The Dark Elf Trilogy
Encyclopedia
The Dark Elf Trilogy is a prequel to the Icewind Dale Trilogy by R. A. Salvatore. Drizzt Do'Urden
Drizzt Do'Urden
Drizzt Do'Urden is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed to...

, a drow, or dark elf, was originally written as a supporting character in the Icewind Dale Trilogy to Wulfgar the barbarian
Barbarian (Dungeons & Dragons)
The barbarian is a playable character class in the Dungeons & Dragons fantasy role-playing game.-Creative origins:The barbarian is based on Robert E...

. However, the author soon realized how popular the character was, and Drizzt became the main character. The final book Sojourn made the New York Times Best Seller list
New York Times Best Seller list
The New York Times Best Seller list is widely considered the preeminent list of best-selling books in the United States. It is published weekly in The New York Times Book Review magazine, which is published in the Sunday edition of The New York Times and as a stand-alone publication...

.

Works included

The trilogy consists of:
  1. Homeland (1990) — Homeland follows the story of Drizzt from around the time and circumstances of his birth and his upbringing amongst the drow (dark elves). The book takes the reader into Menzoberranzan
    Menzoberranzan
    Menzoberranzan, the City of Spiders, is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. It is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills...

    , the drow home city. From here, the reader follows Drizzt on his quest to follow his principles in a land where such feelings are threatened by all his family including his mother Matron Malice. In an essence, the book introduces Drizzt Do'Urden, one of Salvatore's more famous characters from the Icewind Dale Trilogy.
  2. Exile (1990) — Exile tells the story of Drizzt outside of the drow cities in the open wilderness of the Underdark
    Underdark
    The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...

    . For the ten years following his abandoning his house, he is left with no one but his faithful Guenhwyvar, a magical panther he had acquired in Homeland. Drizzt is also met with great dangers that he meets with the business ends of his scimitars. Struggling with conflicting emotions, which involve his failure in Menzoberranzan and a deep grief for his father and friend Zaknafein, he makes his way to the surface to face newer dangers.
  3. Sojourn (1991) — Sojourn is the story of Drizzt coming to the surface of the world and facing adversity due to the infamy of his kin. It follows him trying to find his place among the humans that live between the city of Sundabar and Citadel Adbar. He is rejected, and hunted, before meeting and living with an elderly blind man known as Montolio DeBrouchee. Montolio teaches Drizzt what it means to become a ranger
    Ranger (Dungeons & Dragons)
    The ranger is one of the standard playable character class in most editions of the Dungeons & Dragons fantasy role-playing game. They are protectors of nature, skilled woodsmen, and often live reclusive lives as hermits....

     and together they defend Mooshie's home against a raid by local orcs. Drizzt ultimately leaves the Sundabar area and makes his way to Icewind Dale where he befriends Catti-brie and Bruenor Battlehammer and finds a place to call home.

Plot

Drizzt was born to the tenth noble House of Menzoberranzan
Menzoberranzan
Menzoberranzan, the City of Spiders, is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. It is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills...

, Daermon Na'shezbaernon (more commonly known as House Do'Urden). He was the son of Malice, the Do'Urden Matron Mother and her consort, Do'Urden weaponmaster (and sometime Patron) Zaknafein. As the third son, drow culture demanded that Drizzt be sacrificed
Human sacrifice
Human sacrifice is the act of killing one or more human beings as part of a religious ritual . Its typology closely parallels the various practices of ritual slaughter of animals and of religious sacrifice in general. Human sacrifice has been practised in various cultures throughout history...

 to their goddess Lloth. However, the death of his older brother, and the first son, Nalfein, (incidentally, at the treacherous hand of the second son, Dinin) in the battle against House DeVir which raised Daermon Na'shezbaernon to the 9th ranked in the city during his birth, made him the second son and spared him.

Being a male in the matriarchal drow society, Drizzt Do'Urden suffered considerable abuse at the hands of his family, particularly his eldest sister Briza, in the first sixteen years of his life. His first ten years were spent as a page prince in the care of his sister Vierna; though she was far from kind, in his later years Drizzt would recall some affection for her, stemming from the fact they shared paternity through Zaknafein.

As a child, Drizzt displayed amazing reflexes and coordination. Consequently, Zaknafein was able to persuade Malice that Drizzt should become a warrior, instead of replacing Nalfein as the house wizard
Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.-Creative origins:...

. Thus, at the age of sixteen, Drizzt began his weapons training. He began learning the skills that would lead him to become one of the most formidable swordsmen in both the Underdark
Underdark
The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...

, and Faerûn
Faerûn
Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described at a relatively high level in the Forgotten Realms Campaign Setting from Wizards of the Coast, and various locales and aspects are described in more detail by separate...

.

