Vecna
Encyclopedia
In the World of Greyhawk campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

roleplaying game, Vecna was a powerful wizard who became a lich
Lich (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the lich is an undead creature; a spellcaster who seeks to defy death by magical means.-Dungeons & Dragons :...

. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after he achieved godhood—being a member of the third edition's default pantheon of D&D gods (the pantheon of Oerth
Oerth
In the Dungeons & Dragons roleplaying game, Oerth, pronounced as "Orth" or "oyth", is the name of the fictional planet on which one of the earliest campaign settings, the World of Greyhawk, is located...

)—he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand. Vecna was also named as one of the greatest villains in D&D history by the final print issue of Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

.

Vecna's "right hand man" and then ultimately his betrayer, is Kas the Bloody-Handed
Kas the Bloody-Handed
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Kas the Bloody-Handed was the most trusted lieutenant of the despotic arch-lich Vecna, who wielded the Sword of Kas in his master's name.-Kas the Betrayer:...

, a vampire
Vampire (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the vampire is an undead creature. A humanoid or monstrous humanoid can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features...

, whose sword, the Sword of Kas
Sword of Kas
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Sword of Kas was the mighty blade used by Kas the Bloody-Handed, the dreaded lieutenant of Vecna. It was by this blade, some say, that Vecna lost his Hand and Eye.- Publication history :The Sword of Kas...

 is also an artifact.

Dungeons & Dragons (1974–1976)

In the fourth supplement to the original D&D rules, Eldritch Wizardry
Eldritch Wizardry
Eldritch Wizardry is a supplementary rulebook by Gary Gygax and Brian Blume, written for the original edition of the Dungeons & Dragons fantasy role-playing game, which included a number of significant additions to the core game.-Contents:...

, Brian Blume
Brian Blume
Brian J. Blume is noted for being a business partner of Gary Gygax in TSR, Inc., producers of the fantasy role-playing game, Dungeons & Dragons.-Biography:...

 invented two artifacts he called the Hand
Hand of Vecna
The Hand of Vecna is a powerful artifact in many campaign settings for the Dungeons & Dragons fantasy role-playing game. Originating in the World of Greyhawk campaign setting, the Hand appears as a severed left human hand, blackened and charred, with long, claw-like fingernails.-Dungeons & Dragons...

 and Eye of Vecna
Eye of Vecna
The Eye of Vecna is an artifact of great power in many campaign settings for the Dungeons & Dragons roleplaying game. Originating in the World of Greyhawk campaign setting, the Eye appears as a small red pebble or shriveled grape....

. These were supposedly the only remnants of an evil lich
Lich (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the lich is an undead creature; a spellcaster who seeks to defy death by magical means.-Dungeons & Dragons :...

, Vecna, who had been destroyed long ago. The name Vecna was an anagram of Jack Vance
Jack Vance
John Holbrook Vance is an American mystery, fantasy and science fiction author. Most of his work has been published under the name Jack Vance. Vance has published 11 mysteries as John Holbrook Vance and 3 as Ellery Queen...

, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons.

Advanced Dungeons & Dragons 1st edition (1977–1988)

The Hand and Eye of Vecna were also mentioned in 1979's Dungeon Master's Guide
Dungeon Master's Guide
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons...

on page 124. During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye.

Advanced Dungeons & Dragons 2nd edition (1989–1999)

Ten years later, in the second edition Dungeon Master's Guide (1989), Vecna's history was expanded under the description of his Hand and Eye. This information was further developed in 1993's Book of Artifacts
Book of Artifacts
The Book of Artifacts is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This book, published by TSR, Inc. in 1993, details 50 different artifacts, special magic items found within the game at the Dungeon Master's...

.

With the release of the adventure Vecna Lives!
Vecna Lives!
Vecna Lives! is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.-Plot summary:...

in 1990, written in support of The City of Greyhawk
The City of Greyhawk
The City of Greyhawk is an boxed set accessory published in 1989 for the World of Greyhawk campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.-Contents:...

boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft
Ravenloft
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension called the Demiplane of Dread, which consists of a collection of land pieces called domains brought together by a mysterious force known only as "The Dark...

campaign setting. However, it wasn't until 1998 that there was a Ravenloft-centred follow-through, Vecna Reborn.

