Crush (video game)
Encyclopedia
Crush is a platformer
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

-puzzle video game developed by Kuju Entertainment
Kuju Entertainment
Kuju Entertainment is an English computer and video game corporation consisting of three studios, two of which are located in the UK: Zoë Mode , Headstrong Games , and one in the Czech Republic: Vatra games...

's Zoë Mode studio and published by Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 in 2007
2007 in video gaming
-Events:*March 14: Microsoft announces Games for Windows - Live, a version of Xbox Live for the Windows platform. The service launched on May 8.*March 27: Microsoft announces the new "Xbox 360 Elite" stock-keeping unit . The revision comes with a bigger hard drive and the ability to output HDMI...

 for the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

. Its protagonist is Danny, a teenager suffering from insomnia
Insomnia
Insomnia is most often defined by an individual's report of sleeping difficulties. While the term is sometimes used in sleep literature to describe a disorder demonstrated by polysomnographic evidence of disturbed sleep, insomnia is often defined as a positive response to either of two questions:...

, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton
Tim Burton
Timothy William "Tim" Burton is an American film director, film producer, writer and artist. He is famous for dark, quirky-themed movies such as Beetlejuice, Edward Scissorhands, The Nightmare Before Christmas, Ed Wood, Sleepy Hollow, Corpse Bride and Sweeney Todd: The Demon Barber of Fleet...

 and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts.

Crushs primary gameplay feature involves manipulating each game level between 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 and 2D
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

 views, allowing the player to reach platforms and locations inaccessible from within a different view. This element was noted by critics to be similar to one in Super Paper Mario
Super Paper Mario
is a platform style console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo GameCube, it was released for the Wii in 2007. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles...

, also released in 2007, though the Zoë Mode team had envisioned the concept five years prior. Crush received positive reviews upon release, with critics praising its incorporation of this dimension-shifting component alongside other aspects of the game presentation. Though Crush won several gaming awards, including PSP game of the month, it failed to meet the developer's sales expectations. A port of the game for the Nintendo 3DS
Nintendo 3DS
The is a portable game console produced by Nintendo. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software...

 called Crush 3D
Crush 3D
Crush 3D is an upcoming puzzle video game for the Nintendo 3DS. It is a remake of Crush, originally released for the Playstation Portable in 2007. Both games were developed by Zoe Mode. The details of the game was first released by the Official Nintendo Magazine in May 2011 and GameSpot in June...

was announced on January 19, 2011 and will be made available on January 10, 2012 in North America and January 13, 2012 in Europe.

Plot

The protagonist of the game, a young man named Danny, suffers from insomnia
Insomnia
Insomnia is most often defined by an individual's report of sleeping difficulties. While the term is sometimes used in sleep literature to describe a disorder demonstrated by polysomnographic evidence of disturbed sleep, insomnia is often defined as a positive response to either of two questions:...

 caused by worry, stress, and repressed memories. A mad scientist, Dr. Reuben, treats Danny with his Cognitive Regression Utilizing pSychiatric Heuristics (C.R.U.S.H.) device, which has a sentient female persona. The device's helmet places Danny under hypnosis, during which he can regain control of his sanity by collecting his lost marbles, and facing his primal fears in the form of monsters. Danny discovers that his childhood fears, specifically being afraid of the dark, are causing his insomnia. In the ending, C.R.U.S.H., finding Danny's nyctophobia
Nyctophobia
Nyctophobia is a phobia characterized by a severe fear of the darkness. It is triggered by the brain’s disfigured perception of what would or could happen when in a dark environment....

 to be too elementary for its purpose, turns and seems to attack Danny's mind, the screen fading to black at the start of the attempt.

Gameplay

Crush contains ten levels in each of the four worlds, all based on an event in Danny's past. The levels represent Danny's mind: a dark city landscape with many tall buildings and the occasional street lamp. Levels are mostly composed of platforms formed by blocks. The player's goal in each level is to collect marbles, which give the player points based on their color. The exit from the level is opened once a predetermined number of points have been collected. Danny can crawl into narrow areas and jump a small height.

