Pyramid of Shadows
Encyclopedia
Pyramid of Shadows is the final part of a loosely-connected three part series of adventures
Adventure (role-playing games)
An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming...

 introducing the 4th edition Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

ruleset. The adventure, written by Mike Mearls
Mike Mearls
Michael Mearls is a writer and designer of fantasy role-playing games and related fiction.He worked as a freelance writer and designer for various gaming publishers for several years before being hired in June 2005 as a designer by Wizards of the Coast. He was a Lead Developer for Dungeons &...

 and James Wyatt
James Wyatt (game designer)
James Wyatt is a game designer and a former United Methodist minister. He works for Wizards of the Coast, where he has designed several award-winning supplements and adventures for the Dungeons & Dragons roleplaying game...

, was published in 2008 by Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

, as a sequel to the adventures Keep on the Shadowfell
Keep on the Shadowfell
Keep on the Shadowfell is the first official product from the 4th edition Dungeons & Dragons line. It is part one of a three part series of adventures introducing the 4th edition Dungeons & Dragons concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and...

and Thunderspire Labyrinth
Thunderspire Labyrinth
Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition Dungeons & Dragons concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into...

. The adventure is designed for character of levels 7-10 and the module code "H" stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition Dungeon Master's Guide
Dungeon Master's Guide
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons...

.

Synopsis

Pyramid of Shadows presents an adventure wherein players find their way to a multi-levelled extradimensional pyramid built by the gods as a prison for the power-mad Tiefling
Tiefling
Tieflings are a fictional race in the Dungeons and Dragons fantasy tabletop role-playing game.Tieflings were originally introduced as humans with demonic ancestry. A Tiefling is a being whose lineage can be traced back to some degree or another to that of a fiend or demon within the Dungeons &...

 wizard Karavakos. Karavakos' power - and personality - has been fractured into multiple parts in order to keep him bound within the prison. In a plot to obtain his freedom, Karavakos tricks players into hunting down and killing several splinter versions of himself within the pyramid, in order that Karavakos might regain the power they hold and break free of the prison. However with the aid of the undying head of Karavakos' one time Eladrin
Eladrin
The Eladrin are a fictional race of creatures appearing in the Dungeons & Dragons fantasy role-playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea...

 lover Vyrellis, the players gain the opportunity to breach Karavakos' sanctum and defeat the wizard, which dissolves the pyramid and frees the players.

Format

Pyramid of Shadows is essentially a megadungeon, a single sprawling complex filled with monsters, traps and treasure. Because of the nature of the pyramid player characters cannot leave, return to a home base, or take up sidequests, so players will find themselves locked into the module until Karavakos is defeated and the pyramid is destroyed. The adventure is presented across two booklets. One booklet provides a general overview of the complex and introduces statistics for monsters that make their first 4th Edition appearance in this module. The second provides details of the module's tactical encounters, presented in the delve format where each encounter is depicted across two pages and contains all relevant maps and statblocks within that space.

Contents

  • A 32-page adventure book one booklet
  • A 64-page adventure book two booklet
  • A full-color poster map
  • A light cardboard portfolio

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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