Mille Bornes
Encyclopedia
Mille Bornes (ˌmɪl ˈbɔrn) (French for a thousand milestones, referring to the stone distance markers on many French roads) is a French
France
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...

 card game
Card game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games...

. In the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

, Mille Bornes is manufactured and distributed by Winning Moves Games under license from Hasbro. It was previously produced by Parker Brothers
Parker Brothers
Parker Brothers is a toy and game manufacturer and brand. Since 1883, the company has published more than 1,800 games; among their best known products are Monopoly, Cluedo , Sorry, Risk, Trivial Pursuit, Ouija, Aggravation, and Probe...

 and is commonly available in stores that sell games. Mille Bornes is listed in the GAMES Magazine Hall of Fame.

History

The game was created in 1954 by Frenchman Edmond Dujardin, and was quite similar to the earlier American automotive card game Touring
Touring (card game)
Touring is a specialty card game. Originally patented by the Wallie Dorr Company and produced in 1906, it was picked up by Parker Brothers in 1925.It is widely believed the popular French card game Mille Bornes was derived from Touring...

. A key innovation was the addition of the coup-fourré, whereby bonus points are earned by holding back a safety card (such as the puncture-proof tire) until an opponent plays the corresponding hazard card (in this case, the flat tire).

Some Mille Bornes decks are printed in both English and French
French language
French is a Romance language spoken as a first language in France, the Romandy region in Switzerland, Wallonia and Brussels in Belgium, Monaco, the regions of Quebec and Acadia in Canada, and by various communities elsewhere. Second-language speakers of French are distributed throughout many parts...

. The Spanish version Mil Hitos, distributed by Heraclio Fournier, was very popular in Spain
Spain
Spain , officially the Kingdom of Spain languages]] under the European Charter for Regional or Minority Languages. In each of these, Spain's official name is as follows:;;;;;;), is a country and member state of the European Union located in southwestern Europe on the Iberian Peninsula...

 during the 1970s. In the Netherlands
Netherlands
The Netherlands is a constituent country of the Kingdom of the Netherlands, located mainly in North-West Europe and with several islands in the Caribbean. Mainland Netherlands borders the North Sea to the north and west, Belgium to the south, and Germany to the east, and shares maritime borders...

 there is a variant of this game, Stap op, which deals with cycling instead of driving. The hazards and distances are different, but the mechanics of the game are exactly the same.

Object

The premise of Mille Bornes is that the players are in a road race
Auto racing
Auto racing is a motorsport involving the racing of cars for competition. It is one of the world's most watched televised sports.-The beginning of racing:...

. Each race—or hand—is usually 700 miles (or kilometers) long, but the first player to complete that distance exactly has the option to declare an extension in which case the race becomes 1,000 miles. Mille Bornes is played with a special deck of cards. There are hazard, remedy, safety, and distance cards. Each hazard is corrected by a corresponding remedy, and is actually prevented from happening in the first place by a corresponding safety. The target distance is reached by playing distance cards.

The Cards

  • Hazards:
    Accident:3
    Out of Gas:3
    Flat Tire:3
    Stop:5
    Speed Limit:4
  • Remedies:
    Repairs:6
    Gasoline:6
    Spare Tire:6
    Go:14
    End of Limit:6
  • Safeties:
    Driving Ace:1
    Extra Tank:1
    Puncture Proof:1
    Right of Way:1
  • Distance:
    25 Kilometer:10
    50 Kilometer:10
    75 Kilometer:10
    100 Kilometer:12
    200 Kilometer:4

Also included in the deck are nonplayable cards that list the playable cards and summarize the scoring. In some decks, some of these are printed entirely in French.

Play

The deck is shuffled and 6 cards are dealt to each player; the remainder becomes a draw pile and a discard pile forms next to it. Each player's turn begins with a draw of one card and a play of one card, so that each player always holds 6 cards at the end of his turn. If he cannot play he must discard. Discarded cards are dead and cannot be taken for any reason.

Each player (or team) builds a tableau. The tableau is divided into battle, speed, distance, and safety areas; cards in the battle and speed areas are stacked so that only the top card shows. The example shows a typical tableau midway through a game.

Hazards and remedies (with the exception of Speed Limit and End of Limit) are played in the battle area, where a Roll card is shown in the example. Speed Limit and End of Limit cards are played in their own area. Distance cards are played according to value; it is common to play the 200-km cards distinctly, rather than fanned. Safety cards are played along the top of the tableau; note that the horizontal placement of the Extra Tank card in the example has a special significance.

