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Simulated reality


 
 

Simulated reality is the proposition that realityReality

Reality in everyday usage means "everything that exists"....
 could be simulated—perhaps by computer simulationFacts About Computer simulation

A computer simulation or a computer model is a computer program that attempts to simulate an abstract model of a parti...
—to a degree indistinguishable from "true" realityReality Overview

Reality in everyday usage means "everything that exists"....
. It could contain conscious minds which may or may not know that they are living inside a simulation. In its strongest form, the "simulation hypothesisSimulation hypothesis

The Simulation Hypothesis proposes that reality is in fact a simulation of which those affected by the s are generally unawa...
" claims it is probable that we are actually living in such a simulation.

This is different from the current, technologically achievable concept of virtual realityVirtual reality

Virtual reality is a technology which allows a user to interact with a computer-simulated environment....
. Virtual reality is easily distinguished from the experience of "true" reality; participants are never in doubt about the nature of what they experience. Simulated reality, by contrast, would be hard or impossible to distinguish from "true" reality.

The idea of a simulated reality raises several questions:
  • Is it possible, even in principle, to tell whether we are in a simulated reality?
  • Is there any difference between a simulated reality and a "real" one?
  • How should we behave if we knew that we were living in a simulated reality?

Types of simulation

Brain-computer interface

In a brain-computer interfaceBrain-computer interface

A brain-computer interface, sometimes called a direct neural interface or a brain-machine interface, accepts com...
 simulation, each participant enters from outside, directly connecting their brain to the simulation computer. The computer transfers sensory data to them and reads their desires and actions back; in this manner they interact with the simulated world and receive feedback from it. The participant may even receive adjustment in order to temporarily forget that they are inside a virtual realm (e.g. "passing through the veil"). While inside the simulation, the participant's consciousnessConsciousness

Consciousness is a quality of the mind generally regarded to comprise qualities such as subjectivity, self-awareness, sentie...
 is represented by an avatar, which could look very different from the participant's actual appearance. [See The MatrixThe Matrix

The Matrix is a science fiction/action film written and directed by Larry and Andy Wachowski and starring Keanu Reeves, ...
]

Simulation-brain communications

If one were to effectively communicate with the brain, a code or sequence must be created/discovered to send information between the part of our brain that hears and talks.

Virtual people

In a virtual-people simulation, every inhabitant is a native of the simulated world. They do not have a "real" body in the external reality. Rather, each is a fully simulated entity, possessing an appropriate level of consciousness that is implemented using the simulation's own logic (i.e. using its own physics). As such, they could be downloaded from one simulation to another, or even archived and resurrected at a later date. It is also possible that a simulated entity could be moved out of the simulation entirely by means of mind transferMind transfer

In transhumanism and science fiction, mind transfer, whole body emulation, or electronic transcendence refers to...
 into a synthetic body. Another way of getting an inhabitant of the virtual reality out of its simulation would be to "clone" the entity, by taking a sample of its virtual DNADNA Overview

Deoxyribonucleic acid is a nucleic acid that contains the genetic instructions for the biological development of a cellu...
 and create a real-world counterpart from that model. The result would not bring the "mind" of the entity out of its simulation, but its body would be born in the real world.

This category subdivides into two further types:
  • Virtual people-virtual world, in which an external reality is simulated separately to the artificial consciousnessArtificial consciousness

    Artificial consciousness, also known as machine consciousness or synthetic consciousness, is a field related to ...
    es;
  • Solipsistic simulation in which consciousness is simulated and the "world" participants perceive exists only within their minds.

Emigration

In an emigration simulation, the participant enters the simulation from the outer reality, as in the brain-computer interface simulation, but to a much greater degree. On entry, the participant uses mind transferMind transfer

In transhumanism and science fiction, mind transfer, whole body emulation, or electronic transcendence refers to...
 to temporarily relocate their mental processing into a virtual-person. After the simulation is over, the participant's mind is transferred back into their outer-reality body, along with all new memories and experience gained within (like in the movie The Thirteenth FloorThe Thirteenth Floor

The Thirteenth Floor is a 1999 film released to cinemas in Germany and the United States....
, or when you flatlineFlatline

The term flatline is usually used to describe an electrical measurement that shows no activity and therefore when represente...
 in NeuromancerNeuromancer

Neuromancer , by William Gibson, is the most famous early cyberpunk novel and won the so-called science-fiction "triple ...
).

Also worthy is mentioning the option of a completely virtual-person (born in the simulation) becoming somehow self-aware (after "waking up") and willing to escape the simulation, consequently somehow succeeding to be transferred into an outer-reality person (transcendent to the simulated world), and this option can be contributed to Gurdjieff's aspect in Fourth Way that "humans are not born with a soul. Rather, a man must create a soul through the course of his life".

This "creation of a soul" for a (by its nature soulless) virtual-person (part of the Program) would ultimately mean exiting (emigrating) and getting transformed on exit into a real (outer-reality) person, assuming the outer-reality is a realm of Spirit. And the (right) "course of life" in simulation would only be the preparation for that final act of emigration (transferring and related transforming).

In this case, since the emigrating inhabitant of the simulation didn't have an associated outer-reality person (user with a "real body"), this virtual person would be transferred into either a new outer-reality person (assuming that possible), or an already existing one, whether being a player of the simulation or not at all. And if being a player, that outer-reality person, as a user, would be previously associated with some other inhabitant from the simulated world and thus with "taking over" (or merging with) this chosen special previous-inhabitant that emigrates, he could choose to destroy that other/old inhabitant, or abandon him (leaving him then in the simulated world without a user temporarily or permanently). Or if neither destroying or abandoning, but willing to further 'play the simulation' and choosing to play that same old inhabitant (that didn't emigrate), he would do that now as a 'transformed' user ('enriched' with an emigrated virtual-person, or now even completely being that previously virtual person, if that was chosen and possible, and as such continuing to play the simulation using a 'new' virtual-person).

And the outer-reality person (which as self is transcendent to the simulated world) can be 'something' completely indescribable from the point of the simulated world, but as self(=soul), essentially emanates from the Spirit, with a 'personality' manifesting the Spirit.

Intermingled

An intermingled simulation supports both types of consciousness: "players" from the outer reality who are visiting (as a brain-computer interface simulation) or emigrating, and virtual-people who are natives of the simulation and hence lack any physical body in the outer reality.

The MatrixThe Matrix

The Matrix is a science fiction/action film written and directed by Larry and Andy Wachowski and starring Keanu Reeves, ...
movies feature an intermingled type of simulation: they contain not only human minds (with their physical bodies remaining outside), but also sentient software programs that govern various aspects of the computed realm.

Arguments

We are living in a simulation

Nick Bostrom's argument
The philosopher Nick BostromFacts About Nick Bostrom

Nick Bostrom is a philosopher at the University of Oxford known for his work on the anthropic principle....
 investigated the possibility that we may be living in a simulation. A simplified version of his argumentArgument

An argument is a statement or group of statements offered in support of another statement ....
 proceeds as such:

i. It is possible that a civilization could create a computer simulation which contains individuals with artificial intelligence.
ii. Such a civilization would likely run many—say billions—of these simulations (just for fun; for research, etc.)
iii. A simulated individual inside the simulation wouldn’t necessarily know that it’s inside a simulation—it’s just going about its daily business in what it considers to be the "real world."


Then the ultimate question is—if one accepts that theses 1, 2, and 3 are at least possible, which of the following is more likely?

a. We are the one civilization which develops AI simulations and happens not to be in one itself? Or,
b. We are one of the many (billions) of simulations that has run? (Remember point iii.)


In greater detail, his argument attempts to prove the trichotomyTrichotomy Summary

Generally, a trichotomy is a splitting into three disjoint parts....
, that:
either

  1. intelligent races will never reach a level of technology where they can run simulations of reality so detailed they can be mistaken for reality (or this is impossible in principle); or
  2. races who do reach such a level do not tend to run such simulations; or
  3. we are almost certainly living in such a simulation.


Bostrom's argument uses the premise that given sufficiently advanced technology, it is possible to simulate entire inhabited planets or even larger habitats or even entire universes as quantum simulations in time/space pockets, including all the people on them, on a computer, and that simulated people can be fully conscious, and are as much persons as non-simulated people.

A particular case provided in the original paper poses the scenario where we assume that the human race could reach such a technological level without destroying themselves in the process (i.e. we deny the first hypothesis); and that once we reached such a level we would still be interested in history, the past, and our ancestors, and that there would be no legal or moral strictures on running such simulations (we deny the second hypothesis)—then
  • it is likely that we would run a very large number of so-called ancestor simulations to study our past;
  • and that, by the same line of reasoning, many of these simulations would in turn run other sub-simulations, and so on;
  • and that given the fact that right now it is impossible to tell whether we are living in one of the vast number of simulations or the original ancestor universe, the likelihood is that the former is true.


Assumptions as to whether the human race (or another intelligent species) could reach such a technological level without destroying themselves depend greatly on the value of the Drake equationDrake equation

The Drake equation is a famous result in the speculative fields of xenobiology, astrosociobiology and the search for extrat...
, which gives the number of intelligent technological species communicating via radio in a galaxy at any given point in time. The expanded equation looks to the number of posthuman civilizations that ever would exist in any given universe. If the average for all universes, real or simulated, is greater than or equal to one such civilization existing in each universe's entire history, then odds are rather overwhelmingly in favor of the proposition that the average civilization is in a simulation, assuming that such simulated universes are possible and such civilizations would want to run such simulations.

Some papers analyses "serious mathematical and logical errors" in the Simulation Argument.
Frank J. Tipler's Omega Point
Physicist Prof. Frank J. TiplerFrank J. Tipler

Frank J. Tipler is a professor of mathematical physics at Tulane University, New Orleans, physicist, theologian and cornucop...
 envisages a similar scenario to Nick BostromNick Bostrom

Nick Bostrom is a philosopher at the University of Oxford known for his work on the anthropic principle....
's argument, one that Tipler maintains is a physically required cosmologicalPhysical cosmology

Physical cosmology, as a branch of astrophysics, is the study of the large-scale structure of the universe and is concerned ...
 scenario in the far future of the universeUniverse

The term universe has a variety of meanings, based on the context in which it is used....
: as the universe comes to an end in a solitary singularityGravitational singularity Summary

BackgroundMany theories in physics have mathematical singularities of one kind or another, in which the equations predict t...
 during the Big CrunchBig Crunch

In physical cosmology, the Big Crunch is a hypothesized collapse of the universe upon itself after its expansion eventually ...
, the computational capacity of the universe is capable of increasing at a sufficient rate that is accelerating exponentially faster than the time running out. In principle, a simulation run on this universe-computer can thus continue forever in its own terms, even though proper timeProper time

Proper time is time as measured by the clock for an observer who is traveling through spacetime....
 lasts only a finite duration.

Prof. Tipler identifies this final singularity and its state of infinite information capacity with GodGod

God is the deity believed by monotheists to be the supreme reality....
. According to Prof. Tipler and Prof. David DeutschDavid Deutsch

David Deutsch is a physicist at Oxford University....
, implication of this theory for present-day humans is that this ultimate cosmic computer will essentially be able to resurrect everyone who has ever lived, by recreating all possible quantum brain states within the master simulation, somewhat reminiscent of the resurrection ideas of Nikolai Fyodorovich FyodorovNikolai Fyodorovich Fyodorov Summary

Nikolai Fyodorovich Fyodorov was a Russian Orthodox Christian philosopher, who was part of the Russian cosmism movement....
. This would manifest as a simulated reality. From the perspective of the inhabitant, the Omega PointOmega point

Omega point is a term invented by French Jesuit Pierre Teilhard de Chardin to describe the ultimate maximum level of complex...
 represents an infinite-duration afterlifeAfterlife

The afterlife is a generic term referring to a continuation of existence, typically spiritual and experiential, beyon...
, which could take any imaginable form due to its virtual nature. At first glance, Tipler's hypothesis requires some means by which the inhabitants of the far future can recover historical information in order to reincarnate their ancestors into a simulated afterlife. However, if they really have access to infinite computing power, that is no problem at all—they can just simulate "all possible worldPossible world Summary

In philosophy and logic, the concept of possible worlds is used to express modal claims....
s". (This line of thought is continued in Platonic simulation theoriesSimulated reality

Simulated reality describes a hypothetical environment that, although experienced as real, is actually a highly detailed sim...
). Tipler's argument can also be intertwined with Nick Bostrom's aforementioned argument from probability. If Omega Point will simulate an infinite number of virtual worlds then it would be infinitely more likely that our reality is in one of those simulated worlds, rather than in the lone real world that created the Omega Point.

Prof. Tipler's Omega Point Theory is predicated on an eventual Big CrunchBig Crunch

In physical cosmology, the Big Crunch is a hypothesized collapse of the universe upon itself after its expansion eventually ...
, thought by some to be an unlikely scenario by virtue of a number of recent astronomical observations. Tipler has recently amended his views to accommodate an accelerating universe due to a positive cosmological constantCosmological constant

The cosmological constant was proposed by Albert Einstein as part of his theory of general relativity to achieve a stationa...
. He proposes baryonBaryon

In particle physics, the baryons are the family of subatomic particles which are made of three quarks....
 tunneling as a means of propelling interstellar spacecraft. He states that if the baryons in the universe were to be annihilated by this process, then this would force the Higgs fieldHiggs boson

The Higgs boson is a hypothetical massive scalar elementary particle predicted to exist by the Standard Model of particle ph...
 toward its absolute vacuumFacts About Vacuum

A vacuum is a volume of space that is substansively empty of matter, so that gaseous pressure is much less than standard atm...
, cancelling the positive cosmological constant, stopping the acceleration, and allowing the universe to collapse into the Omega Point.
Computationalism & Platonic simulation theories
ComputationalismComputationalism

Computationalism is the thesis that cognition is a form of computation....
 is a philosophy of mindPhilosophy of mind

Philosophy of mind is the philosophical study of the nature of the mind, mental events, mental functions, mental properties,...
 theory stating that cognitionCognition Overview

The term cognition is used in several loosely related ways to refer to a facility for the human-like processing of informati...
 is a form of computationComputation

Computation is a general term for any type of information processing....
. It is relevant to the Simulation Hypothesis in that it illustrates how a simulation could contain conscious subjects, as required by a "virtual peopleSimulated reality

Simulated reality describes a hypothetical environment that, although experienced as real, is actually a highly detailed sim...
" simulation. For example, it is well known that physical systems can be simulated to some degree of accuracy. If computationalism is correct, and if there is no problemHard problem of consciousness

The term hard problem of consciousness was coined by David Chalmers , when he distinguished between "easy problems" of expla...
 in generating artificial consciousnessArtificial consciousness

Artificial consciousness, also known as machine consciousness or synthetic consciousness, is a field related to ...
 from cognition, it would establish the theoretical possibility of a simulated reality. However, the relationship between cognition and phenomenal consciousnessQualia

Qualia are most simply defined as qualities or feelings, like redness, as considered independently of their effects on behav...
 is disputedChinese room Overview

The Chinese Room argument is a thought experiment designed by John Searle as a counterargument to claims made by strong art...
. It is possible that consciousnessConsciousness

Consciousness is a quality of the mind generally regarded to comprise qualities such as subjectivity, self-awareness, sentie...
 requires a substrate of "real" physics, and simulated people, while behaving appropriately, would be philosophical zombies. This would also seem to negate Nick BostromNick Bostrom

Nick Bostrom is a philosopher at the University of Oxford known for his work on the anthropic principle....
's simulation argument; we cannot be inside a simulation, as conscious beings, if consciousness cannot be simulated. However, we could still be within a simulation, and yet be envatted brainBrain in a vat

In philosophy, the brain in a vat is any of a variety of thought experiments intended to draw out certain features of our id...
s. This would allow us to exist as conscious beings within a simulated environment, even if a simulated environment could not simulate consciousness.

Some theorists have argued that if the "consciousness-is-computation" version of computationalismComputationalism

Computationalism is the thesis that cognition is a form of computation....
 and mathematical realism (also known as mathematical PlatonismFacts About Platonism

Platonism is the philosophy of Plato or the name of other philosophical systems considered closely derived from it....
) are both true our consciousnesses must be inside a simulation. This argument states that a "Plato's heaven" or ultimate ensembleUltimate ensemble

The Ultimate Ensemble is a speculative possible feature of theories of everything, suggested by Max Tegmark....
 would contain every algorithm, including those which implement consciousness. Platonic simulation theories are also subsets of the multiverseMultiverse

A multiverse is a set of many universes....
 theories and theories of everythingTheory of everything

A theory of everything is a hypothetical theory of theoretical physics that fully explains and links together all known phy...
.
Computability of physics
A decisive refutation of any claim that our reality is computer-simulated would be the discovery of some uncomputable physics, because if reality is doing something no computer can do, it cannot be a computer simulation. In fact, known physics is held to be computable.

The objection could be made that the simulation does not have to run in "real timeReal Time

Real Time is a webcast based on the long-running British science fiction television series Doctor Who which was then...
". But it misses an important point: the shortfall is not linear, rather it is a matter of performing an infinite number of computational steps in a finite time. This objection does not apply if the hypothetical simulation is being run on a hypercomputer, a machine more powerful than a Turing machine. Unfortunately, there is no way of working out if computers running a simulation are capable of doing things that computers in the simulation cannot do. No one has shown that the laws of physics inside a simulation and those outside it have to be the same, and simulations of different physical laws have been constructed.
The problem now is that there is no evidence that can conceivably be produced to show that the universe is not any kind of computer, making the Simulation Hypothesis unfalsifiable and therefore scientifically unacceptable, at least by PopperianKarl Popper

Sir Karl Raimund Popper, CH, MA, Ph.D., D.LITT, FBA, FRS , was an Austrian and British philosopher and a professor at the Lo...
 standards.
CantGoTu Environments
The concept of a CantGoTu Environment takes the ideas embedded in the Diagonal ArgumentCantor's diagonal argument

Cantor's diagonal argument, also called the diagonalization argument, the diagonal slash argument or the diag...
 of George Cantor, the Undecidability theorems of Kurt GödelKurt Gödel Summary

Kurt Gdel was a logician, mathematician, and philosopher of mathematics....
, and the limits of computability highlighted by Alan TuringAlan Turing

Alan Mathison Turing, OBE , was an English mathematician, logician, and cryptographer....
, and applies them to Virtual RealityVirtual reality

Virtual reality is a technology which allows a user to interact with a computer-simulated environment....
 environments. The argument is set out in The Fabric of RealityThe Fabric of Reality

The Fabric of Reality is a 1997 book by physicist David Deutsch, which expands upon his views of quantum mechanics and i...
(1997) by David DeutschDavid Deutsch

David Deutsch is a physicist at Oxford University....
, and runs thus:

Imagine a computer built to render every possible Virtual RealityVirtual reality

Virtual reality is a technology which allows a user to interact with a computer-simulated environment....
. Suppose all possible environments produced by this generator can be laid out sequentially, as Environment 1, Environment 2, etc. Take time slices through each of these of equal duration. (Deutsch specifies one minute, but this could, in principle be anything, e.g. Planck timePlanck time

In physics, the Planck time, is the unit of time in the system of natural units known as Planck units....
.) Now construct a new environment as follows. In the first time-period, generate in the environment anything which is different from Environment 1, and in the second time period, anything different from Environment 2, and so on. This new environment cannot be found in the sequential layout of environments specified earlier, as it differs from all possible environments by what happens in one particular time-slice. Hence this means that no such universal VR generator can be created, and there are environments which effectively can never be rendered by any means (since there are infinitely many).


