The Experience Machine
Encyclopedia
The experience machine is a thought experiment put forward by philosopher Robert Nozick
Robert Nozick
Robert Nozick was an American political philosopher, most prominent in the 1970s and 1980s. He was a professor at Harvard University. He is best known for his book Anarchy, State, and Utopia , a right-libertarian answer to John Rawls's A Theory of Justice...

 in his Anarchy, State, and Utopia
Anarchy, State, and Utopia
Anarchy, State, and Utopia is a work of political philosophy written by Robert Nozick in 1974. This minarchist book was the winner of the 1975 National Book Award...

. It is one of the best known attempts to refute ethical hedonism
Hedonism
Hedonism is a school of thought which argues that pleasure is the only intrinsic good. In very simple terms, a hedonist strives to maximize net pleasure .-Etymology:The name derives from the Greek word for "delight" ....

, and does so by imagining a choice between everyday reality and an apparently preferable simulated reality
Simulated reality
Simulated reality is the proposition that reality could be simulated—perhaps by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation....

.

If the primary thesis of hedonism is that "pleasure is the good", then any component of life that is not pleasurable does nothing directly to increase one's well-being. This is a view held by many value theorists, but most famously by some classical utilitarians. Nozick attacks the thesis by means of a thought experiment
Thought experiment
A thought experiment or Gedankenexperiment considers some hypothesis, theory, or principle for the purpose of thinking through its consequences...

. If he can show that there is something other than pleasure that has value and thereby increases our well-being, then hedonism is defeated.

The thought experiment

Nozick asks us to imagine a machine that could give us whatever desirable or pleasurable experiences we could want. "Superduper neuropsychologists" have figured out a way to stimulate a person's brain to induce pleasurable experiences that the subject could not distinguish from those she'd have apart from the machine. He then asks, if given the choice, would we prefer the machine to real life?

Nozick also believes that if pleasure were the only intrinsic value, people would have an overriding reason to be hooked up to an "experience machine," which would produce favorable sensations.

Initial concerns

Who would run the machines if everyone plugs in? Nozick asks us to ignore this concern, since it does not adversely affect the thought experiment. One could simply stipulate that the machines have been so well designed as to be fail-proof.

The experiment is also open to multiple interpretations. For instance, Nozick claims that you could either map out the rest of your life in the machine before plugging in, or you could unplug periodically to choose your programming for the next cycle. While interesting, these variations do not directly affect the argument.

The argument

The argument is along these lines:
  • P1: Experiencing as much pleasure as we can is all that matters to us
  • P2: If we will experience more pleasure by doing x than by doing y, then we have reason to do x.
  • P3: We will experience more pleasure if we plug into the experience machine than if we do not plug into the experience machine.
  • P4: We have reason to plug into the experience machine. (P2&P3, by MP
    Modus ponens
    In classical logic, modus ponendo ponens or implication elimination is a valid, simple argument form. It is related to another valid form of argument, modus tollens. Both Modus Ponens and Modus Tollens can be mistakenly used when proving arguments...

    )
  • C1: If all that matters to us is that we experience as much pleasure as we can then we have reason to plug into the experience machine.
  • P5: We have reason not to plug into the experience machine.
  • C2: Experiencing as much pleasure as we can is not all that matters to us. (C1&P4, by MT
    Modus tollens
    In classical logic, modus tollens has the following argument form:- Formal notation :...

    )

Reasons not to plug in

Nozick provides us with three reasons not to plug into the machine.
  1. We want to do certain things, and not just have the experience of doing them
    • "It is only because we first want to do the actions that we want the experiences of doing them." (Nozick, 43)
  2. We want to be a certain sort of person
    • "Someone floating in a tank is an indeterminate blob." (Nozick, 43)
  3. Plugging into an experience machine limits us to a man-made reality (it limits us to what we can make)
    • "There is no actual contact with any deeper reality, though the experience of it can be simulated." (Nozick, 43)

Criticisms

A counter-argument to this thought-experiment was brought up by Elliott Sober
Elliott Sober
Elliott Sober is Hans Reichenbach Professor and William F. Vilas Research Professor in the Department of Philosophy at University of Wisconsin–Madison. Sober is noted for his work in philosophy of biology and general philosophy of science. Sober taught for one year at Stanford University and has...

