The Pattern
Encyclopedia
In The Chronicles of Amber
The Chronicles of Amber
The Chronicles of Amber is group of novels that comprise a fantasy series written by Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works....

series of fantasy novels, The Pattern is an inscribed labyrinth
Labyrinth
In Greek mythology, the Labyrinth was an elaborate structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos...

 which gives the multiverse
Parallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...

 its order.

The Pattern

The Pattern exists in a huge cavern, in the caves beneath the mountain Kolvir, deep under Amber Castle. The Pattern is a single, intertwined curve, laid out in a spiderweb-like shape.Members of the Royal Family of Amber can walk along the Pattern to its center in order to gain the power to walk among shadowsalternate worlds
Parallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...

. Whether members of the house of Amber create the shadows they walk into or that the shadows already exist and that the pattern walker merely enters them is a subject that the author Zelazny leaves open to reader interpretation. Once a walker sets foot upon the Pattern, he must continue following its labyrinthine course to the center; stopping for too long, or leaving the pathway of the Pattern, results in a terrible death.

Walking the Pattern is not an easy task. There is a resistance that slows the walker, as if he is wearing lead boots that get heavier and heavier with every step. During the ordeal, the walker passes through several points of extreme difficulty called "veils" — The First Veil, the Second Veil, and the Final Veil. These points represent intense surges in this fierce resistance; however, "breaking through" a Veil causes the resistance to let up a bit.

Once at the Pattern's center, the walker has acquired the power to walk in Shadow. As well, being at the center gives him the opportunity to command the Pattern to send him anywhere he wishes—across the room, back up to Amber Castle, across the world, to another Shadow world, here on Earth, etc.

During the series, it is revealed that Amber itself is but the first "Shadow" of a Primal pattern located when the Unicorn of Order leads Corwin to a previously unseen location. The Primal Pattern is guarded by a purple Griffin
Griffin
The griffin, griffon, or gryphon is a legendary creature with the body of a lion and the head and wings of an eagle...

 named Wixer that apparently has also been placed there to guard Dworkin
Dworkin Barimen
Dworkin Barimen is a fictional character in Roger Zelazny's The Chronicles of Amber, a fantasy book series.Dworkin hails from House Barimen in the Courts of Chaos. After obtaining the Left Eye of the Serpent through methods unknown, he fled into Shadow and met the Unicorn. With her help and using...

 (previously thought deceased), as Dworkin has, at this point, lost much of his mental faculties. This Primal Pattern is damaged prior to the events of Nine Princes In Amber by the spilling of Amberite blood on the Pattern - the blood of Martin, son of Random, Oberon's youngest acknowledged child. Oberon attempts to repair the Pattern, although he realizes the process will kill him. Brand, whom Dworkin acknowledged as his most apt pupil in study on the Pattern, suggests that such repair may not be possible. Brand also suggests when Corwin is inscribing his own Pattern that there cannot be two such centers of order in the multiverse, and that it is necessary to destroy Corwin's Pattern before he can inscribe his own. However, Oberon successfully repairs the Pattern, and it is seen to coexist peacefully with Corwin's Pattern - possibly because both are merely reflections of the Pattern in the Jewel of Judgment.

It is implied that nobody could successfully repair the damaged Pattern perfectly, or reproduce it as it originally was: and that their own personality would be inevitably imprinted on it in the attempt. This is accepted — and desired — by Brand, who wished to destroy the Pattern outright and re-create a new Pattern in his own image, with himself as architect of the new Universe: and a fact either not known or misunderstood by Corwin, who attempts to faithfully recreate the old Pattern (after Brand deceives him into believing Oberon to have failed in his attempt to repair the original) only for his new Pattern to not only evolve differently but eventually resist the attempts of the successfully-repaired Pattern to incorporate it. It follows, from this (and from the fact of Corwin's successful creation of a New Pattern, in which he did not die) that it may not have been necessary for Oberon to die in repairing the Old Pattern: and thus that, since Oberon did indeed die, he may even have done so willingly (and known in advance that this was necessary) as a way to avoid imprinting his personality on the Old Pattern at its re-completion. At any rate, after its repair, the Old Pattern (when displaying sentience) does not appear to display any characteristics of Oberon's personality.

