing games developed by ArenaNet and published by NCsoft. Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007....
, which avoids competition with other MMORPGs by only requiring the initial purchase of the game to play.

Psychology


Since the interactions between MMORPG players are real, even if the environments are virtual, psychologist
Psychologist

"Psychologist" is an academic, occupational or professional title describing individuals who are either: * social scientists conducting research and/or teaching psychology in a college or university;...
s and sociologists are able to use MMORPGs as tools for academic research. Sherry Turkle
Sherry Turkle

Sherry Turkle is the Abby Rockefeller Mauze Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology and a clinical psychology....
, a clinical psychologist, has conducted interviews with computer users including game-players. Turkle found that many people have expanded their emotional range by exploring the many different roles (including gender identities) that MMORPGs allow a person to explore.

Nick Yee
Nick Yee

Nick Yee is an United States researcher who studies self-representation and social interaction in virtual environments. Yee earned his bachelor's degree in psychology from Haverford College and received his Doctor of Philosophy in communication from Stanford University in 2007....
 has surveyed more than 35,000 MMORPG players over the past several years, focusing on psychological and sociological aspects of these games. Recent findings included that 15% of players become a guild-leader at one time or another, but most generally find the job tough and thankless; and that players spend a considerable amount of time (often a third of their total time investment) doing things that are external to gameplay but part of the metagame.

Many players report that the emotions they feel while playing a MMORPG are very strong, to the extent that 8.7% of male and 23.2% of female players in a statistical study have had an online wedding. Other researchers have found that the enjoyment of a game is directly related to the social organization of a game, ranging from brief encounters between players to highly organized play in structured groups.

In a study by Zaheer Hussain and Mark D. Griffiths, it was found that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had created a character of the opposite gender, and it is suggested that the online female persona has a number of positive social attributes.

Richard Bartle
Richard Bartle

Richard Allan Bartle is a British writer and game researcher, best known for being the co-author of MUD1, the first MUD. He is one of the pioneers of the massively multiplayer online game industry....
 classified multiplayer RPG-players into four primary psychological groups. His classifications were then expanded upon by Erwin Andreasen, who developed the concept into the thirty-question Bartle Test
Bartle Test

The Bartle Test of Gamer Psychology is a series of questions and an accompanying scoring formula that classifies players of multiplayer online games into categories based on their gaming preferences....
 that helps players determine which category they are associated with. With over 200,000 test responses as of 2006, this is perhaps the largest ongoing survey of multiplayer game players.

In World of Warcraft
World of Warcraft

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game . It is Blizzard Entertainment's fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994 in video gaming....
, a temporary programming glitch attracted the attention of psychologists and epidemiologists across North America, when the "Corrupted Blood" ability of a monster began to spread unintentionally—and uncontrollably—into the wider game world. The Center for Disease Control used the incident as a research model to chart both the progression of a disease, and the potential human response to large-scale epidemic infection.

Economics


Many MMORPGs feature living economies. Virtual items and currency have to be gained through play and have definite value for players. Such a virtual economy
Virtual economy

A virtual economy is an emergence economics existing in a virtual world, usually exchanging virtual goods in the context of an Internet game. People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" ....
 can be analyzed (using data logged by the game) and has value in economic research; more significantly, these "virtual" economies can have an impact on the economies of the real world.

One of the early researchers of MMORPGs was Edward Castronova
Edward Castronova

Edward Castronova is Associate Professor of Telecommunications at Indiana University Bloomington as of fall 2004, previously Associate Professor of Economics in the College of Business and Economics at California State University, Fullerton....
, who demonstrated that a supply-and-demand market exists for virtual items and that it crosses over with the real world. This crossover has some requirements of the game:
  • The ability for players to sell an item to each other for in-game (virtual) currency.
  • Bartering for items between players for items of similar value.
  • The purchase of in-game items for real-world currency.
  • Exchanges of real-world currencies for virtual currencies.
  • The creation of meta-currencies such as DKP, or Dragon kill points
    Dragon kill points

    File:Dkp standings.jpgDragon kill points or DKP are a semi-formal score-keeping system used by Clan_#Clans_in_RPGs in Massively multiplayer online game....
    , to distribute in-game rewards.


