Tales from the Floating Vagabond
Encyclopedia
Tales from the Floating Vagabond is a science-fiction role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 by Lee Garvin, published by Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...

 in 1991. It has the tagline "Ludicrous Adventure in a Universe Whose Natural Laws Are Out To Lunch."

Overview

The game takes a comedic approach to the genre, encouraging the gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

 to begin each adventure in an outer space bar called The Floating Vagabond. Players choose from races such as humans, elves, Disgustingly Cute Furry Things, and Dogmen, learn skills like "Look Good at All Times" and "Projectile Vomiting", and consume dangerous beverages containing toxic substances such as a singularity
Gravitational singularity
A gravitational singularity or spacetime singularity is a location where the quantities that are used to measure the gravitational field become infinite in a way that does not depend on the coordinate system...

. The flexibility of the rules system allows for making characters from any genre, epoch or world, as well as creating new races and superheroes.

One of the more memorable aspects of the game is a system of shticks that players can choose from, including:
  • The Rambo Effect allows you to dodge automatic gunfire at close range (and only at close range).
  • The Trenchcoat Effect gives you a chance to pull any mundane item out of your trenchcoat, but only if a different party member has already brought up the need for that item.
  • The Rodgers and Hammerstein Effect gives you a personal soundtrack that can warn you of danger or other upcoming events. Alternately, it can give everyone on your side a bonus to morale.
  • The Roy Rogers Effect allows you to make any trick shot you can imagine, eliminating all cover your target may be behind. Of course, you can't actually kill anyone except at high noon...
  • The Doolittle Effect allows you to communicate with animals, all of which start out being friendly to you. Of course, since they're all friendly, they follow you everywhere...
  • The Flynn Effect allows you to swing across on a chandelier, vine or bullwhip without worrying about it breaking... or needing an attachment point at the upper end. Or needing to find one, for that matter.
  • The Valentino Effect is... well, about what it sounds like. Everyone of the appropriate gender is crazy about you.
  • The Schwarzenegger Effect allows you to operate without wound penalties... as long as nobody ever sees you receive first aid.


The second printing of this game included many strange typos, such as providing the incorrect formula strength+luck/2 for "Oops! Points," causing gamers to create characters that are weaker than standard NPC goons, when the correct formula is strength+luck+2d6.

Author Lee Garvin has released the original game in PDF, via OneBookShelf stores, and is currently working on the second edition.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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