Battle Fantasia
Encyclopedia
is a fighting video game developed by Arc System Works. Originally released in Japanese arcades in April 2007, the title was ported to the Xbox 360 and PlayStation 3 home consoles in Japan in May 2008, with a North American Xbox 360-exclusive version released in English in September 2008 by Aksys Games. It was later released in Europe in March 2009 for both systems by 505 Games. The game's development was headed by Emiko Iwasaki, who had previously served as illustrator for the company's Guilty Gear series, and utilizes three-dimensional character models restricted to two-dimensional battlefields. Battle Fantasia retains a number of features of its predecessor including fast-paced gameplay, colorful anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....

-style graphics, and over-the-top effects, yet was designed to be a more basic representation of the fighting genre.

The game is notable for its stylistic departure from many fighting games, and is set in a fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 world depicted as a storybook, and borrows many superficial elements from role-playing games including damage represented as numbers and a text-heavy story mode, which involves a number of heroes answering the call to battle to stop an evil force from once again attempting to destroy the world. Battle Fantasia met with relatively low sales in Japan and received mostly average reviews from critics due the title's minimal marketing and lack of robust console features.

Gameplay

Battle Fantasia is a traditional versus fighting game where up to two players compete against each other in combat using a variety of characters each with their own special attacks and fighting styles. While the game uses three-dimensional graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 for characters, they are restricted to a two-dimensional battle area that only allows them to move back and forth or up into the air. Players face each other in best-of-three round battles that involve the use of normal attacks, throws, and special moves that often involve combinations of button presses and directional input, which can be strung together in long combo strings. The game features four main attack buttons - two punches and two kicks - as well as a fifth "Gachi" (ガチ lit. "elegance" or "grace") button used to parry incoming attacks. If a player times a Gachi command just an opponent's attack lands, it negates all damage and allows the player to counterattack in a brief time frame. The button can also be used to push an opponent back when combined with a direction, as well as allow the player to recover faster from a knock-down.

As players deal and receive damage, they add to their MP Gauge located at the bottom of the screen, which can be stocked to a maximum of three levels. Players can expend MP to activate "Heat Up" mode to increase their strength and add additional effects to their attacks, with specific enhancements differing with each character. The gauge also allows characters to unleash powerful super moves which cause heavy damage but require spending one gauge level to activate, and can be strung together with special moves with proper timing resulting in a Super Cancel combination. Matches are won either when a player depletes their opponent's health bar, or when the time limit of each round runs out, resulting in a win for the player with the most remaining vitality. The amount of health is different for each character, and is represented by numerical hit points
Health (gaming)
Health is a game mechanic used in role-playing, computer and video games to give value to characters, enemies, NPCs, and related objects. This value can either be numerical, semi-numerical as in hit/health points, or arbitrary as in a life bar....

 under each health bar.

Characters

  • Urs Van de Land
  • Marco Van de Land
  • Olivia Von Roselia
  • Ashley Loveless
  • Cedric Ward
  • Watson Livingston
  • Coyori
  • Freed Velez
  • Face
  • Donvalve Du Don
  • Deathbringer
  • Odile & Dokurod

Arcade version

Battle Fantasia was developed by Arc System Works originally as a Japanese arcade game beginning in 2006. The company had previously been known for their work on the popular Guilty Gear fighting game series and was looking for ways to expand their market to a more general audience, and appointed character illustrator Emiko Iwasaki as the project's director, one of only a few women to rise to that position in the Japanese game industry. The game was the company's first title developed for the Taito Type X²
Taito Type X
The Taito Type X is an arcade system board released by Taito Corporation in 2004. Based on commodity PC hardware architecture, Type X is not a specification for a single set of hardware, but rather a modular platform supporting multiple hardware configurations with different levels of graphical...

 arcade board hardware, and was the first game to use Taito's Vewlix arcade cabinet, which allowed the game to run in high-definition 720p resolutions. Although Iwasaki was given a large degree of freedom when making the game, she was encouraged by the company to retain many features from the Guilty Gear franchise in order to maintain their core audience, as well as being told that the game "needed" to use three-dimensional graphics in order to develop the company's 3D talent, as well as more efficiently utilize the Type X² hardware. Stylistically, the game was a departure from Arc System Works' earlier games, with Battle Fantasias colorful fantasy art direction chosen due to the popularity of role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

s in Japan, which was overseen by graphic designer Junya Motomura. Gameplay was also made simpler when compared to other games in the genre in an attempt to bring more people into fighting games, as well expand it to the female demographic. Early beta versions of Battle Fantasia began public location tests in select arcades across Japan in October 2006, with further tests conducted over the next few months until the game's official release in April 2007.

Console ports

A home console version of Battle Fantasia was announced in a February 2008 issue of Japanese Weekly Famitsu
Famitsu
is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Currently, there are five Famitsū magazines: Shūkan Famitsū, Famitsū PS3 + PSP, Famitsū Xbox 360, Famitsū Wii+DS, and Famitsū Wave DVD...

magazine, and was confirmed for release for both the PlayStation 3 and Xbox 360 systems. The console releases would feature a number of new play modes, including a new, single-player story mode unique to each character, and online play over Sony's PlayStation Network and Microsoft's Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...

. In order to make the game more competitive, tweaks and balance changes were enacted to the game's roster, and exploits such as infinite combos were removed entirely. On May 1, a playable demo version of the game was released for the Japanese PlayStation Network, with a full commercial release for both consoles on May 29.

In a July 2008 press panel, Aksys Games announced that it would be bringing Battle Fantasia to North America the following September, but only for the Xbox 360. When asked about the possibility of a PlayStation 3 version, a representative remarked that "We’re looking into it, but right now it’s just 360." In an interview with website Gamasutra, when asked if a North American PlayStation 3 version was rejected by Sony Computer Entertainment America
Sony Computer Entertainment
Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony...

, Arc System Works producer Kouki Sadamori merely replied that the question was "a tough one to answer..." 505 Games signed on as the game's European publisher, who released both the Xbox 360 and PlayStation 3 versions in the region simultaneously in March 2009. Battle Fantasias late release in the region was attributed to the subject of incest
Incest
Incest is sexual intercourse between close relatives that is usually illegal in the jurisdiction where it takes place and/or is conventionally considered a taboo. The term may apply to sexual activities between: individuals of close "blood relationship"; members of the same household; step...

 being discussed during certain character's Story Mode cutscenes, which prompted the publisher to remove many alternative story paths from the game mode. The game saw a very limited release in only a few selected countries, and was originally indented to be a GBP£
Pound sterling
The pound sterling , commonly called the pound, is the official currency of the United Kingdom, its Crown Dependencies and the British Overseas Territories of South Georgia and the South Sandwich Islands, British Antarctic Territory and Tristan da Cunha. It is subdivided into 100 pence...

25 budget title, but rose to £40 after the game became exclusive to European game retailer GAME. One year after the announcement that the game would only come to North America for the Xbox 360, Aksys Games announced that it would be releasing Battle Fantasia as a full download title on the PlayStation Network in Fall 2009, with project lead Frank deWindt stating that "The fans have been asking for it and we're here to deliver." In addition to the announcement, the company also held a contest on their official website for fans to name five new PlayStation Network achievement trophies added especially for the new release, which was made available on Sony's PlayStation Store on December 22, 2009.

Reception

The home console versions of Battle Fantasia received relatively low sales in Japan, with the PlayStation 3 and Xbox 360 versions selling 3,100 and 2,300 copies respectively during their debut week.

Western response to Battle Fantasia was mostly average, with the PlayStation 3 version garnering a 67% average on aggregate review websites Metacritic and Game Rankings, and the Xbox 360 version obtaining a marginally higher 71%. Many critics compared the title to Arc System Works' previous fighting game endeavor, the Guilty Gear series, with 1UP.com declaring that the game was more simplistic than the company's earlier works with less focus on technical aspects such as combos, and that each characters special moves were "flashy and not as situational". The website felt that many of the changes resulted in the characters being more interesting, and called the game's fantasy art motif "a pleasing sidestep" from Guilty Gears more "edgy" style, but found that most matches were slow and that the colorful art direction and Japanese voices would only appeal to a niche audience. Game Informer declared that the presentation of Battle Fantasia was charming "with all the vibrancy and artistic style of an anime", yet it did little to revolutionize the genre despite adding traditional role-playing game aesthetics such as "long-winded story segments". IGN called the game's character design "lighthearted and appealing", but that the total cast size of only twelve playable characters was relatively small compared to other fighting games, and that background designs were "oftentimes bland and ugly". In regards to the game's technical aspects, IGN felt the game lacking when compared to more high-profile titles such as Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

's Virtua Fighter 5
Virtua Fighter 5
is the latest game in Sega's Virtua Fighter series and direct sequel to Virtua Fighter 4: Final Tuned. The original version was released on July 12, 2006 into Japanese arcades and in February 2007 in European arcades...

, and that gameplay was more about "timing and calculated moves than massive combos or memorizing deep move sets".

European versions of Battle Fantasia in early 2009 were often compared to Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

's highly anticipated Street Fighter IV
Street Fighter IV
is a fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom since . The coin-operated arcade game was released in Japan on July 18, 2008, with North American arcades importing the machines by August...

released just one month after. Eurogamer claimed that the game was "not even in the same league as Capcom's superlative re-envisioning", yet compared its defensive Gachi parrying system to Street Fighter III
Street Fighter III
is a fighting game in Capcom's Street Fighter series, originally released as coin-operated arcade game in . Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games , while revamping...

. The website would criticize the title's "by-the-numbers gameplay" and lack of online competition, and called Battle Fantasias art style "a nice departure, but many will find the overly twee presentation a bit too sugary for their fighter tastes." Play magazine also commented on the game's release, stating that "Six months ago we would have happily recommended it as a stopgap to Street Fighter IV, but we just can’t say that now." Journalists for the magazine would pan the title's lack of gameplay options and called the story mode "a joke". Ironically, though it was often found to be inferior to the latest Street Fighter, series director Yoshinori Ono cited the original arcade version of Battle Fantasia in 2007 as the inspiration for his game's new three-dimensional art style, stating "Our fear was that with Street Fighter IV, because our characters are taller and more human-proportioned that it might look funky... What we learned through development was that no, it's not going to look weird... Battle Fantasia was part of what made us realize that, I think."

External links

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