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Haptic

 
Haptic

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Haptic



 
 
Haptic technology refers to technology that interfaces to the user via the sense of touch by applying forces, vibrations, and/or motions to the user. This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation
Computer simulation

A computer simulation, a computer model or a computational model is a computer program, or network of computers, that attempts to simulation an abstract model of a particular system....
), for control of such virtual objects, and to enhance the remote control of machines and devices (teleoperators
Telerobotics

Telerobotics is the area of robotics concerned with the control of robots from a distance, chiefly using wireless connections , "tethered" connections, or the Internet....
). This emerging technology promises to have wide-reaching applications as it already has in some fields.






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Haptic technology refers to technology that interfaces to the user via the sense of touch by applying forces, vibrations, and/or motions to the user. This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation
Computer simulation

A computer simulation, a computer model or a computational model is a computer program, or network of computers, that attempts to simulation an abstract model of a particular system....
), for control of such virtual objects, and to enhance the remote control of machines and devices (teleoperators
Telerobotics

Telerobotics is the area of robotics concerned with the control of robots from a distance, chiefly using wireless connections , "tethered" connections, or the Internet....
). This emerging technology promises to have wide-reaching applications as it already has in some fields. For example, haptic technology has made it possible to investigate in detail how the human sense of touch works by allowing the creation of carefully controlled haptic virtual objects. These objects are used to systematically probe human haptic capabilities, which would otherwise be difficult to achieve. These new research tools contribute to our understanding of how touch and its underlying brain functions work (See References below). The word haptic, from the Greek
Greek language

Greek is an Indo-European languages native to the southern Balkan peninsula, the language of the Greek people. It forms an independent branch within Indo-European....
  (haptikos), means pertaining to the sense of touch and comes from the Greek verb haptesthai meaning to “contact” or “touch”.

Although haptic devices are capable of measuring bulk or reactive forces that are applied by the user, it should not to be confused with touch or tactile sensors that measure the pressure or force exerted by the user to the interface.

History

One of the earliest forms of haptic devices is used in large modern aircraft
Aircraft

An aircraft is a vehicle which is able to flight by being supported by the air, or in general, the atmosphere, of a planet. Examples include balloons, airplanes and helicopters....
 that use servo
Servo

Servo may refer to:* Servomechanism, or servo, a device used to provide control of a desired operation through the use of feedback* Servo drive, a special electric amplifier used to power electric servo motors...
 systems to operate control systems. Such systems tend to be "one-way" in that forces applied aerodynamically
Aerodynamics

Aerodynamics is a branch of Dynamics concerned with studying the motion of air, particularly when it interacts with a moving object. Aerodynamics is a subfield of fluid dynamics and gas dynamics, with much theory shared between them....
 to the control surfaces are not perceived at the controls, with the missing normal forces simulated with springs and weights. In earlier, lighter aircraft without servo systems, as the aircraft approached a stall the aerodynamic buffeting was felt in the pilot's controls, a useful warning to the pilot of a dangerous flight condition. This control shake is not felt when servo control systems are used. To replace this missing cue
Sensory cue

A sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving....
, the angle of attack is measured, and when it approaches the critical stall point a "stick shaker" (an unbalanced rotating mass) is engaged, simulating the effects of a simpler control system. This is known as haptic feedback. Alternatively the servo force may be measured and this signal directed to a servo system on the control. This method is known as force feedback. Force feedback has been implemented experimentally in some excavator
Excavator

An excavator is an engineering vehicle consisting of an articulated arm , bucket and cab mounted on a pivot atop an undercarriage with Caterpillar track or wheels....
s. This is useful when excavating mixed materials such as large rocks embedded in silt or clay, as it allows the operator to "feel" and work around unseen obstacles, enabling significant increases in productivity.

Teleoperators and simulators

Teleoperators are remote controlled robotic tools, and when contact forces are reproduced to the operator, it is called "haptic teleoperation". The first electrically actuated teleoperators were built in the 1950's at the Argonne National Lab, USA, by Dr. Raymond C. Goertz, to remotely handle radioactive substances. Since then, the use of "force feedback" has become more widespread in all kinds of teleoperators such as underwater exploration devices controlled from a remote location.

In 1988 researchers at Cybernet Systems first developed devices that generated arbitrary forces from computer models or simulations in lieu of actual physical slave devices. When such devices are simulated using a computer (as they are in operator training devices) it is useful to provide the force feedback that would be felt in actual operations. Since the objects being manipulated do not exist in a physical sense, the forces are generated using haptic (force generating) operator controls. Data representing touch sensations may be saved or played back using such haptic technologies. Cybernet licensed its force feedback patents to Immersion Corporation
Immersion Corporation

Immersion Corporation of San Jose, California, is a developer of haptic technology.The company was founded in 1993. Immersion's technology is employed in automotive, entertainment, medical training, mobility, personal computing, and three-dimensional simulation applications....
 in 1998 and Immersion licensed Logitech
Logitech

Logitech International S.A. , headquartered in Romanel-sur-Morges, Switzerland, is the holding company for Logitech Group, a Swiss peripheral-device maker....
, Microsoft
Microsoft

Microsoft Corporation is a multinational corporation computer technology corporation that develops, manufactures, licenses, and supports a wide range of computer software products for computing devices....
, Sony
Sony

is a multinational corporation list of conglomerates corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion ....
 and others to manufacture Force Feedback joysticks, wheels, and other devices worldwide.

Haptic simulators are currently used in medical simulators and flight simulators for pilot training (2004).

Computer and video games

Some simple haptic devices are common in the form of game controller
Game controller

A game controller is an input device used to control a video game. A controller is typically connected to a video game console or a personal computer....
s, in particular of joystick
Joystick

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer....
s and steering wheel
Steering wheel

A steering wheel is a type of steering control in vehicles and vessels . This article deals with steering wheels in cars; see steering wheel for the use in vessels....
s. At first, such features and/or devices used to be optional components (like the Nintendo 64 controller's Rumble Pak
Rumble Pak

The Rumble Pak is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game....
). Now many of the newer generation console controllers and some joysticks feature built in devices (such as Sony
Sony

is a multinational corporation list of conglomerates corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion ....
's Dualshock
DualShock

The DualShock is a line of vibration-feedback gamepads by Sony for the PlayStation, PlayStation 2, and PlayStation 3 video game consoles. The DualShock was introduced in Japan in late 1997, and launched in America in May 1998, meeting with critical success....
 technology). An example of this feature is the simulated automobile steering wheels that are programmed to provide a "feel" of the road. As the user makes a turn or accelerates, the steering wheel responds by resisting turns or slipping out of control. The Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 wireless remote uses a simple "bump" for feedback (e.g. moving over an onscreen button). Another concept of force feedback was that of the ability to change the temperature of the controlling device. This would prove especially efficient for prolonged usage of the device. However, due to the high cost of such a technology and the power drainage it would cause, the closest many manufacturers have come to realizing this concept has been to install air holes or small fans into the device to provide the user's hands with ventilation while operating the device. In 2007, Novint
Novint

Novint Technologies, Inc. is a corporation in Albuquerque, New Mexico, that designs and builds haptic devices. After several years of designing custom devices for a variety of companies including Lockheed Martin, Chrysler, Chevron Corporation, Mobil, Aramco, and Harvard University, Novint released the Novint Falcon -- a mass-market hapt...
 released the Falcon, a gaming input device with high resolution three-dimensional force feedback, allowing the haptic simulation of objects and textures.

Haptics in virtual reality

Haptics are gaining widespread acceptance as a key part of virtual reality
Virtual reality

Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world....
 systems, adding the sense of touch to previously visual-only solutions. Most of these solutions use stylus-based haptic rendering, where the user interfaces to the virtual world via a tool or stylus, giving a form of interaction that is computationally realistic on today's hardware

Research

Some research has been done into simulating the different kinds of tactition by means of high-speed vibrations or other stimuli. One device of this type uses a pad array of pins, where the pins vibrate to simulate a surface being touched. While this does not have a realistic feel, it does provide useful feedback, allowing discrimination between various shapes, textures, and resiliencies.

Several haptics APIs have been developed for research applications, such as Chai3D, OpenHaptics and H3DAPI (Open Source).

Medicine

Various haptic interfaces for medical simulation may prove especially useful for training of minimally invasive procedures (laparoscopy/interventional radiology
Interventional radiology

Interventional Radiology is a subspecialty of radiology in which minimally invasive procedures are performed using image guidance. Some of these procedures are done for purely diagnostic purposes , while others are done for treatment purposes ....
) and remote surgery using teleoperators. In the future, expert surgeons may work from a central workstation, performing operations in various locations, with machine setup and patient preparation performed by local nursing staff. Rather than traveling to an operating room, the surgeon instead becomes a telepresence. A particular advantage of this type of work is that the surgeon can perform many more operations of a similar type, and with less fatigue. It is well documented that a surgeon who performs more procedures of a given kind will have statistically better outcomes for his patients. Haptic interfaces are also used in rehabilitation robotics
Rehabilitation robotics

.Robot-aided neurorehabilitation is a sensory-motor rehabilitation technique based on the use of robots and mechatronic devices . Aim is to aid and augment the traditional therapy intended for patients with motor disabilities to improve motor performance, shorten the rehabilitation time, and provide objective parameters for patient evaluati...
.

In ophthalmology
Ophthalmology

Ophthalmology is the branch of medicine which deals with the Eye diseases and Eye surgery of the visual pathways, including the eye, brain, and areas surrounding the eye, such as the lacrimal system and eyelids....
, "haptic" refers to a supporting spring, two of which hold an artificial lens
Lens (anatomy)

The lens is a transparent, Lens_#Types_of_lenses structure in the eye that, along with the cornea, helps to refract light to be Focus on the retina....
 within the lens capsule (after surgical removal of cataract
Cataract

A cataract is a clouding that develops in the lens of the eye or in its envelope, varying in degree from slight to complete Opacity and obstructing the passage of light....
s).

A 'Virtual Haptic Back' (VHB) is being successfully integrated in the curriculum of students at the Ohio University College of Osteopathic Medicine. Research indicates that VHB is a significant teaching aid in palpatory diagnosis (detection of medical problems via touch). The VHB simulates the contour and compliance (reciprocal of stiffness) properties of human backs, which are palpated with two haptic interfaces (SensAble Technologies, PHANToM 3.0).

Literature

The use of haptic devices in entertainment appeared in the 1932 futurist fiction book Brave New World
Brave New World

Brave New World is a novel by Aldous Huxley, written in 1931 in literature and published in 1932 in literature. Set in the London of AD 2540 , the novel anticipates developments in reproductive technology and sleep-learning that combine to change society....
 by Aldous Huxley
Aldous Huxley

Aldous Leonard Huxley was an English writer and one of the most prominent members of the famous Huxley family. He spent the later part of his life in the United States, living in Los Angeles from 1937 until his death in 1963....
. The author described a future entertainment theater where the arm rests of the seats had positions for the hands to rest that gave haptic stimulation. The programs exhibited were of an erotic nature and rather than "the movies
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
" these theaters and shows were called "the feelies". Haptic devices, including self-propelled haptics, feature prominently in Vernor Vinge
Vernor Vinge

Vernor Steffen Vinge is a retired San Diego State University Professor of Mathematics, computer science, and science fiction author. He is best known for his Hugo Award-winning novels and novellas A Fire Upon the Deep , A Deepness in the Sky , Rainbows End , Fast Times at Fairmont High and The Cookie Monster , as well...
's 2006 novel Rainbows End
Rainbows End

Rainbows End is a 2006 science fiction novel by Vernor Vinge. It was awarded the Hugo Award for Best Novel. The book is set in San Diego, California in 2025, in a variation of the fictional world Vinge explored in his 2002 Hugo Award for Best Novella novella "Fast Times at Fairmont High" and 2004's "Synthetic Serendipity"....
.

Robotics

The Shadow Dextrous Robot Hand uses the sense of touch, pressure, and position to reproduce the human grip in all its strength, delicacy, and complexity. The SDRH was first developed by Richard Greenhill and his team of engineers in Islington
London Borough of Islington

The London Borough of Islington is a London borough in North London and Inner London. It was formed in 1965 by merging the former Metropolitan Borough of Metropolitan Borough of Islington and Metropolitan Borough of Finsbury....
, London
London

London is the capital of both England and the United Kingdom, and the most populous municipality in the European Union. An important settlement for two millennia, History of London goes back to its founding by the Roman Empire....
, as part of The Shadow Project, (now known as the Shadow Robot Company) an ongoing research and development program whose goal is to complete the first convincing humanoid. An early prototype can be seen in NASA's collection of humanoid robots, or robonauts. The Dextrous Hand has haptic sensors embedded in every joint and in every finger pad which relay information to a central computer for processing and analysis. Carnegie Mellon University in Pennsylvania and Bielefeld University in Germany in particular have found The Dextrous Hand is an invaluable tool in progressing our understanding of haptic awareness and are currently involved (2006) in research with wide ranging implications. Dr. Mandayam Srinivasan of MIT developed the first PHANTOM, which allows one in the human world to interact with objects in virtual reality through touch.

Arts

Touching is not limited to a feeling, but it allows interactivity
Interactivity

In the fields of information science, communication, and industrial design, there is debate over the meaning of Interactivity. In the "contingency view" of interactivity, there are three levels: Noninteractive, when a message is not related to previous messages; Reactive, when a message is related only to one immediately previous message; an...
 in real-time with virtual objects. Thus, haptics are commonly used in virtual arts, such as sound synthesis
Sound synthesis

In music technology, sound synthesis is the process of generating sound from analogue and digital electronic equipment, often for music, art or entertainment purposes....
 or graphic design
Graphic design

The term graphic design can refer to a number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages....
/animation
Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
. The haptic device allows the artist to have direct contact with a virtual instrument which is able to produce real-time sound or images. For instance, the simulation of a violin string produces real-time vibrations of this string under the pressure and expressivity of the bow (haptic device) held by the artist. This can be done with physical modelling synthesis
Physical modelling synthesis

In sound synthesis, physical modelling synthesis refers to methods in which the waveform of the sound to be generated is computed by using a mathematical model, being a set of equations and algorithms to simulate a physical source of sound, usually a musical instrument....
.

Design

Designers and modellers may use high-degree of freedom input device
Input device

An input device is any peripheral used to provide data and control signals to an information processing system . Input and output devices make up the hardware interface between a computer as a or 6DOF controller....
s which give touch feedback relating to the "surface" they are sculpting or creating, allowing faster and more natural workflow than with traditional methods.

See also

  • List of games supporting force feedback
    List of games supporting force feedback

    This is a list of PC games that support Haptic technology....
  • Wired glove
    Wired glove

    A wired glove is a glove-like input device for virtual reality environments. Various sensor technologies are used to capture physical data such as bending of fingers....


External links

  • (magnetic suspension)
  • (on telerobotic manipulators) - Kraft TeleRobotics
  • at CES
    Consumer Electronics Show

    The International Consumer Electronics Show is a trade show held each January in Las Vegas, Nevada, Nevada, and is sponsored by the Consumer Electronics Association....
     2007.