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Zener card



 
 
Zener cards are cards used to conduct experiment
Experiment

In scientific inquiry, an experiment is a method of investigating causal relationships among variables. An experiment is a cornerstone of the empiricism approach to acquiring data about the world and is used in both natural sciences and social sciences....
s for extra-sensory perception
Extra-sensory perception

Extrasensory perception is the apparent ability to acquire information by paranormal means independent of any known physical senses or deduction from previous experience....
 (ESP), most often clairvoyance
Clairvoyance

Clairvoyance is the apparent ability to gain information about an object, person, location or physical event through means other than the known human senses, a form of extra-sensory perception....
. Perceptual psychologist
Psychologist

"Psychologist" is an academic, occupational or professional title describing individuals who are either: * social scientists conducting research and/or teaching psychology in a college or university;...
 Karl Zener
Karl Zener

Karl Edward Zener was a perceptual psychologist best known for his affiliation with Dr. J. B. Rhine and their work in the field of Extra-sensory perception or ESP....
 designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J. B. Rhine.

inaly, tests for ESP were conducted using a standard deck of playing cards.






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Cartas Zener
Zener cards are cards used to conduct experiment
Experiment

In scientific inquiry, an experiment is a method of investigating causal relationships among variables. An experiment is a cornerstone of the empiricism approach to acquiring data about the world and is used in both natural sciences and social sciences....
s for extra-sensory perception
Extra-sensory perception

Extrasensory perception is the apparent ability to acquire information by paranormal means independent of any known physical senses or deduction from previous experience....
 (ESP), most often clairvoyance
Clairvoyance

Clairvoyance is the apparent ability to gain information about an object, person, location or physical event through means other than the known human senses, a form of extra-sensory perception....
. Perceptual psychologist
Psychologist

"Psychologist" is an academic, occupational or professional title describing individuals who are either: * social scientists conducting research and/or teaching psychology in a college or university;...
 Karl Zener
Karl Zener

Karl Edward Zener was a perceptual psychologist best known for his affiliation with Dr. J. B. Rhine and their work in the field of Extra-sensory perception or ESP....
 designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J. B. Rhine.

Design

Originaly, tests for ESP were conducted using a standard deck of playing cards. However, there are many confounding variables involved with this methodology. When this methodology is used, a participant is only credited a correct prediction for guessing both the number and suit of the card. This means that the chance of correctly guessing a card becomes a lot lower, and there is a lot of ambiguity involved with statistical analysis etc. Another problem with using playing cards is that many people will have a preference for a particular card, number or suit (Irwin 1999) and will constantly suggest that as their prediction for the next card that will appear. This led to the development of a set of cards known as Zener cards, invented by Karl Zener
Karl Zener

Karl Edward Zener was a perceptual psychologist best known for his affiliation with Dr. J. B. Rhine and their work in the field of Extra-sensory perception or ESP....
.

There are just five different Zener cards: a hollow circle
Circle

A circle is a simple shape of Euclidean geometry consisting of those point in a plane which are the same distance from a given point called the center....
 (one curve), a Greek cross (two lines), three vertical wavy lines (or "waves"), a hollow square
Square (geometry)

In Euclidean geometry, a square is a regular polygon with four equal sides and four equal angles . A square with vertices ABCD would be denoted ....
 (four lines), and a hollow five-pointed star
Star

A star is a massive, luminous ball of Plasma that is held together by its own gravity. The nearest star to Earth is the Sun, which is the source of most of the energy on Earth....
. There are 25 cards in a pack, five of each design.

When Zener cards were first used, they were made out of a fairly thin translucent white paper. Several subjects or groups of subjects scored very highly until it was discovered that they had often been able to see the symbols through the backs of the cards. A redesign made it impossible to see the designs through the cards under any conditions. A subsequent deck featured an illustration of a building at Duke University on its reverse side, but the use of a non-symmetric reverse design allowed the deck to be exploited as a one-way deck
One-way deck

A one-way deck is a deck of playing cards where the back of the cards has a pattern which can be oriented to have a "top" and "bottom". Magic s and card sharps can use the orientations of cards in one-way decks to encode information that allows them to perform card tricks....
.

Use in experiments


In a test for clairvoyance, the person conducting the test (the experimenter) picks up a card in a shuffled pack, observes the symbol on the card, and records the answer of the person being tested for extra sensory perception, who must correctly determine which of the five designs is on the card in question. The experimenter continues until all the cards in the pack have been tested.

Third parties may oversee or videotape an experiment to make sure it is conducted fairly. While it is especially important to ensure that the subject cannot see any cards and does not receive any vocal or visual clues from the experimenter, other methods of cheating are possible. To this end, physical separators may be placed between the experimenter and the subject. As with other ESP tests, experiments with Zener cards have used elaborate methods to keep the subject from seeing the cards or the experimenter, sometimes placing the subject in a separate room.

If the subject is informed during the test that specific guesses were correct or incorrect, card counting
Card counting

Card counting is a card game strategy used to determine when a player has a probability advantage. The term is used almost exclusively to refer to the tracking of the ratio of high cards to low cards in blackjack and its derivatives such as Spanish 21, although it is sometimes used to refer to obtaining a count of the distribution or remaini...
 can increase their accuracy; also, poor shuffling methods can make the order of cards in the deck easier to predict. In his experiments, Rhine first shuffled the cards by hand but later decided to use a machine for shuffling.

Online variations of Zener card tests currently exist on the internet. If properly constructed, tests of this nature can circumvent the issues of bias and cheating common to standard Zener card tests. One such online system, the Anima Project, gathers user results into a master database which is then analyzed using a variety of statistical techniques.

Although Zener cards are usually used to test for clairvoyance, they may also be used to test for telepathy
Telepathy

Telepathy describes the purported transfer of information on thoughts or feelings between individuals by means other than the Senses#Five classical senses ....
, in which case one subject will draw a card and attempt to mentally project the image on it to the mind of another subject. Here, the statistical tendency of the receiver to report a specific design must be taken into account — for example, they might tend to report receiving an image of a square more than other images — so the deck used must contain an equal number of cards of each design.

Statistics


If the null-hypothesis (no psychic ability) is assumed and each card selected for testing is chosen in a truly random fashion, a user's success ratio is expected to approach 20% (1 hit per 5 trials) as their number of trials increases. The further the observed scenario is from the expected scenario, the more cause for believing the null-hypothesis is not true (the results are not simply due to chance).

Use in Popular Culture


  • In the 1984 film Ghostbusters
    Ghostbusters

    Ghostbusters is a 1984 in film comedy film about three eccentric New York City parapsychology-turned-ghost exterminators. The film was released in the United States on June 8, 1984....
    , Peter Venkman
    Peter Venkman

    Peter Venkman, Ph.D. is a fictional character scientist and member of the Ghostbusters, appearing in the films Ghostbusters and Ghostbusters II and in the Animation television series The Real Ghostbusters....
     conducts an experiment on ESP using Zener cards and punishment through electric shocks.
  • In the Game Boy Advance game Mario Tennis: Power Tour
    Mario Tennis: Power Tour

    , released in Europe as Mario Power Tennis, is a sports game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance in 2005 in video gaming....
    , the Zener cards are used in the Training Center for PS Training in Level 5 offensive (referred to as 5A in the game) training for ESP.
  • In the 2008 DS game The World Ends With You, Shiki's combo finishers and Fusion cards consist of the Zener cards.


External links

  • (JRE download is required)