Weaponlord
Encyclopedia
Weaponlord is a 1- or 2-player fighting game originally designed for release on the Super Nintendo
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 by Visual Concepts
Visual Concepts
Visual Concepts is a California-based video game developer best known for developing Sega Sports' 2K series of sports games. After the success of the series, they were picked up by Sega and became a wholly owned studio with Sega, usually termed a first-party developer...

, and published by Namco
Namco
is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of...

. During the inception of the title, the development team also began work on a Sega Mega Drive/Genesis version and both were released in October 1995. WeaponLord introduced many groundbreaking gameplay aspects that appear regularly today. Also unlike other titles, WeaponLord was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported in home consoles.

Story

On a battlefield a demon spirit enters the body of a dying mercenary. He is reborn and defeats the reigning war king in a duel. He goes on to found the reign of the DemonLord Zarak. At the height of his power, his doom is foretold by a shaman
"When the night turns violent and the moon bleeds, gripped by the skeletal fingers of death...a child will rise to face the demon in combat...and the lord of demons will fall by the hand of...the WeaponLord."


Against the advice of his lieutenants to kill the children born that night, the DemonLord waits to face his foretold killer in fair, one on one combat. 25 years later, sensing the prophecy is at hand, the DemonLord holds a great tournament of champion warriors. The winner will face the demon in a final battle. The Demonlord prepares to meet his destiny head on and to destroy the WeaponLord.

Gameplay

At its core, WeaponLord is a standard 2D fighting game experience. Where it differs is in its gameplay mechanics, and in some of its aesthetic choices and presentation. Some of WeaponLords more original features were:
  • Thrust-Blocking - An aggressive blocking system two years ahead of Street Fighter III
    Street Fighter III
    is a fighting game in Capcom's Street Fighter series, originally released as coin-operated arcade game in . Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games , while revamping...

    s similar Parry System.
  • Multiple Endings - Characters would have completely different ending sequences depending on which opponents were spared or killed with a Death Combo during the Story Mode.
  • Deflect - Each character has one special move that acts as a Deflect. This is similar to a thrust block, as it collides with an enemy's strike, knocks it backward...but it then automatically hits the character while they're off-guard.
  • Take Downs - Certain special moves that also knock an opponent onto their back. A player can then follow up with additional attacks while their foe is still on the floor.
  • Hair/Clothing Trim - When certain attacks are performed on an opponent in mid-swing, the player can cut off a piece of their clothing or their hair. An added humiliation.
  • Password System - A password is given at the end of a match, so the player can always return to the middle of a game, if need be. A secret password is also given so the DemonLord Zarak is playable in Story Mode.
  • Death Combos - Unlike Mortal Kombat
    Mortal Kombat (series)
    Mortal Kombat, commonly abbreviated MK, is a science fantasy series of fighting games created by Ed Boon and John Tobias. The first four renditions and their updates were developed by Midway Games and initially released on arcade machines. The arcade titles were later picked up by Acclaim...

     or Primal Rage
    Primal Rage
    Primal Rage is a versus fighting game developed and published by Atari Games in 1994 as an arcade video game. Toys, comics, a novel and other merchandise tie-ins were also produced.-Storyline:...

    , Death Combos are a certain string of regular and special moves that each have a gory effect on their opponents. These combos take skill and timing to master, and can also be done in a few different sequences. Some effects include disembowellings, decapitations, head splittings which expose the brain, and body pulp; which tears away most of the flesh from the torso.

Special moves

One major aspect of 2D fighting games that WeaponLord really distinguished for itself were its special moves. In most 2D fighters, a character possessing 5 special moves was considered overly-plentiful, but all of WeaponLords fighters possessed between 9-12 special moves each. This was a huge number of options for a player to have available to them, and really gave WeaponLord its complexity. In addition, special moves were done in 3 completely different ways.
  • Instant-Motion Moves - The standard motion for most special moves in fighting games. A directional movement such as down-to-forward, followed quickly by an attack button.
  • Charge-Motion Moves - Another staple, where a directional button is held for 2 seconds quickly followed by the opposite direction, and finally an attack button.
  • Hold-Down Moves - A rarity among fighters, the player must first hold down an attack button, followed by a directional motion, and finish it by releasing said attack button.

