Alter Echo
Encyclopedia
Alter Echo is a third-person action game
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

 developed by Outrage Entertainment
Outrage Entertainment
Outrage Entertainment was a video game developer created in December 1997, when Parallax Software decided to split in two . Their headquarters were located in Ann Arbor, Michigan and had a staff mostly composed people who worked for Parallax Software, and were led by Matt Toschlog...

 and published by THQ
THQ
THQ Inc. is an American developer and publisher of video games. Founded in 1989 in the United States, the company develops products for video game consoles, handheld game systems, as well as for personal computers and wireless devices...

 for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

 and Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

 platforms in 2003
2003 in video gaming
-Events:*February 27 — Academy of Interactive Arts & Sciences hosts 6th Annual Interactive Achievement Awards; inducts Yu Suzuki of Sega to the AIAS Hall of Fame....

.

Alter Echo tells the story of a futuristic world where psychics, known as shapers, can use a special substance called Plast to form anything from weapons to buildings. The world's greatest shaper, Paavo, has made a breakthrough on a faraway planet, creating a new, more-powerful Plast called EchoPlast. The player, a young shaper named Nevin, is stranded on the planet with his two friends when Paavo shoots their ship down. The EchoPlast, having achieved sentience, gives Nevin a new EchoPlast suit and tasks him with stopping Paavo from wiping out the entire human race.

Gameplay

The player controls Nevin from a third-person view
Third-person shooter
Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.-Definition:...

. Battle is primarily focused on melee combat, though there is some emphasis on long-range weapons.

In battle, the player can morph Nevin's EchoPlast suit into three different forms. The primary form is the Sword form, which is merely Nevin holding a sword. The Sword form focuses on close-range combat. The second form is the Gun form, which morphs Nevin into a massive, slow-moving, gun-toting humanoid. In this form, Nevin can fire various forms of laser blasts and grenades. The Gun form also possesses an unwieldy melee attack. The final form is the Stealth form, which transforms Nevin into a frog-like creature which walks on all fours. This form can use its tongue in order to grab opponents or items and bring them closer to Nevin. This form also has an optional (though brief) cloaking feature to avoid detection, and Nevin can climb certain kinds of walls. Finally, he can latch onto enemies and unleash devastating melee attacks with his claws.

The game revolves around Nevin trying to free the EchoPlast from Paavo by taking control of various Master Nodes and Sync Nodes. To take control of them, the player must complete a puzzle.

A short period into the game, the player gains access to a time dilation power. By activating it in the presence of one or more enemies, a blank version of the node puzzles is presented to the player. The longer the player can keep the puzzle active, the more damage they will deal when it completes.

As the game progresses, the player earns experience points to improve their combat forms, health, and other attributes. Experience is earned through defeating enemies. Larger experience totals are rewarded when the player is able to string many hits in succession, known as combos. A multiplier is recorded at the top portion of the screen and applied when the player waits too long between attacks. It is applied automatically after reaching a certain point (40 for Sword form, 35 for the others).
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