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Quantum Redshift
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Quantum Redshift is a futuristic racing game for the Xbox console, developed by Curly Monsters and published by Microsoft Game Studios in 2002. Created by Wipeout designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed. The game has five different speed limits, which act as the difficulty levels for the game.

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Quantum Redshift is a futuristic racing game for the Xbox console, developed by Curly Monsters and published by Microsoft Game Studios in 2002. Created by Wipeout designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed. The game has five different speed limits, which act as the difficulty levels for the game. Points earned after races allow players to upgrade their hovercraft's offensive and defensive capabilities. The game featured a soundtrack by Dutch musician Junkie XL.
While featuring 16 different characters, critics generally noted that there wasn't anything particularly "likable" about the characters.
Despite the critical response to Quantum Redshift being positive, garnering 76% at GameRankings, the game sold poorly. As a result, the second game, which was to include play over Xbox Live was cancelled by Microsoft, and Curly Monsters closed shop shortly thereafter.
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