Frost Barbarians
Encyclopedia
In the World of Greyhawk campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, the Frost Barbarians, properly known as the Kingdom of (the) Fruztii, is a political state of the Flanaess
Flanaess
The Flanaess is the eastern part of the continent of Oerik, one of the four continents of the fictional world of Oerth in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. The Flanaess has been the setting of dozens of adventures published between the 1970s...

. The people themselves are sometimes referred to as simply the Fruztii.

Geography

The lands of the Frost Barbarians are located in the far northeastern portion of the Flanaess, on what is known as the Thillonrian Peninsula. They occupy the coastal plains between the Griff and Corusk Mountains and the Grendep Bay. Their lands are separated from those of the Snow Barbarians by the Spikey Forest, while the Timberway Forest forms their southern border against Ratik.

As of 591 CY, the most populous towns are Krakenheim (pop. 4,500) and Djekul (pop. 3,100).

Population

As of 591 CY, the population of the Frost Barbarians totaled 144,500 persons, almost exclusively humans of Suel
Suloise
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Suloise, also known as the "Suel," are one of the major races of humans inhabiting the Flanaess....

 stock. There are also a small number of dwarves
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

 and halflings
Halfling (Dungeons & Dragons)
The halfling is a fictional race found in the Dungeons & Dragons fantasy role-playing game. Halflings are similar to humans except about half the size...

, but few other races call this region home.

Religion

The most popular deities among the Frost Barbarians are Kord, Llerg
Llerg
In the fictional world of the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game, Llerg is the god of Beasts and Strength...

, Norebo
Norebo
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Norebo is the Suel god of Luck, Gambling, and Risks. His symbol is a pair of eight-sided dice.-Publication history:...

, Xerbo
Xerbo
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game, Xerbo is the Suel god of the Sea, Sailing, Money, and Business...

, Vatun, and Syrul
Syrul
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Syrul is the Suel goddess of Lies, Deceit, Treachery, and False Promises...

.

Languages

The most widely-spoken languages in the lands of the Frost Barbarians are the Cold Tongue and Common.

Government

The Frost Barbarians maintain a hereditary feudal monarchy
Monarchy
A monarchy is a form of government in which the office of head of state is usually held until death or abdication and is often hereditary and includes a royal house. In some cases, the monarch is elected...

, currently ruled by His Most Warlike Majesty, King Hundgred Rälffson of the Fruztii.

The Frost Barbarians are also party to a political alliance with Ratik, known as the Northern Alliance.

The national capital is Krakenheim.

Administrative Divisions

The provinces of the Frost Barbarians are clan-based, consisting of thirteen jarldoms
Earl
An earl is a member of the nobility. The title is Anglo-Saxon, akin to the Scandinavian form jarl, and meant "chieftain", particularly a chieftain set to rule a territory in a king's stead. In Scandinavia, it became obsolete in the Middle Ages and was replaced with duke...

, each jarl governing a number of chieftain-led villages.

Resources

The Frost Barbarians are noted for producing foodstuffs (including fish), furs, silver, gold, iron, timber, and shipbuilding supplies.

Currency

The Frost Barbarians' standard coin
Coin
A coin is a piece of hard material that is standardized in weight, is produced in large quantities in order to facilitate trade, and primarily can be used as a legal tender token for commerce in the designated country, region, or territory....

age consists of the gold
Gold
Gold is a chemical element with the symbol Au and an atomic number of 79. Gold is a dense, soft, shiny, malleable and ductile metal. Pure gold has a bright yellow color and luster traditionally considered attractive, which it maintains without oxidizing in air or water. Chemically, gold is a...

 kronar (gp), electrum
Electrum
Electrum is a naturally occurring alloy of gold and silver, with trace amounts of copper and other metals. It has also been produced artificially. The ancient Greeks called it 'gold' or 'white gold', as opposed to 'refined gold'. Its color ranges from pale to bright yellow, depending on the...

 haf-kronar (ep), silver
Silver
Silver is a metallic chemical element with the chemical symbol Ag and atomic number 47. A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal...

 linnwurm (sp), and copper
Copper
Copper is a chemical element with the symbol Cu and atomic number 29. It is a ductile metal with very high thermal and electrical conductivity. Pure copper is soft and malleable; an exposed surface has a reddish-orange tarnish...

thrall (cp).
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