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Cyberculture



 
 
Cyberculture is the culture
Culture

Culture is difficult to define. For example, in 1952, Alfred Kroeber and Clyde Kluckhohn compiled a list of 164 definitions of "culture" in Culture: A Critical Review of Concepts and Definitions....
 that has emerged, or is emerging, from the use of computer network
Computer network

A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network....
s for communication
Computer-mediated communication

Computer-Mediated Communication is defined as any communicative transaction which occurs through the use of two or more networked computers. While the term has traditionally referred to those communications that occur via computer-mediated formats it has also been applied to other forms of text-based interaction such as text messaging....
, entertainment and business
Electronic business

Electronic Business, commonly referred to as "eBusiness" or "e-Business", may be defined as the utilization of information and communication technologies in support of all the activities of business....
.

e the boundaries of cyberculture are difficult to define, the term is used flexibly, and its application to specific circumstances can be controversial. It generally refers at least to the cultures of virtual communities, but extends to a wide range of cultural issues relating to "cyber
Cyber

Cyber may refer to:* Cyber-, a common prefix* Cyber * CDC Cyber, a range of mainframe computers* Cyber Acoustics, a brand of computer hardware...
-topics", e.g.






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Cyberculture is the culture
Culture

Culture is difficult to define. For example, in 1952, Alfred Kroeber and Clyde Kluckhohn compiled a list of 164 definitions of "culture" in Culture: A Critical Review of Concepts and Definitions....
 that has emerged, or is emerging, from the use of computer network
Computer network

A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network....
s for communication
Computer-mediated communication

Computer-Mediated Communication is defined as any communicative transaction which occurs through the use of two or more networked computers. While the term has traditionally referred to those communications that occur via computer-mediated formats it has also been applied to other forms of text-based interaction such as text messaging....
, entertainment and business
Electronic business

Electronic Business, commonly referred to as "eBusiness" or "e-Business", may be defined as the utilization of information and communication technologies in support of all the activities of business....
.

Overview

Since the boundaries of cyberculture are difficult to define, the term is used flexibly, and its application to specific circumstances can be controversial. It generally refers at least to the cultures of virtual communities, but extends to a wide range of cultural issues relating to "cyber
Cyber

Cyber may refer to:* Cyber-, a common prefix* Cyber * CDC Cyber, a range of mainframe computers* Cyber Acoustics, a brand of computer hardware...
-topics", e.g. cybernetics
Cybernetics

Cybernetics is the interdisciplinary study of the structure of regulatory systems. Cybernetics is closely related to control theory and systems theory....
, and the perceived or predicted cyborg
Cyborg

A cyborg is a cybernetic organism . The term was coined in 1960 when Manfred Clynes and Nathan Kline used it in an article about the advantages of self-regulating human-machine systems in outer space....
ization of the human body
Human body

The human body is the entire physical and mental structure of a human organism, and consists of a head, neck, torso, two arms and two legs.By the time the human reaches adulthood, the body consists of close to 10 trillion Cell , the basic unit of life....
 and human society itself. It can also embrace associated intellectual and cultural movements, such as cyborg theory
Cyborg theory

Cyborg theory was created by Donna Haraway in order to criticize traditional notions of feminism -- particularly its strong emphasis on identity, rather than affinity....
 and cyberpunk
Cyberpunk

Cyberpunk is a science fiction genre noted for its focus on "high tech and low-life". The name is a portmanteau of cybernetics and punk subculture and was originally coined by Bruce Bethke as the title of his short story "Cyberpunk," published in 1983, It features advanced science, such as information technology and cybernetics, coup...
. The term often incorporates an implicit anticipation of the future.

The Oxford English Dictionary
Oxford English Dictionary

The Oxford English Dictionary , published by the Oxford University Press , is a comprehensive dictionary of the English language. Two fully-bound print editions of the OED have been published under its current name, in 1928 and 1989; as of December 2008 the dictionary's current editors have completed a quarter of the third edition....
 lists the earliest usage of the term "cyberculture" in 1963, when A.M. Hilton wrote, "In the era of cyberculture, all the plows pull themselves and the fried chickens fly right onto our plates." This example, and all others, up through 1995 are used to support the definition of cyberculture as "the social conditions brought about by automation and computerization." The American Heritage Dictionary broadens the sense in which "cyberculture" is used by defining it as, "The culture arising from the use of computer networks, as for communication, entertainment, work, and business". However, what both the OED and the American Heritage Dictionary miss is that cyberculture is the culture within and among users of computer networks. This cyberculture may be purely an online culture or it may span both virtual and physical worlds. This is to say, that cyberculture is a culture endemic to online communities; it is not just the culture that results from computer use, but culture that is directly mediated by the computer. Another way to envision cyberculture is as the electronically-enabled linkage of like-minded, but potentially geographically disparate (or physically disabled and hence less mobile) persons.

