Grue (Dungeons & Dragons)
Encyclopedia
In the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, a grue is a type of elemental
Elemental (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, an elemental is a type of creature. Elemental creatures are composed of one of the four classical elementals of air, earth, fire, or water.-Publication history:...

.

Publication history

The elemental grues, including the chaggrin, the harginn, the ildriss, and the varrdig, first appear in Monster Manual II (1983). The Monster Manual II was reviewed by Megan C. Evans in the British magazine White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

#28 (December 1981/January 1982). As part of her review, Evans comments on several monsters appearing in the book, referring to the grues as "a collection of terrifying beasties from the Elemental Planes".

The mud grue appears for the second edition in Dungeon
Dungeon (magazine)
Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150...

#37 (September 1992).The chagrin, the harginn, the ildriss, and the vardigg appear as the grues for the Al-Qadim
Al-Qadim
Al-Qadim is an Arabian Nights-themed campaign setting for the Dungeons & Dragons role-playing game. The setting was developed by Jeff Grubb for TSR, Inc., and was first released in 1992. Al-Qadim is set in the land of Zakhara, called the Land of Fate...

 setting in Secrets of the Lamp
Secrets of the Lamp
Secrets of the Lamp is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993....

(1993). The same grues appear for the Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...

 setting in the first Planescape Monstrous Compendium Appendix (1994).

The chagrin (earth grue), the harginn (fire grue), the ildriss (air grue), and the vardigg (water grue) appeared in third edition in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#285 (July 2001). They appear in the monster section of version 3.5's "Complete Arcane
Complete Arcane
Complete Arcane is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood.-Contents:...

" as minor elemental creatures, each containing a related magical item
Magic item (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the character in whose hands they fall into. Magic items have been prevalent in the game in every edition and setting, from the...

. The mud grue appears in Dungeon #138 (September 2006).

Grues appear later in the 4th edition
Editions of Dungeons & Dragons
Several different editions of the Dungeons & Dragons fantasy role-playing game have been produced since 1974. The current publisher of Dungeons & Dragons , Wizards of the Coast, produces new materials only for the most current edition of the game...

 of the game as vicious creatures which attack PCs from out of the dark; the portrait of a grue in the Monster Manual (2008) shows the creature with a bloody mouth full of knife-like fangs, presumably having just eaten an adventurer.

Description

The grue appears as a species of intelligent, evil elementals
Elemental (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, an elemental is a type of creature. Elemental creatures are composed of one of the four classical elementals of air, earth, fire, or water.-Publication history:...

 from the Inner Planes, presented as an alternative to the usual neutral, nonsentient summonable elementals of D&D.

Elemental grues are evil creatures created by magically corrupting elemental material. They interfere with magic that manipulates their associated element.

Types of elemental grues include chaggrin (earth grue), harginn (fire grue), ildriss (air grue), and vardigg (water grue).
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK