Battles of Prince of Persia
Encyclopedia
Battles of Prince of Persia is a turn-based tactics
Turn-based tactics
Turn-based tactics , or tactical turn-based , is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic...

 video game for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 handheld console in which the player takes the role of different characters from the Prince of Persia
Prince of Persia
Prince of Persia is a platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games....

world, including the titular Prince.

Plot

The story of the game takes place between Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time is a third-person action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark video game series Prince of Persia, created by Jordan Mechner in 1989.The Sands of Time, developed internally at...

and Prince of Persia: Warrior Within
Prince of Persia: Warrior Within
Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows. It picks up where The Sands of Time left off,...

. The game is set in Persia, India
India
India , officially the Republic of India , is a country in South Asia. It is the seventh-largest country by geographical area, the second-most populous country with over 1.2 billion people, and the most populous democracy in the world...

, and the fictional Aresura. Each of these places sends three generals to fight their wars.

The Prince finds out that he is being hunted by the Dahaka, an incarnation of fate, because he interfered with time and cheated his own death in the process. However, the Prince accidentally starts a conflict between Persia and India. Over the span of the game, the Prince fights the Deavas, a mythical race of demons contained in a box he opens, and Kalim, the Prince of India and brother of his long lost love Farah. He then eventually seals the Daevas into the box from which he released them. Because of the wars the Prince becomes darker and matures. The game gives information as to what happens in between the two games in the Sands of Time trilogy.

Gameplay

Battles of Prince Of Persia is a turn-based tactics
Turn-based tactics
Turn-based tactics , or tactical turn-based , is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic...

 game combined with collectible card game
Collectible card game
thumb|Players and their decksA collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards...

 elements. The game involves a variety of playing card
Playing card
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games...

s which are characterized by a picture and a number, providing the card with its two uses. The first use is to play the magical
Magic (paranormal)
Magic is the claimed art of manipulating aspects of reality either by supernatural means or through knowledge of occult laws unknown to science. It is in contrast to science, in that science does not accept anything not subject to either direct or indirect observation, and subject to logical...

 effect on the card, the second use is to play the number on the card, which determines how many orders the player may give within the hour. Each battle is divided up into hours, which are then divided into turns. Each turn, a player either uses a card for effect or orders, or passes. An hour ends when both players are unable or unwilling to use any more cards and both pass.

The game includes tactical elements such as zone of control
Zone of control
In board wargames, zones of control represent the tiles adjacent to tiles occupied by objects. For example, in hexagonal tiled maps, the six hexagons adjacent to the hexagon occupied by a unit would be considered to be in its "zone of control."...

and directional facing, where attacking an enemy from behind will produce better results than from the front. Zone Of Control prevents players from moving their units right through an enemy's lines and directly to the goal or leader.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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