The idea of attaching real-world value to "virtual" items has had a profound effect on players and the game industry, and even the courts. Castronova's first study in 2002 found that a highly liquid (if illegal) currency market existed, with the value of Everquests in-game currency exceeding that of the Japanese yen. Some people even make a living by working these virtual economies; these people are often referred to as gold farmers, and may be employed in game sweatshop
Game sweatshop

A game sweatshop is a business concerned with making and selling accounts and in-game currency on MMORPGs for real-world money. The term can also refer to a building containing computers installed with MMORPGs , which generate money for the business....
s.

Game publishers usually prohibit the exchange of real-world money for virtual goods, but others actively promote the idea of linking (and directly profiting from) an exchange. In
Second Life
Second Life

Second Life is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free Client called the Second Life Viewer enables its users, called Resident , to interact with each other through avatar ....
and Entropia Universe
Entropia Universe

Entropia Universe is a massively multiplayer online virtual world designed by Sweden software company MindArk, based in Gothenburg. In contrast to other similar MMORPGs, MindArk's software is distributed free of charge with no subscription fees....
, the virtual economy and the real-world economy are directly linked. This means that real money can be deposited for game money and vice versa. Real-world items have also been sold for game money in Entropia, and some players of Second Life have generated revenues in excess of $100,000.

Some of the issues confronting online economies include:

  • The use of "bots" or automated programs, that assist some players in accumulating in-game wealth to the disadvantage of other players.


  • The use of unsanctioned auction sites, which has led publishers to seek legal remedies to prevent their use based on intellectual-property claims.


  • The emergence of virtual crime
    Virtual crime

    Virtual crime or in-game crime refers to a virtual crime that takes place in a massively multiplayer online game , usually an MMORPG. The huge time and effort invested into such games can lead online "crime" to spill over into real world crime, and even blur the distinctions between the two....
    , which can take the form of both fraud against the player or publisher of an online game, and even real-life acts of violence stemming from in-game transactions.


Linking real-world and virtual economies is rare in MMORPGs, as it is generally believed to be detrimental to gameplay. If real-world wealth can be used to obtain greater, more immediate rewards than skillful gameplay, the incentive for strategic roleplay and real game involvement is diminished. It could also easily lead to a skewed hierarchy where richer players gain better items, allowing them to take on stronger opponents and level up more quickly than less wealthy but more committed players.

Development

Uoplayerinteraction
The cost of developing a competitive commercial MMORPG title often exceeds $10 million. These projects require multiple disciplines within game design and development such as 3D modeling, 2D art, animation, user interfaces, client/server engineering, database architecture, and network infrastructure.

The front-end (or client) component of a commercial, modern MMORPG features 3D graphics. As with other modern 3D games, the front-end requires expertise with implementing 3D engines, real-time shader
Shader

A shader in the field of computer graphics is a set of software instructions, which is used primarily to calculate Rendering effects on graphics hardware with a high degree of flexibility....
 techniques and physics simulation. The actual visual content (areas, creatures, characters, weapons, spaceships and so forth) is developed by artists who typically begin with two-dimensional concept art, and later convert these concepts into animated 3D scenes, models and texture maps.

Developing an MMOG server requires expertise with client/server architecture, network protocols, security, and relational database design. MMORPGs include reliable systems for a number of vital tasks. The server must be able to handle and verify a large number of connections, prevent cheating
Cheating in online games

Cheating in online games are activities that modify the game experience to give one player an advantage over another player; depending on the game, different activities constitute cheating and it is often a matter of consensus opinion as to which particular activity or activities actually constitute cheating....
, and apply changes (bug fixes or added content) to the game. A system for recording the game's data at regular intervals, without stopping the game, is also important.

Maintenance requires sufficient server
Server (computing)

A server is a computer program that provides services to other computer programs , in the same or other computer. The physical computer that runs a server program is also often referred to as server....
s and bandwidth
Bandwidth (computing)

In computer networking and computer science, digital bandwidth, network bandwidth or just bandwidth is a measure of available or consumed data communication resources expressed in bit/s or multiples of it ....
, and a dedicated support staff. Insufficient resources for maintenance lead to lag
Lag

In computing and especially computer networks, lag is a term used where the computer freezes and then continues some time later when an action is performed, for example clicking a mouse button....
 and frustration for the players, and can severely damage the reputation of a game, especially at launch. Care must also be taken to ensure that player population remains at an acceptable level by adding or removing servers ("shards"). Peer-to-peer
Peer-to-peer

A peer-to-peer computer network uses diverse connectivity between participants in a network and the cumulative bandwidth of network participants rather than conventional centralized resources where a relatively low number of Server s provide the core value to a service or application....
 MMORPGs could theoretically work cheaply and efficiently in regulating server load, but practical issues such as asymmetrical network bandwidth and CPU-hungry rendering engines make them a difficult proposition. Additionally, they would probably become vulnerable to other problems including new possibilities for cheating
Cheating in online games

Cheating in online games are activities that modify the game experience to give one player an advantage over another player; depending on the game, different activities constitute cheating and it is often a matter of consensus opinion as to which particular activity or activities actually constitute cheating....
. The hosted infrastructure for a commercial-grade MMORPG requires the deployment of hundreds (or even thousands) of servers. Developing an affordable infrastructure for an online game requires developers to scale to large numbers of players with less hardware and network investment.

In addition, the development team will need to have expertise with the fundamentals of game design: world-building, lore and game mechanics, as well as what makes games fun.

Non-corporate development

Though the vast majority of MMORPGs are produced by companies, many small teams of programmers and artists have attempted to contribute to the genre. As shown above, the average MMORPG development project requires enormous investments of time and money, and running the game can be a long-term commitment. As a result, non-corporate (or independent, or "indie
Indie game

Independent video game development is the process of creating video games without the financial support of a video game publisher. While large companies can create independent games, they are typically designed by an individual or a small team of as many as ten people, depending on the complexity of the project....
") development of MMORPGs is less common compared with other genres. Still, many independent MMORPGs do exist, representing a wide spectrum of genres, gameplay types, and revenue systems.

Some independent MMORPG projects are completely open source
Open source

Open source is an approach to design, development, and distribution offering practical accessibility to a product's source . Some consider open source as one of various possible design approaches, while others consider it a critical Strategy element of their business operations....
, while others like
PlaneShift
Planeshift

Planeshift may refer to one of the following things:*...
feature proprietary content made with an open-source game engine. The developers of Endless Online have also released development information with details about their coding.

The WorldForge
WorldForge

The WorldForge project is producing an open source framework for massively multiplayer online role-playing games. The intent lies in creating a widely used development framework and set of libraries by motivating interested developers to improve on the original code....
 project has been active since 1998 and formed a community of independent developers who are working on creating framework for a number of open-source MMORPGs. The Multiverse Network
Multiverse Network

The Multiverse Network, Inc. is an United States startup company creating a network and platform for MMOG and 3D virtual worlds. Multiverse's stated aim is to lower the barrier of entry for development teams by providing a low-cost software platform for online game and virtual world development....
 is also creating a network and platform specifically for independent MMOG developers.

Trends as of 2008

As there are a number of wildly different titles within the genre, and since the genre develops so rapidly, it is difficult to definitively state that the genre is heading in one direction or another. Still, there are a few obvious developments. One of these developments is the raid
Raid (gaming)

A raid is a type of mission in a video game, where the objective is to use a very large number of people, relative to a normal team size set by the game, to defeat a boss ....
 group quest, or "raid", which is an adventure designed for large groups of players (often twenty or more).

Instance dungeons

Another is the use of instance dungeons. These are game areas that are "copied" for individual groups, which keeps that group separated from the rest of the game world. This reduces competition, and also has the effect of reducing the amount of data that needs to be sent to and from the server, which reduces lag.
World of Warcraft
World of Warcraft

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game . It is Blizzard Entertainment's fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994 in video gaming....
s "raids", mentioned above, are often instance dungeons, as are all of the combat areas in Guild Wars
Guild Wars

Guild Wars is an episodic game series of multiplayer game online role-playing games developed by ArenaNet and published by NCsoft. Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007....
. Also the creators of Ragnarok Online
Ragnarok Online

|genre = MMORPG|modes = Multiplayer| ratings = Game Rating Board: 12+aDeSe: +13Computer Entertainment Rating Organization: B Entertainment and Leisure Software Publishers Association: 11+Entertainment Software Rating Board: T
 introduced an instanced dungeon called "Endless Tower". This is, however, the only instanced dungeon in the game. Dungeon Runners
Dungeon Runners

Dungeon Runners is a medieval fantasy, occasionally satirical, MMORPG developed and published by NCsoft. The gameplay is similar to the Diablo and World of Warcraft series of games....
 is, like Guild Wars, instanced, excluding Player vs Player areas.