Other Patterns

Through the course of the ten books, the existence of many other alternate Patterns is revealed. There is the Pattern in Rebma (Amber spelled backward), a reflected version of Amber beneath the sea; there is one in the ghost-city reflection of Amber in Tir-na Nog'th; there is the Primal Pattern, the one true Pattern that is higher on the reality scale than even Amber; Corwin's own Pattern, off in Shadow; and even imperfect versions of the Pattern found in Shadows very close to the true Pattern. The latter are called 'Broken Patterns' and can be walked by anyone with enough courage to do so. Broken Patterns allow initiates to traverse shadow and perform magic in a similar way to the initiates of the true Patterns. However the broken path manifests itself in a number of ways. The main example is that the break in the Pattern manifests itself in each Shadow the initiate visits. The size of the break depends on the size of the break in the Pattern and one's distance in Shadow from Amber. Broken Pattern mages draw their power directly from the break, similar to drawing their power from Chaos. The Pattern degenerates the farther it is from Amber. The first nine broken images were negotiable but Merlin in the course of Knight of Shadows repaired one presumably leaving only eight. It might be however that other patterns became safe enough to use after this.

The Jewel of Judgment

The Jewel of Judgement is a large ruby-like gem worn as a pendant around the neck. As the saga progresses, its importance grows. At first it is just a device for controlling the weather, useful in battle, but then Corwin is told that if he walks the Pattern carrying the Jewel, and then uses the power of the Pattern to project himself into it, he will gain a new level of power. When he does this, he finds that the Jewel itself contains a Pattern, in three or even more dimensions. Eventually he learns from Dworkin that the Jewel is the real source of the Pattern of Amber, and that it was obtained from the Unicorn. Corwin uses the Jewel to forge his own Pattern, when he believes that Amber's Pattern has been destroyed. Standing at the center of his Pattern, he is then able to project himself into the final battle at the Courts of Chaos.

The Merlin Cycle

In the Merlin Cycle, the second series of five novels in the Chronicles, the Pattern is shown to be sentient
Sentience
Sentience is the ability to feel, perceive or be conscious, or to have subjective experiences. Eighteenth century philosophers used the concept to distinguish the ability to think from the ability to feel . In modern western philosophy, sentience is the ability to have sensations or experiences...

. It is able to manifest itself at any point in shadow, and teleport others without their consent. It is also able to create Pattern ghosts, artificial versions of any person who has walked the Pattern.

The Jewel of Judgement is revealed to be the left eye of the Serpent of Chaos, stolen by the Unicorn at some point in the very distant past. It eventually ends up serving as a replacement eye for Coral, allowing her to see the "clear, cold lines of eternity".

Reception and analysis

Naturally, the Pattern is recognized as a symbol of order in scholarly analysis. Some analysis has emphasized the crucial role that the psyche of the Pattern's creator, whether Dworkin in the case of the Pattern of Amber or Corwin in the case of his new Pattern, may be expected to play in the cosmos formed from it.

The Pattern's origins in Chaos have been written of as perhaps illustrating Edmund Husserl
Edmund Husserl
Edmund Gustav Albrecht Husserl was a philosopher and mathematician and the founder of the 20th century philosophical school of phenomenology. He broke with the positivist orientation of the science and philosophy of his day, yet he elaborated critiques of historicism and of psychologism in logic...

's arguments regarding the production of that which is considered objective from subjective phenomena.

The Pattern has been analyzed in metaphorical counterpoint to the Trumps, where the Trumps represent "wild cards" blurring the distinction between perception and reality, but both are sources of empowerment for their users.

In popular culture

Computer programmer Felix "Dworkin" Croes, creator of the server software Dworkin's Game Driver or DGD, named the development MUD
MUD
A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...

for his project The Pattern.
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