Scythe Physics Editor
Encyclopedia
Scythe is a free software physics modeling
3D modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of object via specialized software. The product is called a 3D model...

 program. It allows the merging of physics and graphics content in one package. It provides native support for modeling the rigid body
Rigid body
In physics, a rigid body is an idealization of a solid body of finite size in which deformation is neglected. In other words, the distance between any two given points of a rigid body remains constant in time regardless of external forces exerted on it...

 physics for the Newton Game Dynamics
Newton Game Dynamics
Newton Game Dynamics is an open source physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods....

, the Open Dynamics Engine
Open Dynamics Engine
The Open Dynamics Engine is a physics engine in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine...

 and PhysX
PhysX
PhysX is a proprietary realtime physics engine middleware SDK developed by Ageia with the purchase of ETH Zurich spin-off NovodeX in 2004...

 engine. The Physics Abstraction Layer also provides support for the Scythe format.

History

The Scythe Physics Editor was first developed as closed source software
Closed source software
Closed source is a term for software released or distributed without the corresponding source code. Generally, it means only the binaries of a computer program are distributed and the license provides no access to the program's source code. The source code of such programs might be regarded as a...

 in 2006. It was released as open source software with a GNU General Public License
GNU General Public License
The GNU General Public License is the most widely used free software license, originally written by Richard Stallman for the GNU Project....

 in September 2007, after the developers decided to focus activities on a new game.

Features

  • Allows artists to control the physics environment
  • Character and ragdoll editor
  • Supports multiple physics engines
  • Can create concave hulls for objects

See also

  • COLLADA
    COLLADA
    COLLADA is a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications. COLLADA is managed by the nonprofit technology consortium, the Khronos Group....

    , a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications, also features physics supports.
  • Physics Abstraction Layer, a physics engine abstraction system to provide a uniform programming interface to multiple physics engines.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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