Solo play

Although these games are multiplayer, and intended to be played in groups for the best experience, most now provide solo content, or adventures a player character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
 can do on their own. It can be difficult to find a group to adventure with, and this allows people to play the game without waiting around in safe areas like cities for a long period of time. This change turned out to be popular, and some of the older MMORPGs such as Dungeons & Dragons Online were retrofitted to make solo play easier. Adding to the popularity is a side effect: some people prefer to solo. To encourage players to continue grouping, many games reward grouping by giving grouped players bonuses such as more experience points than they would otherwise get soloing.

Player-created content

Increased amounts of "Player-created content" may be another trend. From the beginning, the Ultima Online world included blank 30-page books that players could write in, collect into personal libraries and trade; in later years players have been able to design and build houses from the ground up. Some non-combat-based MMORPGs rely heavily on player-created content, including everything from simple animations to complete buildings using player-created textures and architecture like A Tale in the Desert
A Tale in the Desert

A Tale in the Desert is a massively multiplayer online roleplaying game set in Ancient Egypt, run by the independent company eGenesis. Most notably, the central focus of the game is, unlike most other MMORPGs, society rather than combat: in fact, this game is one of very few in the genre to boast no combat system whatsoever, although th...
. However, these games are very different from the far more popular "standard" MMORPGs revolving around combat and limited character trade skills. Player-created content in these games would be in the form of areas to explore, monsters to kill, quests to carry out and specific in-game items to obtain. The Saga of Ryzom
The Saga of Ryzom

Ryzom is a massively multiplayer online role-playing game developed by the independent France studio Nevrax. The game launched in September 2004 under the name 'The Saga of Ryzom' and received little attention at the time....
 was the first of these "standard" MMORPGs to offer players the ability to create this type of content.

Use of licenses

The use of licenses, common in other video game genres, has also appeared in MMORPGs. 2007 saw the release of The Lord of the Rings Online, based on J. R. R. Tolkien
J. R. R. Tolkien

John Ronald Reuel Tolkien, Order of the British Empire was an English people English literature, poetry, Philology, and university professor, best known as the author of the classic high fantasy works The Hobbit, The Lord of the Rings and The Silmarillion....
's Middle-earth
Middle-earth

Middle-earth refers to the fictional lands where most of the stories of author J. R. R. Tolkien take place. These stories include The Hobbit and The Lord of the Rings....
. Other licensed MMORPGs include The Matrix Online
The Matrix Online

'The Matrix Online' is a massively multiplayer online game developed by Monolith Productions. It is an official continuation of the The Matrix ....
, based on the Matrix trilogy of films, Warhammer Online, based on Games Workshop
Games Workshop

Games Workshop Group plc is a United Kingdom game production and retailing company. Games Workshop is one of the largest wargames companies in the world....
s tabletopgame
Warhammer Fantasy Battle

Warhammer: The Game of Fantasy Battles is a tabletop wargame created by Games Workshop. It is the origin of the Warhammer Fantasy .The game has been designed with regiments of fantasy miniatures....
, Star Trek Online
Star Trek Online

Star Trek Online is the working title of an Massively multiplayer online role-playing game set in the Star Trek science fiction universe and being developed by Cryptic Studios, after taking over development from Perpetual Entertainment in January 2008....
, Star Wars Galaxies
Star Wars Galaxies

Star Wars Galaxies is a Star Wars themed MMORPG for Microsoft Windows developed by Sony Online Entertainment and published by LucasArts....
, Champions Online
Champions Online

Champions Online is a superhero-themed massively multiplayer online role-playing game by City of Heroes/City of Villains developer Cryptic Studios based on the Champions license....
 and Age of Conan. Additionally, several licenses from television have been optioned for MMORPGs, for example Stargate Worlds
Stargate Worlds

Stargate Worlds is an MMORPG currently under development by Cheyenne Mountain Entertainment in association with the film and television media company Metro-Goldwyn-Mayer....
, which is currently in development. The process is also apparently being applied in reverse, with James Cameron
James Cameron

James Francis Cameron is an Academy Award-winning Canada-United States film director, Film producer and screenwriter. He has written and directed films as disparate as Aliens_ and Titanic ....
 designing an MMORPG that will precede the film (Project 880) to which it is tied.

Console-based MMORPGs

Although console MMORPGs are considered more difficult the platform is gaining more attention. Funcom
Funcom

Funcom Productions A/S is a Norway video game developer specializing in online games. It is best known for the Massively Multiplayer Online Roleplaying Game titles Age of Conan and Anarchy Online, and its The Longest Journey series of adventure games....
's Age of Conan is to be released on the Xbox 360
Xbox 360

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the History of video game consoles of video game consoles....
 in 2009, Turbine, Inc.
Turbine, Inc.

Turbine, Inc. is a Westwood, Massachusetts-based computer game developer that pioneered 3D MMORPGs . Turbine was founded by Jon Monsarrat, Jeremy Gaffney, Kevin Langevin, and Timothy Miller....
 announced working on a console-based MMO, Sony Online Entertainment
Sony Online Entertainment

Sony Online Entertainment is a game development and Video game publisher division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, PlanetSide, Star Wars Galaxies and Vanguard: Saga of Heroes....
 is working on DC Universe Online
DC Universe Online

DC Universe Online or DCUO is an MMO being developed by Sony Online's Austin studio. Jim Lee serves as the game's Executive Creative Director, along with Carlos D'Anda, JJ Kirby, Oliver Nome, Eddie Nunez, Livio Ramondelli and Michael Lopez....
 for the PC and PS3, and Cryptic Studios
Cryptic Studios

Cryptic Studios is a privately-held, American developer of MMORPG headquartered in Los Gatos, California....
 will release Star Trek Online
Star Trek Online

Star Trek Online is the working title of an Massively multiplayer online role-playing game set in the Star Trek science fiction universe and being developed by Cryptic Studios, after taking over development from Perpetual Entertainment in January 2008....
 and Champions Online
Champions Online

Champions Online is a superhero-themed massively multiplayer online role-playing game by City of Heroes/City of Villains developer Cryptic Studios based on the Champions license....
 to both PC and console.

See also

  • History of MMORPGs
  • List of MMORPGs
    List of MMORPGs

    MMORPGs are massively multiplayer games in that they take place in a perpetual online world with hundreds or thousands of other players. They are also computer role-playing games in that each player controls an avatar which interacts with other players, completes tasks to gain experience and acquires items....
  • List of free MMOGs
  • List of text-based MMORPGs
    List of text-based MMORPGs

    This is a selected list of text-based massively multiplayer online role-playing games They primarily use text to communicate with their players, and are typically played within a web browser....
  • Comparison of MMORPGs
    Comparison of MMORPGs

    This article contains an almost full table comparison of current massively multiplayer online role-playing games ....
  • Online game
    Online game

    An online game is a game played over some forms of Computer networking. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired Computer terminal before modems....
  • MOG
    Mog

    Mog can mean:* A domestic cat.* Myelin oligodendrocyte glycoprotein.* Mog , an Abenaki First Nation person from Canada, AKA Heracouansit, Warracansit, Warracunsit, or Warrawcuset...
  • MMOG
  • MMOFPS
    Massively multiplayer online first-person shooter

    Massively multiplayer online first-person shooter is a sub-category of the massively multiplayer online game video game genre, which combines first-person shooter-style gameplay with the game design elements that typify the MMOG genre; namely, a persistent world populated by a large number of concurrent players, and in-depth player characte...
  • MMORTS
    Massively multiplayer online real-time strategy

    Massively multiplayer online real-time strategy is a genre of online game computer games, combining real-time strategy with a large number of simultaneous players over the Internet....
  • Private server
  • World of Warcraft
    World of Warcraft

    World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game . It is Blizzard Entertainment's fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994 in video gaming....


External links

  • – Nick Yee's ongoing survey study of MMORPG players. Demographics, narratives and essays.
  • – A wiki provided by Cornell University undergraduates researching social interaction via MMORPGs.