Merchant of Venus
Encyclopedia
Merchant of Venus is a board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...

, published in 1988 by Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...

, set in an unexplored part of the galaxy during a reawakening of galactic civilization. Players move around the board as traders discovering long forgotten pockets of civilization and buying and selling goods. The game can be played by one to six players. In tournaments it is usually played by four players. The solitaire version, which relies heavily on combat with a militaristic race, has different game mechanics.

The name of the game is a pun
Pun
The pun, also called paronomasia, is a form of word play which suggests two or more meanings, by exploiting multiple meanings of words, or of similar-sounding words, for an intended humorous or rhetorical effect. These ambiguities can arise from the intentional use and abuse of homophonic,...

 on the Shakespeare play Merchant of Venice. The planet Venus
Venus
Venus is the second planet from the Sun, orbiting it every 224.7 Earth days. The planet is named after Venus, the Roman goddess of love and beauty. After the Moon, it is the brightest natural object in the night sky, reaching an apparent magnitude of −4.6, bright enough to cast shadows...

 does not actually appear in the game.

Aim

The aim of the game is to acquire a set amount of wealth
Wealth
Wealth is the abundance of valuable resources or material possessions. The word wealth is derived from the old English wela, which is from an Indo-European word stem...

 ($1000, $2000, $3000 or $4000). The first player to hold the required amount in cash and deeds is declared the winner.

Strategy

The length of the game impacts on the strategy. In short games trade routes will not be well developed whereas in longer games extensive trade routes will develop.

The game has at least two predictable phases. In the early part of the game, players are discovering the identity of the cultures in the fourteen solar systems available for trade, and often find valuable artifacts from an earlier period of civilization. When discovering a culture, players get bonuses, which they can use to buy goods. Once the board has been largely revealed, the game focuses on moving goods from cultures that build to other races that demand the goods. Often the winner will be a player who is effective in investing his mid-game purchase in factories and orbital ports that pay a commission when other players use the ports. Judging whether a player is coming up on a win often consists of looking at the number of deeds the player owns.

Later in the game, calculating the sale, purchase and commission on several transactions can become a relatively complicated event, especially when players are expecting a fast turnaround.

The game is popular twenty years after publication in part because of its whimsical theme, but also because it allows a number of potential win strategies and calls on the players to make many interesting decisions.

2011 Reprint Dispute

On October 24, 2011, game publisher Stronghold Games announced that it had reached an agreement with designer Richard Hamblen to reprint the game for release in 2012. Later that same day, publisher Fantasy Flight Games
Fantasy Flight Games
Fantasy Flight Games is a Roseville, Minnesota-based game company that creates and publishes role-playing, board, and card games. Fantasy Flight Publishing was founded in 1995 by its CEO, Christian T. Petersen. Since the release of its first game product in 1997, the company has been doing...

 announced that it had acquired the right to republish the game from Hasbro
Hasbro
Hasbro is a multinational toy and boardgame company from the United States of America. It is one of the largest toy makers in the world. The corporate headquarters is located in Pawtucket, Rhode Island, United States...

, which Hasbro had acquired through their purchase of Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...

. Both companies issued statements in the days following, maintaining a cordial tone but each asserting its right and intention to reprint the game.
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