[Yet if all possible virtual reality initial conditions have been simulated and still it is possible to create a reality that plays out differently to those already created (despite starting at an initial condition common to one of those already in existence) then that extra environment must obey slightly different cause and effect laws of reality, or else it would simlpy play out in the same way as one of those already simulated. This implies that the arguement by Deutsch is only valid if the laws that govern each virtual reality may be different: i.e. they would have to allow inconsistencies such as objects suddenly disappearing or appearing out of nowhere for every time an environment transitions from one time slot to another. If instead one simply assumes that there are infinitely many possible initial conditions, since they vary by infinitesimally small amounts, then (even if all follow the same laws) there will be infinitely many possible virtual realities that could be generated, which leads to the same conclusion as Deutsch.]

However, later on in the book, Deutsch goes on to argue for a very strong version of the Turing principleChurch–Turing–Deutsch principle

Alonzo Church, Alan Turing, and David Deutsch contributed to the ChurchTuringDeutsch principle, also known as the CTD pri...
, namely: "It is possible to build a virtual reality generator whose repertoire includes every physically possible environment."

However, in order to include every physically possible environment, the computer would have to be able to include a full simulation of the environment containing itself. Even so, a computer running a simulation need not have to run every possible physical moment to be plausible to its inhabitants.
Computational load
Virtual people

As of 2007, the computational requirements for molecular dynamicsMolecular dynamics

Molecular dynamics simulation is a special discipline of molecular modelling and Computer simulation....
 are such that it takes several months of computing time on the world's fastest computers to simulate 1/10th of one second of the folding of a single protein molecule.

To simulate an entire galaxy would require more computing power than can presently be envisioned, assuming that no shortcuts are taken when simulating areas that nobody is observing.

In answer to this objection, Bostrom calculated that simulating the brain functions of all
humans who have ever lived would require roughly 1033 to 1036 calculations. He further calculated that a planet-sized computer built using known nanotechnological methods would perform about 1042 calculations per second — and a planet-sized computer is not inherently impossible to build, (although the speed of light could severely constrain the speed at which its subprocessors share data). In any case, a simulation need not compute every single molecular event that occurs inside it; it may only process events that its participants can actively perceive. This is particularly the case if the simulation contained only a handful of people; far less processing power would be needed to make them believe they were in a "world" much larger than was actually the case.

Brain-computer interface

Some have argued that a dream is a reality being simulated for certain parts of the dreamer's brain by other parts of the dreamer's brain — possibly showing that a 'computer' less powerful than a whole human brain can simulate oft-believable realities for the senses. Similar arguments would apply to vivid recollections, imaginings, and especially hallucinations. However, all of these things are usually less vivid and do not have to consistently obey the laws of physics, which our world does and which constraint presumably requires more computational power. (Another point some have made about hallucinations is that the hallucination cannot be interracted with in a rich, vivid way requiring simulation of multiple senses, possibly because the brain knows it does not have the computing power to support such interraction.)

Additionally, it's possible that the parts of our brains that question the validity of a situation are impaired when we sleep. The believability of a simulation is an important influence on the results it generates.

Validity of the arguments
In any case, it is perhaps erroneous to apply our current sense of feasibility to projects undertaken in an outer reality, where resources and physical laws may be very different. It also assumes designers would need to simulate reality beyond our natural senses.

Also, a simulated reality need not run in realtimeSimulated reality

Simulated reality describes a hypothetical environment that, although experienced as real, is actually a highly detailed sim...
. The inhabitants of a simulated universe would have no way of knowing that one day of subjective time actually required much longer to calculate in their host computer, or vice-versa. Isaac Asimov pushed the limits of this by claiming that, unbeknownst to the inhabitants, the simulation could even run backwards, or in pieces on different computers, or with a million generations of monks working weekends on abacusAbacus

An abacus is a calculation tool, often constructed as a wooden frame with beads sliding on wires....
es — all without the simulation missing a beat 'in simulation time'.
Irrelevance
The existence of simulated reality is unprovable in any concrete sense: any "evidence" that is directly observed could be another simulation itself. In other words, there is an infinite regress problem with the argument. Even if we are a simulated reality, there is no way to be sure the beings running the simulation are not themselves a simulation, and the operators of that simulation are not a simulation, ad infinitumAd infinitum

This article is about the Latin phrase, you may have been looking for: Ad infinitum, the short lived British musical group, AD...
. Given the premises of the simulation argument, any reality, even one running a simulation, has no better or worse a chance of being a simulation than any other.
Occam's razor
It has been noted that there is no definitive way to tell whether one is in a simulation. It is generally the case that any number of hypotheses can explain the same evidence. This situation often prompts the use of a heuristicHeuristic

A heuristic is a replicable method or approach for directing one's attention in learning, discovery, or problem-solving....
 rule called Occam's razorOccam's razor

Occam's razor is a principle attributed to the 14th-century English logician and Franciscan friar William of Ockham ....
, which prefers simpler explanations over more complex ones, and is often implicated in skepticalSkepticism

In ordinary usage, skepticism or scepticism refers to...
 criticisms of far-fetched hypotheses.

Since it is a heuristic rule, and not a natural law, it is not an infallible guide as to what is ultimately the truth, but only what is usually best to believe, all other things being equal. If we assume Occam's Razor applies, then it would tell us to reject simulated reality as being too complex, in favor of reality being what it appears to be..

Scientific and technological approaches

Software BugsSoftware bug

A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from working as intended...

A computed simulation may have voids or other errorsSoftware bug

A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from working as intended...
 that manifest inside. A simple example of this, when the "hall of mirrors effectHall of mirrors effect

In computer graphics, the hall of mirrors effect is an effect in which a computer program attempts to draw an ...
" occurs in the first person shooter Doom, the game attempts to display "nothing" and, obviously fails in its attempt to do so. If a void can be found and tested, and if the observers survive its discovery, then it may reveal the underlying computational substrate. However, lapses in physical law could be attributed to other explanations, for instance divine interventionDivine Intervention Summary

Divine intervention is another term for a miracle....
, or inherent instability in the nature of reality. Also, certain bugs could be explanations for odd every-day experiences, such as Déjŕ vuDéjŕ vu

The term "dj vu" describes the experience of feeling that one has witnessed or experienced a new situation previously....
, explained in The MatrixThe Matrix

The Matrix is a science fiction/action film written and directed by Larry and Andy Wachowski and starring Keanu Reeves, ...
 as a glitch in the program when something is changed.

In fact, bugs could be very common. An interesting question is whether knowledge of bugs or loopholes in a sufficiently powerful simulation are instantly erased the minute they are observed since presumably all thoughts and experiences in a simulated world could be carefully monitored and altered. This would, however, require enormous processing capability in order to simultaneously monitor billions of people at once. Of course, if this is the case we would never be able to act on discovery of bugs. In fact, any simulation significantly determined to protect its existence could erase any proof that it was a simulation whenever it arose, provided it had the enormous capacity necessary to do so.

