Blood & Magic
Encyclopedia
Blood & Magic is a computer game released by Interplay
Interplay Entertainment
Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...

 in 1996. It was the first real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 game to use the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

license.

Gameplay

The basic units of the game are the Basal Golems, which are created at the Bloodforge. They provide mana
Magic point
Magic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...

 for the production of new units and can be turned into buildings or monsters. When four are placed on a foundation, they may transform into a mystical site dedicated to the kind of magic the player’s choosing. Placing a Basal Golem adjacent to a friendly mystical site will allow them to change into a different creature, based on the type of mystical site. The player automatically is only able to use the weakest transformation, and can unlock more by researching. Researching costs experience
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

, which is gained by creating or transforming Basal Golems, creating or destroying structures, casting spells and slaying enemies.

While this approach is original compared to the usual Dune
Dune II
Dune II: The Building of a Dynasty is a Dune computer game released in 1992 by Westwood Studios...

-like system where the player had to harvest or mine resources, it brings its own set of problems. There are no limits on Basal Golem and almost no limits mana production (the only one being that a player can not have more than 300 mana at one time) and the stationary Golems are much easier to protect than moving harvesting units meaning that unhindered exponential growth
Exponential growth
Exponential growth occurs when the growth rate of a mathematical function is proportional to the function's current value...

 can easily occur. Also, not having to protect supply routes means less opportunities for strategic thinking, as does the lack of any defensive structures (with the exception of passive walls).

The most egregious deviation from normal RTS gameplay is the extreme micromanagement
Micromanagement (computer gaming)
In gaming, micromanagement describes minor, detailed gameplay elements that must be manually addressed by the player. It appears in a wide range of games including strategy video games, construction and management simulations and pet-raising simulations...

 required for the collection of the game's resources. The golems charge mana individually, and collecting the mana requires a continuous cycle of selecting individual golems and clicking a "transfer" button (or, alternatively, the right mouse button). Golems will eventually transfer mana on their own if they reach their maximum capacity and are left unattended for a long period of time, but this severely impacts their efficiency.

The game's pacing is similar to that of vintage RTS games like Dune 2 and Warcraft: Orcs & Humans. By comparison, the gameplay is very slow compared to Warcraft 2 which came out the year prior.

Bases

In order to transform your Basal Golems into higher order units you will need to create bases. A base can be created when by moving four Basal Golems onto a foundation point and selecting the transform option, this will open up a menu with various base types; the type of base you create will affect the units available.

Base options are: Barracks, Temple, Arbor Lodge, Runestone and Crypt.

Barracks

Typically strong and virtuous, the units main traits include power and stamina.

Units: Warrior, Ranger, Paladin (Goblin available in specific levels).

Temple

Combining healing with damage, the temple supplies a range of tools from the healing hand of the Cleric to the might of the Fury.

Units: Cleric, Fury, Paladin (Enchanter available in specific levels).

Arbor Lodge

Although many of their units are not particularly strong, the Arbour Lodge units are nimble and agile. They perform best in woodland terrain, being immune to the damaging effects of poor ground.

Units: Druid, Ranger, Griffin, Nymph.

Runestone

Providing a complete solution of power, range and restoration. Whilst the Wizard and Wyrm units provide the ranged attacks, the power Stone Golem is a suitable 'tank-like' unit, suitable for taking on several opponents at once, with the Gnome repairing the Golem's stone-skin to maintain HP.

Units: Wizard, Gnome, Stone Golem, Wyrm.

Crypt

The more sinister selection of units to choose from in the game, units are typically evil and as such the counterpoint to all other units in the game. Whilst they have many advantages, including the health restoration of the Ghouls and the 'fear' of the Wraith, Crypt units (with the exception of the Gargoyle) can not be healed, making them less likely to survive large battles.

Units: Zombie, Gargoyle, Ghoul, Wraith (Harpy available in specific levels).

Units & Research

Each base allows neighbouring Basal Golems to transform into special units. On completion each base allows the primary unit to be created, but more powerful units must be unlocked through the research menu. Each unit requires a set number of experience to unlock, and once gained experience and units will carry across an entire campaign. Experience points can be earned by creation of a unit, destruction of a base or building, or through completing scenarios.

Below is a breakdown of the units that may be researched along with research points required.

975 - Gargoyle.

1125 - Ranger.

1125 - Fury.

1275 - Gnome.

1800 - Griffin.

1800 - Stone Golem.

2250 - Ghoul.

3150 - Paladin.

4200 - Wyrm.

4650 - Nymph.

4650 - Wraith.


Additional units available for research on some levels are: 'Enchanter' & 'Harpy'

AI

The AI is on similar level as in most other RTS
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 games from 1990s. It can assemble and send small strike forces quite well, can cast spells, find and use magic items, making it a dangerous opponent in the early game. However, it does not coordinate its defences very well, making the endgame an easy cleanup exercise once the player has managed to gain a foothold. Fortunately, the AI does not abuse the possibilities of exponential growth.