At twenty years of age, he went to the Academy, specifically Melee-Magthere, Menzoberranzan's warrior academy, where he excelled in his studies despite his resistance to the attempted brainwashing by the masters of the academy. When it was clear that there were none in Drizzt's class who could beat him, the masters of the academy matched him against students three years above him. Drizzt defeated that class easily. His time at the academy would have been perfect (by Drow standards) except for the graduation ceremony, where he disgraced himself by refusing to take part in an orgy, refusing the advances of two high priestesses, one of them his sister, Vierna, and damning Lolth. Vierna, angered by Drizzt's defiance, showed him what happened to those who defied the Spider Queen: she took him to a drider's lair. She started to leave him there, but changed her mind, believing that death by drider would be too merciful. She threatened to turn Drizzt into one of the hideous creatures if she heard of any more defiance from him. He graduated with honors, even though he did not participate in the ceremony. He believed that no one really noticed his absence from the ceremony because the others were wrapped up in the moment.

He began patrolling the Underdark with his assigned patrol group. He witnessed first hand the cruelty his race showed the other races of the Underdark. Not long after graduation, he took part in a surface raid in which he saved the life of a child of the most bitter enemy of the drow, the surface elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

, by hiding her body underneath the corpse of her murdered mother. Zaknafein, having similar morals to Drizzt, believed he had killed the child, but Lolth knew he allowed the child to survive and House Do'Urden fell out of the Spider Queen's tenuous favor. Zaknafein, fearing that Drizzt had succumbed to the evil ways of the drow, fought with Drizzt, and was told the truth of the matter by his son. Upon hearing Drizzt say that he had no part in the murder of the surface elves, Zaknafein became ecstatic, and revealed that Drizzt was indeed his child. They planned to escape House Do'Urden and live in the caverns of the Underdark. Unfortunately, Matron Malice and her daughters, in a bid to find out why Do'Urden was no longer in Lolth's favour, were watching. They knew that the only way to rectify the situation was to offer Drizzt up as a sacrifice to Lolth. Malice informed Zaknafein of the plan to sacrifice their son, and to stop it from happening, Zaknafein offered himself to replace Drizzt. This was Malice's intention all along. She believed that once Zaknafein was dead that Drizzt would begin behaving like a proper drow noble, and would take the position of weapon master with pride. When Drizzt learned of his father's demise, he confronted Matron Malice. She told him, cruelly and with much delight, that Zaknafein had been sacrificed to Lolth in order to regain the Spider Queen's favor. She told Drizzt that he was to serve as the house's new weapon master. Drizzt refused outright and, using one of Zaknafein's weapons - an exploding ball of light - escaped into the Underdark.

Drizzt then spent some years in the Underdark, during which he was enslaved by mind flayer
Illithid
In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark...

s and then had to fight Zaknafein again, who had been made undead
Undead (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, undead is a classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces....

 by Malice, thanks to Lolth's "greatest gift" Zin-Carla, to find Drizzt. In the end, Zaknafein regained enough control to sacrifice himself, flinging his body into a pool of acid
Acid
An acid is a substance which reacts with a base. Commonly, acids can be identified as tasting sour, reacting with metals such as calcium, and bases like sodium carbonate. Aqueous acids have a pH of less than 7, where an acid of lower pH is typically stronger, and turn blue litmus paper red...

.
For Malice's failure to use Zaknafein to kill Drizzt, Lolth decreed that house Do'Urden should be destroyed, and House Baenre
House Baenre
House Baenre is a fictional clan of drow in the Forgotten Realms campaign setting, created by R. A. Salvatore.A family born to the drow race the Baenre family is the family which has reigned in the fictional Underdark city of Menzoberranzan for over 2000 years...

, the most favored First House of Menzoberranzan, did just that, with only Vierna and Dinin surviving.

Having lived in the Underdark for over forty years, Drizzt then realized that neither he nor anyone around him would be safe, so he decided to travel to the surface. There he met with much adversity because of his race, but also found his true calling in life as a ranger
Ranger (Dungeons & Dragons)
The ranger is one of the standard playable character class in most editions of the Dungeons & Dragons fantasy role-playing game. They are protectors of nature, skilled woodsmen, and often live reclusive lives as hermits....

, during his time with a blind ranger named Montolio. He eventually moved to Icewind Dale, where he joined with Catti-Brie, Bruenor Battlehammer
Bruenor Battlehammer
Bruenor Battlehammer is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. The character first appears in the Icewind Dale trilogy by author R. A. Salvatore. He has also appeared in subsequent books as the trusted dwarven companion...

, Regis
ReGIS
ReGIS, short for "Remote Graphic Instruction Set", was a vector graphics markup language developed by Digital Equipment Corporation for later models of their famous VT series of computer terminals. ReGIS supported rudimentary vector graphics consisting of lines, circular arcs, and text...

 the halfling, and Wulfgar the barbarian
Wulfgar
Wulfgar can refer to:*Wulfgar, the herald of Hroðgar, a character in Beowulf*Wulfgar, the villain in the 1981 Sylvester Stallone film Nighthawks*Wulfgar, one of the Companions of the Hall from the Icewind Dale Trilogy...

.