. He offers an egoistic explanation for our motives: that we find the idea of the ignorant life repulsive, whereas we find the idea of the real life appealing. He believes there is a distinction between the idea of a pleasant state and the pleasant idea of a state. Even though it is the case that we would be happier in the ignorant life, at the time it would make us happier to choose the real life, which is why we choose that.

It can also be argued that, even if feeling good in the short-term is not always the best option, the reason we would choose to do other things instead is because they could make our feelings better in a long-term perspective, or (if the machine were really equivalent to paradise, giving the best theoretically possible experience to everyone and forever) because of a habit of thinking this way, due to life experiences, social and evolutionary reasons.

In literature

Before it became a philosophical thought experiment in the mid seventies, the pleasurable but simulated experience versus reality dilemma had been a staple of science fiction; for example in the short story "The Chamber of Life", published in the magazine Amazing Stories
Amazing Stories
Amazing Stories was an American science fiction magazine launched in April 1926 by Hugo Gernsback's Experimenter Publishing. It was the first magazine devoted solely to science fiction...

in October 1929. The novel Infinite Jest
Infinite Jest
Infinite Jest is a 1996 novel by David Foster Wallace. The lengthy and complex work takes place in a semi-parodic future version of North America, and touches on tennis, substance addiction and recovery programs, depression, child abuse, family relationships, advertising and popular entertainment,...

by David Foster Wallace
David Foster Wallace
David Foster Wallace was an American author of novels, essays, and short stories, and a professor at Pomona College in Claremont, California...

 involves a similar formulation of the experience machine. The novel revolves around a film titled Infinite Jest that is lethally pleasurable: the film is so entertaining that, once watched, the viewer will desire nothing else but to watch the film over and over. It also is a running theme of the 1999 film The Matrix
The Matrix
The Matrix is a 1999 science fiction-action film written and directed by Larry and Andy Wachowski, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving...

. Agent Smith
Agent Smith
Agent Smith is the main antagonist of The Matrix film series and multimedia franchise, mainly played by actor Hugo Weaving and briefly by actor Ian Bliss in the films and voiced by Christopher Corey Smith in The Matrix: Path of Neo.In 2008, Agent Smith was selected by Empire Magazine as number 84...

's account of the early history of the Matrix includes the idea that humans reject a virtual reality that offers them paradise; however, later his informant Cypher is willing to betray his colleagues because he would prefer to be reinserted into an (arguably less perfect) Matrix as a wealthy and successful man than continue to live in the harsh realities outside the simulation. While this later version of the Matrix is not a paradise-like reality in the literal sense, it may be argued that it is a lot like a pleasure-inducing Experience Machine, since Cypher is given the opportunity to have a prominent position of power and wealth in this new simulation. As he says while dining at a simulated restaurant:
"You know, I know this steak doesn't exist. I know that when I put it in my mouth, the Matrix is telling my brain that it is juicy, and delicious. After nine years, you know what I realize? Ignorance is bliss."

See also

  • Simulated reality
    Simulated reality
    Simulated reality is the proposition that reality could be simulated—perhaps by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation....


The experience machine is a thought experiment put forward by philosopher Robert Nozick
Robert Nozick
Robert Nozick was an American political philosopher, most prominent in the 1970s and 1980s. He was a professor at Harvard University. He is best known for his book Anarchy, State, and Utopia , a right-libertarian answer to John Rawls's A Theory of Justice...

 in his Anarchy, State, and Utopia
Anarchy, State, and Utopia
Anarchy, State, and Utopia is a work of political philosophy written by Robert Nozick in 1974. This minarchist book was the winner of the 1975 National Book Award...

. It is one of the best known attempts to refute ethical hedonism
Hedonism
Hedonism is a school of thought which argues that pleasure is the only intrinsic good. In very simple terms, a hedonist strives to maximize net pleasure .-Etymology:The name derives from the Greek word for "delight" ....

, and does so by imagining a choice between everyday reality and an apparently preferable simulated reality
Simulated reality
Simulated reality is the proposition that reality could be simulated—perhaps by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation....

.

If the primary thesis of hedonism is that "pleasure is the good", then any component of life that is not pleasurable does nothing directly to increase one's well-being. This is a view held by many value theorists, but most famously by some classical utilitarians. Nozick attacks the thesis by means of a thought experiment
Thought experiment
A thought experiment or Gedankenexperiment considers some hypothesis, theory, or principle for the purpose of thinking through its consequences...

