System-link
Encyclopedia
System Link is a form of offline multiplayer gaming on the Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 gaming console over a LAN
Län
Län and lääni refer to the administrative divisions used in Sweden and previously in Finland. The provinces of Finland were abolished on January 1, 2010....

 (local area network). A network switch
Network switch
A network switch or switching hub is a computer networking device that connects network segments.The term commonly refers to a multi-port network bridge that processes and routes data at the data link layer of the OSI model...

 and standard straight-through Ethernet cables may be used to link multiple consoles together, or two consoles can be connected directly. Connecting two Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

 consoles to each other without a switch requires a crossover cable
Ethernet crossover cable
An Ethernet crossover cable is a type of Ethernet cable used to connect computing devices together directly. Normal straight through or patch cables were used to connect from a host network interface controller to a network switch, hub or router.A cable with connections that "cross over" was used...

, while Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 consoles can use standard cables.

The purpose of this is to have multiplayer gameplay on multiple consoles, which allows for a non-split screen multiplayer gaming experience and far more players in one game than a single console can support. Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...

allows up to 16 players on split screens on four consoles to partake in a simultaneous 16 player game. Later, post-Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...

 games such as Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...

and Unreal Championship
Unreal Championship
Unreal Championship is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published by Infogrames and released on November 12, 2002, for the Xbox. Unreal Championship is essentially a console version game of the PC-based Unreal Tournament 2003, developed...

supported more consoles per game than the maximum of four supported by Halo
Halo (series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...

. While " system link" was popularized by the pre-Xbox Live era Xbox games, the capability has been used for years in computer gaming. The primary advantage of system link is too allow users to host their own games and control the settings. System link can be visualized as an Xbox being used as a small server and "hosting" other Xbox's.

System Link also allows for Virtual Private Networks (VPNs) to take place, which allows LAN to take place over the internet.

The Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 can not only use wired Ethernet to connect to a LAN, but also use a wireless adapter (such as the Xbox 360 Wireless Network Adapter in an access point-based or mesh network). Additionally, some Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...

 titles like Halo 3
Halo 3
Halo 3 is a first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in Halo: Combat Evolved and continued in Halo 2...

 can play a match with players connected over Xbox Live and on the same LAN.

By allowing multiplayer games over the same LAN, System Link has led to the formation of private and public LAN Parties
LAN party
A LAN party is a temporary, sometimes spontaneous, gathering of people with computers, between which they establish a local area network , primarily for the purpose of playing multiplayer computer games. The size of these networks may vary from the very small to very large installations...

.
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