In 2000, Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

 released the last adventure to be written for D&D's 2nd edition rules, Die, Vecna, Die!, a three-part adventure tying Greyhawk to the Ravenloft
Ravenloft
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension called the Demiplane of Dread, which consists of a collection of land pieces called domains brought together by a mysterious force known only as "The Dark...

 and Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...

 campaign settings. In this adventure, Vecna was given the rank of a lesser god.

Dungeons & Dragons 3.0 edition (2000–2002)

Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

 continued the character's theme of ascending godhood in the Third Edition Player's Handbook (2000), which lists him as a Lesser deity. Some fans of the game have also speculated that the events of Die Vecna Die! serve as an in-game explanation of the changes from Second to Third Edition, just as Fate of Istus
Fate of Istus
Fate of Istusis a multipart adventure for the Dungeons & Dragons roleplaying game, taking place in the World of Greyhawk campaign setting. The module is designed for characters of any class or level, and was published as an in-game vehicle to explain the transition from the game's first to second...

did the same for the transition from First to Second Edition.

Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". It is interesting to note that Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced.

Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer
Living Greyhawk Gazetteer
The Living Greyhawk Gazetteer is a sourcebook for the World of Greyhawk campaign setting for the 3rd edition of the Dungeons & Dragons roleplaying game. Despite the title, the Living Greyhawk Gazetteer is not exclusive to the Living Greyhawk Campaign...

(2000).

Vecna is detailed in Deities and Demigods (2002).

Dungeons & Dragons 3.5 edition (2003–2007)

Vecna appears in the revised Players Handbook for this edition (2003). His priesthood is detailed for this edition in Complete Divine
Complete Divine
Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons fantasy role-playing game published by Wizards of the Coast...

(2004).

Vecna was one of the deities featured in Libris Mortis
Libris Mortis
Libris Mortis: The Book of Undead is a book which is an official supplement for the 3.5 edition of the Dungeons and Dragons role-playing game...

(2004).

Vecna and his priesthood were expanded upon in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#348, in the "Core Beliefs" column.

Dungeons & Dragons 4th edition (2008–)

Vecna appears as one of the deities described in the Dungeon Master's Guide for this edition (2008). He is primarily the god of secrets.

Vecna is given a set of statistics in Open Grave (2008).

Vecna is the name of Wizards of the Coasts' server that hosts and handles the new online character builder tool.

Description

Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand
Hand of Vecna
The Hand of Vecna is a powerful artifact in many campaign settings for the Dungeons & Dragons fantasy role-playing game. Originating in the World of Greyhawk campaign setting, the Hand appears as a severed left human hand, blackened and charred, with long, claw-like fingernails.-Dungeons & Dragons...

 and eye
Eye of Vecna
The Eye of Vecna is an artifact of great power in many campaign settings for the Dungeons & Dragons roleplaying game. Originating in the World of Greyhawk campaign setting, the Eye appears as a small red pebble or shriveled grape....

. A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence.

Relationships

Vecna has few allies, and countless enemies. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. The famed cambion
Cambion (Dungeons & Dragons)
In the fantasy roleplaying game Dungeons & Dragons the cambion is a creature descended from a fiend.-Publication history:The cambion was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons....

 lich, Acererak
Acererak
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Acererak was a powerful wizard who became a lich, and later a demilich.-Publication history:...

, once served Vecna, but the current status of their relationship is unknown. Among Vecna's staunchest foes are Kas
Kas the Bloody-Handed
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Kas the Bloody-Handed was the most trusted lieutenant of the despotic arch-lich Vecna, who wielded the Sword of Kas in his master's name.-Kas the Betrayer:...

, Iuz
Iuz
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on...

, Saint Cuthbert
Saint Cuthbert (Dungeons & Dragons)
In some versions of the Dungeons and Dragons roleplaying game, Saint Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal...

, the Lady of Pain
Lady of Pain
The Lady of Pain is the fictional protector of the city of Sigil in the Planescape campaign setting of the Dungeons & Dragons roleplaying game...

, Pholtus
Pholtus
In the fictional campaign setting of Greyhawk used for the Dungeons and Dragons fantasy role-playing game, Pholtus was one of the first gods created by Gary Gygax as he and Dave Arneson developed the game of Dungeons & Dragons...

, the Circle of Eight
Circle of Eight
The Circle of Eight is a fictional group of wizards in the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The Circle was originally created by Gary Gygax around 1975 as an alliance of most of his Dungeons & Dragons characters...

