All Topics  
Heuristic evaluation

 

   Email Print
   Bookmark   Link






 

Heuristic evaluation



 
 
A heuristic evaluation is a discount usability inspection
Usability inspection

Usability inspection is the name for a set of methods where an evaluator inspects a user interface. This is in contrast to usability testing where the usability of the interface is evaluated by testing it on real users....
 method for computer software that helps to identify usability
Usability

Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal....
 problems in the user interface (UI) design. It specifically involves evaluators examining the interface and judging its compliance with recognized usability principles (the "heuristics"). These evaluation methods are now widely taught and practiced in the New Media
New media

New media is a term meant to encompass the emergence of digital, computerized, or networked information technology and communication technology technologies in the later part of the 20th century....
 sector, where UIs are often designed in a short space of time on a budget that may restrict the amount of money available to provide for other types of interface testing.

Introduction
The main goal of heuristic evaluations is to identify any problems associated with the design of user interfaces.






Discussion
Ask a question about 'Heuristic evaluation'
Start a new discussion about 'Heuristic evaluation'
Answer questions from other users
Full Discussion Forum



Encyclopedia


A heuristic evaluation is a discount usability inspection
Usability inspection

Usability inspection is the name for a set of methods where an evaluator inspects a user interface. This is in contrast to usability testing where the usability of the interface is evaluated by testing it on real users....
 method for computer software that helps to identify usability
Usability

Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal....
 problems in the user interface (UI) design. It specifically involves evaluators examining the interface and judging its compliance with recognized usability principles (the "heuristics"). These evaluation methods are now widely taught and practiced in the New Media
New media

New media is a term meant to encompass the emergence of digital, computerized, or networked information technology and communication technology technologies in the later part of the 20th century....
 sector, where UIs are often designed in a short space of time on a budget that may restrict the amount of money available to provide for other types of interface testing.

Introduction


The main goal of heuristic evaluations is to identify any problems associated with the design of user interfaces. Usability consultant Jakob Nielsen
Jakob Nielsen (usability consultant)

Jakob Nielsen is a leading web usability consultant. He holds a Ph.D. in human-computer interaction from the Technical University of Denmark in Copenhagen....
 developed this method on the basis of several years of experience in teaching and consulting about usability engineering.

Heuristic
Heuristic

Heuristic is an adjective for methods that help in problem solving, in turn leading to learning and discovery. These methods in most cases employ experimentation and trial-and-error techniques....
 evaluations are one of the most informal methods of usability inspection in the field of human-computer interaction. There are many sets of usability design heuristics; they are not mutually exclusive and cover many of the same aspects of interface design.

Quite often, usability problems that are discovered are categorized—often on a numeric scale—according to their estimated impact on user performance or acceptance. Often the heuristic evaluation is conducted in the context of use cases (typical user tasks), to provide feedback
Feedback

Feedback describes the situation when output from an event or phenomenon in the past will influence the same event/phenomenon in the present or future....
 to the developers on the extent to which the interface is likely to be compatible with the intended users’ needs and preferences.

Most heuristic evaluations can be accomplished in a matter of days. The time required varies with the size of the artifact, its complexity, the purpose of the review, the nature of the usability issues that arise in the review, and the competence of the reviewers.

A criticism that is often leveled at heuristic methods of evaluation is that results are highly influenced by the knowledge of the expert reviewer(s).

Nielsen's heuristics


Jakob Nielsen's heuristics are probably the most used usability heuristics for user interface design. Nielsen developed the heuristics based on work together with Rolf Molich in 1990. The final set of heuristics that are still used today were released by Nielsen in 1994. The heuristics as published in Nielsen's book Usability Engineering are as follows

* Visibility of system status:
The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.



* Match between system and the real world:
The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.



* User control and freedom:
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.



* Consistency and standards:
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.



* Error prevention:
Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.



* Recognition rather than recall:
Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.



* Flexibility and efficiency of use:
Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.



* Aesthetic and minimalist design:
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.



* Help users recognize, diagnose, and recover from errors:
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.



* Help and documentation:
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.



External links

  • - Including fundamental points, methodologies and benefits.
  • - Including Jakob Nielsen's ten rules of thumb


Further reading

  • Dix, A., Finlay, J., Abowd, G., D., & Beale, R. (2004). Human-computer interaction (3rd ed.). Harlow, England: Pearson Education Limited. p324
  • Nielsen, J. and Mack, R.L. (Eds) (1994). Usability Inspection Methods, John Wiley & Sons Inc


See also

  • Usability inspection
    Usability inspection

    Usability inspection is the name for a set of methods where an evaluator inspects a user interface. This is in contrast to usability testing where the usability of the interface is evaluated by testing it on real users....