. If he can show that there is something other than pleasure that has value and thereby increases our well-being, then hedonism is defeated.

The thought experiment

Nozick asks us to imagine a machine that could give us whatever desirable or pleasurable experiences we could want. "Superduper neuropsychologists" have figured out a way to stimulate a person's brain to induce pleasurable experiences that the subject could not distinguish from those she'd have apart from the machine. He then asks, if given the choice, would we prefer the machine to real life?

Nozick also believes that if pleasure were the only intrinsic value, people would have an overriding reason to be hooked up to an "experience machine," which would produce favorable sensations.

Initial concerns

Who would run the machines if everyone plugs in? Nozick asks us to ignore this concern, since it does not adversely affect the thought experiment. One could simply stipulate that the machines have been so well designed as to be fail-proof.

The experiment is also open to multiple interpretations. For instance, Nozick claims that you could either map out the rest of your life in the machine before plugging in, or you could unplug periodically to choose your programming for the next cycle. While interesting, these variations do not directly affect the argument.

The argument

The argument is along these lines:
  • P1: Experiencing as much pleasure as we can is all that matters to us
  • P2: If we will experience more pleasure by doing x than by doing y, then we have reason to do x.
  • P3: We will experience more pleasure if we plug into the experience machine than if we do not plug into the experience machine.
  • P4: We have reason to plug into the experience machine. (P2&P3, by MP
    Modus ponens
    In classical logic, modus ponendo ponens or implication elimination is a valid, simple argument form. It is related to another valid form of argument, modus tollens. Both Modus Ponens and Modus Tollens can be mistakenly used when proving arguments...

    )
  • C1: If all that matters to us is that we experience as much pleasure as we can then we have reason to plug into the experience machine.
  • P5: We have reason not to plug into the experience machine.
  • C2: Experiencing as much pleasure as we can is not all that matters to us. (C1&P4, by MT
    Modus tollens
    In classical logic, modus tollens has the following argument form:- Formal notation :...

    )

Reasons not to plug in

Nozick provides us with three reasons not to plug into the machine.
  1. We want to do certain things, and not just have the experience of doing them
    • "It is only because we first want to do the actions that we want the experiences of doing them." (Nozick, 43)
  2. We want to be a certain sort of person
    • "Someone floating in a tank is an indeterminate blob." (Nozick, 43)
  3. Plugging into an experience machine limits us to a man-made reality (it limits us to what we can make)
    • "There is no actual contact with any deeper reality, though the experience of it can be simulated." (Nozick, 43)

Criticisms

A counter-argument to this thought-experiment was brought up by Elliott Sober
Elliott Sober
Elliott Sober is Hans Reichenbach Professor and William F. Vilas Research Professor in the Department of Philosophy at University of Wisconsin–Madison. Sober is noted for his work in philosophy of biology and general philosophy of science. Sober taught for one year at Stanford University and has...

. He offers an egoistic explanation for our motives: that we find the idea of the ignorant life repulsive, whereas we find the idea of the real life appealing. He believes there is a distinction between the idea of a pleasant state and the pleasant idea of a state. Even though it is the case that we would be happier in the ignorant life, at the time it would make us happier to choose the real life, which is why we choose that.

It can also be argued that, even if feeling good in the short-term is not always the best option, the reason we would choose to do other things instead is because they could make our feelings better in a long-term perspective, or (if the machine were really equivalent to paradise, giving the best theoretically possible experience to everyone and forever) because of a habit of thinking this way, due to life experiences, social and evolutionary reasons.

In literature

Before it became a philosophical thought experiment in the mid seventies, the pleasurable but simulated experience versus reality dilemma had been a staple of science fiction; for example in the short story "The Chamber of Life", published in the magazine Amazing Stories
Amazing Stories
Amazing Stories was an American science fiction magazine launched in April 1926 by Hugo Gernsback's Experimenter Publishing. It was the first magazine devoted solely to science fiction...

in October 1929. The novel Infinite Jest
Infinite Jest
Infinite Jest is a 1996 novel by David Foster Wallace. The lengthy and complex work takes place in a semi-parodic future version of North America, and touches on tennis, substance addiction and recovery programs, depression, child abuse, family relationships, advertising and popular entertainment,...

by David Foster Wallace
David Foster Wallace
David Foster Wallace was an American author of novels, essays, and short stories, and a professor at Pomona College in Claremont, California...

 involves a similar formulation of the experience machine. The novel revolves around a film titled Infinite Jest that is lethally pleasurable: the film is so entertaining that, once watched, the viewer will desire nothing else but to watch the film over and over. It also is a running theme of the 1999 film The Matrix
The Matrix
The Matrix is a 1999 science fiction-action film written and directed by Larry and Andy Wachowski, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving...

. Agent Smith
Agent Smith
Agent Smith is the main antagonist of The Matrix film series and multimedia franchise, mainly played by actor Hugo Weaving and briefly by actor Ian Bliss in the films and voiced by Christopher Corey Smith in The Matrix: Path of Neo.In 2008, Agent Smith was selected by Empire Magazine as number 84...

's account of the early history of the Matrix includes the idea that humans reject a virtual reality that offers them paradise; however, later his informant Cypher is willing to betray his colleagues because he would prefer to be reinserted into an (arguably less perfect) Matrix as a wealthy and successful man than continue to live in the harsh realities outside the simulation. While this later version of the Matrix is not a paradise-like reality in the literal sense, it may be argued that it is a lot like a pleasure-inducing Experience Machine, since Cypher is given the opportunity to have a prominent position of power and wealth in this new simulation. As he says while dining at a simulated restaurant:
"You know, I know this steak doesn't exist. I know that when I put it in my mouth, the Matrix is telling my brain that it is juicy, and delicious. After nine years, you know what I realize? Ignorance is bliss."

See also

  • Simulated reality
    Simulated reality
    Simulated reality is the proposition that reality could be simulated—perhaps by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation....


The experience machine is a thought experiment put forward by philosopher Robert Nozick
Robert Nozick
Robert Nozick was an American political philosopher, most prominent in the 1970s and 1980s. He was a professor at Harvard University. He is best known for his book Anarchy, State, and Utopia , a right-libertarian answer to John Rawls's A Theory of Justice...

 in his Anarchy, State, and Utopia
Anarchy, State, and Utopia
Anarchy, State, and Utopia is a work of political philosophy written by Robert Nozick in 1974. This minarchist book was the winner of the 1975 National Book Award...

. It is one of the best known attempts to refute ethical hedonism
Hedonism
Hedonism is a school of thought which argues that pleasure is the only intrinsic good. In very simple terms, a hedonist strives to maximize net pleasure .-Etymology:The name derives from the Greek word for "delight" ....

, and does so by imagining a choice between everyday reality and an apparently preferable simulated reality
Simulated reality
Simulated reality is the proposition that reality could be simulated—perhaps by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation....

.

If the primary thesis of hedonism is that "pleasure is the good", then any component of life that is not pleasurable does nothing directly to increase one's well-being. This is a view held by many value theorists, but most famously by some classical utilitarians. Nozick attacks the thesis by means of a thought experiment
Thought experiment
A thought experiment or Gedankenexperiment considers some hypothesis, theory, or principle for the purpose of thinking through its consequences...

. If he can show that there is something other than pleasure that has value and thereby increases our well-being, then hedonism is defeated.

The thought experiment

Nozick asks us to imagine a machine that could give us whatever desirable or pleasurable experiences we could want. "Superduper neuropsychologists" have figured out a way to stimulate a person's brain to induce pleasurable experiences that the subject could not distinguish from those she'd have apart from the machine. He then asks, if given the choice, would we prefer the machine to real life?

Nozick also believes that if pleasure were the only intrinsic value, people would have an overriding reason to be hooked up to an "experience machine," which would produce favorable sensations.

Initial concerns

Who would run the machines if everyone plugs in? Nozick asks us to ignore this concern, since it does not adversely affect the thought experiment. One could simply stipulate that the machines have been so well designed as to be fail-proof.

The experiment is also open to multiple interpretations. For instance, Nozick claims that you could either map out the rest of your life in the machine before plugging in, or you could unplug periodically to choose your programming for the next cycle. While interesting, these variations do not directly affect the argument.

The argument

The argument is along these lines:
  • P1: Experiencing as much pleasure as we can is all that matters to us
  • P2: If we will experience more pleasure by doing x than by doing y, then we have reason to do x.
  • P3: We will experience more pleasure if we plug into the experience machine than if we do not plug into the experience machine.
  • P4: We have reason to plug into the experience machine. (P2&P3, by MP
    Modus ponens
    In classical logic, modus ponendo ponens or implication elimination is a valid, simple argument form. It is related to another valid form of argument, modus tollens. Both Modus Ponens and Modus Tollens can be mistakenly used when proving arguments...