To take this argument to an even greater extreme, a sufficiently powerful simulation could make its inhabitants think that erasing proof of its existence is difficult. This would mean that the computer actually has an easy time of erasing glitches, but we all think that changing reality requires great power.

Hidden messages or "Easter eggs"

The simulation may contain secret messages or exits, placed there by the designer, or by other inhabitants who have solved the riddle, in the way that computer games and other media sometimes doEaster egg (media)

A virtual Easter egg is a hidden message or feature in an object such as a movie, book, CD, DVD, computer program, or video ...
. People have already spent considerable effort searching for patterns or messages within the endless decimal places of the fundamental constants such as eE (mathematical constant) Overview

The mathematical constant e is the base of the natural logarithm....
 and piPi

The mathematical constant p is an irrational real number, approximately equal to 3.14159, which is the ratio of a circle's c...
. In Carl SaganCarl Sagan

Dr. Carl Edward Sagan was an American astronomer, astrobiologist, and highly successful science popularizer....
's science fictionScience fiction

Science fiction is a popular genre of fiction in which the narrative world differs from our own present or historical reali...
 novel ContactContact (novel)

Contact is a science fiction novel written by Carl Sagan and published in 1985....
, Sagan contemplates the possibility of finding a signature embedded in pi (in its base-11Positional notation

Positional notation or place-value notation is a numeral system in which each position is related to the next by a con...
 expansion) by the creators of the universe.

However, such messages have not been made public if they have been found, and the argument relies on the messages being truthful. As usual, other hypotheses could explain the same evidence. In any case, if such constants are in fact infinite, then at some point an apparently meaningful message will appear in them (this is known as the infinite monkey theoremInfinite monkey theorem

The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of t...
), not necessarily because it was placed there.

The Easter Egg Theory also assumes that a simulation would want to inform its inhabitants of its real nature; it may not. Otherwise, if we consider that the human race will eventually be capable of creating intelligent programs (i.e. machines) living inside a virtual subspace of our "real" world, then an interesting question would be to define whether or not we will be capable of suppressing from our sentient robots their capability of knowing their artificial nature (see the movie Blade RunnerBlade Runner

Blade Runner is an influential 1982 science fiction film directed by Ridley Scott from a screenplay written by Hampton F...
).

Processing power

A computer simulation would be limited to the processing power of its host computer, and so there may be aspects of the simulation that are not computed at a fine-grained (e.g. subatomic) level. This might show up as a limitation on the accuracy of information that can be obtained in particle physics.

However, this argument, like many others, assumes that accurate judgments about the simulating computer can be made from within the simulation. If we are being simulated, we might be misled about the nature of computers.

Taken one step further, the "fine grained" elements of our world could themselves be simulated since we never see the sub-atomic particles due to our inherent physical limitations. In order to see such particles we rely on other instruments which appear to magnify or translate that information into a format our limited senses are able to view: computer print out, lens of a microscope, etc. Therefore, we essentially take on faith that they're an accurate portrayal of the fine grained world which appears to exist in a realm beyond our natural senses. Assuming the sub-atomic could also be simulated then the processing power required to generate a realistic world would be greatly reduced.

Heisenberg uncertainty principle

German physicist, Werner HeisenbergFacts About Werner Heisenberg

Werner Karl Heisenberg was a celebrated German physicist and Nobel laureate, one of the founders of quantum mechanics, and ...
, discovered that in the quantumQuantum mechanics

Quantum mechanics is a first quantized quantum theory that supersedes classical mechanics at the atomic and subatomic levels...
 world observers cannot obtain perfect information about every aspect of a system: "The more precisely the position is determined, the less precisely momentum is known in this instant, and vice versa."

This is often, but inaccuratelyUncertainty principle

In quantum physics, the Heisenberg uncertainty principle or the Heisenberg indeterminacy principle the latter name give...
, stated as meaning that "the observer has an effectObserver effect

The observer effect, or observer bias, refers to several things in different situations, though there are similarities...
 on the observed".

This "disturbance" interpretation of the uncertainty principleUncertainty principle

In quantum physics, the Heisenberg uncertainty principle or the Heisenberg indeterminacy principle the latter name give...
 is similar to how scenes are sometimes renderedRendering (computer graphics)

Rendering is the process of generating an image from a model, by means of software programs....
 in video games, where computational resources are limited. Some areas of the simulation may not be rendered until a participant looks at them. This might resemble
"observer effectObserver effect

The observer effect, or observer bias, refers to several things in different situations, though there are similarities...
" to a participant.

However, the Heisenberg uncertainty principle and observer effectObserver effect Summary

The observer effect, or observer bias, refers to several things in different situations, though there are similarities...
 can be explained without assuming that we are currently living in a simulation. The universe could just be that way.

Digital physics and cellular automata

In theoretical physicsTheoretical physics

Theoretical physics employs mathematical models and abstractions, as opposed to experimental processes, in an attempt to und...
, digital physicsDigital physics

In theoretical physics, digital physics holds the basic premise that the entire history of our universe is computable, that ...
 holds the basic premise that the entire history of our universeUniverse

The term universe has a variety of meanings, based on the context in which it is used....
 is computable in some sense. The hypothesis was pioneered in Konrad ZuseKonrad Zuse

Konrad Zuse was a German engineer and computer pioneer....
's book Rechnender Raum (translated by MIT into English as Calculating SpaceCalculating Space

Calculating Space is the title of MIT's English translation of Konrad Zuse's book Rechnender Raum, the first b...
, 1970), which focuses on cellular automata. Juergen Schmidhuber suggested that the universe could be a Turing machineTuring machine

Turing machines are extremely basic symbol-manipulating devices which despite their simplicity can be adapted to simulate ...
, because there is a very short program that outputs all possible programmes in an asymptotically optimalAsymptotically optimal

In computer science, an algorithm is said to be asymptotically optimal if, roughly speaking, for large inputs it performs at...
 way. Other proponents include Edward FredkinEdward Fredkin Summary

Edward Fredkin was an early pioneer of digital physics....
, Stephen WolframStephen Wolfram

Stephen Wolfram is a scientist known for his work in theoretical particle physics, cellular automata, complexity theory, an...
, and Nobel laureate Gerard 't Hooft. They hold that the apparently probabilistic nature of quantum physics is not incompatible with the notion of computability. A quantum version of digital physics has recently been proposed by Seth LloydSeth Lloyd

Seth Lloyd is a Professor of mechanical engineering at MIT....
. None of these suggestions has been developed into a workable physical theory.