The main gameplay feature of Crush is the ability to transpose the layout of a level between 2D and 3D representations to reach seemingly inaccessible areas and solve the game's puzzles. The player can switch the third-person camera between four directional side views and a top-down view at any time while in 3D. When in these views, the player can have Danny "crush" the level, collapsing all 3D elements into 2D; crushing from side views results in a 2D platformer-like view, while crushing from the top-down view provides a 2D top-down perspective. Crushing can connect and merge platforms on the same visual plane in the 3D view but separated by a large distance, creating pathways across the level in the 2D view. The player can also "uncrush" the level at any time. Certain blocks, when crushed, become either obstacles through which Danny cannot pass, or ledges the player can use to reach other parts of the level. Attempts to crush a level in any manner that would harm Danny are thwarted. However, uncrushing can leave Danny in a helpless state, such as hanging in mid-air.

Enemy monsters inhabit the levels, but the player can crush them by flattening impassable blocks against them. The player may also encounter timers that will begin to elapse when crushed for the first time and can only be stopped when Danny jumps on them. Danny wakes from his mental explorations if he falls off the level, is touched by a monster, or fails to stop a timer, but the C.R.U.S.H. device reinserts him at the start of the level or the last checkpoint Danny passed.

Throughout the levels are scattered large spheres and cylinders, which the player can roll when crushed appropriately. These can then be used as platforms or to depress switches. Jigsaw pieces
Jigsaw puzzle
A jigsaw puzzle is a tiling puzzle that requires the assembly of numerous small, often oddly shaped, interlocking and tessellating pieces.Each piece usually has a small part of a picture on it; when complete, a jigsaw puzzle produces a complete picture...

 can be collected to reveal extra artwork in the game's menus. Some of Danny's "thoughts", represented by glowing neon icons on the walls of the level, are only activated when the level is crushed in a manner that does not obscure them. Some thoughts allow Danny to jump higher or stop time. Once the player completes each level, they are graded by the duration of Danny's stay on the level, how many times Danny "woke up", and a bonus for collecting all marbles, the jigsaw piece, and a hidden thought trophy. The thought trophy, once completed by crushing, unlocks a level's special challenge mode for later play which requires time-limited completion of the level with an allotted number of crushes.

Development

In an interview, Zoë Mode executive producer Paul Mottram claimed that the game concept was envisioned in 2002, but work did not actually begin until 2006. The initial concept was built on the crushing mechanism between 2D and 3D, and they only had to create appropriate obstacles to prevent players from simply "crushing" across the level. Mottram noted that during the development of Crush, the gameplay of Super Paper Mario
Super Paper Mario
is a platform style console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo GameCube, it was released for the Wii in 2007. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles...

had not yet been revealed, and thus the team was surprised to learn that it shared a similar feature.

Mottram stated that the crushing mechanism had been developed and refined for six months before developing the story and characters; the development team wanted to have "a normal person in an impossible situation". The art and level design were inspired by Tim Burton
Tim Burton
Timothy William "Tim" Burton is an American film director, film producer, writer and artist. He is famous for dark, quirky-themed movies such as Beetlejuice, Edward Scissorhands, The Nightmare Before Christmas, Ed Wood, Sleepy Hollow, Corpse Bride and Sweeney Todd: The Demon Barber of Fleet...

, Mike Mignola
Mike Mignola
Michael Joseph "Mike" Mignola is an American comic book artist and writer who created the comic book series Hellboy for Dark Horse Comics. He has worked for animation projects such as Atlantis: The Lost Empire and the adaptation of his one shot comic book, The Amazing Screw-On Head.-Career:Mignola...

, and M.C. Escher. The plot was originally more morbid than in the final product, with Danny dying and the rest of the game told as flashback
Flashback (narrative)
Flashback is an interjected scene that takes the narrative back in time from the current point the story has reached. Flashbacks are often used to recount events that happened before the story’s primary sequence of events or to fill in crucial backstory...

s.

