Screenshot map
Encyclopedia
A screenshot map is a single image of a location within a video game compiled from various screenshots. The screenshots are usually taken using an emulator
Video game console emulator
A video game console emulator is a program that allows a computer or modern console to emulate a different video game console's behavior. Emulators are most often used to play older video games on personal computers and modern video game consoles, but they are also used to play games translated...

 in order to achieve "pixel-perfect" quality. Adjacent screens are pasted together in an image editing program, and the onscreen sprites
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...

 are usually removed. The maps allow large in-game areas (usually referred to as "levels", "stages" or "worlds") to be seen in their entirety. More accurately, these are maps as much as they are omniscient views of (fictional) locations.

Screenshot maps were a common feature of the tips, hints and walkthroughs sections of game magazines throughout the late 1980s and early 1990s, such as Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...

. They are fairly rare in modern gaming due to the dwindling number of games rendered in only two dimensions, but are popular in retrogaming
Retrogaming
Retrogaming, also known as old-school gaming, is the hobby of playing and collecting older computer, video, and arcade games. These games are played either on the original hardware, on modern hardware via emulation, or on modern hardware via ports or compilations...

 where the two required ingredients—2D and emulators—are both common. The current uncommonality of these maps and the reminiscence of older two-dimensional games leads to the creation of many screenshot maps for nostalgia rather than just for navigation. Web sites such as VGMaps
VGMaps
VGMaps.com: The Video Game Atlas, or simply VGMaps is a website with a collection of maps for various video games. Most of these maps are screenshot maps; maps created by taking several screenshots of a game and then assembling them into a single image with an image editing program such as...

, among others, are based around the collection and creation of screenshot maps for either reason.

Creation

As the name suggests, screenshot maps are maps constructed primarily from screenshots. In the most common creation process, the screenshots are taken during play (typically on an emulator) and are then spliced together in an image editing program. This can be a time-consuming process largely dependent on the size of the area mapped, as there could be hundreds of screenshots used, with each screenshot carefully hand-placed to ensure that pixels are aligned correctly.

The number of screenshots required is also dependent on the amount of redundancy involved; often it makes more sense to take the next screenshot even without scrolling over a full screen, as the "overlapping" area helps to ensure proper pixel alignment. Taking multiple screenshots of the same area allows for the synchronizing of dynamic elements or the removal of character sprites
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...

 if desired.

Some games may use parallax scrolling
Parallax scrolling
Parallax scrolling is a special scrolling technique in computer graphics, popularized in the 1982 arcade game Moon Patrol. In this pseudo-3D technique, background images move by the camera slower than foreground images, creating an illusion of depth in a 2D video game and adding to the immersion...

, so the basic screenshot approach may not lead to an aesthetically pleasing map. The background layer(s) should be assembled separately from the foreground before being combined. This may require that the background be enlarged, extended or modified at the mapper's discretion so that it better "fits" with the foreground.

Dynamic elements (animated tiles, moving platforms, etc.) should also be harmonized. Sprites, especially the main character sprites, are usually edited out, as they don't need to be seen on every screen. Enemy sprites are usually excluded as well. This makes it more like a literal map that only shows a location and not its inhabitants, but also because they may be hard to consistently place, as it would look more tidy to not have any enemies at all than to have them appear while performing various actions. It would be assumed that a player using a map for gameplay would know how to deal with enemy characters and they would be more concerned about the terrain or the direction they should be going. (However, if enemy placement data can be extracted from the game's code, that might allow for consistent placement of them if the mapper so desires.) There are some common exceptions, such as bosses
Boss (video games)
A boss is an enemy-based challenge which is found in video games. A fight with a boss character is commonly referred to as a boss battle or boss fight...

, or the mapper might choose to show the main character sprite just once to indicate a starting position.

While screenshots are usually taken while playing, for some games it may be simpler to rip images and/or layouts directly from the data in the game's code. Another advantage of this method is that information which would not be visible from screenshots during normal play (eg. invisible objects, difficult-to-reach areas, etc.) may also be extracted. Dynamic elements will typically be harmonized by default when using this method.

The mapper may also choose to label points of interest, such as the locations of items or treasures, boss characters, the paths of doorways and warp points, etc. They may also add gameplay tips relating to the area that is mapped.

Some mappers prefer to leave the areas completely untouched, while others prefer to put accompanying strategies or other relevant information directly on the image. Mappers may choose to fill in areas the original game design
Game design
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as...

ers left blank with tiles copied from other sections to create a more continuous, picturesque image. When adding to or altering in-game elements, one addresses the question of whether priority is placed on accuracy or aesthetics
Aesthetics
Aesthetics is a branch of philosophy dealing with the nature of beauty, art, and taste, and with the creation and appreciation of beauty. It is more scientifically defined as the study of sensory or sensori-emotional values, sometimes called judgments of sentiment and taste...

, and the approach chosen depends on whether its purpose is navigational or nostalgic.

Due to the nature of pixel art
Pixel art
Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old computer and video games, graphing calculator games, and many mobile phone games are mostly pixel art.- History :The term pixel art was first...

 it is preferred to use lossless image formats such as PNG.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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