It can be argued that the use of continua in physicsPhysics Overview

Physics , the most fundamental physical science, is concerned with the underlying principles of the natural world....
 constitutes a possible argument against the simulation of a physical universe. Removing the real numberReal number

In mathematics, the set of real numbers, denoted R, is the set of all rational numbers and irrational numbers....
s and uncountable infinities from physics would counter some of the objections noted above, and at least make computer simulation a possibility. However, digital physics must overcome these objections. For instance, cellular automata would appear to be a poor model for the non-locality of quantum mechanicsFacts About Quantum mechanics

Quantum mechanics is a first quantized quantum theory that supersedes classical mechanics at the atomic and subatomic levels...
.

Other issues

Non-player characters or "bots"

Some of the people in a simulated reality may be automatonAutomaton Overview

An automaton is a self-operating machine....
s, philosophical zombies, or 'botsComputer game bot

A bot, most prominently in the first person shooter PC game types, is a roBOTic computer controlled entity that simulates an...
' added to the simulation to make it more realistic or interesting or challenging. Indeed, it is conceivable that every person other than oneself is a bot. (Like SolipsismSolipsism

The word solipsism is used for two related yet distinct concepts:...
) Bostrom called this a "me-simulation", in which oneself is the only sovereign lifeform, or at least the only inhabitant who entered the simulation from outside.

Bostrom further elaborated on the idea of bots:

In addition to ancestor-simulations, one may also consider the possibility of more selective simulations that include only a small group of humans or a single individual. The rest of humanity would then be zombies or "shadow-people" – humans simulated only at a level sufficient for the fully simulated people not to notice anything suspicious. It is not clear how much [computationally] cheaper shadow-people would be to simulate than real people. It is not even obvious that it is possible for an entity to behave indistinguishably from a real human and yet lack conscious experience.


The idea of "zombies" has a well known corollary in the video game industry where computer generated characters are known as Non-Player Characters ("NPCs"). The term 'bots' is short for 'robots'. The usage originated as the name given to the simple AIAi

Ai can refer to many things....
 opponents of modern video games.

Subjective time

A brain-computer interfaceBrain-computer interface

A brain-computer interface, sometimes called a direct neural interface or a brain-machine interface, accepts com...
 simulated reality may be required to progress at a rate that is near realtime; that is, time within it may be required to pass at approximately the same rate as the outer reality which contains it. This might be the case because the players are interacting with the simulation using brains which still reside in the outer reality. Therefore, if the simulation were to run faster or slower, those brains could notice because they were not contained within it.

It is possible that time passes slower or quicker for brains in a dream state (i.e., in a brain-computer interface trance); however, the point is that they still function at a finite, biological speed, and the simulation must track with them. Unless those interacting with the simulation are augmented and capable of processing informationInformation theory

Information theory is a discipline in applied mathematics involving the quantification of data with the goal of enabling as ...
 at the same rate as the simulation itself.

A virtual-peopleSimulated reality

Simulated reality describes a hypothetical environment that, although experienced as real, is actually a highly detailed sim...
 or emigrationSimulated reality

Simulated reality describes a hypothetical environment that, although experienced as real, is actually a highly detailed sim...
 simulated reality, on the other hand, need not. This is because its inhabitants are using the simulation's own physics in order to experience, think, and react. If the simulation were slowed down or sped up, so also would the inhabitants' own senses, brains, and muscles, as well as every other molecule inside. The inhabitants would perceive no change in the passage of time, simply because their method of measuring time is dependent on the cosmic clock that they are seeking to measure. (They could perform the measurement only if they had some access to data from the outer reality.)

For that matter, they could not even detect whether the simulation had been completely halted: a pause in the simulation would pause every life and mind within it. When the simulation was later resumed, the inhabitants would continue exactly as they were before the pause, completely unaware that (for example) their cosmos had been paused and archived for a billion years before being resumed by a completely different director. A simulation could also be created with its inhabitants already possessing memories as though they had already lived part of their lives before; said inhabitants would not be able to tell the difference unless informed of it by the simulation. (Compare with the five minute hypothesisFive minute hypothesis

The five-minute hypothesis is a skeptical hypothesis put forth by the philosopher Bertrand Russell that claims the universe ...
 and Last ThursdayismLast Thursdayism

Last Thursdayism is a joke version of omphalism....
).

One practical implication of this is that a virtual-people or a hybrid simulation does not require a computer powerful enough to model its entire cosmos at full speed. Per the Turing completeness theoremTuring completeness

In computability theory, an abstract machine or programming language is called Turing complete, Turing equivalent, or ...
, a simulation can progress at whatever speed its host computer can manage; it would be constrained by available memory but not by computation rate.

Recursive simulations

A simulated reality could contain a computer that is running a simulated reality. The 'parent' simulator would be simulating all of the atoms of the computer, atoms which happen to be calculating a 'child' simulation. By way of illustration: imagine that a human is playing a game of The SimsThe Sims

The Sims is a strategic life simulation computer game created by game designer Will Wright, published by Maxis, and dist...
 in which one of the player's Sims (simulated people) is playing a computer game in the game. Alternatively, imagine a Java Runtime EnvironmentJava Runtime Environment

The Java Runtime Environment, or JRE, is a software bundle from Sun Microsystems that allows a computer system to run ...
 running a virtual computer on a "real-world" computer that itself is located within a simulation.

This recursion could continue to infinitely many levels — a simulation containing a computer running a simulation containing a computer running a simulation and so on. The recursion is subject only to one constraint: each 'nested' simulation must be:
  • smaller than its parent reality, because its own memory must be a subset of the parent's;


...and must be at least one of the following:
  • slower than its parent reality, because its own calculations must be a subset of the parent's; or
  • less complex than its parent reality, via simplifications of processes that are computationally intensive in the parent reality; or
  • less complete than its parent reality, via approximations of objects that nobody is observing.


The latter is the basis of the idea that quantum uncertainties are circumstantial evidence that our own reality is a simulation. However, this assumes that there is a finite limitation somewhere in the chain. Assuming an infinite number of simulations within simulations, there need not be any noticeable difference between any of the subsets.