Cyberculture is a wide social and cultural movement closely linked to advanced information science
Information science

Information science is an interdisciplinarity science primarily concerned with the collection, Categorization, manipulation, storage, information retrieval and dissemination of information....
 and information technology
Information technology

Information technology , as defined by the Information Technology Association of America , is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware." IT deals with the use of electronic computers and computer software to data conv...
, their emergence, development and rise to social and cultural prominence between the 1960s and the 1990s. Cyberculture was influenced at its genesis by those early users of the internet, frequently including the architects of the original project. These individuals were often guided in their actions by the hacker ethic
Hacker ethic

The hacker ethic comprises the values and philosophy that are standard in the hacker community. The early hacker culture and resulting philosophy originated at the Massachusetts Institute of Technology in the 1950s and 1960s....
. While early cyberculture was based on a small cultural sample, and its ideals, the modern cyberculture is a much more diverse group of users and the ideals that they espouse.

Numerous specific concepts of cyberculture have been formulated by such authors as Lev Manovich
Lev Manovich

Lev Manovich is professor of Visual Arts, University of California, San Diego, United States where he teaches new media art and theory. His book The Language of New Media has received over 50 reviews in the USA and was translated into Italian, Korean, Polish, Spanish and Chinese....
, Arturo Escobar and Fred Forest
Fred Forest

Fred Forest is a France new media artist making use of text, photography, video, installation, the internet and other objects from media networks....
. However, most of these concepts concentrate only on certain aspects, and they do not cover these in great detail. Some authors aiming to achieve a more comprehensive understanding distinguish between early and contemporary cyberculture (Jakub Macek), or between cyberculture as the cultural context of information technology and cyberculture (more specifically cyberculture studies) as "a particular approach to the study of the 'culture + technology' complex" (David Lister et al.).

Manifestations of Cyberculture


Manifestations of Cyberculture include various human interactions mediated by computer networks. They can be activities, pursuits, games, places and metaphors, and include a diverse base of applications. Some are supported by specialized software and others work on commonly accepted web protocols. Examples include but are not limited to:
  • Blogs
  • Social Networks
    Social network service

    A social network service focuses on building online communities of people who share interests and/or activities, or who are interested in exploring the interests and activities of others....
  • Games
  • Chat
    Online chat

    Online chat can refer to any kind of communication over the Internet, but is primarily meant to refer to direct one-on-one chat or text-based chat room , using tools such as instant messengers, Internet Relay Chat, talkers and possibly MUDs....
  • USENET
    Usenet

    Usenet, a portmanteau of "user" and "network", is a worldwide distributed Internet discussion system. It evolved from the general purpose UUCP architecture of the same name....
  • Bulletin Board Systems
    Bulletin board system

    File:Monochrome-bbs.pngA Bulletin Board System, or BBS, is a computer system running list of BBS software that allows User to Telecommunication circuit and Logging to the system using a terminal program....
  • E-Commerce
  • Peer to Peer Networks
  • Virtual worlds


  • Qualities of Cyberculture

    First and foremost, cyberculture derives from traditional notions of culture, as the roots of the word imply. In non-cyberculture, it would be odd to speak of a single, monolithic culture. In cyberculture, by extension, searching for a single thing that is cyberculture would likely be problematic. The notion that there is a single, definable cyberculture is likely the complete dominance of early cyber territory by affluent North Americans. Writing by early proponents of cyberspace tends to reflect this assumption (see Howard Rheingold
    Howard Rheingold

    Howard Rheingold is a critic and writer; his specialties are on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual community ....
    ).