, and he is also opposed by the Old Faith and the Silent Ones.

In 4th edition, Vecna's main foes in the realm of death and undeath are Kas
Kas the Bloody-Handed
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Kas the Bloody-Handed was the most trusted lieutenant of the despotic arch-lich Vecna, who wielded the Sword of Kas in his master's name.-Kas the Betrayer:...

, Orcus
Orcus (Dungeons & Dragons)
Orcus is the fictional demon prince, and lord of the undead in many campaign settings for the Dungeons & Dragons fantasy role-playing game. He is named after Orcus of Roman mythology. His symbol is a mace with a human skull as the head...

 and the Raven Queen
Raven Queen
In the 4th edition of the Dungeons & Dragons fantasy role-playing game, the Raven Queen is the Unaligned Goddess of Death, and Doom. as well as the Seasonal Goddess of Winter. Her real name was long forgotten.-Dungeons & Dragons 4th edition :...

 (though he would rather she rule the dead than Orcus). Among the gods, Ioun
Ioun
In the Dungeons & Dragons role-playing game, Ioun is the unaligned goddess of knowledge, prophecy and skill, and is a patron of the study of magic and mental power. She is revered by wizards, scholars and tacticians...

 is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret.

Scriptures

Being a secretive cult, there are no real collections of Vecnan teachings. However, copies of the Book of Vile Darkness
Book of Vile Darkness
Book of Vile Darkness is an optional supplemental sourcebook for the 3rd edition of the Dungeons & Dragons role-playing game. The book was written by Monte Cook and published by Wizards of the Coast in October 2002. Described as a "detailed look at the nature of evil," it was the first Dungeons &...

are highly prized by the cult for Vecna's role in that work's development.

Worshippers

Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in Diamond Lake
Diamond Lake (Greyhawk)
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Diamond Lake is a mining town. Situated on the north shore of a lake of the same name, Diamond Lake is located in the Cairn Hills, and lies three days ride east of the Free City of Greyhawk.-Government:Diamond...

, Greyhawk, and Verbobonc. Temples to Vecna have also been reported in the Pomarj
Pomarj
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Pomarj can refer either to a large peninsula located in the central Flanaess, or to the Orcish Empire of the Pomarj, located in the same region....

 town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow.

Hierarchy

Each position in Vecna's cult is named for a certain body part. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation.

Next is the Heart of Vecna, the high priest of the cult. The last known Heart of Vecna was Diraq Malcinex of Ket
Ket (Greyhawk)
Ket is a political state in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. Because it lies in the only gap in the north-south spine of mountains that divides the eastern Flanaess from the western Baklunish Basin, Ket is a nexus of important trade...

, who was slain by adventurers in 581 CY.

Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be.

Individual congregations are known as organs. Each organ is led by a Thought of Vecna. Lesser priests are known as Memories of Vecna.

Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. The Teeth of Vecna are made up of wizards
Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.-Creative origins:...

, and specialize in arcane spellcasting and crafting magical items for the cult. The Fingers of Vecna consist mainly of thieves
Rogue (Dungeons & Dragons)
The rogue or thief is one of the standard playable character class in most editions of the Dungeons & Dragons fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks...

, who engage in various forms of subterfuge. The Blood of Vecna are mainly warriors
Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics....

 charged with protection and enforcement of the cult and its goals. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord.

In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a Lich named Mauthereign. Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files.

Other Vecnan organizations

Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. Relations between these groups and the mainstream cult may vary. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad
Ebon Triad
The Ebon Triad is a cult in the fictional world of Oerth in the Greyhawk campaign setting for the Dungeons & Dragons role-playing game...

 (a heretical cult seeking to merge Vecna, Hextor
Hextor
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons fantasy role-playing game, Hextor is the Oeridian god of war, discord, massacres, conflict, fitness, and tyranny....

, and Erythnul
Erythnul
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons fantasy role-playing game, Erythnul is the Oeridian god of hate, envy, malice, panic, ugliness, and slaughter. He is known as the Many, and is worshipped by many gnoll,...

 into a single entity).