Simulated reality in fiction

Simulated reality is a theme that pre-dates science fictionScience fiction

Science fiction is a popular genre of fiction in which the narrative world differs from our own present or historical reali...
. In Medieval and Renaissance religious theatre, the concept of the world as theater is frequent. Works, early and contemporary, include:

Literature

  • AccelerandoAccelerando (novel)

    Accelerando is a 2005 science fiction novel by British author Charles Stross....
    (2005) by Charles StrossCharles Stross

    Charles David George "Charlie" Stross is a writer based in Edinburgh, Scotland....
  • Breakfast of Champions (1973) by Kurt Vonnegut Jr. In this novel, Vonnegut's character Kilgore TroutKilgore Trout

    Kilgore Trout is a fictional character created by author Kurt Vonnegut....
    , an amateur Sci-fi writer, writes a story that mocks individualism by suggesting that there is only one human man and one God, and the rest of humanity are robots, made to test the man's reactions; hence, a kind of simulated reality.
  • The Circular RuinsThe Circular Ruins Overview

    "The Circular Ruins" is a fantasy short story by Argentine writer and poet Jorge Luis Borges....
    by Jorge Luis BorgesJorge Luis Borges

    Jorge Luis Borges , was an Argentine writer who is considered one of the foremost literary figures of the 20th century....
     (not simulated reality, but subjective idealism/solipsism).
  • The Cookie MonsterThe Cookie Monster (novella)

    "The Cookie Monster" is a 2004 Hugo Award-winning novella by Vernor Vinge. ...
    (2004), by Vernor VingeVernor Vinge

    Vernor Steffen Vinge is a mathematician , computer scientist, and science fiction author....
  • DarwiniaDarwinia (novel)

    Darwinia is a science fiction novel written by Robert Charles Wilson in 1998....
    (1998) by Robert Charles WilsonRobert Charles Wilson

    Robert Charles Wilson is a science fiction author....
  • DiasporaDiaspora (novel)

    Diaspora is a 1997 hard science fiction novel by Australian writer Greg Egan....
    (1997) by Greg EganGreg Egan

    Greg Egan is an Australian computer programmer and science fiction author....
  • Discourse on MethodDiscourse on Method

    The Discourse on Method is a philosophical and mathematical treatise published by Ren Descartes in 1637....
    (1637) by René DescartesFacts About René Descartes

    Ren Descartes, also known as Cartesius, was a noted French philosopher, mathematician, and scientist....
  • The Electric Ant- short story by Philip K. DickPhilip K. Dick

    Philip Kindred Dick was an American science fiction writer....
    .
  • Eternity (novel)Eternity (novel)

    Eternity is a science fiction novel by Greg Bear....
    (1988) by Greg BearGreg Bear

    Gregory Dale Bear is a science fiction author....
    , in particular his introduction of the Taylor algorithmsTaylor algorithms (fiction)

    The Taylor algorithms are a set of fictional mathematical algorithms that allow intelligent programs or agents in a simulate...
     as a means of determining the simulated nature of an artificial environment.
  • Feersum EndjinnFeersum Endjinn

    Feersum Endjinn is a science fiction novel by Scottish writer Iain M....
    (1994) by Iain M. Banks (his later novel, The AlgebraistThe Algebraist

    The Algebraist, a science fiction novel by Scottish writer Iain M....
    , posits a religionReligion

    Religion is a system of social coherence based on a common group of beliefs or attitudes concerning an object, person, unsee...
     that believes our universeUniverse

    The term universe has a variety of meanings, based on the context in which it is used....
     is virtual).
  • Flight: a Quantum Fiction novel (1995) by Vanna Bonta, posits that our universe is a virtualVirtual

    The term virtual is a concept applied in many fields with somewhat differing connotations, and also denotations....
     metaverse whereby collectiveCollective

    A collective is a group of people who share or are motivated by at least one common issue or interest, or work together on a...
     and individualIndividual Summary

    In common speech, the word individual most often refers to a person, or, by analogy, to any specific object in a group of th...
     consciousnessConsciousness

    Consciousness is a quality of the mind generally regarded to comprise qualities such as subjectivity, self-awareness, sentie...
     creates realityReality

    Reality in everyday usage means "everything that exists"....
     on the quantumQuantum

    In physics, a quantum refers to an indivisible and perhaps elementary entity....
     level.
  • Forever FreeForever Free

    Forever Free can refer to:* Forever Free, a science fiction novel by Joe Haldeman, published in 1999...
    (1999) by Joe HaldemanJoe Haldeman

    Joe Haldeman is an American science fiction author....
  • (1998) by Philip ZhaiPhilip Zhai

    Philip Zhai is a philosopher who writes in both English and Chinese....
  • The Girl Who Was Plugged InThe Girl Who Was Plugged In Overview

    '"The Girl Who Was Plugged In" is a science fiction short story by James Tiptree, Jr....
    (1974) by James Tiptree Jr.
  • Idlewild by Nick SaganFacts About Nick Sagan

    Nick Sagan is an American novelist and screenwriter....
    ; this novel contains a simulated school inside a simulated world
  • IllusionsIllusions (novel)

    Illusions: The Adventures of a Reluctant Messiah is a 1977 book by Richard Bach that questions our views on reality....
    (1977) by Richard BachRichard Bach

    Richard David Bach is an American writer....
  • The Metamorphosis of Prime Intellect (1994) by Roger Williams
  • NeuromancerNeuromancer

    Neuromancer , by William Gibson, is the most famous early cyberpunk novel and won the so-called science-fiction "triple ...
     (1984) and Mona Lisa OverdriveMona Lisa Overdrive

    Mona Lisa Overdrive is a Cyberpunk novel by William Gibson published in 1988 and concludes the The Sprawl trilogy which ...
    (1988) by William GibsonFacts About William Gibson

    William Gibson is the name of.*William Gibson, science fiction/cyberpunk novelist, author of Neuromancer, credited with...
  • OtherlandOtherland

    Otherland is a four-volume science fiction epic by Tad Williams....
    (1998) by Tad WilliamsTad Williams

    Robert Paul "Tad" Williams is the author of several fantasy and science fiction novels, including Tailchaser's Song, the...
  • Permutation CityPermutation City

    Permutation City is a science fiction novel by Greg Egan which explores quantum ontology via the various philosophical a...
    (1994) by Greg EganGreg Egan

    Greg Egan is an Australian computer programmer and science fiction author....
  • LoopLoop (novel)

    Loop is the third in the series of Ring Novels by Koji Suzuki....
    (1998) by Koji SuzukiKoji Suzuki

    Koji Suzuki is a Japanese writer, who currently lives in Tokyo....
  • RiverworldRiverworld

    Riverworld is a fictional universe and the setting for a series of science fiction books written by Philip Jos Farmer....
    (1979) by Philip José FarmerPhilip José Farmer

    Philip Jos Farmer is an American author, principally known for his science fiction and fantasy novels and short stories....
  • The Seventh Sally and The Princess Ineffabelle(from the cyberiad) by Stanislaw LemStanislaw Lem

    Stanislaw Lem was a Polish science fiction, philosophical, and satirical writer....
  • The Futurological CongressThe Futurological Congress

    The Futurological Congress is a satirical sci-fi novel by Stanislaw Lem detailing the exploits of the hero of a number o...
    (1971) by Stanislaw LemStanislaw Lem Summary

