is a 3D
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
mecha simulation video game developed and published by Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
, and released in 1994 for the Mega Drive
The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as , then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive. The reason for the two names is that...
The Sega 32X, codenamed Project Mars, is an add-on for the Mega Drive/Genesis video game console by Sega. Its aim was to increase the lifespan of the aging Mega Drive/Genesis system, which was facing stiff competition from the SNES...
add-on, allowing for fully texture-mapped
Texture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...
Five years after the 'World Federation' was established strife and war are still on the rise. In order to keep the peace the Federation Armed Forces, part of the Federation Police, build fully armed, bipedal Mechs
A mech , is a science fiction term for a large walking bipedal tank or robot, including ones on treads and animal shapes.-Characteristics:...
also known as 'Metal Heads'. The Metal Head's success causes an over militarization of the countries of the Federation.
A sudden and chaotic revolution led by terrorists, armed with their own fully armed Mechs, breaks out and the terrorists take control of a whole country. The Player (in a Metal Head) is sent in with his team to liberate the country's capital.
You start in a small border town and work your way in to reach the capital.
Metal Head's levels are broken down into missions, though most of the missions are to destroy all of the enemies in that particular area using the Mech's various projectile weapons. The time the user have remaining for each mission will count down and is displayed below the power gauge health bar. Before each mission a talking head appears of presumably one of the superior commanders in the Federation Armed Forces/Federation Police, and will instruct the user of the objective of the mission, which includes full voice-acting. A summary of the current mission will also appear when the game is paused.
Designed for Sega's 6-button controller, the games uses a first-person view looking through the windshield of one of the game's 'Metal Head' mechs. Below the screen is a control panel displaying the remaining health status, represented by a power-gauge and a percentage number, the time the user has remaining for the mission, the weapon the user is currently accessing and a screen displaying various other information for what is required (i.e. a 'miss' when the user does not hit an enemy target).
In the top-right of the quadrant of the screen is a map of the level. The user's vehicle is represented as a triangle and remaining enemies' vehicles are represented as pulsating circles, which allows navigation throughout each level.