Savage Tide
Encyclopedia


The Savage Tide Adventure Path (or simply Savage Tide) is the third and final Adventure Path
Adventure Path
Adventure Paths are serial adventures for the Dungeons & Dragons fantasy roleplaying game. Though originally applied to the series of Third Edition modules beginning with The Sunless Citadel, the phrase has more recently come to apply nearly exclusively to several lengthy series, each consisting of...

 for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 published in Dungeon Adventures
Dungeon (magazine)
Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150...

. It begins in the city of Sasserine
Sasserine
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the fictional city-state of Sasserine is a locale in the Amedio Jungle that serves as the starting point for the Savage Tide Adventure Path currently being published in Dungeon Magazine.-History:Sasserine was...

, just north of the city of Cauldron
Cauldron (Shackled City)
Cauldron is the primary setting in the Shackled City Adventure Path, a collection of adventures for the Dungeons & Dragons fantasy roleplaying game...

, the setting for the first Adventure Path, Shackled City
Shackled City
The Shackled City Adventure Path is a role-playing game campaign designed for Dungeons & Dragons, originally appearing as a series of modules in Dungeon Adventures, later published in a hardcover edition collecting all previous installments plus an additional chapter written especially for the...

.

Story

To quote Dungeons promotional announcement:
"[T]he Savage Tide Adventure Path [is] a 12-installment campaign designed to take characters from the heady days of first level all the way to the responsibilities of level 20. Running every month from issue #139 to the milestone Dungeon #150, the Savage Tide takes players on an ocean voyage that begins in the fecund southern jungles and leads deep into the heart of the treacherous Lower Planes."

Setting

The story is nominally set in the World of Greyhawk campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

, but is designed to be easily adapted to any of the popular Dungeons & Dragons settings such as Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 or Eberron
Eberron
Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire...

. Much of it takes place on the Isle of Dread
Isle of Dread
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The adventure, module code X1, was originally published in 1981. Written by David "Zeb" Cook, and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of...

, and editor Erik Mona
Erik Mona
-Career:Erik Mona served as the editor-in-chief of Dragon magazine since 2004 and Dungeon magazine from 2004 to 2006; at the time, both magazines were published by Paizo Publishing, until the license through Wizards of the Coast expired in September 2007...

 has stated that, partially because of this, the campaign will contain a number of Mystara
Mystara
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.-Development:It...

 references, including specific monsters which have not previously appeared in the current edition of Dungeons & Dragons.

Summary

The campaign begins in the city of Sasserine and nearby environs, where the party discovers the first clues about an impending disaster called the Savage Tide. The action then moves to the Isle of Dread for the middle portion of the series, and the party must deal with the dangers of the island and unearth more information about the Savage Tide. The final third of the campaign takes place in the Abyss, where the party must find a way to stop the Savage Tide and confront its architect.

The Adventure Path consists of the following installments:
Chapter Title Authors Illustrators Levels Issue Date
1 "There Is No Honor" James Jacobs Ben Wootten
Ben Wootten
Benjamin Charles Wootten is a graphic artist and designer based in Wellington, New Zealand.-Early life and education:Wooten was born in Essex, England in 1969, and his family moved to New Zealand when he was three...

; Dan Scott (cover); Robert Lazzaretti (cartography
Cartography
Cartography is the study and practice of making maps. Combining science, aesthetics, and technique, cartography builds on the premise that reality can be modeled in ways that communicate spatial information effectively.The fundamental problems of traditional cartography are to:*Set the map's...

 for entire series)
1–3 139 October 2006
In this opening adventure, the characters are drawn into a murderous family feud. Undead pirates and a powerful thieves guild feature heavily.
2 "The Bullywug Gambit" Nicolas Logue Warren Mahy, B. Wootten 3–5 140 November 2006
Hired to find a missing brother, the characters discover a secret hideout and witness the effects of the Savage Tide.
3 "The Sea Wyvern's Wake" Richard Pett W. Mahy, B. Wootten 5–7 141 December 2006
The characters begin their journey to the Isle of Dread
Isle of Dread
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The adventure, module code X1, was originally published in 1981. Written by David "Zeb" Cook, and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of...

; the lost city of Tamoachan
The Hidden Shrine of Tamoachan
The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules...

 and a monstrous sargasso
Sargasso Sea
The Sargasso Sea is a region in the middle of the North Atlantic Ocean, surrounded by ocean currents. It is bounded on the west by the Gulf Stream; on the north, by the North Atlantic Current; on the east, by the Canary Current; and on the south, by the North Atlantic Equatorial Current. This...

 are featured highlights.
4 "Here There Be Monsters" Jason Bulmahn
Jason Bulmahn
-Career:Jason Bulmahn became the managing editor of Dragon in 2004 and is now the lead designer of Paizo Publishing and the Pathfinder Roleplaying Game. The Beta version of the Pathfinder RPG received the gold ENnie award for "best free product or web enhancement" in 2008...