    The ethnography of cyberspace
    Cyberspace

    Cyberspace — from the Greek language — is the global domain of electro-magnetics accessed through electronic technology and exploited through the modulation of electromagnetic energy to achieve a wide range of communication and control system capabilities....
     is an important aspect of cyberculture that does not reflect a single unified culture. It "is not a monolithic or placeless 'cyberspace'; rather, it is numerous new technologies and capabilities, used by diverse people, in diverse real-world locations." It is malleable, perishable, and can be shaped by the vagaries of external forces on its users. For example, the laws of physical world governments, social norms, the architecture of cyberspace, and market forces shape the way cybercultures form and evolve. As with physical world cultures cybercultures lend themselves to identification and study.

    That said, there are several qualities that cybercultures share that make them warrant the prefix “cyber-“. Some of those qualities are that cyberculture:
    • Is a community mediated by ICT
      Information communication technology

      Information and Communications Technology - or technologies is an umbrella term that includes all technologies for the manipulation and communication of information....
      s.
    • Is culture “mediated by computer screens.”
    • Relies heavily on the notion of information and knowledge exchange.
    • Depends on the ability to manipulate tools to a degree not present in other forms of culture (even artisan culture, e.g., a glass-blowing culture).
    • Allows vastly expanded weak ties and has been criticized for overly emphasizing the same (see Bowling Alone
      Bowling Alone

      Bowling Alone: America's Declining Social Capital is an essay by Robert D. Putnam. Putnam expanded it into the book Bowling Alone: The Collapse and Revival of American Community ....
       and other works).
    • Multiplies the number of eyeballs on a given problem, beyond that which would be possible using traditional means, given physical, geographic, and temporal constraints.
    • Is a “cognitive and social culture, not a geographic one.”
    • Is “the product of like-minded people finding a common ‘place’ to interact."
    • Is inherently more "fragile" than traditional forms of community and culture (John C. Dvorak
      John C. Dvorak

      John Charles Dvorak is an United States columnist and broadcaster in the areas of technology and computer. His writing extends back to the 1980s, when he was a mainstay of a variety of magazines....
      ).


    Identity in Cyberculture

    Cyberculture, like culture in general, relies on establishing identity and credibility. However, in the absence of direct physical interaction, it could be argued that the process for such establishment is more difficult.

    How does cyberculture rely on and establish identity and credibility? This relationship is two way, with identity and credibility being both used to define community in cyberspace and to be created within and by online communities.

    In some senses, online credibility is established in much the same way that it is established in the off line world, however, since there are two separate worlds, it is not surprising that there are both differences in the mechanisms found in each and interactions of the markers found in each.

    Architectures of Credibility
    Following the model put forth by Lawrence Lessig in Code 2.0, the architecture of a given online community may be the single most important factor regulating the establishment of credibility within online communities. Some factors may be:
    • Anonymous versus Known
    • Linked to Physical Identity versus Internet-based Identity Only
    • Unrated Commentary System versus Rated Commentary System
    • Positive Feedback-oriented versus Mixed Feedback (positive and negative) oriented
    • Moderated versus Unmoderated


    Anonymous versus Known
    Many sites allow anonymous commentary, where the user-id attached to the comment is something like "guest" or "anonymous user". In an architecture that allows anonymous posting about other works, the credibility being impacted is only that of the product for sale, the original opinion expressed, the code written, the YouTube video, or other entity about which comments are made (e.g., a Slashdot post). Sites that require "known" postings can vary widely from simply requiring some kind of name to be associated with the comment to requiring registration, wherein the identity of the registrant is visible to other readers of the comment. These "known" identities allow and even require commentators to be aware of their own credibility, based on the fact that other users will associate particular content and styles with their identity. By definition, then, all blog postings are "known" in that the blog exists in a consistently defined virtual location, which helps to establish an identity, around which credibility can gather. Note that a "known" identity need have nothing to do with a given identity in the physical world.

    Linked to Physical Identity versus Internet-based Identity Only
    Architectures can require that physical identity be associated with commentary, as in Lessig's example of Counsel Connect. However, to require linkage to physical identity, many more steps must be taken (collecting and storing sensitive information about a user) and safeguards for that collected information must be established-the users must have more trust of the sites collecting the information (yet another form of credibility). Irrespective of safeguards, as with Counsel Connect, using physical identities links credibility across the frames of the internet and real space, influencing the behaviors of those who contribute in those spaces. However, even purely internet-based identities have credibility. Just as Lessig describes linkage to a character or a particular online gaming environment, nothing inherently links a person or group to their internet-based persona, but credibility (similar to "characters") is "earned rather than bought, and because this takes time and (credibility is) not fungible, it becomes increasingly hard" to create a new persona.