    )
  • C1: If all that matters to us is that we experience as much pleasure as we can then we have reason to plug into the experience machine.
  • P5: We have reason not to plug into the experience machine.
  • C2: Experiencing as much pleasure as we can is not all that matters to us. (C1&P4, by MT
    Modus tollens
    In classical logic, modus tollens has the following argument form:- Formal notation :...

    )

Reasons not to plug in

Nozick provides us with three reasons not to plug into the machine.
  1. We want to do certain things, and not just have the experience of doing them
    • "It is only because we first want to do the actions that we want the experiences of doing them." (Nozick, 43)
  2. We want to be a certain sort of person
    • "Someone floating in a tank is an indeterminate blob." (Nozick, 43)
  3. Plugging into an experience machine limits us to a man-made reality (it limits us to what we can make)
    • "There is no actual contact with any deeper reality, though the experience of it can be simulated." (Nozick, 43)

Criticisms

A counter-argument to this thought-experiment was brought up by Elliott Sober
Elliott Sober
Elliott Sober is Hans Reichenbach Professor and William F. Vilas Research Professor in the Department of Philosophy at University of Wisconsin–Madison. Sober is noted for his work in philosophy of biology and general philosophy of science. Sober taught for one year at Stanford University and has...

. He offers an egoistic explanation for our motives: that we find the idea of the ignorant life repulsive, whereas we find the idea of the real life appealing. He believes there is a distinction between the idea of a pleasant state and the pleasant idea of a state. Even though it is the case that we would be happier in the ignorant life, at the time it would make us happier to choose the real life, which is why we choose that.

It can also be argued that, even if feeling good in the short-term is not always the best option, the reason we would choose to do other things instead is because they could make our feelings better in a long-term perspective, or (if the machine were really equivalent to paradise, giving the best theoretically possible experience to everyone and forever) because of a habit of thinking this way, due to life experiences, social and evolutionary reasons.

In literature

Before it became a philosophical thought experiment in the mid seventies, the pleasurable but simulated experience versus reality dilemma had been a staple of science fiction; for example in the short story "The Chamber of Life", published in the magazine Amazing Stories
Amazing Stories
Amazing Stories was an American science fiction magazine launched in April 1926 by Hugo Gernsback's Experimenter Publishing. It was the first magazine devoted solely to science fiction...

in October 1929. The novel Infinite Jest
Infinite Jest
Infinite Jest is a 1996 novel by David Foster Wallace. The lengthy and complex work takes place in a semi-parodic future version of North America, and touches on tennis, substance addiction and recovery programs, depression, child abuse, family relationships, advertising and popular entertainment,...

by David Foster Wallace
David Foster Wallace
David Foster Wallace was an American author of novels, essays, and short stories, and a professor at Pomona College in Claremont, California...

 involves a similar formulation of the experience machine. The novel revolves around a film titled Infinite Jest that is lethally pleasurable: the film is so entertaining that, once watched, the viewer will desire nothing else but to watch the film over and over. It also is a running theme of the 1999 film The Matrix
The Matrix
The Matrix is a 1999 science fiction-action film written and directed by Larry and Andy Wachowski, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving...

. Agent Smith
Agent Smith
Agent Smith is the main antagonist of The Matrix film series and multimedia franchise, mainly played by actor Hugo Weaving and briefly by actor Ian Bliss in the films and voiced by Christopher Corey Smith in The Matrix: Path of Neo.In 2008, Agent Smith was selected by Empire Magazine as number 84...

's account of the early history of the Matrix includes the idea that humans reject a virtual reality that offers them paradise; however, later his informant Cypher is willing to betray his colleagues because he would prefer to be reinserted into an (arguably less perfect) Matrix as a wealthy and successful man than continue to live in the harsh realities outside the simulation. While this later version of the Matrix is not a paradise-like reality in the literal sense, it may be argued that it is a lot like a pleasure-inducing Experience Machine, since Cypher is given the opportunity to have a prominent position of power and wealth in this new simulation. As he says while dining at a simulated restaurant:
"You know, I know this steak doesn't exist. I know that when I put it in my mouth, the Matrix is telling my brain that it is juicy, and delicious. After nine years, you know what I realize? Ignorance is bliss."
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