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Microvision



 
 
The Microvision was the very first hand-held game console using interchangeable cartridges. It was released by the Milton Bradley Company
Milton Bradley Company

The Milton Bradley Company is an United States game company established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States and in 1987 it purchased Selchow and Righter, makers of Parcheesi and Scrabble....
 in November . The Microvision was designed by Jay Smith
Smith Engineering

Smith Engineering/Western Technologies was a videogame company started by Jay Smith, an engineer who was previously an employee at Mattel. The company proposed and developed the Vectrex gaming system for GCE, which was subsequently purchased by Milton Bradley....
, the engineer who would later design the Vectrex
Vectrex

The Vectrex is an 8-bit video game console that was developed by Smith Engineering. It was licensed and distributed first by General Consumer Electric , and then by Milton Bradley Company after their purchase of GCE....
 gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering
Smith Engineering

Smith Engineering/Western Technologies was a videogame company started by Jay Smith, an engineer who was previously an employee at Mattel. The company proposed and developed the Vectrex gaming system for GCE, which was subsequently purchased by Milton Bradley....
 grossing $8 million in the first year of the system's release.






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Microvision2
The Microvision was the very first hand-held game console using interchangeable cartridges. It was released by the Milton Bradley Company
Milton Bradley Company

The Milton Bradley Company is an United States game company established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States and in 1987 it purchased Selchow and Righter, makers of Parcheesi and Scrabble....
 in November . The Microvision was designed by Jay Smith
Smith Engineering

Smith Engineering/Western Technologies was a videogame company started by Jay Smith, an engineer who was previously an employee at Mattel. The company proposed and developed the Vectrex gaming system for GCE, which was subsequently purchased by Milton Bradley....
, the engineer who would later design the Vectrex
Vectrex

The Vectrex is an 8-bit video game console that was developed by Smith Engineering. It was licensed and distributed first by General Consumer Electric , and then by Milton Bradley Company after their purchase of GCE....
 gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering
Smith Engineering

Smith Engineering/Western Technologies was a videogame company started by Jay Smith, an engineer who was previously an employee at Mattel. The company proposed and developed the Vectrex gaming system for GCE, which was subsequently purchased by Milton Bradley....
 grossing $8 million in the first year of the system's release. The hand-held also appeared in the movie Friday the 13th Part 2
Friday the 13th Part 2

Friday the 13th Part 2 is a slasher film directed by Steve Miner. A sequel to Friday the 13th , it is the second film in the Friday the 13th ....
. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in .

Production

The first Microvision cartridges were made with both Intel 8021 and Texas Instruments
Texas Instruments

Texas Instruments , better known in the electronics industry as TI, is an United States company based in Dallas, Texas, Texas, United States, renowned for developing and commercializing semiconductor and computer technology....
 TMS1100 processors. Due to purchasing issues, Milton Bradley switched to using TMS1100 processors exclusively. The TMS1100 was a more primitive device, but offered more memory and lower power consumption than the 8021. First-revision Microvisions needed two batteries due to the 8021's higher power consumption, but later units (designed for the TMS1100) only had one active battery holder. Even though the battery compartment was designed to allow the two 9-volt batteries to be inserted with proper polarity of positive and negative terminals, when a battery was forcefully improperly oriented, while the other battery was properly oriented, the two batteries would be shorted and they would overheat. The solution was to remove termials for one of the batteries to prevent this hazard. Due to the high cost of changing production molds, Milton Bradley did not eliminate the second battery compartment, but instead removed its terminals and called it the spare battery holder.

Problems

Microvision units and cartridges are now very rare. Those that are still in existence are susceptible to three main problems: "screen rot," ESD
Electrostatic discharge

Electrostatic discharge is the sudden and momentary electric current that flows between two objects at different electrical potentials caused by direct contact or induced by an electrostatic field....
 damage, and keypad destruction.

Screen rot

The manufacturing process used to create the Microvision's LCD
Liquid crystal display

A liquid crystal display is an Electro-optic modulator shaped into a thin, flat panel made up of any number of color or monochrome pixels filled with liquid crystals and arrayed in front of a Light#Light sources or reflector....
 was primitive by today's standards. Poor sealing and impurities introduced during manufacture has resulted in the condition known as screen rot. The liquid crystal spontaneously leaks and permanently darkens, resulting in a game unit that still plays but is unable to properly draw the screen. While extreme heat (such as resulting from leaving the unit in the sun) can instantly destroy the screen, there is nothing that can be done to prevent screen rot in most Microvisions.

ESD damage

A major design problem involves the fact that the microprocessor (which is inside the top of each cartridge) lacks ESD
Electrostatic discharge

Electrostatic discharge is the sudden and momentary electric current that flows between two objects at different electrical potentials caused by direct contact or induced by an electrostatic field....
 protection and is directly connected to the copper pins which normally connect the cartridge to the Microvision unit. If the user opens the protective sliding door that covers the pins, the processor can be exposed to any electric charge the user has built up. If the user has built up a substantial charge, the discharge can jump around the door's edge or pass through the door itself (dielectric breakdown). The low-voltage integrated circuit
Integrated circuit

In electronics, an integrated circuit is a miniaturized electronic circuit that has been manufactured in the surface of a thin Wafer of semiconductor material....
 inside the cartridge is extremely ESD sensitive, and can be destroyed by an event of only a few dozen volts which cannot even be felt by the person, delivering a fatal shock to the game unit. This phenomenon was described in detail by John Elder Robison
John Elder Robison

John Elder Robison is the author of the New York Times Bestseller Look Me in the Eye, a memoir about living with Asperger's syndrome. He is the elder brother of Augusten Burroughs, who also wrote about his childhood in the memoir Running with Scissors ....
 (a former Milton Bradley engineer) in his book Look Me in the Eye
Look Me in the Eye

Look Me in the Eye: My Life with Asperger's is an NY Times bestselling book by John Elder Robison published in 2007 in literature by the Crown imprint of Random House....
.

Keypad destruction

Instead of having buttons on a separate controller, the Microvision unit had a twelve-button keypad
Keypad

A keypad is a set of buttons arranged in a block which usually bear digits and other symbols but not a complete set of alphabetical letters. If it mostly contains numbers then it can also be called a numeric keypad....
, with the switches buried under a thick layer of flexible plastic. To align the user's fingers with the hidden buttons, the cartridges had cutouts in their bottom (over the keypad). As different games required different button functions, the cutouts were covered with a thin printed piece of plastic, which identified the buttons' functions in that game. The problem with this design is that pressing on the buttons stretched the printed plastic, resulting in the thin material stretching and eventually tearing. Having fingernails exacerbated the condition.

Technical specifications

  • CPU
    Central processing unit

    A central processing unit is an electronic circuit that can execute computer programs. This broad definition can easily be applied to many early computers that existed long before the term "CPU" ever came into widespread usage....
    : Intel 8021/TI TMS1100 (on cartridge)
  • Screen type and resolution: 16 x 16 pixel LCD
  • Register width: 4 bit (TMS1100), 8 bit (8021)
  • Processor speed: 100 kHz
  • RAM: 32 nybbles (16 8-bit bytes, integrated into CPU)
  • ROM: 2K
  • Cartridge ROM: 2K masked (integrated into CPU; each game's CPU was different)
  • Video Display Processor: Custom (made by Hughes)
  • Sound: Piezo beeper
  • Input: Twelve button keypad, one paddle
    Paddle (game controller)

    A paddle is a game controller with a round wheel and one or more fire buttons, where the wheel is typically used to control movement of the player object along one axis of the video screen....
  • Power requirements: One 9 volt battery (TMS1100 processors), Two 9 volt batteries (Intel 8021 processors)


Games

  • 1979
    • Block Buster
    • Bowling
    • Connect Four
    • Mindbuster
    • Pinball
    • Star Trek: Phaser Strike
      Star Trek: Phaser Strike

      Star Trek: Phaser Strike is a Microvision game published by Milton Bradley Company in 1979, released at the same time as the film Star Trek: The Motion Picture....
       (later just Phaser Strike)
    • Vegas Slots
  • 1980
    • Baseball
    • Sea Duel
  • 1981
    • Alien Raiders
    • Cosmic Hunter
  • 1982
    • Barrage (Not released - no known prototypes)
    • Super Blockbuster (Released only in Europe)


See also

  • Mattel Auto Race
    Mattel Auto Race

    Mattel Auto Race was the first in the line of many Mattel Electronics games, and is credited with being the first handheld game that was entirely digital, having no moving mechanisms except the controls and on/off switch....
     - an early handheld developed prior to Microvision.


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