The game levels were developed on a level editor
Level editor
A level editor is a software tool used to design levels, maps, campaigns, etc and virtual worlds for a video game. In some cases the creator of a video game releases an official level editor for a game, but other times the community of fans step in to fill the void...

 on the PlayStation Portable, but Zoë Mode were not able to refine the editor in time for shipping. Mottram said "It would be great to see user generated content and this is something we have been seriously thinking about for the future" and that downloadable content "would work perfectly with the Crush level structure and I am sure that fans of the game would be eager to see more levels." Mottram has stated they would like to market a sequel based on the highly positive feedback they had received; however, with other Zoë Mode projects such as SingStar
SingStar
SingStar is a competitive music video game series for PlayStation consoles, developed by London Studio and published by Sony Computer Entertainment. 23 English-language instalments of the series have been released for the PlayStation 2, and six versions for the PlayStation 3 have been released...

and Play taking precedence, he does not know when this could be.

Reception

Crush received generally positive reviews, with aggregate scores of 83 out of 100 from Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

 and 83% from Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

. The game was highly praised for its innovative approach to gameplay. Ryan Davis of GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 appreciated Crush for owing "very little of its novel concept to games that preceded it". Nick Suttner of 1UP
1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....

 called the game a "cognitively rewarding, expertly designed puzzle experience that truly plays like nothing else". Reviews were mixed on the game's learning curve
Learning curve
A learning curve is a graphical representation of the changing rate of learning for a given activity or tool. Typically, the increase in retention of information is sharpest after the initial attempts, and then gradually evens out, meaning that less and less new information is retained after each...

. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

's Jeremy Dunham praised the ordering of the puzzle elements, that new gaming elements are introduced at "an ideal pace", and that most puzzles have solutions where the player must "think 'outside the box'". Eurogamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...

's Dan Whitehead commented that the game introduces these elements too quickly and "doesn't give you much time to put the basics into practice". Some critics found that elements of the game detracted from the game's uniqueness. X-Play
X-Play
X-Play is a TV program about video games, known for its reviews and comedy skits...

's Greg Orlando, while stating that this was "one of the most novel games ever made", noted that it was "simply not very fun", as it lacked many player incentives beyond manipulating the world and collecting objects on each level. Reviewers noted that some puzzles were awkward due to the selection of the PlayStation Portable's controls. Reviewers found the game's story poor, but this was overcome by the gameplay elements; Charles Harold of the New York Times said "the minimal story is as forgettable as its puzzles are ingenious".

IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 awarded Crush PSP Game of the Month for May 2007. GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

 called Crush the third best PlayStation Portable game and the "PSP Puzzle Game of the Year" for its Game of the Year 2007 awards. Similarly, IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 awarded Crush the "Best PSP Puzzle Game", "Most Innovative PSP Game", and "Best PSP Game No One Played" awards in their Game of the Year 2007 selections. Crush won the 2007 Develop Conference Industry Award for "Best New Handheld IP". According to Paul Mottram, positive reception of the game did not translate into high sales, but the game "will hopefully stick around for a while and continue to shift units".

See also

  • Echochrome
    Echochrome
    is a puzzle game created by Sony's JAPAN Studio and Game Yarouze, which is available for PlayStation 3 from the PlayStation Store and for PlayStation Portable on either UMD or from the PlayStation Store. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality...

  • Fez
    Fez (video game)
    Fez is a forthcoming platform game developed by independent software developers Polytron. It was initially announced that the game will come to Xbox Live Arcade in early 2010, but has since then been pushed back to 2011 and eventually 2012. More platforms are being considered.Fez features 2D/3D...

  • Super Paper Mario
    Super Paper Mario
    is a platform style console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo GameCube, it was released for the Wii in 2007. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles...

  • Crush 3D
    Crush 3D
    Crush 3D is an upcoming puzzle video game for the Nintendo 3DS. It is a remake of Crush, originally released for the Playstation Portable in 2007. Both games were developed by Zoe Mode. The details of the game was first released by the Official Nintendo Magazine in May 2011 and GameSpot in June...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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