Characters

  • Korr - An unequaled swordsman searching for his lost brother.
  • Divada - Power-hungry sorceress yearning to destroy the DemonLord.
  • Bane - A cursed barbarian savage hunting for revenge and redemption. (Note: A Bane-like costume for Rock was also available in Soul Calibur III
    Soul Calibur III
    is a fighting game produced by Namco and is the sequel to Soulcalibur II and is the fourth overall installment in the Soul series of fighting games...

    )
  • Jen-Tai - Warrior Queen of the Arenas, rising to meet the ultimate challenge.
  • Talazia - A forest-dwelling princess, destined to end the demon's rule.
  • Zorn - An opportunistic thief who secretly wishes to kill his master, Zarak.
  • Zarak - The DemonLord himself, who desires to face his foretold killer.

Platform differences

WeaponLord was originally designed for the Super Nintendo
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

, and as such, was the much better looking and sounding version of the game. There were far more colors and detail on the sprites and backgrounds, as usually was the case when it came to fighting games during the 16-bit era. Sound effects and music were also richer, and voice samples were generally clearer.

The Sega Mega Drive/Genesis version also suffered from a reduced screen size, where the upper half of the screen was blacked out to display the health bars and timer. The SNES version had the upper health information floating over the stage background, as is standard in fighting titles.

However, the Sega Mega Drive/Genesis version is considered the slightly faster of the two, and also worked well with the 6-button Genesis controller which was designed with fighting games in mind.

Intentions of a second Weaponlord were clear from many of the character endings in the game, in which it was revealed that an evil entity, perhaps more powerful than Zarak the Demonlord himself, was an influential force in both the individual stories and overall plot. However, due to the demise of the 16-bit generation within a year or so afterward, Weaponlord 2 never came to be. Despite excellent sales and high praise, Visual Concepts never began work on the second game. It is believed that Namco still holds publication rights to the Weaponlord name.

Critical acclaim and release

WeaponLord was a highly anticipated game for the 16-bit systems, as it was the first developed exclusively for both consoles. In the past, game developers had cut back on some features when it came to both versions of the same game, or more improved versions were released later on. WeaponLord was praised for its graphics, animation and music, and its deep and involving story. One of the main criticisms against WeaponLord, however, was that it was too complex and too unforgiving for most casual players to enjoy. Its cast was also minuscule when compared to similar titles that boasted 16 characters or more. Unfortunately, with it also being released after the Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...

 and slightly before the original PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

, WeaponLord didn't get much time in the spotlight.

Due to the unique "Fatality Combo" system, exceptional players could chain together a horrific series of death moves before the final strike. Because of the nature of the fatalities (body pulping and evisceration), Weaponlord was considered to be the goriest game of its time, far surpassing even Mortal Kombat
Mortal Kombat (video game)
Mortal Kombat is a 1992 fighting-game developed and published by Midway for arcades. In 1993, home versions were released by Acclaim Entertainment. Released in the Fall of 1994, the Microsoft Windows 3.1x version was released by Activision Interactive. It is the first title in the Mortal Kombat...

 in its levels of blood, violence and gore. Despite the level of gore, both versions retained a rating of T for Teen.

One criticism stemming from the Death Combo system concerned the fact that players who were not skilled in performing Death Combos would have the difficulty of the game increase tenfold, since the "sub-boss" of the game was essentially the player fighting every character that they did not kill with a Death Combo, one after the other. If said player did not kill any opponent, they would then have to fight every single opponent over again before facing Zarak. However, due to the complexity of the game's combo system, most players would already have to be skilled in the game's mechanics to truly advance in story mode, as the game was nearly impossible for the average button-masher to pick up and play.

Visual Concepts
Visual Concepts
Visual Concepts is a California-based video game developer best known for developing Sega Sports' 2K series of sports games. After the success of the series, they were picked up by Sega and became a wholly owned studio with Sega, usually termed a first-party developer...

 had an incredibly tight schedule to complete the game, and the decision to add a Sega Mega Drive/Genesis version came later into the development cycle than most other multi-platform titles.

