Magical Puzzle Popils
Encyclopedia
Magical Puzzle Popils is a stage
Level (computer and video games)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...

 based puzzle, platform
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

, video game for the Sega Game Gear
Sega Game Gear
The was Sega's first handheld game console. It was the third commercially available color handheld console, after the Atari Lynx and the TurboExpress....

. It was released in the early 1990s by Tengen
Tengen (company)
Tengen was a video game publisher and developer that was created by arcade game manufacturer Atari Games.-History:Atari had been split into two distinct companies. Atari Corporation was responsible for computer and console games and hardware and owned the rights to the Atari brand for these domains...

 (see Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

) in Japan. It has the option of English or Japanese-language play.

Plot

The game intro shows a short animation saying a beautiful princess falls in love with the player and the player fall in love with her too. But the evil wizard named Popil kidnaps her and traps her inside an enchanted forest and it is up to the player to rescue her. When the game is completed the boy and princess are happily reunited and it's revealed Popil kidnapped the princess because he was jealous and he loves her too.

Gameplay

The game is a single-player puzzle game in the form of a side-view platform game. The player controls one character, a boy through different stages and must rescue the princess on every stage to complete it. Gameplay centers on destroying blocks by punching them, avoiding enemies and spikes, and using various ladders and teleporting doors to reach the princess. Each stage is one fixed screen and does not scroll
Scrolling
In computer graphics, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display. "Scrolling", as such, does not change the layout of the text or pictures, or but incrementally moves the user's view across what is...

 in any direction and is completed when the boy and princess meet, or failed when either the boy or princess is killed. The boy and the princess have no health or energy and will die instantly upon contact with an enemy, or falling onto a spike. The puzzle aspect is based on punching the blocks, when a block is destroyed the column of blocks above it fall down one square and doing this can change the layout of the stage altering possible paths for the boy, or for the princess and enemies which move around. On many stages the player must move the boy for the most part to reach the princess, but in some stages movement of the boy is restricted to a small area and the player must make him punch certain blocks to create a path for the princess to follow to the boy.

Steps

The concept of steps is used to calculate score and whether a stage is completed perfectly. Punching once is one step and walking or climbing one square is one step. To complete the game perfectly all 100 levels must be completed using the same amount of steps as the mapper or less.

First game

In normal game mode there are 100 levels of increasing difficulty, a stage select screen is shown where any available stage can be picked to play but only stages 1-5 are available at first. Completing any three stages unlocks the next five, and they do not have to be completed in any order or in sequence. Thus 1-10 are then available to play after completing any three stages from 1-5 and stages 1-15 are available when any six stages are completed until finally all 100 stages are available to play after any 55 stages have been completed.

On the stage select screen the player can look at all available stages. An image of a stage will be displayed in white for an uncompleted stage, and brown for a completed stage, which may be played again. Also displayed is the number of steps the "mapper" or level designer used to complete the stage and the fewest amount the player has used, if completed; pressing a button on the stage select screen reveals a short text, a hint, as to a possible way to complete the displayed stage.

Completing all 100 levels in any number of steps will complete the game and show the credits and ending animation sequence. It will then say all the levels must be completed perfectly.

Second game

After completing the game all stages would already be available and now completed. A stage is displayed as "perfect" and in green on the select screen when the player has completed it in the same amount of steps as the mapper or less. Whether intentional or not some stages can be completed in fewer steps than the mapper's. When the player has completed all stages "perfectly" the credits will be shown again and a different ending sequence and the boy and princess are reunited.

Map edit, and Edited game

In map edit the player can create their own stages and test them, up to 30 stages can be saved on the cartridge. A stage must feature the boy and princess, can have 0-7 enemies, and if doors are used there must be two of each. Note all the normal game levels also follow the same rules.
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