Artifacts

Hand and Eye of Vecna

Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. To use the powers of the Hand of Vecna
Hand of Vecna
The Hand of Vecna is a powerful artifact in many campaign settings for the Dungeons & Dragons fantasy role-playing game. Originating in the World of Greyhawk campaign setting, the Hand appears as a severed left human hand, blackened and charred, with long, claw-like fingernails.-Dungeons & Dragons...

or the Eye of Vecna
Eye of Vecna
The Eye of Vecna is an artifact of great power in many campaign settings for the Dungeons & Dragons roleplaying game. Originating in the World of Greyhawk campaign setting, the Eye appears as a small red pebble or shriveled grape....

one is required to cut off one's own corresponding body part and affix Vecna's in its place.

Sword of Kas

Vecna created the Sword of Kas
Sword of Kas
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Sword of Kas was the mighty blade used by Kas the Bloody-Handed, the dreaded lieutenant of Vecna. It was by this blade, some say, that Vecna lost his Hand and Eye.- Publication history :The Sword of Kas...

for his greatest servant, which contains a "portion of his consciousness."

This interpretation is relatively recent. As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. However, it is undoubtable that the Sword is inextricably tied to Vecna's relics.

Other artifacts

A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. These artifacts are collectively known in D&D 3rd Edition as the Fragments of Vecna. The Compendium Maleficarum is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the Fragments of Vecna. The Tome of Shared Secrets is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force. The Rod of the Whispered One, while not nearly so powerful as the Sword of Kas, is another item Vecna crafted to connect himself with his highest lieutenants. The final issue of Dragon Magazine, issue #359, featured rules for the "Left Ear of Vecna" as a minor artifact. It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. A lich known as Osterneth possesses the "Heart of Vecna" according to the Open Grave sourcebook.

Head of Vecna

The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by game master Mark Steuer. One of the groups tricked the other into going on a quest for the Head of Vecna, a hoax artifact that was supposedly similar to his Hand and Eye, but was simply an ordinary severed head. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. After the third character died, the joke was revealed.

The Head of Vecna was later referred to by Morte, a floating skull in Planescape: Torment
Planescape: Torment
Planescape: Torment is a computer role-playing game developed for Windows by Black Isle Studios and released on December 12, 1999 by Interplay Entertainment. It takes place in Planescape, an Advanced Dungeons & Dragons fantasy campaign setting...

, when discussing his lack of a body, made a canonical
Canon (fiction)
In the context of a work of fiction, the term canon denotes the material accepted as "official" in a fictional universe's fan base. It is often contrasted with, or used as the basis for, works of fan fiction, which are not considered canonical...

 appearance in Die Vecna Die!
Die Vecna Die!
Die Vecna Die! is an Advanced Dungeons & Dragons module released in 2000 by Wizards of the Coast, Inc.. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape...

, and had a (short) adventure based around it.

History

Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan
Flan (Greyhawk)
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Flan are a race of humans living in the Flanaess. The Flan peoples were the first humans known to have settled the eastern portion of the continent of Oerik, the Flanaess, which is named for them...

 city of Fleeth on Oerth
Oerth
In the Dungeons & Dragons roleplaying game, Oerth, pronounced as "Orth" or "oyth", is the name of the fictional planet on which one of the earliest campaign settings, the World of Greyhawk, is located...

. He was initially trained by his mother, Mazzel, in the art of magic
Magic (paranormal)
Magic is the claimed art of manipulating aspects of reality either by supernatural means or through knowledge of occult laws unknown to science. It is in contrast to science, in that science does not accept anything not subject to either direct or indirect observation, and subject to logical...

, before she was executed by the government of Fleeth for practicing witchcraft. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Some say this achievement was due to direct tutelage by Mok'slyk the Serpent, believed to be the personification of arcane magic itself.

Nearly one thousand years after his birth, Vecna, now a lich
Lich (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the lich is an undead creature; a spellcaster who seeks to defy death by magical means.-Dungeons & Dragons :...

 and ruler of a great and terrible empire (in the Sheldomar Valley, centered near the modern-day Rushmoors), laid siege to the city of Fleeth with an army of arcane spellcasters and undead. Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of Pholtus
Pholtus
In the fictional campaign setting of Greyhawk used for the Dungeons and Dragons fantasy role-playing game, Pholtus was one of the first gods created by Gary Gygax as he and Dave Arneson developed the game of Dungeons & Dragons...

, the god of light. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak
Acererak
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Acererak was a powerful wizard who became a lich, and later a demilich.-Publication history:...

 (who would one day himself become a mighty demilich).

Vecna eventually recovered. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. When Vecna was not satisfied, the officials offered their own lives. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas
Kas the Bloody-Handed
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Kas the Bloody-Handed was the most trusted lieutenant of the despotic arch-lich Vecna, who wielded the Sword of Kas in his master's name.-Kas the Betrayer:...

, who spent the entire day torturing and murdering them before the other officials. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Vecna then granted his mercy, granting the officials leave to depart, and promising them his protection for the rest of their lives.

At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a vampire called Kas the Bloody-Handed
Kas the Bloody-Handed
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Kas the Bloody-Handed was the most trusted lieutenant of the despotic arch-lich Vecna, who wielded the Sword of Kas in his master's name.-Kas the Betrayer:...

, using a magical sword that Vecna himself had crafted for him, now known as the Sword of Kas
Sword of Kas
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Sword of Kas was the mighty blade used by Kas the Bloody-Handed, the dreaded lieutenant of Vecna. It was by this blade, some say, that Vecna lost his Hand and Eye.- Publication history :The Sword of Kas...

. Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth.

Vecna did not stay gone forever, and rose as a demigod
Demigod
The term "demigod" , meaning "half-god", is commonly used to describe mythological figures whose one parent was a god and whose other parent was human; as such, demigods are human-god hybrids...

 of magic and secrets in the world of Greyhawk
Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game...

. In 581 CY, his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft
Ravenloft
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension called the Demiplane of Dread, which consists of a collection of land pieces called domains brought together by a mysterious force known only as "The Dark...

, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz
Iuz
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on...

. He then broke free into the city of Sigil
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...

, where he came perilously close to rearranging all existence to his whims. (Vecna's multiverse
Parallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...

 shattering campaign in Sigil is used as an in-universe way to explain the differences between the 2nd and 3rd editions of Dungeons & Dragons.). When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god.

In the events of the Living Greyhawk
Living Greyhawk
Living Greyhawk was a massively shared Dungeons and Dragons living campaign administered by RPGA that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax's World of Greyhawk setting, and used the Dungeons and Dragons Third Edition rules...

 campaign setting, Vecna's machinations allowed him to reappear on the prime material plane and retake his place in the Oerth pantheon.

Writings

At some point in his history, Vecna penned a tome known as Ordinary Necromancy. He is also rumored to have made significant additions to the Book of Vile Darkness
Book of Vile Darkness
Book of Vile Darkness is an optional supplemental sourcebook for the 3rd edition of the Dungeons & Dragons role-playing game. The book was written by Monte Cook and published by Wizards of the Coast in October 2002. Described as a "detailed look at the nature of evil," it was the first Dungeons &...

.

Although not actually penned by him, the Book of Keeping (a book of Yugoloth
Yugoloth
In the Dungeons & Dragons fantasy role-playing game, yugoloths are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades...

 summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners.

In other media

  • The Robe of Vecna appears as a powerful Mage-only suit of armour in the computer role-playing game Baldur's Gate II, as well as in Neverwinter Nights
    Neverwinter Nights
    Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial...

    .

  • In the 1999 CRPG Planescape: Torment
    Planescape: Torment
    Planescape: Torment is a computer role-playing game developed for Windows by Black Isle Studios and released on December 12, 1999 by Interplay Entertainment. It takes place in Planescape, an Advanced Dungeons & Dragons fantasy campaign setting...

    , Fall-From-Grace (a puritan succubus) asks Morte (a disembodied floating skull) "What are you?", to which Morte replies "Me? I'm the head of Vecna." A similar conversation between the two involves Morte saying "It's a long story involving the head of Vecna. I don't want to talk about it." Grace responds with an amused "That was you?" Also in the same game, the Eye of Vecna is a rare item dropped by greater glabrezu
    Glabrezu
    In the Dungeons & Dragons fantasy role-playing game, the glabrezu is one of the most powerful types of demon. In first edition Advanced Dungeons & Dragons, glabrezu were known as type III demons...

    .

  • In Slash'EM
    Slash'EM
    Slash'EM is a variant of the roguelike game NetHack that offers extra features, monsters, and items...

    , the Hand of Vecna is a very useful artifact, gained after killing Vecna himself in the Chaotic Quest.

