Pedagogical patterns
Encyclopedia
Pedagogical Patterns are high-level patterns that have been recognized in many areas of training and pedagogy such as group work, software design
Software design
Software design is a process of problem solving and planning for a software solution. After the purpose and specifications of software are determined, software developers will design or employ designers to develop a plan for a solution...

, human computer interaction, education
Education
Education in its broadest, general sense is the means through which the aims and habits of a group of people lives on from one generation to the next. Generally, it occurs through any experience that has a formative effect on the way one thinks, feels, or acts...

 and others. The concept is an extension of pattern language
Pattern language
A pattern language, a term coined by architect Christopher Alexander, is a structured method of describing good design practices within a field of expertise. Advocates of this design approach claim that ordinary people of ordinary intelligence can use it to successfully solve very large, complex...

s. In both cases, the patterns seek to foster best practices of teaching.

According to Joseph Bergin:
“The intent [of pedagogical patterns] is to capture the essence of the practice in a compact form that can be easily communicated to those who need the knowledge. Presenting this information in a coherent and accessible form can mean the difference between every new instructor needing to relearn what is known by senior faculty and easy transference of knowledge of teaching within the community“.


Although widespread in the software industry, the use of patterns is still emerging in the educational field. Whereas software developers make regular use of mature patterns, the educational community as a whole is still far from including patterns in the everyday tool-box.

Mitchell Weisburgh has made an effort to define pedagogical content in terms of design patterns. In Documenting good education and training practices through design patterns, he proposes nine aspects to documenting a pattern for a certain skill. Not every pattern needs to include all nine. We reproduce his listing below:
  • Name – single word or short phrase that refers to the pattern. This allows for rapid association and retrieval.
  • Problem – definition of a problem, including its intent or a desired outcome, and symptoms that would indicate that this problem exists.
  • Context – preconditions which must exist in order for that problem to occur; this is often a situation. When forces conflict, the resolutions of those conflicts is often implied by the context.
  • Forces – description of forces or constraints and how they interact. Some of the forces may be contradictory. For example: being thorough often conflicts with time or money constraints.
  • Solution – instructions, possibly including variants. The solution may include pictures, diagrams, prose, or other media.
  • Examples – sample applications and solutions, analogies, visual examples, and known uses can be especially helpful, help user understand the context
  • Resulting Context – result after the pattern has been applied, including postconditions and side effects. It might also include new problems that might result from solving the original problem.
  • Rationale – the thought processes that would go into selecting this pattern, The rationale includes an explanation of why this pattern works, how forces and constraints are resolved to construct a desired outcome.
  • Related Patterns – differences and relationships with other patterns, possibly predecessor, antecedents, or alternatives that solve similar problems.

See also

  • Design pattern
    Design pattern
    A design pattern in architecture and computer science is a formal way of documenting a solution to a design problem in a particular field of expertise. The idea was introduced by the architect Christopher Alexander in the field of architecture and has been adapted for various other disciplines,...

  • Pedagogy
    Pedagogy
    Pedagogy is the study of being a teacher or the process of teaching. The term generally refers to strategies of instruction, or a style of instruction....

  • Modeling (NLP)

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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