In turn, a player may choose to play one of the following:
  • A distance card on his own tableau if a Roll card is showing in his battle area.
  • A remedy on top of the corresponding hazard if one is showing in his battle area.
  • An End of Limit on top of a Speed Limit if one is showing in his speed area.
  • A hazard on top of his opponent's Roll if one is showing and his opponent has not already played the corresponding Safety.
  • A safety in his own safety area (at any time).
  • A Roll card in his own battle area if a Stop or remedy is showing, or if his battle area is empty. Note that a hazard cannot be played unless one's opponent is moving, except for the Speed Limit.


Once an Accident, Out of Gas, or Flat Tire hazard has been played, and the appropriate remedy card played as a counter, the player must next play a Roll card in order to get moving again.

Playing a safety corrects the corresponding hazard and also protects against future hazards of this type. However, when the safety is played normally, a Roll must still be played before any distance cards. Whenever the safety is played, the same player draws another card immediately and plays again. It is possible to play another safety and another, each time drawing a card before playing again.

A player whose speed is limited (as shown in the example) may only play 25 and 50 km cards. No more than two 200 km cards may be played by any player or team in a single hand.

The Right of Way card both remedies and protects against Stop and Speed Limit hazards; if a player (or team) has played this card then he (or they) need not display a Roll card in order to move; any Stop or Speed Limit showing is removed to the discard pile at the time the Right of Way card is played. However, the player is still vulnerable to other hazards.

Players may always discard, even if they have a legal play available. A player who cannot play in any other way must discard.

Under no circumstances may a distance card be played that would put the player's total over the race goal of 1000 km.

Play continues until either:
  • one player (or team) reaches exactly 1000 km in total distance cards, or
  • all players have played or discarded all their cards.


Note that play continues after the draw pile is exhausted, each player playing or discarding one card per turn. Once both players run out of cards in their hand with a depleted draw pile, play ends.

Scoring

When a hand ends it is scored with the following points:
{| padding = 2

|- style ="background-color:#99f; "
| colspan =9 | Scored by each side
|-
| Distance
| style ="text-align:right; " | 1
| per km traveled
|-
| Each safety
| style ="text-align:right; " | 100
| however played
|-
| All 4 safeties
| style ="text-align:right; " | 700
| again however played (includes the 400 points for safeties)
|-
| Coup-fourré
| style ="text-align:right; " | 300
| in addition to the 100 scored normally
|-
|  
|- style ="background-color:#9f9; "
| colspan =9 | Scored only by side that completes trip
|-
| Trip completed
| style ="text-align:right; " | 400
| for being the winner
|-
| Delayed action
| style ="text-align:right; " | 300
| for completing the trip after the draw pile is exhausted
|-
| Safe trip
| style ="text-align:right; " | 300
| for completing the trip without playing any 200 km cards
|-
| Extension
| style ="text-align:right; " | 200
| for completing the trip after calling for an Extension
|-
| Shutout
| style ="text-align:right; " | 500
| for completing a trip before the opponent has played any Distance cards
|}

In a 2-player game, the maximum score that can be made in one hand is 4,600 points. In a standard 4-player game there is no extension, so the maximum score is 4,400. In a 3-player or 6-player game, two shutout bonuses are achievable, yielding a perfect score of 5,100.

Note that some points are scored even if a side does not complete a trip; it is possible for the completing side to score fewer points than their opponents. If the hand ends by exhaustion rather than by completion, each side still scores its distance and safety points.

According to the printed rules distributed by Parker Brothers, a game continues until one or both sides reaches a cumulative point total of 5,000. If both sides go over 5,000 during the same hand, the higher point total wins the game. When the game is played for fun the exact point total is irrelevant, so long as one is higher. Note that it is possible for the game to end in a tie, in which case the rules are silent.

If the game is played for money, then generally the point difference is paid from the loser to the winner, and every point is significant.

With larger or smaller groups

2, 3 or 6 Player play is possible with slight rule modifications. For detailed play see Wikibooks article.

Card images

Gallery of card images


External links

  • Mille Bournes at SourceFiles.org game description, rules, and strategy notes
  • The Mille Bornes Tournament Home Page description and rules
  • [irc://irc.globalgamers.net:6667/Milestone Milestone on irc.globalgamers.net], Milestone on Internet Relay Chat
    Internet Relay Chat
    Internet Relay Chat is a protocol for real-time Internet text messaging or synchronous conferencing. It is mainly designed for group communication in discussion forums, called channels, but also allows one-to-one communication via private message as well as chat and data transfer, including file...

    .
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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