Trivia

  • Zarak was the only character in the game to feature his own signature fatality. It was originally intended for all of the characters to have a unique death combo but due to the apparent rush to get Weaponlord out the door (due to the imminent demise of 16-bit), only Zarak's was completed. It is still rumored by loyal fans that there are unique finishers for the characters, such as Korr performing a full body split a la Kung Lao
    Kung Lao
    Kung Lao is a player character in the Mortal Kombat fighting game series.Kung Lao is a former Shaolin monk and a former member of the White Lotus Society. He stands in the shadow of his great ancestor, the Great Kung Lao, but unlike his great ancestor he has no desire to be champion and would...

     from Mortal Kombat 2, though slicing from groin to skull rather than vice versa. Unique finishers for other characters however are yet to be, and likely never will be discovered.

  • Both Jenn-Tai and Zorn's endings allude to a more powerful entity at large, with Zorn's Demon Shield being the imprisoned spirit of said evil. This was intended to lead into Weaponlord 2, which never came to be.

  • Many characters were left out of the final version of the game, including a unique goblin duo that sat chicken-fight style on each other's shoulders. Due to the nature of the game mechanics, it was decided that this character would not work out. Other characters included a samurai-like warrior as well as a demon warrior similar to the mysterious being featured in Jenn-Tai's extended ending.

  • Weaponlord was the only fighting game of the time, and perhaps the first fighting game ever, to feature multiple endings per character based on who was or was not killed with a Death Combo during gameplay.

  • Visual Concepts is no longer in business. Though the team that originally worked on Weaponlord has since broken apart and moved on, there are indications that Namco still possesses rights to Weaponlord and its franchises. It was rumored in 1998 that Namco was working on a weapons-based fighter that was not related to the Soul Edge/Calibur
    Soul (series)
    The is a weapon-based historical fantasy fighting game series by Namco Bandai Games. The series revolves around a sword that, after years of bloodshed and hatred, gained a soul of its own, the Soul Edge, and the sword forged to counter it, Soul Calibur. The series is special in that each character...

     games, and that it was based on an existing Namco property that would be going 3D for the first time. The title was never named and was silently dissolved over the following months. Many continue to speculate that it was indeed Weaponlord 2, since Namco had no other weapons-based fighting franchise at the time.

  • Comic Book artist Simon Bisley
    Simon Bisley
    Simon Bisley is a British comics artist best known for his 1990s work on ABC Warriors, Lobo and Sláine. His style, reliant on paints, acrylics, inks and multiple-mediums, is strongly influenced by Frank Frazetta, Bill Sienkiewicz, Gustav Klimt, Salvador Dalí, Egon Schiele, and Richard Corben...

     provided the cover art and the game's logo.

  • For years after its release, Weaponlord was often pitted against Eternal Champions: Challenge from the Dark Side
    Eternal Champions: Challenge from the Dark Side
    Eternal Champions: Challenge from the Dark Side is a fighting video game for the Mega-CD/Sega CD...

     in internet message board disputes as being the bloodiest game of all time.

  • Weaponlord was shown to what would later become the team behind the Soul Edge/Calibur series and the games weapon and parry mechanics were later on adapted to those games.

Visual Concepts staff

  • Original Concept: James Goddard
  • Programming: SNES: Stephen Theodore Chiang, Sega Mega Drive: Aki Rimpilainen
  • Lead Artist: Alvin Cardona
  • Design / Animation: Omar Velasco, Fred Wong, Ray Wong, Ken J. Shibata
  • Game Design: James Goddard, David Winstead, Fred Corchero Jr., Stephen Theodore Chiang
  • Technical Design: Stephen Theodore Chiang, Aki Rimpilainen
  • Producer: James Goddard
  • Associate Producer: David Winstead
  • Additional Software Engineer: Tim Meekins
  • Original Background Paintings: Glenn Kim
  • Background Art: Steve Paris, Alvin Cardona, David L. Lee, Leandro Penaloza, Ray Wong
  • Music & Sound Effects: Brian L. Schmidt
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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