W. Mahy, B. Wootten 7–8 142 January 2007
Shipwrecked on the Isle of Dread, the characters travel south along the coast to the colony of Farshore.
5 "Tides of Dread" Stephen S. Greer, Gary Holian
Gary Holian
Gary Holian is an American author of several products and articles for the Dungeons & Dragons roleplaying game, especially for the World of Greyhawk campaign setting...

W. Mahy, B. Wootten 9–10 143 February 2007
Warned of an imminent attack by a pirate fleet, the characters seek to fortify the colony of Farshore.
6 "The Lightless Depths" F. Wesley Schneider, James L. Sutter W. Mahy, B. Wootten 11–12 144 March 2007
On a quest underground to seek the source of mysterious pearls, the characters discover a horrifying city of slumbering aboleth
Aboleth
In the Dungeons & Dragons fantasy role-playing game, aboleths are a fictive race of malevolent, eel-like aberrations with potent psionic abilities...

s.
7 "City of Broken Idols" Tito Leati W. Mahy, B. Wootten 13–15 145 April 2007
Still seeking clues to the mysterious pearls, the characters travel to the taboo
Taboo
A taboo is a strong social prohibition relating to any area of human activity or social custom that is sacred and or forbidden based on moral judgment, religious beliefs and or scientific consensus. Breaking the taboo is usually considered objectionable or abhorrent by society...

 central plateau of the Isle of Dread, to confront the terrible creatures that live there.
8 "Serpents of Scuttlecove" James Jacobs, Richard Pett W. Mahy, B. Wootten; Tomas Giorello (cover) 15–17 146 May 2007
The characters once again board the Sea Wyvern, this time to sail for Scuttlecove – a hideous city of pirates, slavers, cannibals, and worse – in search of clues to the final Savage Tide and the rescue of their patron.
9 "Into the Maw" Robert J. Schwalb
Robert J. Schwalb
-Career:His works for Dungeons & Dragons include: Fiendish Codex II: Tyrants of the Nine Hells , Drow of the Underdark -Career:His works for Dungeons & Dragons include: Fiendish Codex II: Tyrants of the Nine Hells (2006, with Robin Laws), Drow of the Underdark -Career:His works for Dungeons &...

W. Mahy, B. Wootten; Mark Sasso (cover) 17–18 147 June 2007
The party sails into the Abyss itself, seeking to infiltrate a demonic prison fortress and turn its fiendish factions against each other.
10 "Wells of Darkness" Eric L. Boyd W. Mahy, B. Wootten; Andrew Hou (cover) 18–19 148 July 2007
To learn the secret of stopping the Savage Tide, the party must free Shami-Amourae, succubus
Succubus (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, a succubus is a female demon. Under 4th edition rules, a succubus is a devil.-Publication history:The succubus is based on the succubi from Western medieval legend.-Dungeons & Dragons :...

-goddess and former consort of Demogorgon
Demogorgon (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, Demogorgon is a powerful demon prince. He is known as the Prince of Demons, a self-proclaimed title he holds by virtue of his power and influence; which in turn, is a title acknowledged by both mortals and his fellow demons...

, from the Wells of Darkness, deep in the Abyss.
11 "Enemies of My Enemy" Wolfgang Baur
Wolfgang Baur
Wolfgang Baur is an American game designer, best known for his work with Dragon magazine. He designs role-playing games and also is known for his work at Wizards of the Coast.-Biography:...

W. Mahy, B. Wootten; James Ryman (cover) 19–20 149 August 2007
Our heroes travel to Hades, Arborea
Arborea (Dungeons & Dragons)
In Dungeons & Dragons, fantasy role-playing game, Arborea or more fully, the Olympian Glades of Arborea, is a chaotic good-aligned plane of existence...

, and the depths of the Abyss in order to recruit allies against Demogorgon from the eladrin
Eladrin
The Eladrin are a fictional race of creatures appearing in the Dungeons & Dragons fantasy role-playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea...

 court, demons, and even other demon lords
Demon lord (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, demon lords are demons who have gained great power and established a position of preeminence among demonkind. Each demon lord has a unique appearance and set of abilities. Most control at least one layer of the Abyss...

.
12 "Prince of Demons" Greg A. Vaughn W. Mahy, B. Wootten; Wayne Reynolds
Wayne Reynolds
Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games.-Early life and education:Wayne Reynolds was born in Leeds, UK...

(cover)
20 150 September 2007
In the final chapter of the Savage Tide Adventure Path, an army of demons and eladrins stands ready to mount an assault on Demogorgon's Abyssal realm of Gaping Maw. The party must take advantage of this distraction and prevent Demogorgon from activating the Savage Tide and driving a world insane.
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