International Simulation and Gaming Association
Encyclopedia
The International Simulation and Gaming Association (ISAGA) is an international organization for scientists and practitioners who develop and use simulation
Simulation
Simulation is the imitation of some real thing available, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system....

, gaming
Game
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements...

 (in the meaning of learning games) and related methodologies: role-play, structured experiences, policy exercises, computer simulation
Computer simulation
A computer simulation, a computer model, or a computational model is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system...

, play, virtual reality
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...

, game theory
Game theory
Game theory is a mathematical method for analyzing calculated circumstances, such as in games, where a person’s success is based upon the choices of others...

, debriefing
Debriefing
-Military debriefing:Debriefings originated in the military. This type of debriefing is used to receive information from a pilot or soldier after a mission, and to instruct the individual as to what information can be released to the public and what information is restricted...

, experiential learning
Experiential learning
Experiential learning is the process of making meaning from direct experience. Simply put, Experiential Learning is learning from experience. The experience can be staged or left open. Aristotle once said, "For the things we have to learn before we can do them, we learn by doing them." David A...

, and active learning
Active learning
Active learning is an umbrella term that refers to several models of instruction that focus the responsibility of learning, on learners. Bonwell and Eison popularized this approach to instruction . This "buzz word" of the 1980s became their 1990s report to the Association for the Study of Higher...

. Gambling
Gambling
Gambling is the wagering of money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods...

is expressly excluded from the interests of the organization.

Further reading

  • Simulation and Gaming Across Disciplines and Cultures: ISAGA at a watershed, a 25th ISAGA anniversary conference highlights
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