Impulse-based turn
Encyclopedia
An impulse-based turn system is a game mechanic
Game mechanic
Game mechanics are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game...

 where a game turn is broken up into a series of discrete, repeating segments, or impulses. It can be considered a fairly complex mechanic, but has been used in three games that have enjoyed long-term success, the wargames Star Fleet Battles
Star Fleet Battles
Star Fleet Battles is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole,...

and Car Wars
Car Wars
Car Wars is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in late 1980 .-Game play:In Car Wars, players assume control of one or more automobiles, which may include any powered vehicle, from motorcycles to semi trucks. Optional rules include piloting...

, and the Hero System role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 (also known as Champions
Champions (role-playing game)
Champions is a role-playing game published by Hero Games that is designed to simulate and function in a four-color superhero comic book world. It was created by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer....

or Fantasy Hero
Fantasy Hero
Fantasy Hero is a role-playing game book that supports the Fantasy genre using the Hero System rules. Since the release of the 5th edition of the Hero System, Steven S. Long of Hero Games has published a new version of the Fantasy Hero book, as well as several supplementary publications to support...

).

It is most often seen in games that feature high-paced combat where units can move much further in one turn than common effective weapons ranges. (In Star Fleet Battles, a ship may move as far as 31 hexes in a single turn, and can usually move 20. 'Effective' weapon's range is generally 4-8 hexes at best.)
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK