Tharolian Tunnels
Encyclopedia
Tharolian Tunnels is a 1982 computer game for the Apple II family of computers, created by Rod Nelsen and published by Datamost
Datamost
Datamost was a software design company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II, Commodore 64 and Atari platforms, with some for the IBM PC...

.

Premise

Softdisk
Softdisk (disk magazine)
Softdisk , originally Softdisk Magazette, was a disk magazine for the Apple II computer line, published from 1981 through 1995. It was the first publication of the company that was also known as Softdisk, which would go on to publish disk magazines for other systems, other software, and later be...

 magazine, issue 76, gives this brief description of game's premise: "Free the planet Tharolia from rule by maniacal machines." http://www.syndicomm.com/softdisk/softdisksupreme.txt Similar in style to Space Invaders
Space Invaders
is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to...

and Datamost's Cavern Creatures
Cavern Creatures
Cavern Creatures is a 1983 computer game for the Apple II family of computers, written by Paul Lowrance and published by Datamost, with title art by Art Huff.-Description:...

, the game puts you in control of a single armed spacecraft pitted against numerous waves of attacking aliens.

Gameplay

The player first selects from three levels of difficulty -- 1) Pilot, 2) Captain, or 3) Commander -- and then faces the first challenge, an attack by a slowly descending formation of aliens. This level closely parallels Space Invaders, with the aliens methodically sweeping from side to side, firing at the player, dropping slightly on each pass, and increasing in speed as their numbers dwindle. Unlike Space Invaders, the player has no protective barriers and must also dodge fiery meteors.

Subsequent levels throw different challenges at the player, such as carefully navigating down narrow, winding tunnels, dodging and attacking oncoming aliens and passing through pulsing energy barriers.

Players begin with three ships, each of which begins with a supply of fuel that it steadily consumes. The game ends when the last ship is destroyed.
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