Parrafaire
Encyclopedia
In many campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

s for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, Parrafaire is the naga
Naga (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, nagas comprise a variety of similar species of intelligent aberrations with widely differing abilities and alignments. Nagas appear as large snake like creatures with humanoid heads. They often range widely in coloring and scale patterns, but are all...

 deity of guardianship. He guards magical secrets and hidden places underground. His symbol is a male naga head with feathered ears.

Publication history

Parrafaire was first detailed in the book Monster Mythology
Monster Mythology
Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for...

(1992), including details about his priesthood.

Description

Parrafaire uses riddles, puzzles, non-lethal traps, and diversions to prevent all but those who he judges worthy from discovering the things under his aegis. Parrafaire is unconcerned with morality, admiring only mental skill. He has a weakness for flattery.

Parrafaire appears as a water naga with feathered ears and wings like those of a couatl
Couatl
In the Dungeons & Dragons fantasy roleplaying game, the couatl is a large serpentine creature, and in 3rd edition is considered a native outsider.-Publication history:...

. The color of his skin and feathers changes to match his environment, or as he wishes.

Relationships

Parrafaire is said to be the son of Shekinester
Shekinester
In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Shekinester is the threefold deity of the nagas. She can appear as the aspect of spirit nagas, water nagas, and guardian nagas...

 and Jazirian
Jazirian
In the Dungeons & Dragons fantasy role-playing game, Jazirian is the couatl deity of Community, Peace, Learning, and Parenthood. The couatls believe Jazirian to be the embodiment of supreme purpose and fate, the invisible force that moves the strings upon which all other gods move...

. He aids his mother Shekinester in protecting her secrets, as well as a variety of other deities, including the dwarven
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

 deity Dumathoin
Dumathoin
In many campaign settings for the Dungeons & Dragons role-playing game, Dumathoin is the patron of mountain dwarves, and the dwarf deity of mining and underground exploration. He is also the protector of the dwarven dead. His holy symbol is a cut, faceted gem inside of a mountain.-Publication...

.

Realm

Parrafaire lives in the realm of Trickster's Delight on the plane of Carceri
Carceri
In the Dungeons & Dragons fantasy role-playing game, Carceri is a neutral evil-aligned plane of existence...

, but he may move through the planes and manifest avatars as a greater deity (because of his mother's aid).

Worshippers

Parrafaire has no priests and few worshippers of his own, acting instead as a servant of other gods. Most nagas give him at least indirect homage, however.

Additional reading

  • Greenwood, Ed
    Ed Greenwood
    Ed Greenwood is a Canadian writer and editor who created the Forgotten Realms. He invented the Forgotten Realms as a child, as a fantasy world in which to set the stories he imagined, and later used this world as a campaign setting for his own personal Dungeons & Dragons playing group...

    , Eric L. Boyd, and Darrin Drader. Serpent Kingdoms. Renton, WA: Wizards of the Coast, 2004.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK