Generation of Chaos
Encyclopedia
Generation of Chaos, released in Japan as is a turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...

 fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 video game released for the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

, developed by Idea Factory and published in the U.S. by NIS America. NIS America released the game in the U.S. on February 28, 2006. An Android port of the title, developed by HyperDevbox Game Studio, will be released on Q4 2011.

The game is the fourth in a series of Generation of Chaos games, the fifth one having already been released in July 2007 in Japan for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

. Generation of Chaos is also part of a label called Neverland, which only includes other Idea Factory games such as Spectral Souls.

Gameplay

Generation of Chaos is a grand strategy
Grand strategy
Grand strategy comprises the "purposeful employment of all instruments of power available to a security community". Military historian B. H. Liddell Hart says about grand strategy:...

 game revolving around the management of a kingdom, expanding not only through military prowess, but also improving the inner workings of the player's kingdom. The game moves between two modes; kingdom management and army battles.

Kingdom management

Kingdom management is viewed from an isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

 perspective on a tile-based playing area and allows the player to view his kingdom's holdings and the rest of the world, allowing the player to track the progress of his enemies. The player can move five units per turn, improve the fortifications and market status of his towns and castles, change surrounding terrain or recruit officers, among other actions.

If the player does not position his/her commander well, a disaster can strike. For example, if an important commander goes to battle and loses, the game is over. Also, earthquakes can cause calamity within the kingdom, as earthquakes destroy walls and markets, lowering funds and increasing debt.

Army battles

Each unit has a unit type, with certain unit types being either more powerful or much weaker when faced off against certain other types. When two units meet on the map, they engage in a real-time army battle. The perspective is again isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

, with each side usually having a unit commander and 29 soldiers.

The player begins the battle with a certain kind of formation selectable from a list, each one having advantages and disadvantages not only in positioning, but also in stats such as speed. When the battle begins, the player can issue commands to his troop such as crushing the enemy, waiting for the enemy army to come to them, or targeting the enemy commander. However, directing an individual within the unit is not possible.

The commander of a unit can make use of skills, which when used often provide healing for one's troops or area of effect attacks against the opposition. Skills use up a unit commander's SP.

In addition to skills, the commander can also use supers. To use supers, the commander's army usually must take damage or directly deal damage with their commander, charging up their super bar, filling it and storing up to three supers. When the player has the opportunity to perform a super, doing so will prompt an attack animation that encompasses the whole screen. Supers have similar functions to skills. Certain important characters actually have cut scenes during their supers, complete with voice acting.

The commander may also bring an item, usually taken from chests in battle or bought from shops. These items' functions range from healing the commander and his troops to lowering the morale of the enemy.

Setting

Generation of Chaos takes place in a part of the world known as the Lost Grounds. There are two main initial campaigns, Dravania and Zodia, each with a different character.

Characters

  • Gena Rose - A captain of the Dravanian army. She is the main character of the Dravania campaign.
  • Glen - Gena's best friend since the academy.
  • Bado - A baby phoenix that is Gena's companion.
  • Valz - Former captain of the Dravanian army, now the leader of the Liberation Army.
  • Allen - The leader of the Kingdom of Zodia. He is the main character of the Zodia campaign.
  • Lu Lu La La - The leader of the Kingdom of Nightmare.

Kingdoms

  • Dravania
  • Zodia
  • Rudora Beastman Union
  • Beasts Arcane
  • Winged Cavalry
  • Moonlight Militia
  • Aquamight
  • Principality of Elves
  • Liberation Army
  • Nightmare

Miscellaneous information

The theme song of the game is called "Unseen". It was sung by Aya Hiroshige, the lyrics were done by Shun Taguchi, and the composition created by Masataka Matsutoya.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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