MechCommander
Encyclopedia
MechCommander is the second real-time tactics
Real-time tactics
Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics...

 (RTT) video game based on FASA's BattleTech
BattleTech
BattleTech is a wargaming and science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2000, and owned since 2003 by Topps. The series began with FASA's debut of the board game BattleTech by Jordan Weisman and L...

/MechWarrior
MechWarrior
MechWarrior is the title of a series of computer and video games set in the fictional universe of BattleTech-Games:In these games, players take control of a single BattleMech and combat other BattleMechs, tanks, infantry, and more, from within the cockpit of their machine. A third-person alternate...

 franchise (though often being called a real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 game), developed by FASA Interactive
FASA Interactive
FASA Studio was a video game developer that was founded in 1995 by the tabletop game company FASA Corporation, Spectrum HoloByte and Denny Thorley....

 and distributed by MicroProse
MicroProse
MicroProse was a video game publisher and developer, founded by Wild Bill Stealey and Sid Meier in 1982 as Microprose Software. In 1993, the company became a subsidiary of Spectrum HoloByte and has remained a subsidiary or brand name under several other corporations since...

. Although it is claimed that MechCommander is the "first Mechwarrior game of tactical command", this is not true. Another game—BattleTech: The Crescent Hawk's Revenge
BattleTech: The Crescent Hawk's Revenge
BattleTech: The Crescent Hawk's Revenge is a real-time strategy game based in the FASA BattleTech universe. Developed by Westwood Studios for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as the prototype for what later became...

—was released eight years earlier, and was also a game of tactical command staged in the same BattleTech universe. MechCommander was released in 1998. It had an expansion which was later combined with the original title and released as MechCommander Gold. A sequel also exists (distributed by Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

)—MechCommander 2
MechCommander 2
MechCommander 2 is a real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander....

. MicroProse also used many of the ideas in their 2000 Starship Troopers
Starship Troopers
Starship Troopers is a military science fiction novel by Robert A. Heinlein, first published as a serial in The Magazine of Fantasy & Science Fiction and published hardcover in December, 1959.The first-person narrative is about a young soldier from the Philippines named Juan "Johnnie" Rico and his...

game.

Overview

MechCommander, in being a squad-based RTT, is more in the lines of X-COM: Apocalypse
X-COM: Apocalypse
- Story :Half a century after the end of the second X-COM campaign, the last battle of T'leth has severely damaged Earth's biosphere. As a result, several self-contained Megalopolis-type cities were proposed to provide habitation for humanity. The game follows Mega-Primus, the first of these...

than RTS games like Age of Empires or StarCraft
StarCraft
StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling...

.

Gameplay

The player assumes the role of the commander of Zulu company from the Federated Commonwealth
Federated Commonwealth
In the fictional BattleTech universe, the Federated Commonwealth was an alliance between the Federated Suns and the Lyran Commonwealth, resulting in the creation of a super Successor State that controlled over two fifths of the Inner Sphere...

's First Davion Guards, a member of the Inner Sphere (IS). The planet Port Arthur must be taken back from the Clan Smoke Jaguar. The game's campaign progresses through 30 different missions broken into 5 operations with 6 missions apiece. Each mission consists of a number of objectives which may include destroying enemy units, capturing or defending enemy units, protecting friendly units, and capturing and defending bases. Some missions must be completed within a certain time limit.

In each mission, the player controls a limited number of units which are either mechs or support vehicles. Each mission restricts both the combined tonnage and the number of units allowed. Briefings are supplied prior to the start of the mission which lists the objectives and other relevant information. A wide range of strategies and tactics may be used on any given mission, and the player can customize his or her forces for each one.

In between missions the player can repair and refit mechs, assign mechwarriors to each mech and purchase mechs, vehicles, mechwarriors, and components. These items are purchased with Resource Points which are awarded for completing previous mission objectives. Few mechs, vehicles, mech pilots, and components can be purchased at the beginning of the campaign, but more become available as the game progresses. However, only IS technology can be purchased. Clan technology such as weaponry and new mechs must be salvaged from the battlefield. Salvaging equipment is an important feature of the game.

Each mech is piloted by a mechwarrior. Pilots increase in skill as they use them during missions. The more missions and kills a particular pilot has, the more experienced and valuable he or she becomes. If a pilot gains enough experience, he or she will increase in rank. The four ranks from least to greatest are "green," "regular," "veteran," and "elite." Rank determines how effective a pilot is in a certain class of mechs (light, medium, heavy, or assault).

MechCommander: Desperate Measures

MechCommander: Desperate Measures is an expansion pack
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...

 that was released in 1999. Set immediately after the liberation of Port Arthur, the player once again assumes command of Zulu company in a campaign to liberate the desolate planet Cermak in the Periphery, taken by a renegade Smoke Jaguar, Star Colonel Marcus Kotare (a character that was featured briefly in MechWarrior 2: Mercenaries), for an unknown reason that is revealed later in game. Once again, the player starts with inferior Inner Sphere mechs (pilots and mechs from original campaign cannot be exported into expansion), though both mechs and pilots are better than in the start of the original campaign. The expansion features a total of three campaigns. Aside from the missions, the expansion also includes a new soundtrack, new landscapes along with redesigned and new buildings, new weapons, three new mechs for each side—Stiletto, Bushwacker, and Mauler for IS and Shadow Cat, Nova Cat and Turkina for the Clan, and new vehicles including Alacorn, Pilum and Regulator tanks, as well as ammo trucks that also doubled as mobile bombs and Centipede scout vehicles. Desperate Measures also acted as testbed for the concept of custom NPC mechs that had their own names (like Kotare's Turkina), weapon configurations and overall superiority to the standard modifications. This idea was carried on to, and greatly improved in, MechCommander 2
MechCommander 2
MechCommander 2 is a real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander....

.
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