Campaigns

The game single player game consists of five regular campaigns
Campaign (role-playing games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth of the characters. In a campaign, a...

 of increasing difficulty followed by a world conquest (a long campaign during which the player conquers all 15 maps and then challenges the gods themselves). In all regular campaigns the player can choose one of two sides of conflict. To unlock the next campaign, the player has to finish the current campaign at least once. The storylines of all campaigns are typical fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 tales (without any explicit AD&D references), although each campaign has its own take on the genre. The stories are told between battles by a narrator voice (often in verse) and illustrated by gradually uncovered pictures.

A brief summary of the campaigns:

Howl of Vengeance

The story begins with a barbarian leader Rathgar the Raider conquering the kingdom of Doegan. With his last breath, the realm's rightful king curse
Curse
A curse is any expressed wish that some form of adversity or misfortune will befall or attach to some other entity—one or more persons, a place, or an object...

s the barbarian. The king's daughter flees and seeks the help of a young necromancer, Aelric the Avenger. Playing as either the usurper defending his new kingdom or as the avenger, the player seeks to either lift or fulfill the king's curse.

Matchmaker Mayhem

When Roxana, princess of the kingdom of Edenvale, had come of age, she proclaimed a challenge: Any man that wants to take her hand in marriage must first defeat her. The player can choose whether to help Roxana flee from the hordes of suitors or take the lead of Bryan the Bold's armies and win the princess' heart.

Tartyron Unbound

A classic struggle between law and chaos, with similarities to many stories of fallen angel
Fallen angel
Fallen angel is a concept developed in Jewish mythology from interpretation of the Book of Enoch. The actual term fallen angel is not found in either the Hebrew Bible or the New Testament. Christians adopted the concept of fallen angels mainly based on their interpretations of the Book of...

s and balance
Balance (metaphysics)
In the metaphysical or conceptual sense, balance is used to mean a point between two opposite forces that is desirable over purely one state or the other, such as a balance between the metaphysical Law and Chaos — law by itself being overly controlling, chaos being overly unmanageable,...

. Tartyron, the Lord of Chaos, broke free from his underground prison and wants to spread chaos in the surface world. His opponents are the two lords and a lady from the Circle of Order who have exile
Exile
Exile means to be away from one's home , while either being explicitly refused permission to return and/or being threatened with imprisonment or death upon return...

d Tartyron once and hope to do so again.

Nuts and Bolts

A campaign with strong elements of comedy
Comedy
Comedy , as a popular meaning, is any humorous discourse or work generally intended to amuse by creating laughter, especially in television, film, and stand-up comedy. This must be carefully distinguished from its academic definition, namely the comic theatre, whose Western origins are found in...

. Two brothers, Garrulos the Occasionally Good and Wormskull the Artificier have found a pearl of great magical powers. Unfortunately, the pearl is also cursed and causes strife between the brothers. Wormskull wants to use the pearl's magic to create inventions, while Garrulos seeks to stop his brother's insane plans and win the king's favors.

The Juggernaut

The most powerful unit in the game albeit not usable by the player is the 'Juggernaut'. The large (2x2 squares) construct with a skull shaped head is encountered in the final scenario of the 'Nuts and Bolts' campaign.
Juggernaut has the most powerful melee
Mêlée
Melee , generally refers to disorganized close combat involving a group of fighters. A melee ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual....

 attack in the game, spits flame as a ranged attack and can roll over all ground units with the exception of the Stone Golem. Combined with extremely good defense, 500 hit points (twenty times more than an average unit) and a spell immunity (e.g. it cannot be turned to stone by a Medusa) makes him a match for an entire army.

Harvest of Horrors

The villagers living in the shadow the forbidden plateau fear the harvest
Harvest
Harvest is the process of gathering mature crops from the fields. Reaping is the cutting of grain or pulse for harvest, typically using a scythe, sickle, or reaper...

 time, as it is then that creatures hungering for human stew
Stew
A stew is a combination of solid food ingredients that have been cooked in liquid and served in the resultant gravy. Ingredients in a stew can include any combination of vegetables , meat, especially tougher meats suitable for slow-cooking, such as beef. Poultry, sausages, and seafood are also used...

 descend from the plateau, hunting the villagers. This year the tradition might end, however, as the mage Heradan the Hermit stands up to oppose the dark hordes of the Kingdom of Nix (led by Redfang the Reaper). This campaign introduces new units on Nix's side (Goblin, Harpy and Enchanter) as well as magical cauldron
Cauldron
A cauldron or caldron is a large metal pot for cooking and/or boiling over an open fire, with a large mouth and frequently with an arc-shaped hanger.- Etymology :...

that boils creatures back to mana. The new units are of above-average quality and present a great threat for Heradan. Arguably, the creatures' side of this campaign is much easier to play.
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