Characters

  • Roddy McGristle is a human bounty hunter, and has two dogs that he uses to hunt and wields an axe named "Bleeder." He seeks out the bounty on Drizzt, who kills one of the dogs and injures the other. Roddy's ear is lost and face is scarred when he chops down a tree with his axe - he persists in telling everyone that Drizzt injured him. He begins to follow any rumors based upon Drizzt in order to get revenge upon him, using the deaths of the Thistledowns as an excuse to get men to help. In actuality he cares little for the Thistledowns and later doesn't even care for the bounty, partly because it was determined that Drizzt was not involved in their murder. Making the grudge personal, he eventually tracks Drizzt down to Icewind Dale
    Icewind Dale
    Icewind Dale is a computer role-playing game developed for Windows by Black Isle Studios and published by Interplay Entertainment. Released on June 30, 2000, it takes place in the Dungeons & Dragons Forgotten Realms campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition...

    , but Roddy is easily defeated, though Drizzt could not bring himself to end the man's life. He is then driven from the mountain by Bruenor and is never heard from again.
  • Clacker is a pech, who is transformed into a Hook Horror
    Hook horror
    In the Dungeons & Dragons fantasy roleplaying game, a hook horror is a bipedal, subterranean monster that looks like a vulture-like humanoid with bony hooks in place of hands.-Publication history:...

     by a human wizard. Under the effects of this spell, he forgets his name, much of his past, and eventually his mind begins to transform into that of a mindless beast. He meets Drizzt and Belwar Dissengulp as they journey through the Underdark. The three sought the wizard that cast the spell on Clacker; however, Clacker unwillingly killed him when a comment from the wizard drove him into a primal rage from his Hook Horror instincts. He eventually has a moment of resurgence, where he becomes more in-tune with the earth than a regular pech. He uses his abilities to save his friends, and then asks them to kill him before he completely turns. He is killed by Zaknafein, and his body, having returned to its true form, is placed into a pool of acid.
  • Belwar Dissengulp is a former burrow-warden of the svirfneblin
    Svirfneblin
    In the Dungeons & Dragons fantasy role-playing game, svirfneblin , or deep gnomes, are a sub-race of gnome.-Publication history:The svirfneblin first appears in first edition in the adventure modules D2 Shrine of the Kuo-Toa , and D3 Vault of the Drow , and then in the original Fiend Folio...

    , another humanoid race in the Underdark. Ten years prior to the events of Exile, Drizzt was part of a raiding party of Menzoberranzan who attacked a mining party of svirfneblin, led by Belwar. Again Drizzt's merciful nature showed, and he convinced his group to let Belwar live (using the excuse that he could serve as a warning to the svirfneblin against venturing so close to Menzoberranzan). However, Drizzt's brother, Dinin, decided to sever both his hands as an example. 10 years pending Drizzt's self-imposed exile, he ventured into the svirfneblin city of Blingdenstone, where he requested to speak with Belwar, who's hands had been replaced with a magical hammer and pickaxe. The former burrow-warden decided to take Drizzt into his home and keep responsibility for him, knowing that he owed his life to him. When Drizzt was forced to leave the city (the city fearing the drow hunting him), Belwar decided to join him in his adventures through the Underdark, and only left when Drizzt told of his intentions to go to the surface.
  • Kellindil A wood elf, and part of Dove Falconhand's group, he meets Drizzt and attacks him assuming him the enemy, though pending the Drow's retreat and lack of violence toward him he suspects Drizzt's good intentions. He then keeps an eye on Drizzt during the time he spent with Mooshie. He and his elves arrive in time to offer some help in the attack from King Graul and his orcs. He finds Roddy and takes him captive intending to question him. However Roddy is freed and kills him.
  • Montolio DeBrouchee is an aging Human ranger, nicknamed 'Mooshie.' Though he was blinded in a battle against a dragon, he learned to utilize his other senses, as well as his connection with nature, to make up for his disability. He is the one who discovered Drizzt's true calling as a Ranger and taught him how to embrace it and make use of his abilities. Soon before Mooshie's death, he coerced a promise from Drizzt to try to find a place in the world instead of lingering in the forest alone; as Mooshie died in his sleep, Drizzt honored his lost friend by keeping his promise.

Comics

The books have been adapted into comic book form by Devil's Due Publishing
Devil's Due Publishing
Devil's Due Publishing is an independent comic book publishers in the United States. Based in Chicago, Illinois, DDP is best known for its wide selection of genres, including licensed and original creator-owned properties that populate its monthly comic book series and graphic novels.Though...

. The artist for the comic series Tim Seeley with Andrew Dabb as the writer under the supervision of R.A. Salvatore. The trade paperback Sojourn Vol 3 of the Dark Elf ranked 19 in the August 2006 Graphic Novels sales with an estimated sale quantity of 3,465.

Reception

Homeland received a positive review from critic Cindy Speer. She stated the novel was an impressive start to the characterisation of Drizzt.

On March 26, 1991 Sojourn debuted at 13 of the New York Times Best Seller list. Ian Strelec awarded the final book of the trilogy, Sojourn with a B+ rating. He stated he found the book short and although not incredible, it was an important component of the Drizzt mythos.

External links

  • Introductions by R.A. Salvatore & Ed Greenwood
    Ed Greenwood
    Ed Greenwood is a Canadian writer and editor who created the Forgotten Realms. He invented the Forgotten Realms as a child, as a fantasy world in which to set the stories he imagined, and later used this world as a campaign setting for his own personal Dungeons & Dragons playing group...

    .
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