    Unrated Commentary System versus Rated Commentary System
    In some architectures those who review or offer comments can, in turn, be rated by other users. This technique offers the ability to regulate the credibility of given authors by subjecting their comments to direct "quantifiable" approval ratings.

    Positive Feedback-oriented versus Mixed Feedback (positive and negative) oriented
    Architectures can be oriented around positive feedback or a mix of both positive and negative feedback. While a particular user may be able to equate fewer stars with a "negative" rating, the semantic difference is potentially important. The ability to actively rate an entity negatively may violate laws or norms that are important in the jurisdiction in which the internet property is important. The more public a site, the more important this concern may be, as noted by Goldsmith & Wu regarding eBay.

    Moderated versus Unmoderated
    Architectures can also be oriented to give editorial control to a group or individual. Many email lists are worked in this fashion (e.g., Freecycle). In these situations, the architecture usually allows, but does not require that contributions be moderated. Further, moderation may take two different forms: reactive or proactive. In the reactive mode, an editor removes posts, reviews, or content that is deemed offensive after it has been placed on the site or list. In the proactive mode, an editor must review all contributions before they are made public.

    In a moderated setting, credibility is often given to the moderator. However, that credibility can be damaged by appearing to edit in a heavy-handed way, whether reactive or proactive (as experienced by digg.com). In an unmoderated setting, credibility lies with the contributors alone. It should be noted that the very existence of an architecture allowing moderation may lend credibility to the forum being used (as in Howard Rheingold's examples from the WELL), or it may take away credibility (as in corporate web sites that post feedback, but edit it highly).

    Cyberculture studies

    The field of cyberculture studies examines the topics explained above, including the communities emerging within the networked
    Computer network

    A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network....
     spaces sustained by the use of modern technology. Students of cyberculture engage with political, philosophical, sociological, and psychological issues that arise from the networked interactions of human beings by humans who act in various relations to information science and technology.

    Donna Haraway
    Donna Haraway

    Donna J. Haraway is currently a professor and chair of the History of Consciousness Program at the University of California, Santa Cruz, United States of America....
    , Sadie Plant
    Sadie Plant

    Sadie Plant is a United Kingdom author and philosopher.She gained her Ph.D. in Philosophy from the University of Manchester in 1989, then taught at the University of Birmingham's Department of Cultural Studies before going on to found the Cybernetic Culture Research Unit at the University of Warwick, where she was a faculty member....
    , Manuel De Landa
    Manuel de Landa

    Manuel DeLanda, , is a writer, artist and philosopher who has lived in New York, New York since 1975. He is an Adjunct Associate Professor at Graduate School of Architecture, Planning and Preservation at Columbia University , the Gilles Deleuze Chair of Contemporary Philosophy and Science at the European Graduate School in Saas-Fee, Switzerla...
    , Bruce Sterling
    Bruce Sterling

    Michael Bruce Sterling is an American science fiction author, best known for his novels and his seminal work on the Mirrorshades anthology, which helped define the cyberpunk genre....
    , Hendrik Speck, Kevin Kelly, Wolfgang Schirmacher
    Wolfgang Schirmacher

    Wolfgang Schirmacher is an editing and educator in the field of philosophy. He has edited many journals and written books, as well as developed curriculum in philosophical disciplines at major universities....
    , Victor J.Vitanza, Gregory Ulmer
    Gregory Ulmer

    Gregory Leland Ulmer has been a professor in the Department of English at the University of Florida since 1985....
    , Charles D. Laughlin
    Biogenetic structuralism

    Biogenetic structuralism is a body of theory in anthropology. The perspective grounds discussions of learning, culture, personality and social action in neuroscience....
    , and Jean Baudrillard
    Jean Baudrillard

    Jean Baudrillard was a France culture theory, sociologist, philosopher, political commentator, and photographer. His work is frequently associated with postmodernism and post-structuralism....
     are among the key theorists and critics who have produced relevant work that speaks to, or has influenced studies in, cyberculture.

