Glantri
Encyclopedia
The Principalities of Glantri is a fictional nation located within the Mystara
Mystara
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.-Development:It...

 campaign setting, in the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 roleplaying game.

Located in the northwestern corner of the Known World
Mystara
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.-Development:It...

, Glantri is a Magocracy
Magocracy
A magocracy is a form of government in which society is ruled by such magi, wizards, or witches. The term is used in the fictional universe of the Dungeons & Dragons role-playing game and other works, by analogy with aristocracy, meritocracy, and theocracy.-Historical antecedents:If the premises...

 ruled by powerful magic using princes and princesses. The capital of Glantri is Glantri City.

The Land

Glantri is enclosed between two major mountain chains, the Khurish Massif and the Wendarian Range through which several major rivers have carved wide valleys, which are densely inhabited. Forests cover the majority of the mountain lands, while the hills are rich in plants, and the valleys have been cleared for farming.

The Capital

Glantri City, is a town of 50,000 built partially on a set of islands at the confluence of the Isoile and Vesubia rivers. The city is known for its fantastic buildings, the widespread use of magic in its construction and for public convenience including public lighting, its maze of channels, and the foremost school of magic in the Known World.

Principalities

  • Aalban
  • Belcadiz
  • Bergdhoven
  • Blackhill (destroyed by a meteor 1006 AC)
  • Bergdhoven
  • Boldavia
  • Bramyra
  • Caurenze (also destroyed by the meteor 1006 AC)
  • Erewan
  • Fenswick
  • Klantyre
  • Krondahar
  • New Kolland
  • Morlay-Malinbois
  • Nouvelle Averoigne
  • Sablestone

History

The Highlands, which was the original name of the region, were settled before the Great Rain of Fire. The first settlers were elves, but they were forced to flee, or were destroyed, in the wake of the great cataclysm. The extraplanar Flaems came next, a people that shows a notable affinity with the energies of Fire. The Flaems founded seven duchies in the region, and clashed with their neighbors from the plains of Ethengar.

In time, other colonists arrived: first elves, then humans from Thyatis
Thyatis
The Empire of Thyatis is a powerful state in the Mystara campaign setting for the Dungeons and Dragons fantasy role-playing game. Thyatis was first mentioned in Module X1, Isle of Dread, which describes it briefly. Along with the Alphatian Empire, Thyatis was more fully detailed in the Dawn of the...

 and Traladara and even Alphatia
Alphatia
Alphatia is a continent and empire in TSR's fictional fantasy game setting, Mystara for the Dungeons & Dragons fantasy role-playing game. The continent of Alphatia is nearly in area and has approximately 7,500,000 inhabitants...

, then dwarves from Rockhome. Other, more mysterious, colonists came in through magical ways, such as the Klantyrians and the Averoignians.

The Flaems resented the intrusion. The colonists fought back, until the distant Empire of Alphatia tried to take control of the region, with the help of dwarven colonists. The humans and elves allied with the Flaems, chased the Alphatian troops and their dwarven allies and founded a Republic, which later took its name from the most prominent war hero, Alexander Glantri.

A council of hereditary Princes and a parliament of minor nobles rule Glantri, as it is no longer a true Republic.

Population

There are several distinct human cultures present in Glantri, including those found in the individual principalities, such as the Caurenzans, the Alphatians of Blackhill, the Aalbanese, the Flaems, the Ethengarians of Krondahar, the Averoignians, the Klantyrians, and the Boldavians.

Two different clans of elves, the Erewan and the Belcadiz, live in the southernmost Principalities, and a number of unusual creatures can be found within the borders of Glantri. Lupins
Lupin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the lupin is a humanoid with a dog-like appearance.-Publication history:The lupin first appeared in the Dungeons & Dragons adventure modules Castle Amber , Savage Coast , and Night Howlers...

 of various breeds and a few rakasta and goblinoids complete the population. No dwarf or halfling resides in the Principalities, since the local law hunts down these demihuman people.

Most of these ethnic groups are fiercely regional when domestic matters are concerned, but cooperate when facing an external enemy such as Alphatia, dwarves, Ethengar, or the goblinoids.

Government and Religion

A Council of Princes rules the Principalities of Glantri. When a decision cannot be taken, due to the lack of a clear majority, the issue is brought to the Parliament, an assembly where each noble has voting power proportioned to his title.

The head of state is the Chancellor of the Princes, which is currently Prince Volospin Aendyr of Blackhill. However, in the Glantrian mindset Étienne d'Ambreville, the Headmaster of the Great School of Magic, the foremost center of magical training and research, has more authority, and he has a higher power in votes. A large bureaucracy works to enact the rulings of the Council and Parliament, while nobles maintain nearly complete authority in their fiefs.

No Immortals are openly worshipped in this land, and, moreover, clerics are outlawed. Only some forms of mysticism, like the worship of Magic itself preached by the Shepherds of Rad, or the reclusive mystics of Lhamsa, are allowed.

External links

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