Magic Stones
Encyclopedia
Magic Stones is a casual
Casual game
A casual game is a video game targeted at or used by a mass audience of casual gamers. Casual games can have any type of gameplay, and fit in any genre. They are typically distinguished by their simple rules and lack of commitment required in contrast to more complex hardcore games...

 video game based on Celtic mythology
Celtic mythology
Celtic mythology is the mythology of Celtic polytheism, apparently the religion of the Iron Age Celts. Like other Iron Age Europeans, the early Celts maintained a polytheistic mythology and religious structure...

, and is a mix between a role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 and a card game
Card game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games...

. It was developed
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

 by Winter Wolves and was released as shareware
Shareware
The term shareware is a proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability, or convenience. Shareware is often offered as a download from an Internet website or as a compact disc included with a...

 for the Macintosh and Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

platforms.

Plot

The game has no defined plot. It plays like a sandlot game where the player creates their druid and then explores randomly generated dungeons to gain experience, fight in a tournament or play the "Quest Mode".

Gameplay

The initial druid creation, similarly to the classic “Character Creation” present in many RPGs, is the first step in playing a game in Aravorn. The creation is rather simple, and consists of choosing a starting magic school, a gender and a character "background". The player's druid initially starts at level 1, and is quite powerless. So the player needs to gain experience to obtain higher levels (and thus more power). This can be done in 3 different ways:

Gather Artifacts - If the player chooses this option, they can roam freely throughout the entire kingdom of Aravorn in search of interesting places like abandoned temples, enchanted forests, cursed islands, and so on. Each of these special places has hidden treasures: whether a magic formula, an amulet, a rune, or something else, each of these objects will increase the druid's power, as well as experience (need to increase a character's level).

Challenge Druid - The second option leads the player to the Black Tower, the place where the druids challenge one other to duels every year. There will be 16 different druids in the tournament and the player will challenge them to a duel. Play proceeds to the death, until the winners are announced.

Quest Mode - This new playing mode introduces the player to various quests, each with its own custom story and new avatars. The player can also use new creatures from the realm of Life and Spirit Magic, and as well new unique neutral creatures and/or characters. New quest will be released periodically every 3-4 months free of charge for registered users.

The main gameplay consists on the battle screen, where the player can place their Avatars (cards) in two rows. The first one can do both melee (close) and long range attacks, while the 2nd one can do only long range attacks. There are over 20 player-controlled avatars and over 40 "neutral" ones that occasionally can be controlled by the player itself during the Quest Mode.

The game plays like a classic turn-based game, with each side attacking/defending. The player can also casts spells that they have acquired to empower their avatars or weaken their enemies. Druids also have inventories of items, each one with particular properties, that can be worn during battles to help them defeat opponents.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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