Gregory Horror Show (video game)
Encyclopedia
Gregory Horror Show, known as Gregory Horror Show: Soul Collector in Japan, is a survival horror video game based on the computer-generated imagery
Computer-generated imagery
Computer-generated imagery is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, video games, films, television programs, commercials, simulators and simulation generally, and printed media...

 (CGI) anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....

 series of the same name. The game was published by Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

 in Japan and Europe, but was not released in North America. Players find themselves lost in a wood and forced to seek refuge in a menacing hotel run by Gregory, a creepy anthropomorphic mouse. In order to escape the hotel, players must retrieve a soul in a jar from each of the hotel's bizarre denizens and return them to Death
Death (personification)
The concept of death as a sentient entity has existed in many societies since the beginning of history. In English, Death is often given the name Grim Reaper and, from the 15th century onwards, came to be shown as a skeletal figure carrying a large scythe and clothed in a black cloak with a hood...

.

Gameplay

Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying. Neko Zombie, a cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests.

Guests will usually flee if they see the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

, while they still possess a bottled soul. Once the player has recovered the soul from that particular guest, instead of fleeing they will chase and attack the player, reclaiming the soul should the player still be holding it. The guests can all run faster than the player's character, making stealth an important aspect of play. It is possible to hide in wardrobes, but this must be achieved while any pursuing guests are out of sight.

As play progresses and souls are collected, more guests check-in the hotel and more hotel rooms and areas become available for exploration. This is in addition to the guests who have already been relieved of their soul bottles - these prowl the corridors of the hotel, looking for the player, making it increasingly difficult to travel from one location to another without being seen.

Reception

The game received positive reviews, with a Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

average score of 73 from 100.

External links

  • Wikia has a wiki on this subject, click here to go to it and join the chats and discussions about the game.
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