    Following the lead of Rob Kitchin, in his work Cyberspace: The World in the Wires, we might view cyberculture from different critical perspectives. These perspectives include: Futurism/Techno-utopianism
    Techno-utopianism

    Technological utopianism refers to any ideology based on the belief that advances in science and technology will eventually bring about a utopia, or at least help to fulfill one or another utopian ideal....
    , Technological Determinism
    Technological determinism

    Technological determinism is a reductionism doctrine that a society's technology determines its cultural values, social structure, or history. Rather than acknowledging that a society or culture interacts with and even shapes the technologies that are used, a determinist view holds that "the uses made of technology are largely determined by t...
    , Social Constructionism
    Social constructionism

    Social constructionism and social constructivism are Sociological theory of knowledge that consider how social phenomena develop in social contexts....
    , Postmodernism
    Postmodernism

    Postmodernism literally means 'after the modernist movement'. While "modern" itself refers to something "related to the present", the movement of modernism and the following reaction of postmodernism are defined by a set of perspectives....
    , Poststructuralism, and Feminist Theory
    Feminist theory

    Feminist theory is the extension of feminism into theoretical, or philosophy, ground. It encompasses work done in a broad variety of disciplines, prominently including the approaches to women's roles and lives and feminist politics in anthropology and sociology, psychoanalysis, economics, women's studies and gender studies, feminist literary...
    .

    See also

    • Cyber law
      Cyber law

      Cyber law describes the legal issues related to use of inter-networked information technology. It is less a distinct field of law in the way that property or contract are, as it is a domain covering many areas of law and regulation....
    • Digitalism
      Digitalism

      Digitalism may refer to:*Digital philosophy, the new direction in philosophy and cosmology advocated by certain mathematicians and theoretical physicists....
    • Information ethics
      Information ethics

      Information ethics is the field that investigates the ethical issues arising from the development and application of information technologies. It provides a critical framework for considering moral issues concerning informational privacy, moral agency , new environmental issues , problems arising from the life-cycle of information ....
    • Infosphere
      Infosphere

      Infosphere is a term used since the 1990s to speculate about the common evolution of the Internet, society and culture. It is a neologism composed of information and sphere....
    • Internet memes
    • Techno-progressivism
      Techno-progressivism

      Techno-progressivism, technoprogressivism, tech-progressivism or techprogressivism is a stance of active support for the convergence of technological change and social change....
    • Technocriticism
      Technocriticism

      Technocriticism is a branch of critical theory devoted to the study of technological change.Technocriticism treats technological transformation as historically specific changes in personal and social practices of research, invention, regulation of science, distribution, promotion , appropriation , use, and discourse, rather than as an auton...
    • Technology and society
      Technology and society

      Technology and society or technology and culture refers to the cyclical co-dependence, co-influence, co-production of technology and society upon the other ....
    • Technorealism
      Technorealism

      Technorealism is an attempt to expand the middle ground between Techno-utopianism and Neo-Luddism by assessing the social and political implications of technology so that people might all have more control over the shape of their future....
    • Wifipicning
      Wifipicning

      The term "Wifipicning", a combination of the words WiFi, picnic, and happening, describes a social gathering of people, similar to the flashmobs or other social networks born out of new communication technologies....


    Further Reading

    • N. Katherine Hayles
      N. Katherine Hayles

      N. Katherine Hayles is a noted postmodern literary criticism, particularly in the fields of literature and science, electronic literature, and American literature....
       (1999),"How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics", Chicago University Press, Chicago, IL
    • Donna Haraway
      Donna Haraway

      Donna J. Haraway is currently a professor and chair of the History of Consciousness Program at the University of California, Santa Cruz, United States of America....
       (1991),"Simians, Cyborgs and Women: The Reinvention of Nature", Routledge, New York, NY
    • Donna Haraway
      Donna Haraway

      Donna J. Haraway is currently a professor and chair of the History of Consciousness Program at the University of California, Santa Cruz, United States of America....
       (1997),"Modest_Witness@Second_Millennium.FemaleMan©Meets_OncoMouse™", Routledge, New York, NY
    • Sherry Turkle
      Sherry Turkle

      Sherry Turkle is the Abby Rockefeller Mauze Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology and a clinical psychology....
       (1997),"Life on the Screen: Identity in the Age of the Internet", Simon & Schuster Inc, New York, NY


    External links

    • (retrieved February 4th 2009)
    • (retrieved February 4th 2009)
    • by
    • by Patrick Kroupa