Iridion II
Encyclopedia
Iridion II is a scrolling shooter video game developed by Shin'en
Shin'en
Shin'en is a developer of video games, based in Germany. The company has been an official Nintendo third-party developer since 1999, and currently develops for the Nintendo 3DS and Wii. Shin'en has also developed for the Nintendo DS, Game Boy Advance and Game Boy Color and handhelds.The company is...

 and published by Majesco Games and Sierra Entertainment
Sierra Entertainment
Sierra Entertainment Inc. was an American video-game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams...

 in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

 and PAL region
PAL region
The PAL region is a television publication territory which covers most of Asia, Africa, Australia, New Zealand, and most of Western Europe...

s respectively for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

 handheld
Handheld game console
A handheld game console is a lightweight, portable electronic device with a built-in screen, game controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place...

 video game console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...

. It is the sequel to Iridion 3D
Iridion 3D
Iridion 3D is a quasi-3D rail shooter video game developed by Shin'en. A launch title for the Game Boy Advance portable game console, it was released in North America on May 29, 2001 and in Europe on September 21 the same year. Influenced by the Commodore 64 game Uridium, the game features a single...

.

Story

After the events in Iridion 3D
Iridion 3D
Iridion 3D is a quasi-3D rail shooter video game developed by Shin'en. A launch title for the Game Boy Advance portable game console, it was released in North America on May 29, 2001 and in Europe on September 21 the same year. Influenced by the Commodore 64 game Uridium, the game features a single...

, the forces of the Iridion disappeared completely which prompted mankind to travel into space and colonize the planets of the Iridion home galaxy. However, after hundreds of peaceful years, the Iridion Empire returned and attacked the human colonists with the intent of retaking their planets. The player assumes control over the SHN-27 en route to save mankind from the Iridion once more.

Gameplay

Players piloted the SHN-27 through three different modes of play, although Story Mode had to be cleared in order to unlock the other modes in the game such as Arcade and Challenge.

In Story mode, players followed an extremely simplistic plot involving the defense fleet chasing the Iridion forces through five different solar systems in three areas each, although each area is symbolized as a planet (including asteroid belts and space travel zones). There were a total of fifteen levels each ending in a boss battle. The other modes included Arcade and Challenge mode, the latter being a boss-attack mode.

Players had to select from one of six weapons at the beginning of each stage, but they could also select and change weapons during game play once a green power-up was collected. Players could also use the Power-ups to empower firing strength or replenish the ship's armor. The green power-ups also increased the shot count by adding two Satellites (or Options) that saddled alongside the ship. The player could change the position of the Satellites depending on the ship's movement, but only while the ship was not firing. Players could also collect Bomb pick-ups and could stock up a total of three. The player's ship was also equipped with a charge shot that, once fully charged, would unleash a very powerful plasma blast. The ship had an armor gauge that once depleted would destroy the ship completely and the players would have to start from a checkpoint.

A unique feature to the game included a brief music mode in the game's main menu where players could change the Lead, Chords, Bass and Drums to the title theme through four different songs.
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