  • In the roguelike
    Roguelike
    The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer ones increasingly offering tile-based graphics. Games are typically dungeon crawls, with many...

     game Angband, Vecna makes an appearance as one of the most powerful unique monsters in the game.
  • Vecna as well as his lieutenant Kas the Bloody-Handed
    Kas the Bloody-Handed
    In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Kas the Bloody-Handed was the most trusted lieutenant of the despotic arch-lich Vecna, who wielded the Sword of Kas in his master's name.-Kas the Betrayer:...

     appear in a Nodwick
    Nodwick
    Nodwick is a comic strip created by Aaron Williams, based around the conventions of fantasy role-playing games, in particular Dungeons & Dragons . It debuted in Dragon magazine issue #246 , first with short strips, and later receiving a second strip in Dungeon magazine, making fun of one of the...

    strip published in Dragon
    Dragon (magazine)
    Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

    magazine that parodied the Vecna series of modules.

  • In RuneScape
    RuneScape
    RuneScape is a fantasy massively multiplayer online role-playing game released in January 2001 by Andrew and Paul Gower, and developed and published by Jagex Games Studio. It is a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering...

    , an item called the "Vecna Skull", boosts the player's Magic level when activated.

Further reading

  • Brown, Anne. Player's Guide (TSR, 1998).
  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0 (Wizards of the Coast, 2005). Available online: http://www.wizards.com/rpga/downloads/LG_Deities.zip
  • Cook, Monte
    Monte Cook
    Monte Cook is a professional table-top role-playing game designer and writer. He is married to Sue Weinlein Cook.-Roleplaying:Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer...

    . Book of Vile Darkness
    Book of Vile Darkness
    Book of Vile Darkness is an optional supplemental sourcebook for the 3rd edition of the Dungeons & Dragons role-playing game. The book was written by Monte Cook and published by Wizards of the Coast in October 2002. Described as a "detailed look at the nature of evil," it was the first Dungeons &...

    (Wizards of the Coast
    Wizards of the Coast
    Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

    , 2002).
  • Cook, Monte
    Monte Cook
    Monte Cook is a professional table-top role-playing game designer and writer. He is married to Sue Weinlein Cook.-Roleplaying:Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer...

    . Vecna Reborn (TSR, 1998).
  • Heard, Bruce. "Spells Between the Covers." Dragon
    Dragon (magazine)
    Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

    #82 (TSR, 1984).
  • Mona, Erik. "Ancient History: Vecna's Realm." http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=220
  • Moore, Roger E
    Roger E. Moore
    Roger E. Moore is a designer of role-playing games. He is best known for his long-running tenure as editor of Dragon magazine, and was the founding editor of Dungeon magazine.-Early life:...

    . Greyhawk: The Adventure Begins
    Greyhawk: The Adventure Begins
    Greyhawk: The Adventure Begins is a 1998 sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The 128 page book was written by Roger E...

    (TSR, 1998).
  • Mullin, Robert S. "Arcane Lore: Greyhawk Grimoires II." Dragon #241 (TSR, 1997).
    • Mullin, Robert S. "Campaign Classics: Three Greyhawk Grimoires." Dragon #225 (TSR, 1996).
  • Niles, Douglas, and Carl Sargent
    Carl Sargent
    Carl L. Sargent is a British author of several roleplaying game-based products and novels.-Early career:...

    . The City of Greyhawk
    The City of Greyhawk
    The City of Greyhawk is an boxed set accessory published in 1989 for the World of Greyhawk campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.-Contents:...

    (TSR, 1989).
  • Reynolds, Sean K, and Chris Pramas
    Chris Pramas
    -Career:His works for Dungeons & Dragons include: Slavers , Guide to Hell , Apocalypse Stone , Vortex of Madness , as well as some work on the third edition Player's Handbook and Dungeon Master's Guide .He has also done work for Warhammer Fantasy Roleplay.He quit Wizards of the Coast in 2000 to...

    . Slavers
    Slavers
    Slavers is an adventure module for the Dungeons & Dragons roleplaying game.-Publication history:The 128-page book was published by Wizards of the Coast in 2000 for second edition Advanced Dungeons & Dragons rules...

    (TSR, 2000).
  • Sargent, Carl. Ivid the Undying (TSR, unpublished). Available online: http://www.wizards.com/default.asp?x=dnd/dnd/downloads
  • Thorsson, Modi, and Kevin McCann. Vecna: Hand of the Revenant, (Iron Hammer Graphics, 2002).

External links

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