    Stanislaw Lem was a Polish science fiction, philosophical, and satirical writer....
  • Simulacron 3 (1964) by Daniel F. GalouyeDaniel F. Galouye

    Daniel F. Galouye was an American science fiction writer....
  • Snow CrashSnow Crash

    The science fiction novel Snow Crash, the third novel by Neal Stephenson, follows in the footsteps of cyberpunk novels b...
    (1992) by Neal StephensonNeal Stephenson

    Neal Town Stephenson is an American writer, known primarily for his science fiction works in the postcyberpunk genre with a...
  • Sophie's WorldFacts About Sophie's World

    Sophie's World is a novel by Jostein Gaarder, published in 1995....
    (1991) by Jostein GaarderJostein Gaarder

    Jostein Gaarder is a Norwegian intellectual and author of several novels, short stories and children's books....
  • The Three Stigmata of Palmer EldritchThe Three Stigmata of Palmer Eldritch

    The Three Stigmata of Palmer Eldritch is a 1965 novel by American science fiction writer Philip K....
    (1965) by Philip K. DickPhilip K. Dick

    Philip Kindred Dick was an American science fiction writer....
  • The Trouble with BubblesThe Trouble with Bubbles

    The Trouble With Bubbles is a 1953 science fiction short story by Philip K....
    (1953) by Philip K. DickPhilip K. Dick

    Philip Kindred Dick was an American science fiction writer....
  • Time Out of JointTime out of Joint

    Time Out of Joint is a novel by Philip K....
    (1959) by Philip K. DickPhilip K. Dick

    Philip Kindred Dick was an American science fiction writer....
  • UbikUbik

    Ubik is a 1969 science fiction novel by Philip K....
    (1969) by Philip K. DickPhilip K. Dick

    Philip Kindred Dick was an American science fiction writer....
  • ValisVALIS

    VALIS is a 1981 science fiction book by Philip K....
    (1981) by Philip K. DickPhilip K. Dick

    Philip Kindred Dick was an American science fiction writer....
  • The VeldtFacts About The Veldt

    "The Veldt" is a short story by Ray Bradbury....
    (1951), short story from The Illustrated ManFacts About The Illustrated Man

    The Illustrated Man is a book of eighteen science fiction short stories by Ray Bradbury that explore the nature of huma...
    by Ray BradburyRay Bradbury

    Ray Douglas Bradbury is an American fantasy, horror, science fiction, and mystery writer best known for The Martian Chron...
  • Words Made Flesh (1987) by Ramsey Dukes
  • VurtFacts About Jeff Noon

    Jeff Noon is a novelist, short story writer and playwright whose works make extensive use of wordplay and fantasy....
    (1993) by Jeff NoonJeff Noon

    Jeff Noon is a novelist, short story writer and playwright whose works make extensive use of wordplay and fantasy....
  • The Wonderland GambitJack L. Chalker

    Jack Laurence Chalker was an American science fiction author....
    (1995) by Jack L. ChalkerJack L. Chalker Overview

    Jack Laurence Chalker was an American science fiction author....


Film, plays & TV series

  • .hack//SIGN.hack//SIGN

    .hack//SIGN is a 29-episode anime series, produced by studio Bee Train and Bandai Visual, that makes up one of the four ...
    , an animeFacts About Anime

    is an abbreviation of the English word "animation" but in Japanese is spelled ??????? written in katakana....
     series about a person whose mind is trapped in an online computer role-playing gameMMORPG

    A Massively-Multiplayer Online Role-Playing Game is an online computer role-playing game in which a large number of player...
    .
  • Avalon by Mamoru OshiiMamoru Oshii

    Mamoru Oshii is a Japanese animation and live-action film writer and director....
  • The Red DwarfRed Dwarf

    Red Dwarf is a British science fiction sitcom that ran for eight series, from 1988 to 1999....
    episodes "Better Than LifeBetter Than Life (Red Dwarf episode)

    Better Than Life was the eighth Red Dwarf episode to air, the second of the second series....
    " and "Back to RealityBack to Reality (Red Dwarf episode)

    "Back to Reality" is the sixth, and final, episode of science fiction sit-com Red Dwarf Series V and the 30th in the ser...
    ", by Rob GrantRob Grant

    Rob Grant is a British comedy writer....
     and Doug NaylorDoug Naylor

    Doug Naylor is a comedy writer who was born in Manchester, England, and studied at the University of Liverpool....
    .
  • The Big OThe Big O

    is a Japanese anime television series produced by Sunrise and premiered on the WOWOW satellite television network....
    by Hajime YatateHajime Yatate

    Hajime Yatate, also known as Hajime Yadate, is a pseudonym for the collective contributions of the Sunrise animation s...
     and Chiaki J. KonakaChiaki J. Konaka

    Chiaki J. Konaka is a Japanese scriptwriter who works predominantly on anime....
    . N.B. the reality in question has not been confirmed as simulated, but it is extremely likely.
  • BrainscanBrainscan

    Brainscan is a 1994 horror film starring Edward Furlong, Frank Langella, and T.Ryder Smith. ...
    by John FlynnJohn Flynn

    John Flynn is the name of:* John Flynn, stage actor and cabaret artiste...
  • "The CageThe Cage (TOS episode)

    "The Cage" is the original pilot episode of the original Star Trek science fiction series and resulting franchise....
    " and "The MenagerieThe Menagerie

    The Menagerie may refer to:In literature:...
    ", the unaired pilot and later episodes (respectively) of
    , screenplays by Gene RoddenberryGene Roddenberry

    Eugene Wesley Roddenberry was an American scriptwriter and producer....
    .
  • The Gamekeeper, an episode of Stargate SG-1Stargate SG-1

    Stargate SG-1 is an American television series based upon the 1994 science fiction film Stargate....
    .
  • Danger RoomDanger Room

    The Danger Room is a fictional training facility built for the X-Men of Marvel Comics as part of the various incarnations of...
    A training simulator from the universe.
  • Dark City by Alex ProyasAlex Proyas

    Alex Proyas is an Australian film director, writer, and producer....
    , in which the sim is halted every night at midnightMidnight

    Midnight, literally "the middle of the night", is a time arbitrarily designated to determine the end of a day and the beginn...
    , rearranged, and then restarted. People are given false memories of different lives than they led in the previous 24 hours, reminiscent of last ThursdayismLast Thursdayism

    Last Thursdayism is a joke version of omphalism....
    .
  • "The Deadly AssassinThe Deadly Assassin

    The Deadly Assassin is a serial in the British science fiction television series Doctor Who, which was first broadca...
    ," an episode of
    Doctor WhoDoctor Who

    Doctor Who is a long-running British science fiction television programme produced by the BBC about a mysterious time-tr...
    written by